Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 00:13:13

Player: Lillith

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (382)      382
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1392

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     248/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
           Seismic Detector
           Weapon Shielding
>          --- WEAPON (2) -------
           Beam Cannon
           Assault Rifle
>          --- INVENTORY (8) ----
           Aluminum Leg
           Huge Storage Unit
  Improved Targeting Computer
    Medium Laser
           Assault Rifle
           Mining Laser
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Gun
>          --- INVENTORY --------
     Light Ion Engine
           Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 8   9   2   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 4    | 1   2   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 3   3   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      4    | .   4   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  100 
  Engine                   13   | .   13  11  
  Leg                      28   | .   28  33  
  Device                   9    | .   9   11  
  Storage                  13   | .   14  11  
  Protection               2    | .   .   11  
  Energy Gun               15   | .   18  .   
  Energy Cannon            1    | .   .   11  
  Ballistic Gun            9    | .   9   11  
Peak Build Rating          9    | 9   9   9   
  Average Rating           7    | 5   7   8   
  On Entrance              5    | .   9   7   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 13  14  15  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 2   8   7   
  Average Carried          5    | 1   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           423  | 280 143 .   
  Remotely                 .    | .   .   .   
Salvage Created            488  | 91  397 .   
  Parts                    32   | 6   26  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  8    | .   8   .   
  Guns                     5    | .   5   .   
  AOE                      2    | .   2   .   
Classes Destroyed          6    | 2   4   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    8    | .   8   .   
Best Kill Streak           4    | 2   4   .   
  Combat Bots Only         4    | .   4   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        36   | .   36  .   
  Missed                   8    | .   8   .   
Damage Taken               413  | 10  403 .   
  Core                     85   | .   85  .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         83   | 100 66  .   
Volleys Fired              41   | 6   35  .   
  Largest                  2    | 2   2   .   
  Hottest                  80   | 80  80  .   
Shots Fired                78   | 12  66  .   
  Gun                      78   | 12  66  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   30  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          48   | 12  36  .   
  Robot Hit Streak         9    | 4   9   .   
  Robot Miss Streak        3    | 1   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           54   | 9   45  .   
  Core Hits                24   | 3   21  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Corrupt                2    | .   2   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           868  | 153 715 .   
  Guns                     689  | 119 570 .   
  Cannons                  .    | .   .   .   
  Explosions               176  | 34  142 .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   3   .   
  Kinetic                  268  | .   268 .   
  Thermal                  176  | 34  142 .   
  Explosive                .    | .   .   .   
  Electromagnetic          421  | 119 302 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            17   | .   17  .   
  Projectiles              .    | .   .   .   
  Explosions               17   | .   17  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      75   | 10  65  .   
  Shots                    3    | 1   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        123  | 66  123 .   
  Average Temperature      40   | 31  43  .   
  Received Heat Transfer   195  | .   195 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Fried              2    | .   2   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         150  | .   150 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | 1   2   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             162  | 15  162 98  
  Initial                  68   | .   9   68  
  Average                  70   | 5   88  34  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   17  .   
  Peak Tracking Total      7    | .   7   1   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   5   6   
  Successful               6    | .   4   2   
  Failed                   5    | .   1   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   4   2   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               920  | 129 682 109 
Spaces Moved               576  | 86  402 88  
  Core                     17   | 17  .   .   
  Treads                   .    | .   .   .   
  Legs                     559  | 69  402 88  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 113 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 6   65  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          9    | 4   5   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      9    | 4   5   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      729  | 101 537 91  
  Wait                     72   | .   72  .   
  Move                     574  | 85  401 88  
  Hop                      .    | .   .   .   
  Pick Up                  16   | 2   13  1   
  Fast Attach              8    | 7   1   .   
  Attach                   5    | .   3   2   
  Detach                   .    | .   .   .   
  Swap                     6    | 1   5   .   
  Drop                     6    | .   6   .   
  Fire                     41   | 6   35  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  130 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  302 | -10/Materials | Discovered new exit (range 13)
  449 | -10/Materials | Discovered new exit (range 8)
  462 | -10/Materials | Discovered new exit (range 15)
  621 | -10/Materials | Lost 4 parts (1p1u2w)
  680 | -10/Materials | Discovered new exit (range 16)
  812 | -10/Materials | Entered another Materials area
  812 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  883 | -9/Materials  | Discovered new exit (range 7)
  921 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00803_ Dropped Sml. Laser.
00804_ Acquired Med. Laser.
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00830_ Connecting with Terminal...
00830_ Current location identified: Materials
>>Layout(Zone)
Retrieving Zone 2G layout...
  Downloaded map data.
00834_ Acquired Imp. Targeting Computer.
00850_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00862_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M012.
00863_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
00872_ K-01 Serf collects debris. <x3>
00883_ EXIT=FOUND
00884_ K-01 Serf collects debris. <x6>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              HeartHelicalShielding
  Manual?         0
Play Time         00:10:53
  Cumulative      5.3 hours
  Start           2024.08.11 @ 08:19:56
  End             2024.08.12 @ 00:13:13
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2bd94e3-0b41-4b0f-a5b3-5459dfc992a9