Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 22:23:55 Player: Rumtowers Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (71) 355 Value Destroyed (2497) 2497 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 9342 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/1300 Matter 167/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Advanced Power Amplifier Small Storage Unit Quantum Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Linear Gravjet Cooled Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Particle Charger Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Spear > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Enhanced Flexi-carbon Leg Improved Transmission Jammer Precision Beam Rifle Heavy Laser Flak Gun Heavy Flak Cannon Heavy Rocket Launcher [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aerolev Unit Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 1 1 . . . 1 . . . . Utility 8 | . . 2 . 1 1 1 . . 1 . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 141 | . 2 7 5 31 18 7 11 1 42 4 5 . 6 2 Power 18 | . . 2 . . 2 1 1 . 7 2 . . 1 2 Engine 8 | . . 2 . . 1 1 . . 3 1 . . . . Core 7 | . . . . . 1 . 1 . 4 1 . . . . Reactor 3 | . . . . . . . . . . . . . 1 2 Propulsion 42 | . 1 1 1 13 4 2 3 . 15 . . . 2 . Treads 3 | . . . . 3 . . . . . . . . . . Leg 15 | . 1 1 1 2 . . 3 . 6 . . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 24 | . . . . 8 4 2 . . 9 . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 37 | . 1 2 2 5 8 2 1 1 11 . 1 . 3 . Device 27 | . . 2 1 3 6 1 1 1 10 . . . 2 . Storage 4 | . . . . 1 1 . . . . . 1 . 1 . Processor 4 | . 1 . . 1 . 1 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | . . 2 2 13 4 2 6 . 9 2 4 . . . Energy Gun 20 | . . 2 . 8 2 1 2 . 3 2 . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . . . Ballistic Gun 5 | . . . 1 . . . 1 . 2 . 1 . . . Ballistic Cannon 4 | . . . . . 1 . 2 . 1 . . . . . Launcher 4 | . . . 1 2 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 3 . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . 1 1 . 2 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . Unidentified Prototypes 7 | . . 1 . 3 1 . . . 2 . . . . . Parts Lost 61 | . . 1 1 5 9 3 5 . 15 11 5 . . 6 Power 9 | . . . . . 1 . 1 . 1 4 . . . 2 Propulsion 19 | . . 1 . 4 2 2 1 . 6 2 1 . . . Utility 24 | . . . 1 1 5 . 2 . 7 2 3 . . 3 Weapon 9 | . . . . . 1 1 1 . 1 3 1 . . 1 Highest Loss Streak 11 | . . 1 1 2 4 3 2 . 8 11 5 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 99 99 98 85 94 75 73 75 54 11 . 17 19 Engine 5 | . 14 11 11 9 3 5 2 . 7 4 . . . . Core 1 | . . . . . 3 . 3 6 3 3 . . . . Leg 10 | . 28 22 22 9 . . 16 20 14 9 . . . . Hover 9 | . . . . 13 26 30 4 . 6 3 . . 1 3 Device 16 | . . 22 20 17 19 31 21 20 20 11 1 . 4 6 Storage 6 | . 14 11 11 9 7 6 6 6 5 2 . . . . Processor 8 | . 13 11 11 17 9 4 6 6 5 10 5 . 4 2 Energy Gun 7 | . 14 21 11 14 8 5 1 6 4 4 . . . . Ballistic Gun 2 | . 14 . 8 1 . . 5 6 2 . 2 . . . Ballistic Cannon 1 | . . . . . 4 3 3 . . . . . . . Naked Turns 35 | . . . . . . . . . . . . . . 35 Heaviest Build 50 | 13 13 19 23 23 32 36 33 32 50 38 9 2 22 22 Greatest Support 93 | 20 20 20 20 66 36 46 58 58 93 43 28 3 12 12 Greatest Overweight (x) 7 | . . . 1 7 1 1 1 . 2 . . . 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 10 10 10 8 5 8 5 Average Capacity 8 | . 8 8 8 8 9 10 10 10 10 7 5 5 5 5 Most Carried 10 | . 8 8 8 8 10 10 10 8 10 5 5 5 5 5 Average Carried 7 | . 6 6 7 7 9 9 7 8 8 3 3 5 4 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 8 8 8 8 10 10 8 8 5 3 5 5 4 5 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Mutant 10% | Skirmisher 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Matter Collected 1839 | 200 55 75 79 318 276 15 433 40 204 16 68 . . 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2523 | . 166 110 193 827 481 . 316 . 400 . 30 . . . Parts 141 | . 11 8 10 52 22 . 13 . 22 . 3 . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 14 13 . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 65 | . 4 2 4 24 10 . 10 . 10 . 1 . . . Melee 6 | . . . . 4 . . . . 2 . . . . . Guns 38 | . 4 2 3 15 4 . 5 . 5 . . . . . Cannons 10 | . . . . . 5 . 5 . . . . . . . AOE 7 | . . . . 4 . . . . 2 . 1 . . . Classes Destroyed 13 | . 1 1 1 5 4 . . . 1 . . . . . Worker 1 | . . . . 1 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . . Swarmer 23 | . . . . 14 1 . 7 . . . 1 . . . Cutter 4 | . . . . . . . . . 4 . . . . . Grunt 17 | . 4 . 3 5 2 . 1 . 2 . . . . . Brawler 2 | . . . . . 1 . 1 . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . Sentry 10 | . . 2 . 5 2 . 1 . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . Programmer 5 | . . . . . 2 . . . 3 . . . . . Best Kill Streak 6 | . 2 2 2 6 6 . 4 . 4 . 1 . . . Combat Bots Only 5 | . 2 2 2 5 5 . 4 . 4 . 1 . . . Max Kills in Single Turn 5 | . 1 1 1 5 1 . 2 . 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . 1 . 1 . . . Melee 1 | . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Damage Taken 8577 | . 207 195 178 998 930 226 899 . 1572 988 798 . 27 1559 Core 3272 | . 65 30 58 153 176 33 235 . 445 226 532 . . 1319 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 82 | . . . . . 82 . . . . . . . . . Regen/Repaired (Parts) 78 | . . . . . 78 . . . . . . . . . Core Remaining (%) 69 | 100 74 . 78 72 74 . . 68 55 . . 34 . . Volleys Fired 176 | . 15 7 10 45 37 . 21 . 31 5 5 . . . Largest 2 | . 2 2 2 2 2 . 2 . 2 2 1 . . . Hottest 130 | . 60 80 89 122 122 . 89 . 130 126 75 . . . Shots Fired 327 | . 30 14 20 80 73 . 43 1 52 9 5 . . . Gun 271 | . 30 14 16 77 46 . 25 1 49 9 4 . . . Cannon 47 | . . . . . 27 . 18 . 1 . 1 . . . Launcher 9 | . . . 4 3 . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 114 | . 15 . 6 . 27 . 41 . 21 . 4 . . . Thermal 192 | . 15 14 10 70 46 . 2 1 29 5 . . . . Explosive 5 | . . . . 3 . . . . 2 . . . . . Electromagnetic 16 | . . . 4 7 . . . . . 4 1 . . . Robot Hit Streak 29 | . 20 12 6 17 29 . 20 . 18 2 3 . . . Robot Miss Streak 6 | . 1 1 2 4 3 . 2 . 6 6 . . . . Penetration Max 1 | . . . . . 1 . 1 . 1 . . . . . Secondary Targets 3 | . 1 . . . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 . . . . . Shots Hit Robots 258 | . 27 13 10 69 62 . 25 . 44 5 3 . . . Core Hits 123 | . 8 4 6 36 19 . 14 . 27 3 6 . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 18 | . . . . 6 4 . 7 . 1 . . . . . Burn 10 | . . . . 6 3 . . . 1 . . . . . Destroy 2 | . . . . . . . 2 . . . . . . . Blast 6 | . . . . . 1 . 5 . . . . . . . Melee Attacks 52 | . . . . 23 . 8 8 . 9 . 4 . . . Impact . | . . . . . . . . . . . . . . . Slashing 23 | . . . . 23 . . . . . . . . . . Piercing 25 | . . . . . . 8 8 . 9 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5963 | . 307 148 278 1831 1345 . 633 . 1158 141 122 . . . Guns 3677 | . 307 148 149 1058 705 . 330 . 839 141 . . . . Cannons 993 | . . . . . 640 . 303 . 22 . 28 . . . Explosions 942 | . . . 129 482 . . . . 268 . 63 . . . Melee 309 | . . . . 287 . . . . 22 . . . . . Ramming 42 | . . . . 4 . . . . 7 . 31 . . . Kinetic 1905 | . 143 . 78 . 640 . 633 . 411 . . . . . Thermal 2761 | . 164 148 71 937 705 . . . 590 83 63 . . . Explosive 610 | . . . . 482 . . . . 128 . . . . . Electromagnetic 336 | . . . 129 121 . . . . . 58 28 . . . Impact . | . . . . . . . . . . . . . . . Slashing 287 | . . . . 287 . . . . . . . . . . Piercing 22 | . . . . . . . . . 22 . . . . . Highest Corruption 11 | . 1 . . . 8 3 11 11 4 . . . . 1 Average Corruption 6 | . 1 . . . 8 3 9 11 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 53 | . 2 . . . 10 1 26 6 8 . . . . . Message Errors 7 | . 1 . . . . . 3 . 3 . . . . . Matter Fused 13 | . . . . . 3 . 7 2 1 . . . . . Heat Flow Errors 4 | . . . . . . . 3 1 . . . . . . Energy Discharges 10 | . 1 . . . . . 5 2 2 . . . . . Parts Rejected 3 | . . . . . 2 1 . . . . . . . . Data Loss (minor) 8 | . . . . . 4 . 2 . 2 . . . . . Misfires 4 | . . . . . . . 3 1 . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . Weapon Failures 3 | . . . . . 1 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 78 | . . . . . 3 . . . 75 . . . . . Projectiles 3 | . . . . . 3 . . . . . . . . . Explosions 75 | . . . . . . . . . 75 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . 3 . 1 . 3 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 7 | . . . . . 3 . 1 . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . 28 . . . . 62 . 2 . . . Shots 3 | . . . . 1 . . . . 2 . . . . . Rammed 3 | . . . . . . . . . 1 . 2 . . . Targets Rammed 21 | . . . . 1 . . . . 1 . 19 . . . Kicked 18 | . . . . 1 . . . . . . 17 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 250 | . 84 238 . 51 140 16 250 173 36 12 . . . 32 Average Temperature 39 | . 40 94 . 13 67 8 100 91 16 5 . . . 18 Received Heat Transfer 1545 | . 114 108 30 342 156 57 210 . 72 . 84 . . 372 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 1 . . . 1 . . . . . Combat Hostiles 3 | . . . . 1 1 . . . 1 . . . . . Parts Melted 15 | . . . . 7 4 . . . 4 . . . . . Heat Transferred 6263 | . 375 325 185 2479 1702 . . . 1012 185 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Peak Influence 655 | . 109 125 153 655 190 239 . . 420 137 . . 103 53 Initial 147 | . . 45 48 59 62 58 . . 147 132 . . 34 53 Average 154 | . 35 92 137 256 100 88 . . 230 100 . . 51 39 Maximum Alert Level 2 | . . . . 2 . 1 . . 2 . . . . . Low Security (%) 76 | . 100 100 100 58 100 95 . . 37 100 . . 100 100 Level 1 14 | . . . . 17 . 4 . . 46 . . . . . Level 2 9 | . . . . 23 . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . 1 5 3 . . 3 . . . 1 1 Investigation 8 | . 2 . . 1 1 2 . . 1 . . . 1 . Extermination 3 | . . . . . 1 1 . . 1 . . . . . Reinforcement 2 | . . . . . . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Distress Signals 1 | . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 141 | . 4 2 4 33 14 17 23 . 21 2 4 . 3 14 Peak Tracking Total 13 | . 2 2 2 6 5 8 5 . 7 2 4 . 2 13 Tactical Retreats 22 | . . . . 4 1 4 6 . 4 . 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Traps Triggered 7 | . 1 . . 2 1 1 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 6 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Machines Disabled 6 | . . . . . 1 . . . 5 . . . . . Max in Single Turn 4 | . . . . . 1 . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Machines Accessed 24 | . 3 . . 8 3 3 . . 3 . 1 . 3 . Terminals 18 | . 2 . . 7 2 3 . . 2 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 68 | . 7 . . 36 6 7 . . 5 . 1 . 6 . Successful 50 | . 6 . . 27 3 5 . . 5 . 1 . 3 . Failed 18 | . 1 . . 9 3 2 . . . . . . 3 . Catastrophic 3 | . . . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 4 . . 12 . 4 . . 2 . . . 4 . Terminals 48 | . 6 . . 24 3 7 . . 4 . . . 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . Scanalyzers 14 | . . . . 12 . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . 2 . . 12 1 3 . . 2 . 1 . 2 . Record 8 | . 2 . . 2 1 2 . . 1 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 6 | . . . . 4 . 1 . . 1 . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . . . 1 . . . . . Scanalyzer 12 | . . . . 11 . . . . . . . . 1 . Insert Component 6 | . . . . 5 . . . . . . . . 1 . Analyze 6 | . . . . 6 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . 4 . 2 . . 2 . . . . . Terminals 11 | . 3 . . 4 . 2 . . 2 . . . . . Track 1 | . . . . 1 . . . . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . . . Botnet 8 | . 2 . . 2 . 2 . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . 6 1 3 . . 2 . . . 3 . Full Trace Events 6 | . 2 . . 1 1 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 60 | . . . . . 60 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 5 . . . . . . . . 1 . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Turns Passed 5110 | . 310 173 134 907 691 351 650 146 874 109 367 6 188 204 Spaces Moved 4846 | 1 207 102 50 649 780 614 470 115 693 63 580 12 293 217 Core 866 | . . . . 1 . . . . . . 544 12 249 60 Treads 60 | . . . . 60 . . . . . . . . . . Legs 1496 | 1 207 102 50 174 . . 296 115 453 62 36 . . . Wheels . | . . . . . . . . . . . . . . . Hover 2424 | . . . . 414 780 614 174 . 240 1 . . 44 157 Flight . | . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 120 190 45 43 40 48 126 42 70 50 50 50 50 Average Speed 75 | 120 120 120 190 77 51 42 97 126 95 119 54 50 59 86 Slowest Speed 400 | 120 120 120 190 400 105 105 126 126 200 120 120 50 120 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 1 36 10 11 61 21 12 70 20 15 2 85 4 8 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 9 | . . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . Scrap Searched 9 | . . . . . . . 3 4 . . 2 . . . Spaces Dug 16 | . . . . 5 . 6 3 . 2 . . . . . Terrain Destroyed 126 | . . . . 34 5 6 10 . 68 . 3 . . . Melee 16 | . . . . 5 . 6 3 . 2 . . . . . Projectile 12 | . . . . . 5 . 7 . . . . . . . AOE 98 | . . . . 29 . . . . 66 . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Upp Res Arm Total 5894 | . 242 139 69 941 995 691 607 115 830 87 628 11 306 233 Wait 514 | . 4 13 . 149 135 57 93 . 31 15 4 . 1 12 Move 4832 | . 206 101 49 648 779 613 469 114 692 62 579 11 292 217 Hop . | . . . . . . . . . . . . . . . Pick Up 79 | . 8 6 3 21 14 3 3 . 10 1 7 . 3 . Fast Attach 51 | . 1 2 . 9 8 4 . 1 21 1 . . 3 1 Attach 50 | . . 4 2 8 5 2 7 . 11 3 5 . 2 1 Detach 15 | . . . . 2 1 1 2 . 4 . 2 . 1 2 Swap 40 | . 1 1 3 14 5 1 4 . 10 . . . 1 . Drop 64 | . 7 5 2 21 11 2 . . 10 . 3 . 3 . Fire 176 | . 15 7 10 45 37 . 21 . 31 5 5 . . . Melee 52 | . . . . 23 . 8 8 . 9 . 4 . . . Ram 3 | . . . . . . . . . 1 . 2 . . . Kick 18 | . . . . 1 . . . . . . 17 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 356 | -9/Materials | Discovered new exit (range 16) 484 | -9/Materials | Entered Mines 597 | -9/Mines | Discovered new exit (range 9) 618 | -9/Mines | Entered Materials 618 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -8/Materials | Build established: Scavenger-Mutant 1242 | -8/Materials | Build established: Mutant 1406 | -8/Materials | Identified exit to Factory 1525 | -8/Materials | Entered Factory 1525 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -7/Factory | Identified exit to Lower Caves 1598 | -7/Factory | Repaired Aerolev Unit 1640 | -7/Factory | Discovered exit to Lower Caves (range 3) 1695 | -7/Factory | Garrison activated, responded to threat 1744 | -7/Factory | Lost 3 parts (1n1u1w) 1982 | -7/Factory | Lost 4 parts (4u) 2082 | -7/Factory | Discovered new exit (range 16) 2216 | -7/Factory | Entered another Factory area 2216 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2555 | -6/Factory | Spotted B-75 Beast 2557 | -6/Factory | Discovered new exit (range 8) 2564 | -6/Factory | Identified exit to Lower Caves 2567 | -6/Factory | Entered Lower Caves 2597 | -6/Lower Caves | Lost 3 parts (2n1w) 2676 | -6/Lower Caves | System corruption reached 10% 3022 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3131 | -6/Lower Caves | Build established: Skirmisher 3157 | -6/Lower Caves | Identified exit to Lower Caves 3217 | -6/Lower Caves | Entered another Lower Caves area 3297 | -6/Lower Caves | Discovered new exit (range 16) 3359 | -6/Lower Caves | Identified exit to Factory 3363 | -6/Lower Caves | Entered Factory 3363 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3476 | -5/Factory | Lost 3 parts (1n1u1w) 3521 | -5/Factory | Discovered new exit (range 5) 3544 | -5/Factory | Identified exit to Upper Caves 3692 | -5/Factory | Build established: Scavenger-Mutant 4043 | -5/Factory | Lost 8 parts (1p3n4u) 4127 | -5/Factory | Discovered new exit (range 8) 4182 | -5/Factory | Identified exit to Factory 4237 | -5/Factory | Entered another Factory area 4237 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4329 | -4/Factory | Discovered new exit (range 15) 4345 | -4/Factory | Identified exit to Upper Caves 4346 | -4/Factory | Entered Upper Caves 4377 | -4/Upper Caves | Lost 11 parts (4p2n2u3w) 4389 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4422 | -4/Upper Caves | Core integrity fell below 50% 4446 | -4/Upper Caves | Lost 5 parts (1n3u1w) 4467 | -4/Upper Caves | Learned location of Quarantine (-3) 4582 | -4/Upper Caves | Build established: Mutant 4633 | -4/Upper Caves | Encountered a Warlord checkpoint 4662 | -4/Upper Caves | Discovered new exit (range 16) 4713 | -4/Upper Caves | Identified exit to Upper Caves 4713 | -4/Upper Caves | Entered another Upper Caves area 4715 | -4/Upper Caves | Learned Research emergency access door positions 4715 | -4/Upper Caves | Discovered new exit (range 7) 4718 | -4/Upper Caves | Identified exit to Research 4719 | -4/Upper Caves | Entered Research 4719 | -3/Research | Evolved 2 slots: Utility x2 4899 | -3/Research | Discovered new exit (range 8) 4906 | -3/Research | Identified exit to Armory 4907 | -3/Research | Entered Armory 5079 | -3/Armory | Core integrity fell below 50% 5090 | -3/Armory | Lost 6 parts (2p3u1w) 5100 | -3/Armory | Core integrity fell below 20% 5111 | -3/Armory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04991_ Acquired Lgt. Particle Reactor. 05032_ Lgt. Particle Reactor destroyed. 05034_ Penetrated by Slug. 05034_ Adv. Signal Interpreter destroyed. 05034_ Critical hit (Blast). 05047_ Imp. Transmission Jammer destroyed. 05047_ Knocked back. 05048_ X-82 Rainmaker springs to life. 05048_ Knocked back. 05054_ Slug penetrates Wall. 05054_ Particle Reactor destroyed. 05054_ Adv. Cryofiber Web destroyed. 05054_ Critical hit (Blast). 05054_ Knocked back. 05059_ Mak. Sword destroyed. 05060_ Slug penetrates Wall. 05071_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05099_ Penetrated by Slug. 05099_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????#########+# | | ???????????????????????????????????????# = ! | | ???????????????????????????????????????# | | ???????????????????????????????????????# """ """ " | | ???????????????????????????????????????# """ """ " | | ???????????????????????????????????????# """ """ " | | ???????????" ##################????# | | ?????????? e we c ##############/# | | ?????????? e@c cc "" H % | | ?????????????????############# "T | | ?????????????????????????????# ##########+##### | | ?????????????????????????????##+###??????? ??? | | ???????????????????????????????????????? """""?? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????# ???????? | | ???????????????????????????????????????# ????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed SapperHypercooledTreads Manual? 0 Play Time 01:49:21 Cumulative 41.8 hours Start 2022.03.19 @ 17:52:30 End 2022.03.19 @ 22:23:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b279dfad-8281-4675-8804-af347c9783c7