Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 10:54:11 Player: Glyb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1829) 1829 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 7498 Bonus ------- High Alert Combat Kills 29 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Cloaking Device Improved Weapon Shielding Improved Medium Armor Plating Authchip [Armor] Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Battery Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Targeting Computer Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Long-range Proton Cannon Plasma Cannon > --- INVENTORY -------- Fusion Compressor Advanced Treads Medium Matter Pod Advanced Weight Redist. System Improved Sensor Array Signal Interpreter Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Improved Medium Armor Plating Authchip [Armor] Heavy EM Shotgun Proton Cannon Datajack [Rating: 83] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Combat Gravmag System Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Dispersion Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . . Utility 8 | . . . 2 1 1 . 1 1 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 101 | 6 5 4 19 20 2 3 11 16 15 Power 14 | 1 . 2 1 2 . 1 1 3 3 Engine 3 | 1 . 1 1 . . . . . . Core 11 | . . 1 . 2 . 1 1 3 3 Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 . 3 7 . 2 2 3 6 Treads 17 | 2 2 . 3 7 . 2 1 . . Leg 9 | . . . . . . . 1 3 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 34 | 1 2 . 9 4 2 . 4 8 4 Device 9 | . . . . 2 . . 2 3 2 Storage 5 | 1 . . 3 . . . . 1 . Processor 8 | . . . 4 . . . 1 3 . Hackware . | . . . . . . . . . . Protection 12 | . 2 . 2 2 2 . 1 1 2 Artifact . | . . . . . . . . . . Weapon 26 | 2 1 2 6 7 . . 4 2 2 Energy Gun 4 | . . . . 3 . . . . 1 Energy Cannon 12 | . . . 2 3 . . 4 2 1 Ballistic Gun 4 | 2 1 1 . . . . . . . Ballistic Cannon 6 | . . 1 4 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 38 | . . . 3 3 . 7 . 3 22 Power 8 | . . . 1 . . 2 . 1 4 Propulsion 10 | . . . 1 . . 2 . 1 6 Utility 14 | . . . 1 3 . 2 . . 8 Weapon 6 | . . . . . . 1 . 1 4 Highest Loss Streak 18 | . . . 1 1 . 7 . 1 18 To Critical Strikes 2 | . . . . . . 2 . . . Average Slot Usage (%) 88 | . 93 100 98 99 . 76 54 85 68 Engine 3 | . 14 9 5 . . . . . . Core 5 | . . 4 5 8 . 7 6 6 6 Treads 17 | . 26 28 20 27 . 18 7 6 . Leg 3 | . . . . . . . 4 9 15 Device 5 | . . . . 7 . 5 6 11 9 Storage 10 | . 14 14 13 9 . 7 6 8 6 Processor 16 | . . . 21 18 . 15 20 22 17 Protection 6 | . 8 14 8 10 . 9 . . 1 Energy Cannon 8 | . . . 7 15 . . 2 15 4 Ballistic Gun 3 | . 28 18 . . . . . . . Ballistic Cannon 5 | . . 10 14 1 . . . . . Peak Build Rating 83 | 6 7 11 17 29 30 31 30 66 83 Average Rating 26 | 4 6 9 15 21 29 25 20 49 58 On Entrance 20 | . 6 7 11 17 29 30 11 28 62 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 11 14 21 42 45 42 42 42 66 77 Greatest Support 100 | 40 40 40 40 60 60 60 42 62 100 Greatest Overweight (x) 2 | . . . 2 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 9 15 15 15 15 15 12 Most Carried 15 | 2 8 8 10 15 14 15 13 15 15 Average Carried 9 | 1 4 7 8 10 13 11 12 12 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Final Carried 14 | 2 8 8 10 14 13 13 12 14 5 Class Distribution -------------------- 54% | Mutant 26% | Scavenger-Mutant 11% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Matter Collected 1590 | 206 77 122 539 255 . 6 . 245 140 Remotely . | . . . . . . . . . . Salvage Created 2145 | . 77 76 734 488 . . . 592 178 Parts 142 | . 5 3 67 40 . . . 17 10 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 48 | . . 2 22 11 . . . 7 6 Melee 2 | . . . . 2 . . . . . Guns 3 | . . 2 . 1 . . . . . Cannons 39 | . . . 22 7 . . . 7 3 AOE 2 | . . . . . . . . . 2 Classes Destroyed 11 | . 2 1 5 3 . . . . . Worker 1 | . . . 1 . . . . . . Builder 3 | . . . . 2 . . . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 2 | . 1 . 1 . . . . . . Operator 2 | . . . 1 . . . . 1 . Watcher 5 | . 1 . 2 1 . . . 1 . Swarmer 21 | . . . 9 7 . . . . 5 Grunt 14 | . . 2 7 1 . . . 4 . Brawler 1 | . . . 1 . . . . . . Sentry 12 | . . . 5 3 . . . 3 1 Best Kill Streak 6 | . 1 1 6 4 . . . 3 5 Combat Bots Only 5 | . . 1 4 3 . . . 3 5 Max Kills in Single Turn 3 | . 1 1 2 1 . . . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Hostile Shots Fired 672 | . . 8 111 101 . 113 . 72 267 Missed 243 | . . 2 36 32 . 38 . 30 105 Damage Taken 7734 | . . 78 796 769 . 1718 . 987 3386 Core 1897 | . . . 101 87 . 371 . 183 1155 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 46 | . . . 46 . . . . . . Core Remaining (%) 83 | 100 . 100 74 84 . 47 100 81 . Volleys Fired 137 | . 4 6 45 47 . 1 . 23 11 Largest 3 | . 2 2 2 2 . 2 . 3 3 Hottest 249 | . 40 58 150 150 . 100 . 241 249 Shots Fired 295 | . 8 12 90 93 . 2 . 66 24 Gun 25 | . 8 7 1 2 . 2 . . 5 Cannon 270 | . . 5 89 91 . . . 66 19 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 102 | . 8 12 80 2 . . . . . Thermal 161 | . . . 10 89 . . . 46 16 Explosive . | . . . . . . . . . . Electromagnetic 32 | . . . . 2 . 2 . 20 8 Robot Hit Streak 11 | . 2 7 11 9 . 4 . 11 6 Robot Miss Streak 8 | . 1 1 3 8 . 1 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 165 | . 4 8 42 51 . 2 . 41 17 Core Hits 83 | . 4 3 27 20 . . . 20 9 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 8 | . . . 2 2 . . . 2 2 Meltdown 2 | . . . . 2 . . . . . Destroy 1 | . . . . . . . . . 1 Blast 2 | . . . 2 . . . . . . Corrupt 3 | . . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4503 | . 36 127 966 1317 . 23 . 1217 817 Guns 222 | . 36 76 . 23 . 23 . . 64 Cannons 3813 | . . 51 966 1282 . . . 1191 323 Explosions 376 | . . . . . . . . . 376 Melee . | . . . . . . . . . . Ramming 92 | . . . . 12 . . . 26 54 Kinetic 1048 | . 36 127 866 19 . . . . . Thermal 2354 | . . . 100 1263 . . . 745 246 Explosive 376 | . . . . . . . . . 376 Electromagnetic 633 | . . . . 23 . 23 . 446 141 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 1 . . . . 4 11 Average Corruption 2 | . . . 1 . . . . 1 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . 1 . . . . 6 8 Message Errors 1 | . . . . . . . . 1 . Matter Fused 6 | . . . 1 . . . . 1 4 Heat Flow Errors 4 | . . . . . . . . 2 2 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . . 3 46 . . . 31 14 Projectiles 80 | . . . 3 46 . . . 31 . Explosions 14 | . . . . . . . . . 14 Melee . | . . . . . . . . . . Knockbacks 8 | . . 1 6 . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic 6 | . . 1 5 . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 209 | . . . . . . . . . 209 Shots 3 | . . . . . . . . . 3 Rammed 15 | . . . . . . . . . 15 Targets Rammed 18 | . . . . 2 . . . 1 15 Kicked 1 | . . . . . . . . 1 . Crushed 2 | . . . . 2 . . . . . Highest Temperature 492 | . 6 36 213 459 . . . 492 403 Average Temperature 112 | . 4 18 44 165 . . . 118 154 Received Heat Transfer 1119 | . . 45 180 297 . 216 . 207 174 Effects 18 | . . . . 16 . . . . 2 Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 3 | . . . . 3 . . . . . Interference 7 | . . . . 6 . . . . 1 Matter Decay 1 | . . . . 1 . . . . . Short Circuit 3 | . . . . 2 . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . 6 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 4 | . . . . 2 . . . 2 . Heat Transferred 3846 | . . . 148 1924 . . . 1400 374 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Peak Influence 478 | . 47 128 478 406 125 87 8 127 326 Initial 125 | . . 18 . 74 125 87 8 . 2 Average 126 | . 13 38 208 230 125 68 7 47 144 Maximum Alert Level 2 | . . . 2 2 . . . . 1 Low Security (%) 72 | 100 100 100 51 42 100 100 100 100 57 Level 1 23 | . . . 37 51 . . . . 42 Level 2 3 | . . . 10 5 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 . 2 . . 2 1 4 2 Investigation 4 | . 1 . 1 . . . . 1 1 Extermination 3 | . . . . . . . 1 1 1 Reinforcement 6 | . 1 . 1 . . 2 . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Distress Signals 7 | . . . 1 3 . . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 2 5 34 26 . 5 . 15 42 Peak Tracking Total 14 | . 1 2 6 4 . 5 1 4 14 Tactical Retreats 18 | . . 2 4 5 . . . 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Traps Triggered 8 | . 2 . 5 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Machines Disabled 14 | . . 1 3 4 . . . . 6 Max in Single Turn 5 | . . 1 1 1 . . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Machines Accessed 18 | . 1 . 6 3 1 . 1 4 2 Terminals 13 | . 1 . 4 2 1 . 1 3 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 1 Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 3 . 12 5 1 . 3 6 7 Successful 21 | . 1 . 9 5 1 . 2 . 3 Failed 16 | . 2 . 3 . . . 1 6 4 Catastrophic 3 | . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . 4 . . . 1 2 5 Terminals 28 | . 3 . 9 3 1 . 3 4 5 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 2 . . . . 2 2 Recycling Units 3 | . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 1 . 6 3 1 . 2 . 2 Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . Alert Level 3 | . . . 1 1 . . . . 1 Unreport Threat 4 | . . . 2 . . . 1 . 1 Dispatch Records 2 | . . . 2 . . . . . . Assault Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 Scan Component 2 | . . . 1 . . . . . 1 Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . . . Report Inventory 2 | . . . 1 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 . 4 1 . . 1 4 2 Full Trace Events 3 | . 1 . . . . . . 1 1 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Turns Passed 4713 | 80 270 498 1219 843 6 107 347 836 507 Spaces Moved 2512 | 46 151 286 555 384 3 51 154 455 427 Core 183 | 5 . . . . . . . . 178 Treads 1669 | 41 151 286 555 384 3 51 51 147 . Legs 659 | . . . . . . . 103 308 248 Wheels . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 170 170 157 123 50 Average Speed 155 | 148 160 160 177 162 170 185 198 154 98 Slowest Speed 320 | 160 160 160 320 240 170 250 250 237 193 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 22 61 48 31 . 54 4 16 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . 5 . . . . . . Terrain Destroyed 65 | . . . 9 21 . . . . 35 Melee . | . . . . . . . . . . Projectile 32 | . . . 9 21 . . . . 2 AOE 33 | . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Fac Total 3046 | 55 170 317 700 509 4 64 197 535 495 Wait 159 | 2 5 11 50 28 . . 24 28 11 Move 2503 | 45 150 285 554 383 2 50 153 454 427 Hop . | . . . . . . . . . . Pick Up 70 | 2 6 5 19 15 . 4 4 9 6 Fast Attach 22 | 6 5 . 2 1 . 1 1 3 3 Attach 37 | . . . 4 5 1 2 10 8 7 Detach 12 | . . . . 1 . 2 5 2 2 Swap 42 | . . 4 13 14 1 . . 5 5 Drop 46 | . . 6 13 13 . 4 . 2 8 Fire 137 | . 4 6 45 47 . 1 . 23 11 Melee . | . . . . . . . . . . Ram 15 | . . . . . . . . . 15 Kick 1 | . . . . . . . . 1 . Crush 2 | . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 368 | -10/Mines | Met a Derelict bent on vengeance 425 | -10/Mines | Discovered new exit (range 9) 435 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 489 | -10/Mines | Learned location of Zion (-6) 784 | -10/Mines | Learned 4 Materials zone layouts 800 | -10/Mines | Discovered new exit (range 12) 849 | -10/Mines | Entered Materials 849 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Identified exit to Materials 1780 | -9/Materials | Build established: Scavenger-Mutant 1849 | -9/Materials | Repaired Lgt. Treads 2068 | -9/Materials | Entered another Materials area 2068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2876 | -8/Materials | Discovered new exit (range 17) 2911 | -8/Materials | Entered Factory 2911 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2915 | -7/Factory | Identified exit to DSF 2917 | -7/Factory | Entered DSF 2952 | -7/DSF | Discovered new exit (range 19) 2963 | -7/DSF | Additional patrols routed to DSF 3012 | -7/DSF | Core integrity fell below 50% 3024 | -7/DSF | Build established: Mutant 3024 | -7/DSF | Entered Factory 3024 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3053 | -6/Factory | Lost 7 parts (2p2n2u1w) 3338 | -6/Factory | Identified exit to Lower Caves 3353 | -6/Factory | Discovered new exit (range 5) 3371 | -6/Factory | Entered another Factory area 3371 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3694 | -5/Factory | Build established: Skirmisher 4007 | -5/Factory | Build established: Gunner 4191 | -5/Factory | Discovered new exit (range 13) 4207 | -5/Factory | Entered another Factory area 4207 | -4/Factory | Evolved 2 slots: Utility x2 4207 | -4/Factory | Spotted B-86 Titan 4446 | -4/Factory | Spotted B-86 Titan 4606 | -4/Factory | System corruption reached 10% 4638 | -4/Factory | Core integrity fell below 50% 4660 | -4/Factory | Lost 18 parts (4p4n7u3w) 4683 | -4/Factory | Build established: Mutant 4691 | -4/Factory | Core integrity fell below 20% 4714 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04646_ Slammed into S-27 Virus. 04647_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04650_ Slug penetrates Wall. 04659_ System corrupted: Heat flow error (+156). 04662_ Dropped Datajack. 04662_ Acquired Imp. Cloaking Device. 04673_ K-01 Serf cleans the Terminal. 04674_ System corrupted: Matter fused (-6). 04675_ S-27 Virus destroyed. 04678_ K-01 Serf cleans the Terminal. 04680_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Check) Current Alert Level: Low Security 04680_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 04689_ System corrupted: Matter fused (-7). 04692_ Cmb. Gravmag System destroyed. 04700_ Broken Enh. Optical Array destroyed. 04711_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????############ | | ???????????????????????????# | | ???????????????????????????# | | ??????????????####?????????# """ | | ???############T ########### """ | | ???# p / """ | | ####+######## ##### """ | | # # #???# ] | | # """" """ # s #???# | | # """" """ # p #???# | | # """" " # R #############+## | | # """" "F" # ss ?????? | | # """" """s#ssss ????? | | # """" s/s """ !?? """ | | # """" # """ !! """ | | # ! # @ """ !! """ | | # !# | | # # """ """ """ """?""" | | # # """ """ """ ????""" | | # = # """ """ "????????"" | | ############# ? ?????????? | | ????????????# """ ??????????????" | | ????????????# """ ??????????????" | | ????????????# """???????????????" | | ????????????# ????????????????? | | ????????????# "?????????????????? | | ????????????# "?????????????????????? | | ????????????# "?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ??????????????????????? | | ?????????????###??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 39 Energy Capacity 655 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Particle Charging 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Omniscient Cartographer Power Corrupts Challenges ------------ None Game ------ Seed CoilTacticalCleaver Manual? 0 Play Time 01:14:14 Cumulative 14.8 hours Start 2025.04.23 @ 09:37:39 End 2025.04.23 @ 10:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b10cc77-f7db-4cb8-992d-aebfcc181472