Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 18:26:43 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (514) 514 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 3135 Bonus ------- Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 299/300 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Battery Makeshift Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Makeshift Laser Makeshift Shrapnel Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Spiked Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Heavy Beamcaster Ripper > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Battery High-capacity Matter Pod Makeshift Terrain Scanner Makeshift System Shield Relay Coupler [Programmer] Riot Gun Makeshift Laser Beamcaster Barrage Gun Barrage Gun Makeshift Shrapnel Gun Mini Grenade Launcher Enhanced Flamer Makeshift Sword [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 45 | 4 7 8 4 15 7 Power 3 | . . 1 . 1 1 Engine 3 | . . 1 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 . 1 4 1 Treads 5 | 1 1 . . 2 1 Leg 1 | . . . . 1 . Wheel 3 | 1 1 . 1 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 13 | 1 3 5 1 . 3 Device 6 | . . 4 1 . 1 Storage 5 | 1 3 . . . 1 Processor 1 | . . 1 . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 1 2 2 2 10 2 Energy Gun 8 | 1 2 . . 4 1 Energy Cannon 3 | . . 2 1 . . Ballistic Gun 2 | . . . . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 . 1 . 8 Power 1 | . . . . . 1 Propulsion 4 | . . . 1 . 3 Utility 2 | . . . . . 2 Weapon 3 | . 1 . . . 2 Highest Loss Streak 8 | . 1 . 1 . 8 Average Slot Usage (%) 99 | . 100 100 99 99 97 Engine 11 | . 14 11 11 11 11 Treads 11 | . 14 11 11 11 10 Wheel 11 | . 14 11 10 11 9 Device 7 | . . 11 11 11 10 Storage 23 | . 28 22 22 22 22 Processor 8 | . . 11 11 11 10 Energy Gun 4 | . 14 5 . . . Energy Cannon 10 | . . 11 21 18 . Ballistic Gun 4 | . 14 5 . . . Slashing Weapon 3 | . . . . 3 21 Naked Turns . | . . . . . . Heaviest Build 57 | 17 57 48 48 48 47 Greatest Support 48 | 20 20 20 16 10 48 Greatest Overweight (x) 4 | . 3 2 4 4 4 Average Overweight (x) 3 | . 1 2 3 4 3 Largest Inventory Capacity 18 | 8 18 16 16 16 16 Average Capacity 14 | 6 11 16 16 16 15 Most Carried 16 | 6 14 16 13 16 16 Average Carried 12 | 4 9 12 12 14 15 Final Capacity 16 | 8 16 16 16 16 4 Final Carried 16 | 4 14 13 12 16 4 Class Distribution -------------------- 81% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1085 | 243 524 88 21 146 63 Remotely . | . . . . . . Salvage Created 721 | 80 374 130 21 . 116 Parts 42 | 3 24 6 3 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 9 2 3 . 3 Melee 3 | . . . . . 3 Guns 9 | . 9 . . . . Cannons 2 | . . 2 . . . AOE 3 | . . . 3 . . Classes Destroyed 5 | 1 3 1 . . . Recycler 1 | 1 . . . . . Watcher 3 | . 2 1 . . . Swarmer 8 | . 3 . 3 . 2 Grunt 8 | . 6 1 . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 6 | 1 6 1 3 . 3 Combat Bots Only 5 | . 5 1 3 . 3 Max Kills in Single Turn 3 | 1 2 1 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1889 | . 355 60 43 . 1431 Core 478 | . 61 29 . . 388 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 44 | 1 38 4 1 . . Largest 2 | 2 2 2 2 . . Hottest 136 | 70 70 136 98 . . Shots Fired 85 | 2 73 8 2 . . Gun 77 | 2 73 2 . . . Cannon 7 | . . 6 1 . . Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 40 | 1 38 1 . . . Thermal 31 | 1 22 7 1 . . Explosive 1 | . . . 1 . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 12 | 1 8 12 . . . Robot Miss Streak 4 | 1 4 . . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 63 | 1 47 5 . . 10 Core Hits 30 | 1 17 3 4 . 5 Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 15 | . . . . . 15 Impact . | . . . . . . Slashing 15 | . . . . . 15 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1196 | 27 589 95 125 . 360 Guns 628 | 27 589 12 . . . Cannons 83 | . . 83 . . . Explosions 125 | . . . 125 . . Melee 350 | . . . . . 350 Ramming 10 | . . . . . 10 Kinetic 304 | 15 289 . . . . Thermal 293 | 12 186 95 . . . Explosive 125 | . . . 125 . . Electromagnetic 114 | . 114 . . . . Impact . | . . . . . . Slashing 350 | . . . . . 350 Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 15 | . . . . . 15 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 87 | 9 78 87 . . . Average Temperature 27 | 6 26 40 . . . Received Heat Transfer 468 | . 126 18 . . 324 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 777 | 37 555 185 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 195 | 5 195 139 114 . . Initial 54 | . 3 13 54 . . Average 85 | 3 91 73 103 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 18 3 3 . 21 Peak Tracking Total 12 | . 6 1 3 . 12 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 18 14 . . . Successful 15 | . 8 7 . . . Failed 17 | . 10 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 30 | . 15 12 . 3 . Terminals 23 | . 9 14 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 6 3 . . . Terminals 6 | . 3 3 . . . Botnet 4 | . 2 2 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Reject 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 338 | . . . . 338 338 Highest-Rated Ally 94 | . . . . 94 94 Total Orders . | . . . . . . Ally Attacks 59 | . . . . . 59 Total Damage 1803 | . . . . . 1803 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3274 | 25 867 375 114 1529 364 Spaces Moved 2281 | 9 539 273 82 1153 225 Core 6 | . . . . . 6 Treads 191 | 9 137 20 . . 25 Legs . | . . . . . . Wheels 2084 | . 402 253 82 1153 194 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 160 110 120 120 120 50 Average Speed 123 | 160 129 125 120 120 126 Slowest Speed 200 | 160 200 200 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 74 24 31 91 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 11 | . . . 10 . 1 Melee 1 | . . . . . 1 Projectile 1 | . . . 1 . . AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2632 | 17 635 296 94 1302 288 Wait 159 | . 30 . 8 94 27 Move 2276 | 8 538 272 81 1152 225 Hop . | . . . . . . Pick Up 46 | 1 15 6 . 22 2 Fast Attach 1 | 1 . . . . . Attach 13 | . 1 2 1 3 6 Detach . | . . . . . . Swap 31 | 3 6 6 3 12 1 Drop 47 | 3 7 6 . 19 12 Fire 44 | 1 38 4 1 . . Melee 14 | . . . . . 14 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 3) 758 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 16) 893 | -10/Materials | Entered another Materials area 893 | -9/Materials | Evolved 2 slots: Utility x2 978 | -9/Materials | Discovered new exit (range 17) 1128 | -9/Materials | Discovered new exit (range 18) 1192 | -9/Materials | Identified exit to Mines 1192 | -9/Materials | Identified exit to Storage 1268 | -9/Materials | Entered Mines 1347 | -9/Mines | Discovered new exit (range 8) 1375 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1382 | -9/Mines | Entered Zion 1689 | -7/Zion | Imprinted 1692 | -7/Zion | Declared Zion's savior 2095 | -7/Zion | Given A8's code to call for help 2170 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2183 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2345 | -7/Zion | Found Relay Coupler [Programmer] 2347 | -7/Zion | Found Relay Coupler [Programmer] 2442 | -7/Zion | Discovered new exit (range 16) 2911 | -7/Zion | Entered Proximity Caves 2911 | -6/Proximity Caves | Accompanied by 6 allies 2913 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2930 | -6/Proximity Caves | Build established: Derelict-Mutant 3208 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3265 | -6/Proximity Caves | Core integrity fell below 50% 3272 | -6/Proximity Caves | Core integrity fell below 20% 3275 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03261_ Dropped Ripper. 03262_ Discarded Visual Processing Unit. 03264_ Dropped Adv. Heat Sink. 03264_ Mak. Sword destroyed. 03265_ Dropped Lrg. Storage Unit. 03267_ Hvy. Laser fries itself beyond repair. 03267_ Dropped Barrage Gun. 03267_ Penetrated by Slug. 03267_ Dropped Riot Gun. 03268_ Adv. Heat Sink fries itself beyond repair. 03268_ Dropped Riot Gun. 03268_ Dropped Relay Coupler [Programmer]. 03270_ Mak. System Shield destroyed. 03270_ Dropped Lrg. Storage Unit. 03270_ Hvy. Beamcaster destroyed. 03270_ Dropped Lgt. Angular Momentum Engine. 03271_ Dropped Enh. Flamer. 03272_ Acquired 23 matter. 03272_ Slammed into S-27 Virus. 03273_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????#?????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????########?????????????????????? | | #####???????????????# #?????????????????????? | | ## ##??????????????# " " #?????????????????????? | | ##?????????????# " " #####?????????????????? | | #?????????????# " # ##????????????????? | | #?????????????# " ###??????????????? | | #?????????????# @ ????????? | | #??????########* g ### g ????????? | | #??????#![%/s sg| ##????????????????????? | | ### ########![######% ##?????????????????????? | | #?# =!! =!= !###??????????????????????? | | ## !%!%!%!%=%! #????????????????????????? | | ?# ########++######= #????????????????????????? | | ?## #??""""!!!!????#%!#?????###????????????????? | | #??# #?" *!!= ???#!=#?### ###??????????????? | | ???# #" "??# ## ???????????????? | | ???# #T? ?# # #???????????????????? | | ??? #? ?# #????????????????????? | | ??? + """"" # #????????????????????? | | ??## + % " "$ # ##????????????????????? | | ???# # + ##?????????????????????? | | ???# #" " + #??????????????????????? | | ???# #" # # ##??????????????????????? | | ???# ?" ?# ## ## #???????????????????????? | | ???# ?" ?# ??# ?# ##???????????????????????? | | ???? ????# ???# ??# #????????????????????????? | | ???????????????# ??# #????????????????????????? | | ???????????????###???# #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????$ #????????????????????????? | | ????????????????????? # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingOmegaRegulator Manual? 0 Play Time 01:04:31 Cumulative 87.1 hours Start 2020.11.17 @ 17:00:10 End 2020.11.17 @ 18:26:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 38 Rogue 35 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17c51f2d-0a91-44e2-aec0-d5999aab51c0