Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 14:55:56

Player: darki

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1655)     1655
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1359)               1359
              TOTAL SCORE: 5894

 Bonus
-------
High Alert Combat Kills    134
Follower Combat Kills      243
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/550
Matter                     8/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
           Relay Coupler [Swarmer] (26)
>          --- WEAPON (2) -------
     Heavy Flak Cannon
           Datajack
>          --- INVENTORY (15) ---
           Relay Coupler [NC] (32)
           Relay Coupler [NC] (25)
           Relay Coupler [Brawler] (22)
           Relay Coupler [Duelist] (29)
    Medium Laser
  Improved EM Pulse Cannon
           Mining Claw
           Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
          Heavy Reflective Plating
          Heavy Reflective Plating
>               --- WEAPON -----------
       Advanced EMP Blaster
       Advanced EMP Blaster
>               --- INVENTORY --------
  High-capacity Matter Pod
  High-capacity Matter Pod
         Medium Laser
                Grenade Launcher
                Rocket Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Datajack
                Mining Claw
                Longsword +1
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | .   3   1   2   .   23  30  
  Power                    6    | .   .   .   .   .   2   4   
    Engine                 2    | .   .   .   .   .   .   2   
    Core                   4    | .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   7   4   
    Treads                 6    | .   .   .   .   .   4   2   
    Leg                    5    | .   .   .   .   .   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | .   .   1   1   .   8   5   
    Device                 4    | .   .   1   .   .   3   .   
    Storage                2    | .   .   .   1   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   .   .   .   .   4   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | .   3   .   1   .   6   17  
    Energy Gun             3    | .   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   5   
    Launcher               14   | .   .   .   .   .   5   9   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   .   3   
    System Corruption      16   | .   .   .   .   .   .   16  
Parts Lost                 27   | .   .   .   .   1   10  16  
  Power                    4    | .   .   .   .   .   2   2   
  Propulsion               7    | .   .   .   .   .   3   4   
  Utility                  9    | .   .   .   .   1   3   5   
  Weapon                   7    | .   .   .   .   .   2   5   
  Highest Loss Streak      6    | .   .   .   .   1   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   85  93  100 86  70  69  
  Engine                   7    | .   14  14  14  14  .   3   
  Core                     1    | .   .   .   .   .   6   1   
  Treads                   5    | .   .   .   .   .   8   8   
  Leg                      15   | .   28  28  28  28  8   8   
  Device                   4    | .   .   7   14  1   5   2   
  Storage                  12   | .   14  14  14  14  9   13  
  Processor                5    | .   .   .   .   .   8   9   
  Protection               3    | .   .   .   .   .   6   5   
  Energy Gun               8    | .   26  28  21  14  3   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   10  
  Launcher                 3    | .   .   .   .   .   5   4   
  Slashing Weapon          4    | .   .   .   6   14  7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 12  14  15  31  31  40  65  
  Greatest Support         40   | 20  20  20  20  20  40  40  
  Greatest Overweight (x)  10   | .   .   .   1   1   3   10  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         13   | 8   8   8   9   15  15  15  
  Most Carried             15   | 6   8   8   8   12  15  15  
  Average Carried          10   | 6   6   8   8   8   12  12  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 6   8   8   8   12  15  8   

 Class Distribution 
--------------------
 62% | Mutant
 27% | Scavenger-Mutant
 10% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           1192 | 200 20  8   .   25  676 263 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1170 | .   193 .   .   48  417 512 
  Parts                    70   | .   7   .   .   1   32  30  
Haulers Intercepted        3    | .   1   .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  37   | .   3   .   .   1   12  21  
  Melee                    5    | .   .   .   .   1   4   .   
  Guns                     2    | .   2   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   5   
  AOE                      25   | .   1   .   .   .   8   16  
Classes Destroyed          7    | .   2   .   .   .   3   2   
  Hauler                   3    | .   1   .   .   .   2   .   
  Swarmer                  8    | .   .   .   .   .   4   4   
  Grunt                    17   | .   3   .   .   1   3   10  
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   3   5   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   .   .   1   6   7   
  Combat Bots Only         7    | .   2   .   .   1   6   7   
Max Kills in Single Turn   4    | .   1   .   .   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   4   3   
  Melee                    1    | .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               3777 | .    198  .    .    49   1269 2261 
  Core                     605  | .    24   .    .    17   121  443  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    83   .    .    
Volleys Fired              74   | .    23   .    .    1    14   36   
  Largest                  2    | .    2    .    .    1    2    2    
  Hottest                  106  | .    90   .    .    50   72   106  
Shots Fired                131  | .    44   .    .    1    22   64   
  Gun                      45   | .    44   .    .    1    .    .    
  Cannon                   38   | .    .    .    .    .    .    38   
  Launcher                 47   | .    .    .    .    .    22   25   
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  38   | .    .    .    .    .    .    38   
  Thermal                  31   | .    30   .    .    1    .    .    
  Explosive                38   | .    .    .    .    .    20   18   
  Electromagnetic          23   | .    14   .    .    .    2    7    
  Robot Hit Streak         19   | .    7    .    .    4    18   19   
  Robot Miss Streak        7    | .    4    .    .    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           106  | .    30   .    .    3    28   45   
  Core Hits                87   | .    9    .    .    1    22   55   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    1    .    
    Sever                  2    | .    .    .    .    1    1    .    
Melee Attacks              20   | .    .    .    .    2    14   4    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    2    14   1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4640 | .    411  .    .    98   2061 2070 
  Guns                     386  | .    374  .    .    12   .    .    
  Cannons                  456  | .    .    .    .    .    .    456  
  Explosions               2869 | .    34   .    .    .    1221 1614 
  Melee                    926  | .    .    .    .    86   840  .    
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  456  | .    .    .    .    .    .    456  
  Thermal                  425  | .    260  .    .    12   .    153  
  Explosive                2134 | .    .    .    .    .    1079 1055 
  Electromagnetic          696  | .    148  .    .    .    142  406  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 926  | .    .    .    .    86   840  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    16   
  Average Corruption       13   | .    .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    .    34   
    Message Errors         9    | .    .    .    .    .    .    9    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    .    .    .    .    7    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    .    .    52   29   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    12   29   
  Melee                    40   | .    .    .    .    .    40   .    
Knockbacks                 13   | .    .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    12   
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      685  | .    .    .    .    .    266  419  
  Shots                    26   | .    .    .    .    .    11   15   
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        268  | .    230  .    .    10   17   268  
  Average Temperature      85   | .    102  .    .    7    6    78   
  Received Heat Transfer   1194 | .    132  .    .    27   315  720  
  Effects                  2    | .    1    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    2    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         822  | .    535  .    .    37   .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    .    .    .    2    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             749  | .   102 39  .   48  448 749 
  Initial                  168  | .   .   39  .   .   18  168 
  Average                  307  | .   66  39  .   44  220 509 
Maximum Alert Level        3    | .   .   .   .   .   2   3   
  Low Security (%)         41   | 100 100 100 .   100 41  4   
  Level 1                  24   | .   .   .   .   .   44  29  
  Level 2                  22   | .   .   .   .   .   14  40  
  Level 3                  12   | .   .   .   .   .   .   25  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              56   | .   3   .   .   2   19  32  
  Peak Tracking Total      8    | .   2   .   .   2   6   8   
  Tactical Retreats        3    | .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            7    | .   1   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   1   .   3   
  Triggered                1    | .   .   .   .   .   .   1   
Most Traps Carried         3    | .   .   .   .   3   3   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          4    | .   1   .   1   .   2   .   
  Terminals                2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                7    | .   2   .   1   .   4   .   
  Successful               4    | .   1   .   1   .   2   .   
  Failed                   3    | .   1   .   .   .   2   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   1   .   3   .   
  Terminals                5    | .   2   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             2    | .   1   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              2    | .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   
  overwrite_iff            2    | .   .   .   .   .   .   2   
Relay Couplers Released    8    | .   .   .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   .   .   8   
  Attached                 1    | .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               5    | .   .   .   .   3   .   2   
  Largest Group            3    | .   .   .   .   3   3   1   
  Highest-Rated Group      40   | .   .   .   .   40  40  5   
  Highest-Rated Ally       16   | .   .   .   .   16  16  5   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   .   4   66  3   
  Total Damage             806  | .   .   .   .   43  744 19  
  Kills                    8    | .   .   .   .   1   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               2748 | 2    254  104  358  347  548  1135 
Spaces Moved               1363 | 2    134  86   280  177  249  435  
  Core                     3    | .    .    .    .    .    .    3    
  Treads                   333  | .    .    .    .    .    128  205  
  Legs                     1027 | 2    134  86   280  177  121  227  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  190  160  160  
  Average Speed            169  | 120  120  120  127  190  177  210  
  Slowest Speed            550  | 120  120  120  190  190  330  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    28   18   60   45   25   64   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          148  | .    2    .    .    .    66   80   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      148  | .    2    .    .    .    66   80   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      1642 | 1   184 86  283 186 312 590 
  Wait                     56   | .   14  .   .   .   .   42  
  Move                     1358 | 1   134 85  279 176 248 435 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  29   | .   5   .   .   5   8   11  
  Fast Attach              28   | .   2   1   1   .   13  11  
  Attach                   15   | .   .   .   .   .   5   10  
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     16   | .   1   .   1   .   5   9   
  Drop                     24   | .   5   .   2   1   3   13  
  Fire                     74   | .   23  .   .   1   14  36  
  Melee                    20   | .   .   .   .   2   14  4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   1   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 9)
  257 | -10/Materials | Entered Mines
  304 | -10/Mines     | Build established: Mutant
  325 | -10/Mines     | Discovered new exit (range 10)
  355 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  355 | -10/Mines     | Discovered new exit (range 6)
  361 | -10/Mines     | Entered Exiles
  397 | -10/Exiles    | Met 8R-AWN
  413 | -10/Exiles    | Met EX-HEX
  448 | -10/Exiles    | Met EX-BIN
  514 | -10/Exiles    | Aligned with FarCom system
  515 | -10/Exiles    | Given EX-Vault access code
  545 | -10/Exiles    | Opened EX-Vault
  555 | -10/Exiles    | Found Longsword +1
  582 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  617 | -10/Exiles    | Met EX-DEC
  702 | -10/Exiles    | Discovered new exit (range 11)
  719 | -10/Exiles    | Left Exiles lab with Longsword +1
  719 | -10/Exiles    | Entered Mines
  729 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  940 | -9/Mines      | Found a hidden stash of uninstalled traps
  993 | -9/Mines      | Discovered new exit (range 9)
 1008 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1066 | -9/Mines      | Entered Materials
 1066 | -8/Materials  | Accompanied by 3 allies
 1066 | -8/Materials  | Evolved 4 slots: Utility x4
 1291 | -8/Materials  | Discovered new exit (range 9)
 1302 | -8/Materials  | Garrison activated, responded to threat
 1350 | -8/Materials  | Lost 5 parts (1p2u2w)
 1473 | -8/Materials  | Identified exit to Garrison
 1583 | -8/Materials  | Lost 4 parts (1p2n1u)
 1614 | -8/Materials  | Entered Garrison
 1622 | -8/Garrison   | Installed Relay Interface Framework
 1712 | -8/Garrison   | Lost 3 parts (1n2u)
 1789 | -8/Garrison   | Found Hvy. Reflective Plating
 1795 | -8/Garrison   | Found Hvy. Reflective Plating
 2138 | -8/Garrison   | Triggered checkpoint
 2172 | -8/Garrison   | Triggered checkpoint
 2189 | -8/Garrison   | System corruption reached 10%
 2194 | -8/Garrison   | Core integrity fell below 50%
 2227 | -8/Garrison   | Destroyed 7 combat bots
 2235 | -8/Garrison   | Lost 6 parts (1p1n1u3w)
 2321 | -8/Garrison   | Discovered new exit (range 12)
 2394 | -8/Garrison   | Triggered checkpoint
 2446 | -8/Garrison   | Garrison Relay disabled
 2482 | -8/Garrison   | Triggered checkpoint
 2546 | -8/Garrison   | Triggered checkpoint
 2625 | -8/Garrison   | Discovered new exit (range 8)
 2720 | -8/Garrison   | Triggered checkpoint
 2734 | -8/Garrison   | Core integrity fell below 20%
 2746 | -8/Garrison   | Garrison Relay disabled
 2749 | -8/Garrison   | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
02725_ Aluminum Leg destroyed.
02726_ Jacked S-10 Pest...
>>overwrite_iff
Rewriting IFF filter.
02729_ S-10 Pest destroyed.
02730_ Acquired 13 matter.
02730_ Penetrated by Slug. <x2>
02733_ Remote Datajack destroyed.
02735_ System corrupted: Heat flow error (+223).
02737_ Penetrated by Slug.
02738_ Jacked S-10 Pest...
>>overwrite_iff
Rewriting IFF filter.
02740_ S-10 Pest destroyed.
02743_ Penetrated by Slug.
02745_ The unstable cave ceiling collapses.
02746_ Penetrated by Slug.
02746_ Garrison Relay disabled.
02746_ Relay Coupler [Sentry] tumbles out of relay unit. <x2>
02746_ Relay Coupler [Hunter] tumbles out of relay unit.

 Map 
-----
+----------------------------------------------------+
| #    ##    ##   ########?????????????????????????? |
| ##    #    ##   #????????????????????????????????? |
|    =            "????????????????????????????????? |
|                 "????????????????????????????????? |
|                 "????????????????????????????????? |
|                 "????????????????????????????????? |
| ##   ##    ##   #????????????????????????????????? |
| ##   ##    ##   ##########???????????????????????? |
|           ^^             #???????????????????????? |
|           ^^             #???????????????????????? |
| ##        ^     #?????#  #???????????????????????? |
| ?##  ##    ##  ##?????#  #???????????????????????? |
| ??#  ##    ##  #??????#  #???????????????????????? |
| ??#  ########  #??????#  #???????????????????????? |
| ??#  #??????#  #?#????#  #???????????????????????? |
| ??#  #??????#  #?# ???#  #???????????????????????? |
| ??#  #??????#  #?# ####  #???????????????????????? |
| ###  #??????#  ###   ##  ##??????????????????????? |
|      #??????#  ##         #############??????????? |
|      #??#   +      %=                 #??????????? |
| #### #??????#      !                  #??????????? |
| ???# #??????#### #         #########  #??????????? |
| ???# #?????????### ##  =]####??????#  #??????????? |
| ???# #???????????##?###%*##"#??????#  #??????????? |
| ???# #??????????????#  == !"#??????#  #??????????? |
| ???# #??????????????# x  @! #??????#  #??????????? |
| ???# #??????????????#     s"#??????#  #??????????? |
| ???# #??????????????###  ##"#??????#    #????????? |
| ???# #????????????????#  #?##??????#  < #????????? |
| ?### #????????????????#  #?????????#    #????????? |
| ?#   #????????????????#^^#?????????######????????? |
| ?#   #????????????????#  #???????????????????????? |
| ?#   #????????????????#  #???????????????????????? |
| ?### #????????????????####???????????????????????? |
| ???# #???????????????????????????????????????????? |
| #### #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: TH             25
Evasion (%)                55
Recoil Reduction           2
Relay Coupler Types        1
Relay Coupler Value        40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedKineticRouter
  Manual?         0
Play Time         00:23:08
  Cumulative      124.4 hours
  Start           2022.11.14 @ 14:36:54
  End             2022.11.14 @ 14:55:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          68
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86e87eac-1c85-4759-be8a-5853d1f94047