Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 12:22:29 Player: OG DANIEL Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (4052) 4052 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 7799 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Salvage Targeting Computer Targeting Computer Improved Core Shielding > --- WEAPON (3) ------- Power Sword Power Sword > --- INVENTORY (15) --- Flexi-carbon Leg Visual Processing Unit Lightning Gun Pulse Rifle Heavy Ion Cannon Rocket Launcher Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Salvage Targeting Computer Targeting Computer Improved Core Shielding > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Visual Processing Unit Pulse Rifle Shock Bomb Launcher Rocket Launcher Missile Launcher Heavy Flail Power Sword Power Sword [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Salvage Targeting Computer Device Tractor Beam Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Axe Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Weapon 1 | . . . . . 1 Parts Attached 106 | 7 9 8 28 28 26 Power 17 | 1 2 2 4 4 4 Engine 9 | 1 2 2 2 1 1 Core 8 | . . . 2 3 3 Reactor . | . . . . . . Propulsion 40 | 2 2 2 11 11 12 Treads 3 | . . 2 1 . . Leg 28 | 2 2 . 8 11 5 Wheel . | . . . . . . Hover 6 | . . . 2 . 4 Flight 3 | . . . . . 3 Utility 20 | 2 2 2 5 7 2 Device 2 | 1 . . 1 . . Storage 5 | 1 2 . 1 1 . Processor 5 | . . 2 1 1 1 Hackware . | . . . . . . Protection 8 | . . . 2 5 1 Artifact . | . . . . . . Weapon 29 | 2 3 2 8 6 8 Energy Gun 6 | 1 . . 1 3 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 8 | 1 2 1 3 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 7 | . 1 1 3 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 . 3 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 6 | . 1 . 4 1 . System Corruption 32 | . 1 . 29 2 . Parts Lost 63 | . 3 4 20 8 28 Power 9 | . 1 2 2 . 4 Propulsion 33 | . 1 1 11 6 14 Utility 9 | . 1 . 4 1 3 Weapon 12 | . . 1 3 1 7 Highest Loss Streak 8 | . 2 2 6 5 8 To Critical Strikes 1 | . . . 1 . . Average Backups 12 | 4 7 7 10 14 12 Power 1 | . 1 . 1 1 . Propulsion . | 2 2 1 . . . Utility 1 | . . 2 2 1 1 Weapon 8 | . 3 3 6 10 9 Tool/Special . | . . . . . . Unused Backups 14 | . 5 . 3 4 2 Power 2 | . . . 1 1 . Propulsion 5 | . 2 . 2 1 . Utility 3 | . 1 . . 1 1 Weapon 4 | . 2 . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 95 93 89 92 72 Engine 4 | . 14 9 6 2 . Core 3 | . . . 2 4 7 Treads 2 | . . 13 8 . . Leg 21 | . 27 8 19 25 7 Storage 14 | . 19 22 14 13 8 Processor 17 | . . 17 12 22 22 Protection 4 | . . . 5 6 1 Energy Gun 2 | . 12 1 1 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | . 13 18 14 . . Slashing Weapon 3 | . . . . 4 6 Piercing Weapon 2 | . . . . 4 2 Peak Build Rating 53 | 7 9 14 32 36 53 Average Rating 27 | 5 7 12 23 33 36 On Entrance 13 | . 7 9 14 15 33 Avg Prop Armor Cover (%) 9 | . . . 10 5 7 Naked Turns . | . . . . . . Heaviest Build 62 | 12 16 17 42 62 49 Greatest Support 48 | 20 20 40 42 48 40 Greatest Overweight (x) 16 | 1 1 1 13 12 16 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 Most Carried 15 | 7 8 8 14 15 15 Average Carried 12 | 4 7 7 10 14 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 8 8 11 15 8 Class Distribution -------------------- 67% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2709 | 276 222 264 937 734 276 Remotely 56 | 10 46 . . . . Salvage Created 4374 | 94 379 314 1688 1310 589 Parts 265 | 2 22 20 103 84 34 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 81 | . 11 10 28 22 10 Melee 15 | . . . . 10 5 Guns 38 | . 8 4 21 5 . Cannons 8 | . . . . 7 1 AOE 20 | . 3 6 7 . 4 Classes Destroyed 13 | 1 4 4 3 1 . Worker 19 | . 1 . 7 7 4 Builder 7 | . . 2 1 2 2 Tunneler 2 | . . . 1 1 . Hauler 2 | . . 1 1 . . Recycler 5 | 1 . . 1 1 2 Mechanic 2 | . . 1 1 . . Operator 1 | . . . 1 . . Watcher 6 | . 1 . 4 1 . Swarmer 18 | . 3 6 3 . 6 Grunt 38 | . 8 3 14 13 . Sentry 10 | . . 1 8 1 . Hunter 7 | . . . 3 1 3 Programmer 8 | . . . . 7 1 Best Kill Streak 9 | 1 5 9 6 3 4 Combat Bots Only 5 | . 5 5 4 3 3 Max Kills in Single Turn 4 | 1 2 2 4 2 2 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 . 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 852 | . 62 89 221 190 290 Missed 246 | . 17 31 67 57 74 Hits 606 | . 45 58 154 133 216 Projectile 606 | . 45 58 154 133 216 AOE 2 | . . . . 2 . Critical Strikes 21 | . 3 2 7 7 2 Part Disruptions 2 | . . . . 2 . Damage Taken 8917 | . 531 740 2370 2000 3276 Core 1866 | . 87 237 270 417 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 153 | . . . 101 . 52 Ignored by Resistances 64 | . . . . 64 . Regen/Repaired (Parts) 23 | . 23 . . . . Core Remaining (%) 59 | 100 65 40 50 40 . Volleys Fired 259 | 6 35 29 116 50 23 Largest 3 | 2 2 2 2 2 3 Hottest 160 | 60 63 63 86 160 157 Shots Fired 470 | 12 58 57 218 78 47 Gun 351 | 12 56 50 188 41 4 Cannon 62 | . . . . 37 25 Launcher 57 | . 2 7 30 . 18 Special . | . . . . . . Kinetic 271 | 6 35 48 161 5 16 Thermal 72 | . . . . 63 9 Explosive 37 | . 2 7 16 . 12 Electromagnetic 90 | 6 21 2 41 10 10 Robot Hit Streak 14 | 2 5 14 13 13 6 Robot Miss Streak 9 | 3 5 4 9 4 3 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 330 | 5 21 32 136 95 41 Core Hits 224 | 2 24 22 87 53 36 Critical Kills 3 | . . . 3 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . . . 4 1 3 Destroy 4 | . . . 4 . . Sever 3 | . . . . . 3 Impale 1 | . . . . 1 . Melee Attacks 95 | . . . . 53 42 Impact . | . . . . . . Slashing 48 | . . . . 11 37 Piercing 47 | . . . . 42 5 Sneak Attacks 13 | . . . . 10 3 Combat Hostiles . | . . . . . . Follow-up Attacks 9 | . . . . 3 6 Damage Inflicted 9729 | 49 398 944 3526 2799 2013 Guns 3269 | 49 241 345 1928 706 . Cannons 753 | . . . . 637 116 Explosions 3015 | . 146 599 1579 . 691 Melee 2661 | . . . . 1455 1206 Ramming 31 | . 11 . 19 1 . Kinetic 2386 | 21 135 345 1688 108 89 Thermal 1214 | . . . 98 1073 43 Explosive 2132 | . 146 526 860 . 600 Electromagnetic 1305 | 28 106 73 861 162 75 Impact . | . . . . . . Slashing 1319 | . . . . 215 1104 Piercing 1342 | . . . . 1240 102 Highest Corruption 30 | . 1 . 30 8 3 Average Corruption 4 | . 1 . 23 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 100 | . 5 . 8 82 5 Message Errors 11 | . . . 1 9 1 Matter Fused 38 | . . . 3 34 1 Heat Flow Errors 16 | . 2 . . 13 1 Energy Discharges 8 | . 1 . 1 5 1 Parts Fused 2 | . . . . 2 . Data Loss (minor) 13 | . . . 2 10 1 Data Loss (major) 6 | . 1 . . 5 . Misfires 5 | . 1 . 1 3 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 287 | . . 11 30 73 173 Projectiles 6 | . . . . 6 . Explosions 102 | . . 11 30 . 61 Melee 179 | . . . . 67 112 Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 361 | . . 198 76 . 87 Shots 20 | . . 6 6 . 8 Rammed 4 | . . . 3 1 . Targets Rammed 8 | . 1 . 5 2 . Kicked 4 | . 1 . 2 1 . Crushed . | . . . . . . Highest Temperature 694 | 20 130 25 153 694 228 Average Temperature 102 | 15 29 6 20 167 70 Received Heat Transfer 1950 | . 309 114 900 579 48 Effects 15 | . . . . 15 . Shutdowns 5 | . . . . 5 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 6 . Heat Transferred 2349 | . . . 150 2112 87 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 83 | 100 100 22 67 95 73 Level 1 13 | . . 77 25 4 9 Level 2 3 | . . . 6 . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 588 | . 116 291 588 261 427 Initial 261 | . . 3 118 261 91 Average 102 | . 42 194 154 80 122 Influence Increases 3317 | 5 292 481 1123 692 724 Destroy 0b10 Robot/C 1620 | . 220 200 560 440 200 Destroy 0b10 Robot/NC 225 | 5 10 20 90 60 40 Destroy Leader 426 | . 32 42 180 132 40 Successful Hack 31 | . 9 . 10 . 12 Disable Machine 495 | . 15 45 75 . 360 Anti-Garrison Action 150 | . . . 150 . . Destroy Structure 145 | . 6 39 43 . 57 Lose Combat Pursuer 225 | . . 135 15 60 15 Influence Decreases 2988 | 5 283 207 831 1081 581 Entered New Map 580 | . . 6 165 314 95 Time Decay 1892 | 5 263 171 466 687 300 Lost Part 516 | . 20 30 200 80 186 Squads Dispatched 29 | . 1 1 11 11 5 Investigation 8 | . 1 1 4 1 1 Extermination 8 | . . . . 7 1 Reinforcement 6 | . . . 1 3 2 Assault 2 | . . . 2 . . Garrison 5 | . . . 4 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 1 2 4 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 16 22 56 42 21 Peak Tracking Total 9 | . 5 8 9 5 5 Tactical Retreats 7 | . . 3 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 1 . 6 3 . Indirectly 5 | . . . 5 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 34 | . 1 3 6 . 24 Max in Single Turn 9 | . 1 2 1 . 9 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 5 2 4 3 2 Terminals 9 | . 3 1 4 1 . Fabricators 3 | . . . . 2 1 Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 49 | . 17 5 14 9 4 Successful 31 | . 10 3 10 6 2 Failed 18 | . 7 2 4 3 2 Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 12 2 14 5 . Fabricators 5 | . . . . 4 1 Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 6 | . . 3 . . 3 Garrison Access . | . . . . . . Terminal Hacks 19 | . 6 . 10 3 . Record 15 | . 3 . 9 3 . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Fabricator Hacks 4 | . . . . 3 1 Network Status 4 | . . . . 3 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer 4 | . . 3 . . 1 Retrieve Study 4 | . . 3 . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 2 2 1 2 Full Trace Events 5 | . 1 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 3 . . 1 Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4766 | . . . 117 3835 814 Optics 4649 | . . . . 3835 814 Terrain 117 | . . . 117 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7809 | 110 744 408 1722 4011 814 Spaces Moved 3472 | 66 480 214 605 1811 296 Core 18 | 6 . . 1 2 9 Treads 251 | . . 131 120 . . Legs 3066 | 60 480 83 465 1809 169 Wheels . | . . . . . . Hover 107 | . . . 19 . 88 Flight 30 | . . . . . 30 Fastest Speed 50 | 50 120 120 105 105 98 Average Speed 163 | 114 120 146 186 165 204 Slowest Speed 850 | 120 190 190 700 650 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 68 28 50 38 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 150 | . 6 43 43 . 58 Melee . | . . . . . . Projectile 4 | . . . 2 . 2 AOE 146 | . 6 43 41 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4980 | 86 599 255 971 2670 399 Wait 904 | 1 44 . 185 665 9 Move 3467 | 65 479 213 604 1810 296 Hop . | . . . . . . Pick Up 64 | 7 13 2 18 22 2 Fast Attach 56 | 6 5 4 9 15 17 Attach 32 | 1 3 3 11 5 9 Detach 9 | . 1 1 1 5 1 Swap 37 | . 4 3 13 12 5 Drop 51 | . 14 . 8 25 4 Fire 259 | 6 35 29 116 50 23 Melee 82 | . . . . 49 33 Ram 1 | . . . . 1 . Kick 4 | . 1 . 2 1 . Crush 3 | . . . 3 . . Escape Stasis 10 | . . . . 10 . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Repaired Lgt. Ion Engine 360 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Discovered new exit (range 13) 800 | -10/Materials | Discovered new exit (range 4) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Utility x2 970 | -9/Materials | Discovered new exit (range 12) 1145 | -9/Materials | Discovered new exit (range 15) 1185 | -9/Materials | Core integrity fell below 50% 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Propulsion x2 1551 | -8/Materials | Build established: Scavenger-Mutant 2183 | -8/Materials | Lost 3 parts (3n) 2392 | -8/Materials | Garrison activated, responded to threat 2676 | -8/Materials | Build established: Mutant 2817 | -8/Materials | System corruption reached 10% 2834 | -8/Materials | Lost 4 parts (3n1w) 2838 | -8/Materials | Garrison activated, responded to threat 2892 | -8/Materials | System corruption reached 30% 2942 | -8/Materials | Lost 6 parts (1p4n1u) 2968 | -8/Materials | Discovered new exit (range 16) 2985 | -8/Materials | Entered Factory 2985 | -7/Factory | Evolved 2 slots: Utility x2 3248 | -7/Factory | Build established: Scavenger-Mutant 3342 | -7/Factory | Lost 5 parts (3n1u1w) 3465 | -7/Factory | Core integrity fell below 50% 6983 | -7/Factory | Discovered new exit (range 7) 6994 | -7/Factory | Identified exit to Factory 6996 | -7/Factory | Entered another Factory area 6996 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7154 | -6/Factory | Lost 5 parts (1p3n1u) 7409 | -6/Factory | Lost 7 parts (2p3n2w) 7410 | -6/Factory | Core integrity fell below 50% 7518 | -6/Factory | Lost 4 parts (1n3w) 7633 | -6/Factory | Build established: Mutant 7680 | -6/Factory | Core integrity fell below 20% 7806 | -6/Factory | Garrison activated, responded to threat 7810 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07792_ Penetrated by Slug. 07792_ Imp. Gravmag System destroyed. 07795_ Penetrated by Slug. 07796_ H-66 Slayer destroyed. 07796_ Penetrated by Slug. 07798_ Imp. Gravmag System destroyed. 07799_ Penetrated by Slug. 07799_ K-01 Serf collects debris. 07801_ Shock Bomb Launcher destroyed. 07801_ Imp. Gravmag System destroyed. 07801_ Mic. Nuclear Core destroyed. 07802_ Slug penetrates Wall. 07804_ Imp. Gravmag System destroyed. 07804_ K-01 Serf collects debris. 07806_ Y-54 Guardian calls for garrison reinforcements. 07806_ ALERT: Activating Garrison Access F001. 07809_ Penetrated by Slug. 07809_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????##?# # # """ | | ########### # """ | | # # # """ | | % # # + | | ! # ?# # """ | | # ?# # """ | | # ??# # """ | | ###### # ??# # | | #? # # ???# # | | #??? + # ???# ###### | | #??? # #? ????# #????? | | #??? # #???????# #????? | | % " #??? # ######### #????? | | "" #??? # u ! #????? | | "" #???## ########????? | | ###### #???????????? | | ! """ +???????????? | | ! """ T" #???????????? | | ! """ ! """ #???????????? | | [%* #???????????? | | "" """ #???????????? | | "" """ ##########p##### #???????????? | | "" """ ## u #??# #???????????? | | ## = *#??# #???????????? | | ## #??# +???????????? | | ## !!! @ #??# #???????????? | | ## !!! Yh#### #???????????? | | ## !! + #???????????? | | ################ ######+#######???????? | | ???????????????# # ! #???????? | | ???????????????# # #?????? | | ?????????????????# # #?????? | | ?????????????????# # """ #?????? | | ?????????????????# # """ #?????? | | ?????????????????# ! # """ #?????? | | ?????????????????# #"" ###?????? | | ?????????????????# #"" """ #???????? | | ?????????????????############G """ #???????? | | ?????????????????????????????"" """ #???????? | | ?????????????????????????????"" ??? !#???????? | | ??????????????????????????????????? #???????? | | ???????????????????????????????????#######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 42% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Flail | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedSmartFacilitator Manual? 0 Play Time 00:52:29 Cumulative 47.6 hours Start 2026.10.01 @ 11:03:22 End 2026.10.01 @ 12:22:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2746840d-75de-49bc-9754-80ff7f7049ba