Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 04:46:36 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1954) 1954 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3909 Bonus ------- None Cogmind --------- Core Integrity 238/550 Matter 108/300 Energy 100/100 System Corruption 1% Temperature Cool (47) Movement Rolling (140) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scanner Salvage Targeting Computer > --- WEAPON (3) ------- Shotgun > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod (184) Machine Analyzer Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Autogun EMP Blaster EMP Blaster Grenade Launcher Rocket Launcher Welding Torch Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Terrain Scanner > --- WEAPON ----------- Autogun Autogun EMP Blaster > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Large Storage Unit High-capacity Matter Pod Salvage Targeting Computer Tractor Beam Light Assault Rifle Autogun Autogun Shotgun Shotgun Shotgun Shotgun EMP Blaster EMP Blaster Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 46 | 5 5 24 12 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 . 6 7 Treads 1 | . . . 1 Leg . | . . . . Wheel 14 | 2 . 6 6 Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 4 1 Device 4 | . 2 2 . Storage 4 | 1 1 2 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 1 1 12 3 Energy Gun 4 | 1 1 2 . Energy Cannon . | . . . . Ballistic Gun 10 | . . 8 2 Ballistic Cannon . | . . . . Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 23 | . . 10 13 Power 2 | . . 1 1 Propulsion 10 | . . 6 4 Utility 2 | . . . 2 Weapon 9 | . . 3 6 Highest Loss Streak 7 | . . 7 3 To Critical Strikes . | . . . . Average Backups 10 | 1 5 8 17 Power 1 | . 1 1 2 Propulsion . | . . . 1 Utility 2 | . 1 2 4 Weapon 5 | . 2 3 8 Tool/Special . | . . . . Unused Backups 11 | . . 2 9 Power 4 | . . 2 2 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 2 | . . . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 97 89 89 Engine 9 | . 14 10 3 Core 1 | . . . 4 Wheel 20 | . 28 15 20 Device 12 | . 6 14 14 Storage 14 | . 17 16 9 Processor 2 | . 3 . 6 Energy Gun 11 | . 26 10 . Ballistic Gun 16 | . . 20 23 Launcher 1 | . . 1 1 Peak Build Rating 20 | 5 9 19 20 Average Rating 13 | 4 7 13 18 On Entrance 8 | . 5 9 18 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 62 | 9 30 62 60 Greatest Support 36 | 26 26 26 36 Greatest Overweight (x) 10 | . 1 10 5 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 7 14 16 20 Most Carried 19 | 3 9 19 19 Average Carried 10 | 1 5 8 17 Final Capacity 20 | 8 15 20 20 Final Carried 19 | 3 9 19 17 Class Distribution -------------------- 31% | Mutant 29% | Scavenger-Skirmisher 28% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1925 | 123 104 562 1136 Remotely 806 | . . 84 722 Salvage Created 2403 | . 368 796 1239 Parts 144 | . 25 49 70 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 9 21 19 Guns 33 | . 9 11 13 AOE 14 | . . 9 5 Classes Destroyed 10 | . 4 3 3 Worker 3 | . . 2 1 Builder 7 | . 1 4 2 Recycler 2 | . . 1 1 Mechanic 1 | . . . 1 Watcher 5 | . 2 2 1 Swarmer 10 | . 3 7 . Grunt 27 | . 6 9 12 Brawler 2 | . . . 2 Sentry 9 | . . 5 4 Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 9 5 Combat Bots Only 9 | . 3 9 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 272 | . 52 92 128 Missed 79 | . 21 18 40 Hits 193 | . 31 74 88 Melee 1 | . . . 1 Projectile 192 | . 31 74 87 Critical Strikes 7 | . 2 1 4 Damage Taken 2767 | . 351 987 1429 Core 605 | . 111 182 312 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 55 54 . Volleys Fired 198 | . 44 71 83 Largest 3 | . 2 3 3 Hottest 110 | . 80 110 69 Shots Fired 467 | . 85 168 214 Gun 434 | . 85 148 201 Cannon . | . . . . Launcher 33 | . . 20 13 Special . | . . . . Kinetic 280 | . . 79 201 Thermal 154 | . 85 69 . Explosive 10 | . . 10 . Electromagnetic 23 | . . 10 13 Robot Hit Streak 15 | . 8 15 11 Robot Miss Streak 15 | . 4 15 6 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 270 | . 48 100 122 Core Hits 127 | . 22 48 57 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . 1 1 Burn 1 | . . 1 . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4909 | . 542 1987 2380 Guns 3401 | . 542 1073 1786 Cannons . | . . . . Explosions 1508 | . . 914 594 Melee . | . . . . Ramming . | . . . . Kinetic 2344 | . . 558 1786 Thermal 1126 | . 542 553 31 Explosive 598 | . . 598 . Electromagnetic 841 | . . 278 563 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 3 . 5 Message Errors 2 | . 1 . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . 1 . . Parts Rejected 1 | . . . 1 Data Loss (minor) 1 | . 1 . . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 39 | . . 35 4 Projectiles . | . . . . Explosions 39 | . . 35 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 181 | . . 143 38 Shots 7 | . . 4 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 167 | . 165 44 167 Average Temperature 40 | . 51 14 39 Received Heat Transfer 1209 | . 201 288 720 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 2718 | . 1225 1443 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 60 | 100 100 66 17 Level 1 39 | . . 33 82 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 314 | . 86 265 314 Initial 106 | . . 15 106 Average 146 | . 34 149 248 Influence Increases 1552 | . 239 703 610 Destroy 0b10 Robot/C 980 | . 180 420 380 Destroy 0b10 Robot/NC 90 | . 15 45 30 Destroy Leader 220 | . 44 94 82 Successful Hack 19 | . . 11 8 Disable Machine 105 | . . 30 75 Destroy Structure 63 | . . 58 5 Lose Combat Pursuer 75 | . . 45 30 Influence Decreases 1268 | . 201 488 579 Entered New Map 170 | . . 23 147 Time Decay 878 | . 201 375 302 Lost Part 220 | . . 90 130 Squads Dispatched 7 | . 3 2 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 13 33 24 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 1 2 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . . 2 5 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 9 | . 4 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 7 7 5 Successful 7 | . 2 3 2 Failed 12 | . 5 4 3 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual 19 | . 7 7 5 Terminals 19 | . 7 7 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 2 1 Branch Access Points 2 | . . 1 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 1 1 Terminals 4 | . 2 1 1 Botnet 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 958 | . 6 283 669 Terrain 952 | . . 283 669 Structural 6 | . 6 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2269 | 62 556 982 669 Spaces Moved 1346 | 61 426 537 322 Core 14 | 9 . 5 . Treads . | . . . . Legs . | . . . . Wheels 1332 | 52 426 532 322 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 95 Average Speed 107 | 84 93 121 107 Slowest Speed 550 | 90 105 550 155 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 75 40 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . 7 . Terrain Destroyed 87 | . . 83 4 Melee . | . . . . Projectile . | . . . . AOE 87 | . . 83 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1804 | 69 498 731 506 Wait 163 | . 15 73 75 Move 1343 | 60 425 536 322 Hop . | . . . . Pick Up 30 | 4 7 14 5 Fast Attach 14 | 4 3 4 3 Attach 21 | 1 1 10 9 Detach . | . . . . Swap 26 | . 1 18 7 Drop 9 | . 2 5 2 Fire 198 | . 44 71 83 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 5) 538 | -10/Materials | Discovered new exit (range 10) 567 | -10/Materials | Discovered new exit (range 8) 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Destroyed 9 combat bots 848 | -9/Materials | Lost 7 parts (1p3n3w) 993 | -9/Materials | Discovered new exit (range 5) 1141 | -9/Materials | Build established: Gunner 1601 | -9/Materials | Entered another Materials area 1601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -8/Materials | Lost 3 parts (1n1u1w) 2016 | -8/Materials | Build established: Scavenger-Skirmisher 2255 | -8/Materials | Lost 3 parts (1n2w) 2260 | -8/Materials | Core integrity fell below 50% 2270 | -8/Materials | Self-destructed Last Messages --------------- 02259_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 02260_ Nuclear Core destroyed. 02261_ T-07 Excavator is excavating. 02261_ K-01 Serf collects debris. 02263_ Critical hit (Burn: +37). 02263_ G-47 Trooper destroyed. 02263_ Switching to secondary target: G-50 Soldier. 02264_ U-05 Engineer forms the Earth. 02265_ U-05 Engineer lays Concrete. 02265_ K-01 Serf collects debris. 02265_ T-07 Excavator is excavating. 02266_ U-05 Engineer destroyed. 02266_ G-50 Soldier suffers critical hit (Destroy). 02266_ Destroyed Carbon-fiber Leg. 02267_ Shotgun destroyed. 02268_ K-01 Serf collects debris. 02269_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????"?? ?? ?????????????????????? | | ??????????????????? ?????? ? ?? ????????????????? | | ??????? ??????????? ??? ? ??? ???????????????? | | ??????????????????###+#### ???????#???????????? | | ???????#??????????# ???????????????????? | | ???????????#??????# ?? ? ??????????????? | | ###?#???#?????????# ? ?? ????????? ??????? | | #????#?########## ? ?????? ????????????? | | ! #??????# # ? ?????????????????????? | | #? ????# # #???#????????????????????? | | ##?????# # ###############??????????? | | ##?????# [ # #!% #??????????? | | * #? ???# # #@k== #??????????? | | *!#??????# # =#g%!! #??????????? | | [!#??????# *+ u#g#= #??????????? | | *=##?????# # !#=#= kt #??????????? | | ####?? # # # [ ###? ???????? | | ### !########## ################? ???????? | | ! T #???????# # #? ???????? | | ### ##?????## # """"" """"" #?????????? | | #?# ##??????# # """"" """"" #?????????? | | *#???# ??#?###???# T + " " " "" "" ###???????? | | #####/#########?# # #????????? | | # ### # [ ##????????? | | # """ """ """ #?# ###############?????????? | | # """ """ """ #?### ###????#????# ????????????? | | # """ """ """ ##?## ####?????#????????????????? | | + ![ ![##?## ##?##?????????????????????? | | # ! [ = ![ #?## ##????????????????????????? | | ##########+######## ###? ?????????????????????? | | #??????# #????# #?? ?###?#?? ? ?????????? | | ######## ###### #?????#????????#????????? | | # ? ???#????#???????????? | | #??? ????????? ?????????? | | [ #????#??????????????????? | | ##+############ ##? ??? ??? ????????????? | | ## ! ###???# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 336 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepLaunchSpear Manual? 0 Play Time 00:17:46 Cumulative 147.7 hours Start 2026.04.18 @ 21:34:41 End 2026.04.20 @ 04:46:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c07d7ee5-7097-48ae-8d49-21efd14bfe26