Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 16:16:47

Player: Knjet

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1177)     1177
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3187

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (32)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
   Improved Targeting Computer
            Melee Analysis Suite
>           --- WEAPON (3) -------
  Makeshift Spear
>           --- INVENTORY (15) ---
      Light Ion Engine
      Light Nuclear Core
      Light Treads
      Light Treads
      Small Laser
            Particle Gun
            EM Pulse Cannon
      Heavy Assault Rifle
            Minigun
      Light Cannon
            Grenade Launcher
   Improved Grenade Launcher
            Mining Claw
            Katana

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
   Improved Treads
    Armored Treads
>           --- UTILITY ----------
      Large Storage Unit
            Seismic Detector
   Improved Targeting Computer
      Light Armor Plating
>           --- WEAPON -----------
            Minigun
       Mini Grenade Launcher
  Makeshift Spear
>           --- INVENTORY --------
      Light Ion Engine
      Light Nuclear Core
      Light Treads
      Small Laser
            Particle Gun
            EM Pulse Cannon
      Heavy Particle Cannon
      Heavy Assault Rifle
      Light Cannon
            Grenade Launcher
            Grenade Launcher
            Mining Claw
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             26   | 6   4   2   9   5   
  Power                    5    | 1   1   .   2   1   
    Engine                 2    | 1   .   .   1   .   
    Core                   3    | .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   2   1   
    Treads                 6    | 2   .   1   2   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   1   2   2   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   .   3   1   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 15   | .   .   1   6   8   
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   .   2   3   
  Utility                  4    | .   .   1   1   2   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      5    | .   .   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  100 91  82  
  Engine                   1    | .   2   .   .   .   
  Core                     10   | .   11  14  10  8   
  Treads                   23   | .   28  28  16  20  
  Storage                  12   | .   14  14  11  9   
  Processor                5    | .   .   5   8   13  
  Protection               8    | .   10  8   11  2   
  Energy Gun               11   | .   17  14  7   .   
  Ballistic Gun            9    | .   10  14  7   4   
  Launcher                 3    | .   .   .   6   8   
  Piercing Weapon          4    | .   .   .   11  9   
Peak Build Rating          25   | 6   10  14  22  25  
  Average Rating           13   | 3   8   10  18  22  
  On Entrance              10   | .   6   10  14  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 11  31  31  34  35  
  Greatest Support         63   | 40  40  40  43  63  
  Greatest Overweight (x)  9    | .   .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  
  Most Carried             14   | .   10  14  14  14  
  Average Carried          9    | .   5   11  12  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | .   10  14  12  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           597  | 210 96  33  214 44  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1486 | .   368 84  645 389 
  Parts                    85   | .   25  5   36  19  
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  30   | .   10  2   11  7   
  Melee                    7    | .   .   .   2   5   
  Guns                     17   | .   10  2   5   .   
  Cannons                  1    | .   .   .   .   1   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          11   | .   4   .   5   2   
  Worker                   1    | .   .   .   1   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  6    | .   5   .   1   .   
  Grunt                    20   | .   5   2   9   4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   1   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   2   1   4   2   
  Combat Bots Only         3    | .   2   1   3   2   
Max Kills in Single Turn   3    | .   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        237  | .    45   15   65   112  
  Missed                   57   | .    11   1    19   26   
Damage Taken               2850 | .    387  224  813  1426 
  Core                     706  | .    43   28   85   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  .    71   78   .    
Volleys Fired              95   | .    39   10   39   7    
  Largest                  2    | .    2    2    2    1    
  Hottest                  90   | .    90   70   80   75   
Shots Fired                168  | .    77   20   64   7    
  Gun                      153  | .    77   20   54   2    
  Cannon                   5    | .    .    .    .    5    
  Launcher                 10   | .    .    .    10   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    19   10   24   2    
  Thermal                  103  | .    58   10   30   5    
  Explosive                10   | .    .    .    10   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    6    5    8    4    
  Robot Miss Streak        5    | .    5    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           111  | .    42   14   30   25   
  Core Hits                78   | .    21   5    40   12   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    3    .    3    2    
    Burn                   5    | .    3    .    2    .    
    Meltdown               1    | .    .    .    .    1    
    Impale                 2    | .    .    .    1    1    
Melee Attacks              37   | .    .    .    6    31   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 37   | .    .    .    6    31   
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2517 | .    495  155  1237 630  
  Guns                     977  | .    485  145  347  .    
  Cannons                  100  | .    .    .    .    100  
  Explosions               741  | .    .    .    741  .    
  Melee                    671  | .    .    .    141  530  
  Ramming                  28   | .    10   10   8    .    
  Kinetic                  299  | .    80   70   149  .    
  Thermal                  778  | .    405  75   198  100  
  Explosive                741  | .    .    .    741  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 671  | .    .    .    141  530  
Highest Corruption         2    | .    2    2    2    .    
  Average Corruption       2    | .    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    8    4    3    .    
    Message Errors         3    | .    .    2    1    .    
    Matter Fused           2    | .    1    1    .    .    
    Heat Flow Errors       5    | .    3    1    1    .    
    Energy Discharges      3    | .    2    .    1    .    
    Alerts                 1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   6    | .    3    2    1    .    
Targets Rammed             6    | .    3    2    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        276  | .    276  228  113  105  
  Average Temperature      71   | .    87   100  38   36   
  Received Heat Transfer   1152 | .    129  111  237  675  
  Effects                  1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             5    | .    3    1    .    1    
  Heat Transferred         2458 | .    1348 222  740  148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             270  | .   270 65  219 181 
  Initial                  28   | .   .   10  25  28  
  Average                  87   | .   103 32  109 72  
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         88   | 100 86  100 77  100 
  Level 1                  11   | .   13  .   22  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   3   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   16  2   18  21  
  Peak Tracking Total      9    | .   4   1   3   9   
  Tactical Retreats        4    | .   3   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   1   1   1   1   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   2   1   1   5   
  Successful               4    | .   1   1   .   2   
  Failed                   5    | .   1   .   1   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   1   .   2   
  Open Door                1    | .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2897 | 96   1129 359  818  495  
Spaces Moved               1422 | 59   607  191  339  226  
  Core                     11   | 6    .    .    .    5    
  Treads                   1411 | 53   607  191  339  221  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  165  160  
  Average Speed            170  | 148  160  160  198  168  
  Slowest Speed            500  | 160  160  165  250  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       38   | 5    86   40   35   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    1    
Terrain Destroyed          60   | .    .    .    59   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      59   | .    .    .    59   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1693 | 64  688 223 414 304 
  Wait                     85   | .   26  15  16  28  
  Move                     1418 | 58  606 190 338 226 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | .   8   4   4   4   
  Fast Attach              12   | 6   2   .   2   2   
  Attach                   9    | .   .   1   6   2   
  Detach                   2    | .   1   .   .   1   
  Swap                     5    | .   2   1   1   1   
  Drop                     4    | .   1   .   1   2   
  Fire                     95   | .   39  10  39  7   
  Melee                    37   | .   .   .   6   31  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    6    | .   3   2   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  673 | -10/Materials | Discovered new exit (range 15)
  940 | -10/Materials | Discovered new exit (range 9)
 1080 | -10/Materials | Discovered new exit (range 14)
 1202 | -10/Materials | Discovered new exit (range 7)
 1226 | -10/Materials | Entered Mines
 1291 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1345 | -10/Mines     | Found a hidden stash of uninstalled traps
 1506 | -10/Mines     | Discovered new exit (range 3)
 1518 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1585 | -10/Mines     | Entered Materials
 1585 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2066 | -9/Materials  | Crushed by falling debris
 2396 | -9/Materials  | Discovered new exit (range 4)
 2403 | -9/Materials  | Entered another Materials area
 2403 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2889 | -8/Materials  | Core integrity fell below 50%
 2897 | -8/Materials  | Core integrity fell below 20%
 2898 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02858_ R-06 Scavenger collects Imp. Heat Sink.
02859_ K-01 Serf collects debris.
02861_ R-06 Scavenger collects Imp. Heat Sink.
02865_ W-25 Informer sends out distress signal.
02866_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02869_ R-06 Scavenger collects Particle Gun.
02873_ Imp. Treads destroyed.
02874_ Electrolysis Chamber disabled.
02875_ K-01 Serf collects debris.
02876_ Lgt. Treads destroyed.
02877_ Lgt. Nuclear Core destroyed.
02878_ Mni. Grenade Launcher destroyed.
02880_ K-01 Serf collects debris.
02883_ Critical hit (Burn: +37).
02883_ K-01 Serf collects debris.
02884_ R-06 Scavenger destroyed.
02888_ Hvy. Particle Cannon destroyed.
02888_ Critical hit (Burn: +37). <x2>
02898_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
| ####   #        #   ! ##        +????????????????? |
| ####   #      / #] !  ##   """  #????????????????? |
|        #        #     ##   """  #????????????????? |
|        #        # "T" ##   """  #????????????????? |
|        # """    # """ ##        #????????????????? |
| ######## """    #     ##        #????????????????? |
| #??????# """  ! #### ###        #????????????????? |
| ???????#        #???##?##       #????????????????? |
| ???????#???######???????#       ##???????????????? |
| ????????????????????????#         #??????????????? |
| ????????????????????????# ####### #??????????????? |
| ????????????????????????# #???????#??????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ?????????????????????####k#####??????????????????? |
| !????????????????????#        #??????????????????? |
|  ????????????????????#   ]    #??????????????????? |
|   ???????????????????#        #??????????????????? |
| ?????????????????????#  [[    #??????????????????? |
| ?????????????????????#  [     #??????????????????? |
| ?????????????????????#      " #??????????????????? |
| ?????????????????????#      T #??????????????????? |
| ?????????????????????#      " #??????????????????? |
| ???????????   ???????#   %    #??????????????????? |
| ??????????      #########/#####??????????????????? |
| ??????????              %@  #????????????????????? |
| ??????????                  #????????????????????? |
| ??????????      u           #????????????????????? |
| ??????????              !!  #????????????????????? |
| ???????????k """  """   !   #????????????????????? |
| ??????????????""  """  g    #????????????????????? |
| ??????????????""  """       #????????????????????? |
| ????????????              g #????????????????????? |
| ????????????        g  g !*=#????????????????????? |
| ???????????? """  " "u """%!#????????????????????? |
| ??????????????""  """  """!g#????????????????????? |
| ??????????????""  """  """Y #????????????????????? |
| ????????????????              ???????????????????? |
| ???????????????     a           ?????????????????? |
| ???????????????#########          ???????????????? |
| ???????????????????????## #####     ?????????????? |
| ????????????????????????#/?????#   ##????????????? |
| ????????????????????????  ??????   #?????????????? |
| ????????????????????????  ???????  #?????????????? |
| ???????????????????????  "???????? #?????????????? |
| ???????????????????????  ??????????#?????????????? |
| ??????????????????????#  ????????????????????????? |
| ??????????????????????# ?????????????????????????? |
| ??????????????????????#]?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalUtilityWand
  Manual?         0
Play Time         00:23:31
  Cumulative      23.2 hours
  Start           2024.08.06 @ 15:54:10
  End             2024.08.06 @ 16:16:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c604a5b9-9cd0-438a-8a17-a752e1e1d789