Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 16:46:07 Player: Granite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4774) 4774 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 9795 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 365 Friendly Fire -147 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Phase Shifter Layered Medium Armor Plating Improved Shield Generator Improved Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Heavy Machine Gun Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Treads Improved Titanium Leg Flexi-carbon Leg Armored Leg Large Storage Unit Large Matter Pod Long-range Sensor Array Improved System Backup Module Tesla Rifle Beamcaster Long-range Proton Cannon Enhanced Gauss Cannon [Rating: 91] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Plasma Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . . 2 2 . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 166 | 6 5 4 20 21 37 33 21 19 Power 20 | 1 . . 3 4 7 4 1 . Engine 17 | 1 . . 3 2 6 4 1 . Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 44 | 2 . 3 9 7 10 3 8 2 Treads 7 | 2 . . . . . . 4 1 Leg 35 | . . 3 9 7 8 3 4 1 Wheel . | . . . . . . . . . Hover 2 | . . . . . 2 . . . Flight . | . . . . . . . . . Utility 53 | 1 2 . 4 2 9 21 7 7 Device 29 | . 1 . 1 1 4 13 5 4 Storage 9 | 1 1 . 1 . . 4 . 2 Processor 4 | . . . . 1 2 1 . . Hackware 1 | . . . . . . . 1 . Protection 10 | . . . 2 . 3 3 1 1 Artifact . | . . . . . . . . . Weapon 49 | 2 3 1 4 8 11 5 5 10 Energy Gun 18 | 1 1 . 1 4 3 3 3 2 Energy Cannon 9 | . 1 . . . 3 1 1 3 Ballistic Gun 17 | 1 1 1 3 4 3 1 1 2 Ballistic Cannon 5 | . . . . . 2 . . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 72 | . . . 5 13 20 . 8 26 Power 11 | . . . . 2 6 . 1 2 Propulsion 17 | . . . 2 5 4 . 2 4 Utility 23 | . . . 2 1 5 . 3 12 Weapon 21 | . . . 1 5 5 . 2 8 Highest Loss Streak 26 | . . . 1 8 9 . 3 26 Average Slot Usage (%) 97 | . 98 99 97 92 96 99 99 90 Engine 11 | . 14 14 10 10 10 12 12 9 Treads 2 | . 28 2 . . . . 1 20 Leg 24 | . . 25 41 31 24 25 24 . Device 10 | . 12 14 2 2 7 12 14 15 Storage 11 | . 14 14 12 9 7 13 13 10 Processor 5 | . . . . 1 13 5 4 . Protection 4 | . . . 6 4 . 6 5 4 Energy Gun 4 | . 11 . 3 12 7 2 3 5 Energy Cannon 6 | . 2 4 . . 2 11 8 1 Ballistic Gun 7 | . 14 23 18 13 7 4 6 9 Ballistic Cannon 1 | . . . . . 4 . . 3 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 104 | 12 28 28 33 42 56 93 90 104 Greatest Support 130 | 40 40 40 46 40 80 76 120 130 Greatest Overweight (x) 5 | . . 1 1 2 4 1 2 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 10 10 18 12 12 Average Capacity 10 | 5 7 10 10 10 10 10 12 11 Most Carried 12 | 4 10 10 10 10 10 12 12 12 Average Carried 9 | 2 6 8 8 8 8 10 11 10 Final Capacity 12 | 6 10 10 10 10 10 12 12 10 Final Carried 12 | 3 9 9 8 9 8 12 12 . Class Distribution -------------------- 37% | Skirmisher 27% | Scavenger-Skirmisher 14% | Scavenger-Tank 8% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Matter Collected 3562 | 228 194 205 567 379 1004 380 544 61 Remotely . | . . . . . . . . . Salvage Created 5351 | . 188 322 814 728 1290 660 1021 328 Parts 312 | . 15 19 62 31 73 48 51 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 3 . 1 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Combat Hostiles Destroyed 95 | . 7 6 17 13 21 12 14 5 Guns 61 | . 6 3 15 13 12 2 9 1 Cannons 30 | . 1 3 . . 9 10 3 4 AOE 3 | . . . 2 . . . 1 . Classes Destroyed 13 | . 2 2 5 1 2 . 1 . Worker 5 | . . 2 . . 2 1 . . Builder 3 | . . . 1 . 1 . 1 . Recycler 5 | . . . 1 . 4 . . . Operator 2 | . . . . . 1 1 . . Watcher 8 | . . . 1 2 1 3 1 . Swarmer 12 | . 3 . 3 . 3 3 . . Grunt 43 | . 4 4 9 10 6 . 7 3 Brawler 4 | . . . 1 . 3 . . . Duelist 2 | . . . 1 . 1 . . . Sentry 12 | . . 2 4 2 1 1 1 1 Hunter 9 | . . . . 1 3 . 5 . Programmer 13 | . . . . . 4 8 . 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 4 | . 2 4 3 3 4 4 2 2 Combat Bots Only 4 | . 2 4 3 3 3 4 2 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 2 . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Damage Taken 12492 | . 340 306 1110 1137 2618 756 2033 4192 Core 1984 | . 39 46 103 161 331 74 223 1007 Absorbed by Shields 483 | . . . . . . . 432 51 Core Remaining (%) 71 | 100 . 66 74 70 52 . 65 . Volleys Fired 376 | . 20 19 75 56 83 33 70 20 Largest 4 | . 2 2 2 3 3 3 3 4 Hottest 266 | . 88 88 60 142 163 225 175 266 Shots Fired 961 | . 40 38 149 149 229 99 201 56 Gun 716 | . 37 27 149 149 140 40 149 25 Cannon 245 | . 3 11 . . 89 59 52 31 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 546 | . 20 27 130 78 153 22 78 38 Thermal 249 | . 20 11 . 52 44 68 41 13 Explosive . | . . . . . . . . . Electromagnetic 166 | . . . 19 19 32 9 82 5 Robot Hit Streak 16 | . 5 11 8 11 11 15 16 10 Robot Miss Streak 6 | . 3 3 3 3 6 4 5 3 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 5 | . 1 . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 594 | . 23 28 89 106 138 55 118 37 Core Hits 246 | . 11 12 39 42 61 27 40 14 Critical Hits 16 | . . 1 . 2 9 . 1 3 Critical Kills 7 | . . 1 . . 6 . . . Critical Parts Destroyed 9 | . . . . 2 3 . 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11911 | . 264 447 1257 1477 3096 1508 2811 1051 Guns 7346 | . 203 224 1154 1477 1621 498 1865 304 Cannons 3952 | . 61 223 . . 1173 1010 738 747 Explosions 613 | . . . 103 . 302 . 208 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5663 | . 69 224 1032 677 1834 261 1013 553 Thermal 4280 | . 195 223 103 645 840 1155 738 381 Explosive 169 | . . . . . 169 . . . Electromagnetic 1799 | . . . 122 155 253 92 1060 117 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 18 2 4 3 Average Corruption 2 | . . . . . 6 1 2 2 Corruption Purged 11 | . . . . . 2 5 4 . Effects 24 | . . . . . 8 6 8 2 Message Errors 8 | . . . . . 2 5 1 . Matter Fused 6 | . . . . . 2 . 3 1 Heat Flow Errors 2 | . . . . . 1 . . 1 Energy Discharges 3 | . . . . . . 1 2 . Data Loss (minor) 1 | . . . . . . . 1 . Misdirections 2 | . . . . . 2 . . . Targeting Errors 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 150 | . 1 . . . 126 15 8 . Projectiles 61 | . 1 . . . 37 15 8 . Explosions 89 | . . . . . 89 . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 223 | . . . 27 . 148 . 48 . Shots 4 | . . . 1 . 2 . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 850 | . 26 52 117 334 336 355 279 850 Average Temperature 99 | . 12 29 35 96 67 110 73 268 Received Heat Transfer 3035 | . 126 147 417 405 255 27 369 1289 Effects 32 | . . . . 4 2 2 1 23 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 10 | . . . . 1 1 2 1 5 Interference 10 | . . . . 2 . . . 8 Matter Decay 4 | . . . . . 1 . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 4 | . . . . 1 . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . . 4 8 . . Heat Transferred 7177 | . 494 407 100 1554 1227 1842 1146 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Peak Influence 616 | . 225 237 317 332 616 290 326 218 Average Influence 113 | . 93 180 152 221 135 84 110 95 Maximum Alert Level 2 | . 1 1 1 1 2 1 1 1 Low Security (%) 83 | 100 99 61 60 25 88 91 75 98 Level 1 14 | . . 38 39 74 1 8 24 1 Level 2 2 | . . . . . 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 3 . 1 1 8 13 6 2 Investigation 2 | . . . . . . 1 1 . Extermination 14 | . . . . . 5 8 . 1 Reinforcement 14 | . 3 . 1 1 2 1 5 1 Assault 1 | . . . . . 1 . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . 1 1 2 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Distress Signals 11 | . 1 . 4 2 . 2 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 13 7 25 22 37 23 30 14 Peak Tracking Total 11 | . 4 3 4 5 5 3 4 11 Tactical Retreats 11 | . . 1 1 1 4 2 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Traps Triggered 7 | . . . . . 2 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed 6 | . . . . . . . 6 . Reused 6 | . . . . . . . 6 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . . 6 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Machines Disabled 14 | . . . 2 . 5 2 4 1 Max in Single Turn 3 | . . . 1 . 3 1 2 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Machines Accessed 41 | . 2 . 3 4 11 7 8 6 Terminals 26 | . 2 . 2 2 5 6 7 2 Fabricators 4 | . . . . . 3 . . 1 Repair Stations 4 | . . . 1 . 2 . . 1 Recycling Units 4 | . . . . 2 . . 1 1 Scanalyzers 2 | . . . . . 1 1 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 96 | . 4 . 7 11 27 15 20 12 Successful 53 | . 2 . 3 5 16 6 16 5 Failed 43 | . 2 . 4 6 11 9 4 7 Catastrophic 4 | . 1 . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 2 . 5 2 9 8 10 3 Terminals 60 | . 4 . 5 4 13 13 18 3 Fabricators 7 | . . . . . 6 . . 1 Repair Stations 6 | . . . 2 . 2 . . 2 Recycling Units 11 | . . . . 7 . . 2 2 Scanalyzers 8 | . . . . . 6 2 . . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 21 | . 2 . . 2 4 4 9 . Record 1 | . . . . . . 1 . . Open Door 4 | . . . . . . . 4 . Emergency Access Points 2 | . . . . . . 2 . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 5 | . 1 . . 1 1 . 2 . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . Zone Layout 5 | . . . . 1 1 1 2 . Fabricator Hacks 5 | . . . . . 4 . . 1 Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 3 | . . . . . 2 . . 1 Repair Station Hacks 3 | . . . 2 . . . . 1 Scan Component 2 | . . . 1 . . . . 1 Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . 2 . . 2 1 Report Inventory 2 | . . . . . . . 1 1 Retrieve Components 3 | . . . . 2 . . 1 . Scanalyzer 7 | . . . . . 6 1 . . Insert Component 4 | . . . . . 3 1 . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks 10 | . . . 1 1 2 1 5 . Terminals 10 | . . . 1 1 2 1 5 . Botnet 7 | . . . . . 1 1 5 . Operators 3 | . . . 1 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 30 | . 2 . 1 3 8 7 4 5 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 4 | . . . . . 3 . . 1 Matter 742 | . . . . . 464 . . 278 Time 379 | . . . . . 240 . . 139 Total Part Build Rating 25 | . . . . . 16 . . 9 Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . 6 . . 1 . Parts Scanalyzed 3 | . . . . . 2 1 . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Total Allies 9 | . . 3 . . . . 6 . Largest Group 4 | . . 3 3 . . . 4 . Highest-Rated Group 156 | . . 40 40 . . . 156 . Highest-Rated Ally 156 | . . 16 16 . . . 156 . Total Orders 3 | . . . 3 . . . . . GUARD 3 | . . . 3 . . . . . Ally Attacks 69 | . . . 10 . . . 59 . Total Damage 1326 | . . . 134 . . . 1192 . Kills 11 | . . . 1 . . . 10 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Turns Passed 12348 | 109 344 400 756 638 2582 4890 1824 805 Spaces Moved 6670 | 63 165 218 340 274 1460 3066 755 329 Core 15 | 8 . . . . . . . 7 Treads 611 | 55 165 19 . . . . 51 321 Legs 6044 | . . 199 340 274 1460 3066 704 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 120 120 120 125 120 160 Average Speed 138 | 146 160 150 121 136 140 131 154 163 Slowest Speed 300 | 160 160 160 150 180 240 157 200 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 32 | 3 37 54 35 34 33 39 53 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 11 | . . . . . 4 . 7 . Terrain Destroyed 127 | . . . 4 . 93 4 17 9 Melee . | . . . . . . . . . Projectile 48 | . . . . . 21 4 14 9 AOE 79 | . . . 4 . 72 . 3 . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Total 8963 | 80 207 252 532 417 1817 3844 1253 561 Wait 1511 | 3 3 4 75 44 179 652 378 173 Move 6662 | 62 164 217 339 273 1459 3065 754 329 Hop . | . . . . . . . . . Pick Up 161 | 9 11 4 15 19 43 35 15 10 Fast Attach . | . . . . . . . . . Attach 100 | 6 1 2 8 14 29 14 11 15 Detach . | . . . . . . . . . Swap 66 | . 4 2 12 7 8 19 10 4 Drop 79 | . 4 4 8 4 16 26 7 10 Fire 376 | . 20 19 75 56 83 33 70 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Entered Mines 487 | -10/Mines | Met a Derelict bent on vengeance 604 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 746 | -10/Mines | Discovered new exit (range 10) 761 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 854 | -10/Mines | Entered Materials 854 | -9/Materials | Accompanied by 3 allies 854 | -9/Materials | Evolved 2 slots: Propulsion x2 917 | -9/Materials | Repaired Ion Engine 1158 | -9/Materials | Build established: Scavenger-Mutant 1601 | -9/Materials | Discovered new exit (range 5) 1610 | -9/Materials | Entered another Materials area 1610 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1908 | -8/Materials | Build established: Scavenger-Tank 2138 | -8/Materials | Lost 8 parts (1p4n1u2w) 2201 | -8/Materials | Discovered new exit (range 18) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Utility x2 2699 | -7/Factory | Build established: Scavenger-Skirmisher 3051 | -7/Factory | Lost 3 parts (2n1w) 3442 | -7/Factory | Lost 3 parts (2p1u) 3595 | -7/Factory | Lost 4 parts (1p1n1u1w) 4545 | -7/Factory | Local fabrication network quarantined 4550 | -7/Factory | Fabricated Hvy. Deuterium Engine? 4564 | -7/Factory | Fabricated Point Defense System? 4648 | -7/Factory | First assault squad dispatched 4719 | -7/Factory | System corruption reached 10% 4748 | -7/Factory | Crushed by falling debris 4779 | -7/Factory | Lost 9 parts (3p1n2u3w) 4796 | -7/Factory | Discovered new exit (range 5) 4830 | -7/Factory | Entered another Factory area 4830 | -6/Factory | Evolved 2 slots: Utility x2 4924 | -6/Factory | Found Prototype Processor 5135 | -6/Factory | Build established: Scavenger-Tank 5220 | -6/Factory | Identified Exp. Signal Interpreter 5516 | -6/Factory | Build established: Scavenger-Skirmisher 6626 | -6/Factory | Build established: Skirmisher 6671 | -6/Factory | Garrison activated, responded to threat 9547 | -6/Factory | Discovered new exit (range 16) 9569 | -6/Factory | Identified exit to Extension 9720 | -6/Factory | Entered Extension 9907 | -6/Extension | Rescued a captive Derelict 11177 | -6/Extension | Rescued a captive Derelict 11178 | -6/Extension | Rescued a captive Derelict 11213 | -6/Extension | Rescued a captive Derelict 11215 | -6/Extension | Rescued a captive Derelict 11271 | -6/Extension | Build established: Tank 11344 | -6/Extension | Rescued A7 11373 | -6/Extension | Spotted B-75 Beast 11374 | -6/Extension | Lost 3 parts (1p1u1w) 11405 | -6/Extension | Allies destroyed B-75 Beast 11406 | -6/Extension | Spotted B-75 Beast 11430 | -6/Extension | Destroyed B-75 Beast 11493 | -6/Extension | Discovered new exit (range 3) 11544 | -6/Extension | Entered Factory 11544 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11623 | -5/Factory | Build established: Scavenger-Tank 12097 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 12164 | -5/Factory | Spotted B-75 Beast 12327 | -5/Factory | Core integrity fell below 50% 12343 | -5/Factory | Core integrity fell below 20% 12349 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12278_ Enh. Nova Cannon destroyed. 12281_ Beamcaster destroyed. 12290_ Tesla Rifle destroyed. 12294_ Hvy. Treads destroyed. 12294_ P-70 Sage destroyed. 12302_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12303_ System corrupted: Heat flow error (+170). 12303_ Enh. Gauss Cannon destroyed. 12304_ Imp. System Backup Module destroyed. 12304_ Lrn. Sensor Array destroyed. 12306_ Imp. Hacking Suite destroyed. 12307_ Acquired Imp. Heat Sink. 12318_ Hcp. Storage Unit destroyed. 12324_ Arm. Leg destroyed. 12324_ Energy Well destroyed. 12328_ R-10 Processor collects Imp. Remote Datajack. 12333_ Imp. Heat Sink destroyed. 12345_ System corrupted: Matter fused (-9). 12348_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ##??????????####??????????? | | ?????????????????????? ??????????# ""?????????? | | ???????? ????????????? ??????????# ""?????????? | | ?????? ???????????" ??????????# ????????? | | ??????? ???????????" #?????????# ""???????? | | ??????? ?????"" """ + ????????#] """???? | | ???????? ?????"" F" # ???????# """?? ^ | | ???????? ????? """ # ???????# """" | | ????????# ?????"" "" # ??????# """" % | | ????????# """ """ !########### """" "% | | ????????# """ """ ==%= """ "" | | ??????### A *%! "" | | ???? ?? """ """ """ ==! = | | ??? #???# """ """ """ ==!! "" | | ?? ????# """ """ """ """%% ==! "" | | ? ?????# """" = "" | | +##+#???# """" | | #?######+######## ############ "" | | #?# ## g %""" #????????????? "" | | """ ### g ## """" !#???????????????? | | """ + + """""""g;# %%%%% ##??????????????? | | " ### = """"""" /g *%! ##??????????????? | | #?# """"""" #g @ ![% ##??????????????? | | #####?# """"""" ## = #???????????????? | | ??????# ###############???????????????? | | ??????# """"""" #?????????????????????????????? | | ??????# """"""" #?????????????????????????????? | | ??????# """"""" #?????????????????????????????? | | ??????# """"""" #?????????????????????????????? | | ??????# ?? ??????????????????????????????? | | ??????#######????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 1000 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- Hvy. Deuterium Engine | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Deuterium Engine | x1 | -7/Factory Point Defense System | x2 | -7/Factory | Preloaded Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy Just What I Needed Prison Break System Compromised Challenges ------------ None Game ------ Seed AssaultGuidanceThrusters Manual? 0 Play Time 03:00:15 Cumulative 15.1 hours Start 2020.06.30 @ 12:12:01 End 2020.06.30 @ 16:46:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d7160f2-eb25-4636-8009-f5b110ccde13