Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.07 @ 20:37:40 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1744) 1744 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 7135 Bonus ------- Follower Combat Kills 540 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 899/1000 Matter 136/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Enhanced Optical Array Seismic Detector Improved Targeting Computer Microactuators > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Actuator Array Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Enhanced Optical Array Seismic Detector Improved Targeting Computer Microactuators > --- WEAPON ----------- Heavy Battle Rifle Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Experimental Heat Sink High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Improved Actuator Array Improved Light Armor Plating Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Long-range Missile Launcher Heavy Hammer [Rating: 47] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . . . 2 1 . Utility 5 | . . 2 . . . 2 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 75 | 7 30 25 . 2 1 7 1 2 Power 10 | . 6 3 . . . 1 . . Engine 9 | . 6 2 . . . 1 . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 3 12 3 . . . 2 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 20 | 3 12 3 . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 3 8 . 1 . 4 1 . Device 8 | 1 1 4 . 1 . . 1 . Storage 3 | 1 1 1 . . . . . . Processor 4 | . 1 1 . . . 2 . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . . . 2 . . Artifact . | . . . . . . . . . Weapon 26 | 2 9 11 . 1 1 . . 2 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | . 6 10 . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 14 | . 6 3 . . . . . 5 Power 3 | . 2 . . . . . . 1 Propulsion 5 | . 1 1 . . . . . 3 Utility 2 | . 1 1 . . . . . . Weapon 4 | . 2 1 . . . . . 1 Highest Loss Streak 5 | . 2 1 . . . . . 5 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 2 12 14 15 15 15 13 14 14 Power . | . . . 1 1 1 . . . Propulsion 2 | 1 3 2 2 2 2 . . . Utility 6 | . 4 7 8 7 6 8 8 8 Weapon 4 | . 4 4 4 4 6 5 6 6 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 5 4 . 2 . 2 . 7 Power 2 | . . 2 . . . . . . Propulsion 2 | . 1 1 . . . . . . Utility 13 | . 4 . . 2 . 2 . 5 Weapon 3 | . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 99 100 99 94 94 Engine 4 | . 11 5 . . . 5 5 5 Core 6 | . . 5 11 11 11 6 5 5 Wheel 23 | . 27 21 22 22 22 25 23 23 Device 10 | . 7 12 . 11 7 12 17 17 Storage 11 | . 14 11 11 11 11 6 5 5 Processor 15 | . 6 16 22 22 22 16 17 17 Protection 2 | . . 4 11 . 3 3 . . Energy Gun 1 | . 4 . . . . . . . Ballistic Gun 17 | . 20 19 11 11 21 12 5 3 Impact Weapon 2 | . . 2 11 7 . . 5 . Slashing Weapon 1 | . 1 . . 3 . 5 5 3 Peak Build Rating 47 | 6 11 20 20 25 25 44 45 47 Average Rating 19 | 4 8 17 20 21 23 40 45 45 On Entrance 21 | . 6 9 20 20 25 23 42 45 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 10 30 39 36 35 37 52 49 52 Greatest Support 46 | 26 32 28 24 24 24 46 46 46 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 14 14 Average Carried 14 | 2 12 14 15 14 15 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 14 5 Class Distribution -------------------- 68% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -5/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Matter Collected 2436 | 270 915 990 . 47 66 148 . . Remotely . | . . . . . . . . . Salvage Created 2689 | 163 849 1268 . . . 185 . 224 Parts 165 | 10 50 92 . . . 13 . . Haulers Intercepted 6 | . 2 4 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented 12 | . . . . . 12 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Combat Hostiles Destroyed 51 | . 22 24 . . . 4 . 1 Melee 4 | . . . . . . 4 . . Guns 43 | . 19 24 . . . . . . AOE 4 | . 3 . . . . . . 1 Classes Destroyed 12 | 2 4 3 . . . 2 . 1 Worker 1 | . . . . . . 1 . . Tunneler 5 | 4 . 1 . . . . . . Hauler 6 | . 2 4 . . . . . . Recycler 3 | 1 1 1 . . . . . . Operator 2 | . . 2 . . . . . . Watcher 3 | . . 3 . . . . . . Swarmer 17 | . 6 7 . . . 4 . . Grunt 22 | . 13 9 . . . . . . Sentry 8 | . . 8 . . . . . . Compactor 1 | . . . . . . . . 1 Subdweller 3 | . 3 . . . . . . . Z-Light 1 | . . . . . . 1 . . Best Kill Streak 8 | 3 6 8 . . . 5 . 1 Combat Bots Only 8 | . 5 8 . . . 4 . 1 Max Kills in Single Turn 2 | 1 1 2 . . . 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . . . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Hostile Shots Fired 315 | . 112 134 . . 15 49 . 5 Missed 82 | . 25 37 . . 5 14 . 1 Hits 233 | . 87 97 . . 10 35 . 4 Melee 4 | . . . . . . . . 4 Projectile 229 | . 87 97 . . 10 35 . . Critical Strikes 8 | . 2 4 . . . . . 2 Damage Taken 2574 | . 915 1032 . . 172 311 . 144 Core 549 | . 190 190 . . 4 64 . 101 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 758 | . 271 303 . . 50 96 . 38 Regen/Repaired (Parts) 234 | . . . . 234 . . . . Core Remaining (%) 66 | 100 24 . . . 51 92 . . Volleys Fired 190 | 10 84 85 . . 4 3 . 4 Largest 2 | 2 2 2 . . 2 2 . 2 Hottest 100 | 100 100 53 . . 56 56 . 73 Shots Fired 373 | 20 164 167 . . 8 6 . 8 Gun 351 | 20 151 166 . . 8 6 . . Cannon . | . . . . . . . . . Launcher 19 | . 10 1 . . . . . 8 Special 3 | . 3 . . . . . . . Kinetic 315 | . 135 166 . . 8 6 . . Thermal 39 | 20 19 . . . . . . . Explosive 19 | . 10 1 . . . . . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 47 | 17 26 47 . . 7 13 . 19 Robot Miss Streak 3 | . 3 3 . . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 5 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 320 | 17 128 143 . . 8 18 . 6 Core Hits 123 | 6 55 47 . . 2 6 . 7 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 8 | 3 2 2 . . . 1 . . Burn 4 | 3 1 . . . . . . . Destroy 3 | . 1 2 . . . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 63 | . 8 24 . 1 1 27 2 . Impact 24 | . . 21 . 1 . . 2 . Slashing 39 | . 8 3 . . 1 27 . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . 4 . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6517 | 211 1512 2665 . . 174 702 . 1253 Guns 3511 | 211 1038 2028 . . 125 109 . . Cannons . | . . . . . . . . . Explosions 1974 | . 474 247 . . . . . 1253 Melee 1032 | . . 390 . . 49 593 . . Ramming . | . . . . . . . . . Kinetic 3187 | . 925 2028 . . 125 109 . . Thermal 324 | 211 113 . . . . . . . Explosive 1974 | . 474 247 . . . . . 1253 Electromagnetic . | . . . . . . . . . Impact 390 | . . 390 . . . . . . Slashing 642 | . . . . . 49 593 . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . 1 . 12 Average Corruption 1 | . . 1 1 1 . 1 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . 8 . . . 3 . 4 Message Errors 3 | . . 1 . . . . . 2 Matter Fused 3 | . . 2 . . . . . 1 Heat Flow Errors 4 | . . 2 . . . 2 . . Energy Discharges 2 | . . 1 . . . 1 . . Data Loss (minor) 2 | . . 1 . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 253 | . . 224 . . . 29 . . Projectiles . | . . . . . . . . . Explosions 79 | . . 79 . . . . . . Melee 174 | . . 145 . . . 29 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 142 | . 42 100 . . . . . . Shots 5 | . 3 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 231 | 96 119 180 . . 11 231 . . Average Temperature 29 | 40 23 22 . . 7 90 . . Received Heat Transfer 1122 | . 495 516 . . 87 24 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 5 | . . 5 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 2 4 . . . . . . . Heat Transferred 1258 | 851 407 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 92 | 100 100 82 100 . . 100 100 100 Level 1 7 | . . 17 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 271 | 15 167 271 . . . 103 38 44 Initial 26 | . . 26 . . . . 26 10 Average 50 | 2 46 67 . . . 28 23 7 Influence Increases 2234 | 25 773 855 . . 240 265 32 44 Destroy 0b10 Robot/C 1220 | . 380 480 . . 180 180 . . Destroy 0b10 Robot/NC 100 | 25 15 55 . . . 5 . . Destroy Leader 258 | . 64 134 . . 20 40 . . Allied During Kill 67 | . . . . . 40 27 . . Successful Hack 48 | . 39 9 . . . . . . Select Force Hacks 90 | . 30 30 . . . . 30 . Disable Machine 36 | . 9 27 . . . . . . Destroy Structure 175 | . 56 60 . . . 13 2 44 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 225 | . 165 60 . . . . . . Influence Decreases 2234 | 25 699 929 . . 240 202 57 82 Entered New Map 113 | . . 48 . . . . 37 28 Time Decay 1754 | 25 639 654 . . 240 162 20 14 Lost Part 110 | . 60 30 . . . . . 20 Lost Ally 60 | . . . . . . 40 . 20 Purge Threat 197 | . . 197 . . . . . . Squads Dispatched 9 | . 2 4 . . . 2 1 . Investigation 6 | . 2 3 . . . . 1 . Extermination 2 | . . . . . . 2 . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Distress Signals 5 | . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 42 38 . . 9 9 . 4 Peak Tracking Total 6 | . 5 6 . . 3 4 . 4 Tactical Retreats 10 | . 8 2 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Traps Triggered 5 | . 1 3 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Machines Disabled 4 | . 1 3 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Machines Accessed 20 | . 8 10 . . . . 2 . Terminals 16 | . 7 9 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 64 | . 23 37 . . . . 4 . Successful 45 | . 21 21 . . . . 3 . Failed 19 | . 2 16 . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 73 | . 21 34 . . . 16 2 . Terminals 58 | . 22 36 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 24 | . 13 11 . . . . . . Record 2 | . 1 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 7 | . 5 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 11 | . 6 5 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 19 | . 8 10 . . . . 1 . Terminals 16 | . 7 9 . . . . . . Botnet 4 | . 2 2 . . . . . . Skim 12 | . 5 7 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Tunnel 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . Extract 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 9 . . . . 1 . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 31 | . . 2 . 16 . 13 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Total Allies 7 | . . . . 4 . 3 . . Largest Group 5 | . . . . 4 4 5 2 1 Highest-Rated Group 284 | . . . . 150 150 284 140 70 Highest-Rated Ally 70 | . . . . 39 39 70 70 70 Zionite Dispatches 1 | . . . . . . 1 . . Light 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 71 | . . . . . 33 21 . 17 Total Damage 2401 | . . . . . 1595 461 . 345 Kills 16 | . . . . . 11 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Active Infowar (turns) 6084 | 22 1467 1835 12 1226 811 545 43 123 Optics 5284 | . 689 1835 12 1226 811 545 43 123 Sensors 328 | . . 328 . . . . . . Terrain 448 | . 225 223 . . . . . . Structural 1148 | . . 441 . . . 541 43 123 Seismic 4111 | 22 553 1061 6 1224 588 491 43 123 Machine Analysis 478 | . . . . . . 312 43 123 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 3 | . . . . . . 3 . . Component Schematics 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Turns Passed 6213 | 115 1503 1835 12 1226 811 545 43 123 Spaces Moved 4836 | 74 1094 1282 11 1138 694 406 37 100 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4831 | 69 1094 1282 11 1138 694 406 37 100 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 102 102 102 Average Speed 101 | 83 92 105 105 105 105 102 102 102 Slowest Speed 120 | 90 115 120 105 105 105 102 102 102 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 100 87 7 89 81 13 2 61 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 11 | . 1 2 1 1 . 5 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug 39 | . 9 18 . . . 11 1 . Terrain Destroyed 192 | . 59 62 . . . 11 1 59 Melee 36 | . 6 18 . . . 11 1 . Projectile 3 | . 3 . . . . . . . AOE 153 | . 50 44 . . . . . 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Total 5699 | 103 1425 1585 11 1171 765 490 40 109 Wait 386 | 8 161 104 . 19 64 30 . . Move 4829 | 73 1093 1281 10 1137 693 405 37 100 Hop . | . . . . . . . . . Pick Up 50 | 5 14 18 . 5 . 8 . . Fast Attach 17 | 6 6 2 . 1 . . . 2 Attach 14 | . 3 4 . . . 6 1 . Detach 1 | . 1 . . . . . . . Swap 87 | 1 32 38 1 2 3 7 . 3 Drop 62 | . 23 29 . 6 . 4 . . Fire 190 | 10 84 85 . . 4 3 . 4 Melee 63 | . 8 24 . 1 1 27 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 3 exits: Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 455 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Discovered new exit (range 9) 798 | -10/Materials | Build established: Scavenger-Mutant 805 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Derelicts attacked the area 873 | -10/Materials | Core integrity fell below 50% 1167 | -10/Materials | Discovered new exit (range 18) 1495 | -10/Materials | Learned 4 Recycling zone layouts 1539 | -10/Materials | Learned Recycling recycling unit intel 1619 | -10/Materials | Entered another Materials area 1619 | -9/Materials | Evolved 2 slots: Utility x2 1620 | -9/Materials | Identified exit to Materials 1821 | -9/Materials | Discovered exit to Materials (range 4) 2557 | -9/Materials | Destroyed 8 combat bots 2576 | -9/Materials | Learned Storage trap positions 2615 | -9/Materials | Discovered new exit (range 8) 2655 | -9/Materials | Learned Storage emergency access door positions 2661 | -9/Materials | Build established: Mutant 2723 | -9/Materials | Learned Storage stockpile data 3078 | -9/Materials | Learned Storage terminal intel 3142 | -9/Materials | Loaded intel: 2 recycling unit locations 3187 | -9/Materials | Learned 2 Storage zone layouts 3244 | -9/Materials | Identified exit to Mines 3244 | -9/Materials | Learned location of 2 exits from Materials 3454 | -9/Materials | Entered Mines 3459 | -9/Mines | Learned location of Zion (-7) 3464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3466 | -9/Mines | Entered Zion 3522 | -7/Zion | System corruption cleaned by Quarantine Array 3664 | -7/Zion | Visited the Megawrench Repair Shop 3666 | -7/Zion | Megawrench repaired 8 parts 3745 | -7/Zion | Found Prototype Device 3931 | -7/Zion | Met Imprinter 3948 | -7/Zion | Imprinted 3950 | -7/Zion | Declared Zion's savior 4049 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4096 | -7/Zion | Found CR-A16's Pointy Stick 4293 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4369 | -7/Zion | Learned location of Quarantine (-3) 4651 | -7/Zion | Discovered new exit (range 17) 4692 | -7/Zion | Entered Proximity Caves 4692 | -6/Proximity Caves | Accompanied by 4 allies 5024 | -6/Proximity Caves | Learned Factory trap positions 5134 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5282 | -6/Proximity Caves | Discovered new exit (range 10) 5302 | -6/Proximity Caves | Learned Factory garrison access intel 5503 | -6/Proximity Caves | Entered Factory 5503 | -6/Factory | Accompanied by 2 allies 5503 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5504 | -6/Factory | Loaded intel: 80 trap records 5505 | -6/Factory | Loaded intel: 4 garrison access locations 5675 | -6/Factory | Zion Light squad teleported in 5698 | -6/Factory | Discovered new exit (range 12) 5871 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5883 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5907 | -6/Factory | Retrieved Zion intel report: Component Schematics 6031 | -6/Factory | Discovered new exit (range 18) 6048 | -6/Factory | Entered another Factory area 6048 | -5/Factory | Accompanied by 2 allies 6048 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6091 | -5/Factory | Sucked down chute 6091 | -5/Factory | Entered Waste 6106 | -5/Waste | EMP discharged 6107 | -5/Waste | Spotted C-40 Crusher 6131 | -5/Waste | Spotted C-40 Crusher 6132 | -5/Waste | Spotted C-40 Crusher 6176 | -5/Waste | 2 allies followed down the chute 6183 | -5/Waste | Spotted C-40 Crusher 6197 | -5/Waste | Destroyed C-40 Crusher 6206 | -5/Waste | EMP discharged 6206 | -5/Waste | System corruption reached 10% 6210 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6211 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6213 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6214 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6214 | -5/Waste | Self-destructed Last Messages --------------- 06206_ System corrupted (+6). 06206_ Corrupted Prototype Storage crushed. 06207_ EE-3CW(z) Phase Shifter crushed. 06207_ EE-3CW(z) Prototype Device crushed. 06207_ EE-3CW(z) Prototype Hover Unit crushed. 06207_ EE-3CW(z) destroyed. 06210_ Nuclear Core crushed. 06210_ Arm. Wheel crushed. 06210_ Lrn. Missile Launcher crushed. 06210_ Wheel destroyed. 06211_ Acquired Arm. Wheel. 06211_ Arm. Wheel crushed. 06212_ Acquired Arm. Wheel. 06213_ Grenade Launcher crushed. 06213_ Imp. Ion Engine crushed. 06213_ Lrg. Storage Unit crushed. 06214_ Phasing Sabre crushed. 06214_ Seismic Detector crushed. 06214_ Arm. Wheel crushed. 06214_ Structural Scanner crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########????########??????? | | ???????????????????????########????########??????? | | ?????????################ ##????## ##??????? | | ?????????################ ##????## ##??????? | | ?????????## #### ##????## *##??????? | | ?????????## #### ######## ##??????? | | ?????????## #### ######## ##??????? | | ?????????## =!% ##??????? | | ?????????## = =CCCC ##??????? | | ?????????## CCCC ##??????? | | ?????????## !]@CC ##??????? | | ?????????## ## [=CC ###### ##??????? | | ?????????## # ##### ##??????? | | ?????????## ## #### ##??????? | | ?????????############## # ### ######## | | ?????????############## ### ######## | | ?????????????????????## ### | | ????????????????????## ## | | ????????????????????### ## | | ????????????????????### ### | | ????????????????????## # #### ######## | | ????????????????????##### ######## ######## | | ????????????????????##### ######## ##??????? | | ?????????????????????#### ######## ##??????? | | ?????????????????????#### ######## ##??????? | | ?????????????????????## ##??????? | | ?????????????????????## ##??????? | | ?????????????????????## ##??????? | | ?????????????????????## ##??????? | | ?????????????????????#### ######## ##??????? | | ?????????????????????#### ######## ##??????? | | ???????????????????????## ##????## ##??????? | | ???????????????????????## ##????## ##??????? | | ???????????????????????## ##????## ##??????? | | ???????????????????????########????########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Hvy. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Great Axe | -7/Zion | Archive Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Recalibrator | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombHeatStatue Manual? 0 Play Time 01:06:08 Cumulative 66.2 hours Start 2025.07.22 @ 12:07:27 End 2025.08.07 @ 20:37:40 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 59 Adventurer 8 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 529ee49f-52a1-4857-bd9e-09a0fe9f1eb2