Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 14:29:06 Player: Boom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1738) 1738 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5693 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Small Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Kinecellerator Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Minigun Flak Cannon > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Improved Treads Small Storage Unit Heavy Assault Rifle Improved Assault Rifle Shrapnel Trap [Rating: 35] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Transmission Jammer Device Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Battle Rifle Energy Gun Beam Rifle Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Slots Evolved 8 | . . . 4 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 . 1 Weapon 3 | . . . 2 . . 1 Parts Attached 56 | 5 3 15 26 . 4 3 Power 7 | 1 . 3 3 . . . Engine 5 | 1 . 3 1 . . . Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 18 | 2 . 4 10 . 1 1 Treads 8 | . . . 7 . 1 . Leg 5 | 2 . 2 . . . 1 Wheel 2 | . . 2 . . . . Hover 2 | . . . 2 . . . Flight 1 | . . . 1 . . . Utility 12 | . 1 3 5 . 2 1 Device 5 | . . 1 2 . 2 . Storage 2 | . 1 . 1 . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 2 5 8 . 1 1 Energy Gun 7 | 2 . 2 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 1 2 4 . 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 33 | . . 2 12 . 5 14 Power 4 | . . . 2 . 1 1 Propulsion 9 | . . . 3 . . 6 Utility 8 | . . 2 1 . 1 4 Weapon 12 | . . . 6 . 3 3 Highest Loss Streak 12 | . . 1 3 . 5 12 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 3 3 7 5 4 Power . | . 1 . . 1 . . Propulsion . | . . . . 3 2 2 Utility . | . . 1 . 2 2 1 Weapon 1 | . 2 2 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 2 | . . 1 . . 1 . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 65 | . 71 55 76 84 82 65 Engine 7 | . 14 14 2 7 1 . Core 1 | . . . 4 . 5 . Treads 7 | . . . 10 15 20 17 Leg 2 | . 28 4 . . . . Wheel 2 | . . 5 . . . . Device 7 | . . 1 10 7 20 17 Storage 4 | . 7 . 9 7 7 6 Processor 3 | . . . 3 7 7 10 Protection 2 | . . 2 5 7 1 . Energy Gun 4 | . 14 4 8 7 1 . Ballistic Gun 16 | . 7 22 15 15 8 5 Ballistic Cannon 1 | . . . 2 7 7 4 Peak Build Rating 35 | 5 6 20 30 30 35 34 Average Rating 17 | 3 5 9 21 30 32 29 On Entrance 17 | . 4 6 18 30 30 33 Avg Prop Armor Cover (%) 7 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 42 | 7 12 29 38 38 42 33 Greatest Support 63 | 20 20 40 45 42 63 60 Greatest Overweight (x) 7 | . . 7 7 . 1 3 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 5 8 8 10 10 10 10 Average Capacity 7 | 5 6 5 8 10 10 10 Most Carried 9 | 4 5 6 8 8 9 7 Average Carried 4 | 2 4 4 4 8 6 5 Final Capacity 10 | 5 8 8 10 10 10 10 Final Carried 8 | 4 4 4 8 8 6 1 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 11% | Gunner 5% | Subdweller-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Matter Collected 1649 | 250 . 254 840 . 231 74 Remotely . | . . . . . . . Salvage Created 1838 | . . 91 1431 . 114 202 Parts 98 | . . 8 71 . 9 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Combat Hostiles Destroyed 41 | . . 3 28 . 5 5 Melee 1 | . . . . . . 1 Guns 31 | . . 3 23 . 2 3 Cannons 9 | . . . 5 . 3 1 Classes Destroyed 13 | . . 2 8 . 2 1 Worker 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 10 | . . 1 6 . 3 . Grunt 11 | . . . 8 . . 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 2 . . . Sentry 11 | . . . 11 . . . Specialist 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Subdweller 2 | . . 2 . . . . Best Kill Streak 5 | . . 1 5 . 3 2 Combat Bots Only 5 | . . 1 5 . 3 2 Max Kills in Single Turn 2 | . . 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Hostile Shots Fired 423 | . . 38 163 . 48 174 Missed 117 | . . 12 42 . 13 50 Hits 306 | . . 26 121 . 35 124 Projectile 306 | . . 26 121 . 35 124 Critical Strikes 11 | . . 2 4 . 1 4 Damage Taken 6035 | . . 767 1936 . 892 2440 Core 1531 | . . 162 313 . 194 862 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 . 35 43 . 72 . Volleys Fired 142 | . . 21 84 . 16 21 Largest 4 | . . 2 4 . 4 2 Hottest 172 | . . 105 172 . 139 62 Shots Fired 330 | . . 42 224 . 38 26 Gun 297 | . . 41 213 . 22 21 Cannon 32 | . . . 11 . 16 5 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 263 | . . 28 174 . 35 26 Thermal 42 | . . 4 35 . 3 . Explosive 1 | . . 1 . . . . Electromagnetic 24 | . . 9 15 . . . Robot Hit Streak 17 | . . 6 17 . 6 14 Robot Miss Streak 5 | . . 3 5 . 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 208 | . . 16 142 . 28 22 Core Hits 118 | . . 8 66 . 23 21 Critical Kills 3 | . . 1 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . . 1 5 . . . Burn 2 | . . . 2 . . . Destroy 4 | . . 1 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3588 | . . 383 2245 . 549 411 Guns 2887 | . . 237 2116 . 240 294 Cannons 531 | . . . 126 . 309 96 Explosions 106 | . . 106 . . . . Melee . | . . . . . . . Ramming 64 | . . 40 3 . . 21 Kinetic 2791 | . . 112 1770 . 519 390 Thermal 531 | . . 165 336 . 30 . Explosive . | . . . . . . . Electromagnetic 202 | . . 66 136 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . . 1 Average Corruption 1 | . . 2 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . 2 . 8 1 Impact . | . . . . . . . Kinetic 10 | . . . 2 . 7 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 40 | . . 40 . . . . Shots . | . . . . . . . Rammed 11 | . . . 1 . . 10 Targets Rammed 12 | . . . 1 . . 11 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 283 | . . . 283 . . . Average Temperature 52 | . . . 52 . . . Received Heat Transfer 1680 | . . 96 846 . 18 720 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1248 | . . 175 999 . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 80 | 100 100 . 60 100 100 100 Level 1 19 | . . . 39 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 354 | . . . 354 151 155 81 Initial 151 | . . . . 151 95 81 Average 82 | . . . 129 141 121 10 Influence Increases 1061 | . . 30 791 5 110 125 Destroy 0b10 Robot/C 780 | . . 20 560 . 100 100 Destroy 0b10 Robot/NC 30 | . . . 30 . . . Destroy Leader 206 | . . 10 166 . 10 20 Successful Hack 10 | . . . . 5 . 5 Disable Machine 15 | . . . 15 . . . Destroy Structure 5 | . . . 5 . . . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 1061 | . . 30 457 203 91 280 Entered New Map 298 | . . . . 183 41 74 Time Decay 571 | . . 30 367 20 . 154 Lost Part 192 | . . . 90 . 50 52 Squads Dispatched 10 | . . . 7 . . 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . 1 . . . Assault 2 | . . . . . . 2 Garrison 6 | . . . 6 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Distress Signals 5 | . . . 3 . . 2 Communications Jammed 63 | . . . 59 . 4 . Distress Signals 59 | . . . 59 . . . Times Spotted 81 | . 2 15 38 . 9 17 Peak Tracking Total 8 | . 2 6 7 . 4 8 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Traps Triggered 7 | . . 2 4 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -8 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Accessed 4 | . 1 . 1 1 . 1 Terminals 4 | . 1 . 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 1 . 1 1 . 3 Successful 5 | . 1 . 1 1 . 2 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 1 . 1 1 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 1 1 . 2 Open DSF 1 | . . . . 1 . . Locate Traps 2 | . . . 1 . . 1 Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Active Infowar (turns) 1567 | . . 257 1157 57 96 . Optics 257 | . . 257 . . . . Jamming 1310 | . . . 1157 57 96 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Turns Passed 6003 | 78 160 2765 1594 57 351 998 Spaces Moved 3335 | 58 130 1731 684 37 174 521 Core 837 | 6 . 716 78 . . 37 Treads 1148 | . . . 456 37 174 481 Legs 419 | 52 130 234 . . . 3 Wheels 781 | . . 781 . . . . Hover 60 | . . . 60 . . . Flight 90 | . . . 90 . . . Fastest Speed 50 | 50 120 110 116 157 157 120 Average Speed 158 | 112 120 151 177 157 166 168 Slowest Speed 400 | 120 120 400 400 157 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 24 57 59 1 94 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 6 | . . 6 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . 9 3 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 9 | . . 9 . . . . Terrain Rammed 10 | . . 10 . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Total 3767 | 71 133 1815 894 36 205 613 Wait 121 | . . 11 57 . . 53 Move 3329 | 57 129 1730 683 36 173 521 Hop . | . . . . . . . Pick Up 53 | 8 1 10 28 . 5 1 Fast Attach 6 | . 1 5 . . . . Attach 43 | 5 1 5 20 . 7 5 Detach 4 | 1 . . 2 . 1 . Swap 22 | . 1 8 12 . 1 . Drop 24 | . . 15 7 . 1 1 Fire 142 | . . 21 84 . 16 21 Melee . | . . . . . . . Ram 11 | . . 10 . . . 1 Kick . | . . . . . . . Crush 11 | . . . 1 . . 10 Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Entered Subcaves 240 | -10/Subcaves | Approached by a straggling Scientist 305 | -10/Subcaves | Build established: Mutant 395 | -10/Subcaves | Ambushed by swarm of Subdwellers 713 | -10/Subcaves | Shifting Twisted Machinery released Flamer 716 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 947 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 992 | -10/Subcaves | Build established: Subdweller-Mutant 1234 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1296 | -10/Subcaves | Build established: Mutant 2955 | -10/Subcaves | Discovered new exit (range 13) 2967 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2969 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2983 | -10/Subcaves | Core integrity fell below 50% 3004 | -10/Subcaves | Entered Materials 3004 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3062 | -8/Materials | Discovered new exit (range 6) 3096 | -8/Materials | Lost 3 parts (1p1n1w) 3650 | -8/Materials | Discovered new exit (range 13) 3982 | -8/Materials | Garrison activated, responded to threat 4021 | -8/Materials | Lost 3 parts (2n1w) 4419 | -8/Materials | Core integrity fell below 50% 4498 | -8/Materials | Build established: Gunner 4529 | -8/Materials | Discovered new exit (range 12) 4598 | -8/Materials | Entered Factory 4598 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4652 | -7/Factory | Identified exit to DSF 4655 | -7/Factory | Entered DSF 4716 | -7/DSF | Additional patrols routed to DSF 4746 | -7/DSF | Lost 5 parts (1p1u3w) 4790 | -7/DSF | Discovered new exit (range 14) 5006 | -7/DSF | Entered Factory 5006 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5049 | -6/Factory | Build established: Scavenger-Mutant 5794 | -6/Factory | Spotted B-75 Beast 5935 | -6/Factory | Core integrity fell below 50% 5960 | -6/Factory | Lost 12 parts (6n4u2w) 5979 | -6/Factory | Core integrity fell below 20% 6004 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05976_ A bubble of electromagnetic force engulfs the area. 05976_ K-01 Serf destroyed. 05976_ G-67 Veteran destroyed. 05976_ W-25 Informer sends out distress signal. 05979_ K-01 Serf collects debris. 05980_ U-05 Engineer lays Concrete. 05983_ K-01 Serf collects debris. 05984_ U-05 Engineer lays Concrete. 05987_ K-01 Serf collects debris. 05988_ U-05 Engineer lays Concrete. 05991_ System corrupted: Energy discharge (-21). 05992_ U-05 Engineer lays Concrete. 05992_ K-01 Serf collects debris. 05992_ R-10 Processor collects Adv. Heat Sink. 05996_ C-45 Heavy ARC bursts open, deploying its payload. 05996_ G-50 Soldier unfolds itself. 05996_ I-36 Angel unfolds itself. 06002_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ########????????????????????????????????????????? | | # #????????????????????????????????????????? | | +# #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ##+##+#####?????????????????????????????????????? | | ??????????????????????????????? | | #######??? ??????????????????????????????? | | #????????? ?????????????????????????????? | | ######????# #?????????????????????????????? | | ## ????# #?????????????????????????????? | | T# ????# #?????????????????????????????? | | # ??? # #?????????????????????????????? | | ## "" # #?????????????????????????????? | | ## """ # #?????????????????????????????? | | ## """ # #?????????????????????????????? | | ## """ # +?????????????????????????????? | | # ## # ##############????????????????? | | # ## # # ! #????????????????? | | / ## ! # # #????????????????? | | # ## # #g #????????????????? | | # ## # kg #????????????????? | | # ######"#### #g @ #????????????????? | | # [%[ =% ########/##+##????????????????? | | # =! * #?????????????????????????????? | | # ????????????????????????? | | # """" ??????????????????????? | | # """" ####### ????????????????????? | | # """" #??????/##+## ????????????????????? | | # """" #??????? ??????????????????????????? | | # """" #???????? ?????????????????????????? | | # """" #????????? ????????????????????????? | | ]]! ""#??????????#???????????????????????? | | ]] T"#??????????????????????????????????? | | # ]! ""#??????????????????????????????????? | | ????????????????????????????????????? | | # ? ????????????????????????????????????? | | ?#???#+## ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Shopping List Total Silence Universal Adapter Window Shopping You Again Challenges ------------ None Game ------ Seed UltimateTacticalRecalibrator Manual? 0 Play Time 01:05:45 Cumulative 7.5 hours Start 2025.11.15 @ 10:48:19 End 2025.11.15 @ 14:29:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58e173b2-8715-4e4d-9561-0cdecc2bfaec