Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 22:15:01 Player: SunE Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1120) 1120 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3545 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 91/100 System Corruption 0% Temperature Cool (85) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (8) ---- Aluminum Leg Improved Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Power Shielding Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle [Rating: 29] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Parts Attached 49 | 7 3 17 5 10 7 Power 7 | 2 . 3 1 . 1 Engine 6 | 2 . 3 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 1 4 3 7 3 Treads . | . . . . . . Leg 14 | 2 1 1 3 7 . Wheel 6 | . . 3 . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 3 . 2 1 Device 3 | . . 1 . 2 . Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 14 | 2 1 7 1 1 2 Energy Gun 5 | . . 2 . 1 2 Energy Cannon 4 | . . 3 1 . . Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 21 | . . 1 . 4 16 Power 3 | . . . . . 3 Propulsion 10 | . . 1 . 3 6 Utility 3 | . . . . . 3 Weapon 5 | . . . . 1 4 Highest Loss Streak 8 | . . 1 . 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 97 100 97 73 Engine 12 | . 14 11 18 18 7 Leg 20 | . 28 19 3 24 11 Wheel 7 | . . 11 23 . 8 Device 5 | . . 5 . 11 9 Storage 10 | . 14 11 9 9 9 Processor 3 | . . 5 9 3 . Protection 8 | . 11 11 9 3 1 Energy Gun 6 | . . 1 18 18 19 Energy Cannon 6 | . . 8 9 9 3 Ballistic Gun 10 | . 28 10 . . . Naked Turns . | . . . . . . Heaviest Build 25 | 13 15 20 24 25 25 Greatest Support 48 | 20 20 48 48 33 48 Greatest Overweight (x) 3 | 1 . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 7 8 6 Average Carried 5 | 1 4 6 5 6 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 7 | 2 7 7 7 6 2 Class Distribution -------------------- 71% | Mutant 14% | Scavenger-Gunner 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1089 | 241 173 224 . 348 103 Remotely . | . . . . . . Salvage Created 1247 | . 175 432 . 365 275 Parts 82 | . 21 32 . 16 13 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 31 | . 8 11 . 7 5 Guns 18 | . 8 2 . 4 4 Cannons 12 | . . 9 . 3 . AOE 1 | . . . . . 1 Classes Destroyed 8 | . 3 2 . . 3 Hauler 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 12 | . 6 6 . . . Grunt 11 | . 2 1 . 6 2 Sentry 5 | . . 4 . 1 . Specialist 2 | . . . . . 2 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 4 6 . 3 6 Combat Bots Only 5 | . 3 4 . 3 5 Max Kills in Single Turn 2 | . 2 1 . 1 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2688 | . 203 513 . 683 1289 Core 621 | . 33 32 . 177 379 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . 10 25 . 8 . Regen/Repaired (Parts) 79 | . . 79 . . . Core Remaining (%) 92 | 100 86 92 . . . Volleys Fired 97 | . 19 39 . 23 16 Largest 3 | . 2 2 . 3 3 Hottest 190 | . 40 88 . 190 190 Shots Fired 209 | . 38 78 . 52 41 Gun 146 | . 38 39 . 30 39 Cannon 63 | . . 39 . 22 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | . 38 39 . . . Thermal 132 | . . 39 . 52 41 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 4 7 . 7 10 Robot Miss Streak 4 | . 4 4 . 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 115 | . 18 36 . 34 27 Core Hits 53 | . 12 17 . 13 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2526 | . 264 680 . 748 834 Guns 1370 | . 264 189 . 400 517 Cannons 884 | . . 491 . 348 45 Explosions 272 | . . . . . 272 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 453 | . 264 189 . . . Thermal 2073 | . . 491 . 748 834 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 105 | . . . . . 105 Projectiles . | . . . . . . Explosions 105 | . . . . . 105 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 184 | . . . . . 184 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 716 | . 5 178 . 716 512 Average Temperature 208 | . 5 51 . 362 273 Received Heat Transfer 786 | . 36 84 . 342 324 Effects 49 | . . . . 43 6 Shutdowns 13 | . . . . 13 . Energy Bleed 7 | . . . . 5 2 Interference 5 | . . . . 5 . Matter Decay 7 | . . . . 5 2 Short Circuit 4 | . . . . 2 2 Damage (minor) 3 | . . . . 3 . Damage (major) 9 | . . . . 9 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 . 2 3 Heat Transferred 3567 | . . 888 . 1369 1310 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 395 | . 248 395 95 276 243 Initial 134 | . . 104 91 61 134 Average 190 | . 82 265 91 182 152 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 49 | 100 78 24 100 53 68 Level 1 50 | . 21 75 . 46 31 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 3 . . 3 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 10 20 . 7 10 Peak Tracking Total 6 | . 4 6 . 4 3 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 2 | . . 1 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 14 | . 5 7 1 . 1 Terminals 8 | . 4 3 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 45 | . 14 27 2 . 2 Successful 30 | . 10 17 2 . 1 Failed 15 | . 4 10 . . 1 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 13 11 . . 2 Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 8 | . 1 7 . . . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 15 | . 9 5 . . 1 Record 7 | . 4 2 . . 1 Robot Analysis 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Zone Layout 4 | . 3 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 7 | . 1 6 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 10 | . 3 5 1 . 1 Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 2 | . . 2 . . . Retrieved Matter 2 | . . 2 . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 1834 | 68 328 867 71 310 190 Spaces Moved 1191 | 47 217 584 62 175 106 Core 20 | 7 . . . . 13 Treads . | . . . . . . Legs 864 | 40 217 364 5 175 63 Wheels 307 | . . 220 57 . 30 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 120 100 Average Speed 115 | 113 120 112 101 126 118 Slowest Speed 200 | 120 120 120 120 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 35 56 7 31 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . . . . 59 Melee . | . . . . . . Projectile . | . . . . . . AOE 59 | . . . . . 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1446 | 61 246 714 68 220 137 Wait 56 | . . 51 . . 5 Move 1186 | 46 216 583 61 174 106 Hop . | . . . . . . Pick Up 41 | 8 7 14 2 7 3 Fast Attach 3 | . . 1 . 2 . Attach 23 | 6 1 3 2 4 7 Detach 1 | . . 1 . . . Swap 23 | 1 2 13 3 4 . Drop 16 | . 1 9 . 6 . Fire 97 | . 19 39 . 23 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -9/Materials | Discovered new exit (range 10) 1150 | -9/Materials | Repaired Adv. Beam Cannon 1264 | -9/Materials | Entered another Materials area 1264 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1331 | -8/Materials | Identified exit to Garrison 1335 | -8/Materials | Entered Garrison 1364 | -8/Garrison | Triggered checkpoint 1532 | -8/Garrison | Triggered checkpoint 1603 | -8/Garrison | Discovered new exit (range 12) 1645 | -8/Garrison | Entered Materials 1760 | -8/Materials | Lost 8 parts (2p3n1u2w) 1776 | -8/Materials | Core integrity fell below 50% 1814 | -8/Materials | Core integrity fell below 20% 1835 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01794_ Com. Wheel destroyed. 01795_ G-47 Trooper destroyed. 01798_ Overheating: Matter decay (-57). 01798_ Lgt. Nuclear Core destroyed. 01799_ Overheating: Energy bleed (-18). 01802_ Acquired Aluminum Leg. 01804_ Acquired 2 matter. 01805_ Adv. Beam Rifle destroyed. 01806_ The unstable cave ceiling collapses. 01808_ Acquired 45 matter. 01809_ Overheating: Matter decay (-66). 01809_ Acquired 6 matter. 01809_ G-47 Trooper suffers critical hit (Burn). 01811_ Com. Wheel destroyed. 01816_ Pulse Rifle broken. 01816_ Overheating: Short circuit. 01817_ Overheating: Energy bleed (-4). 01817_ Broken Pulse Rifle destroyed. 01820_ Adv. Beam Rifle broken. 01820_ Overheating: Short circuit. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Challenges ------------ None Game ------ Seed ResetSubatomicProcessor Manual? 0 Play Time 00:38:45 Cumulative 4.4 hours Start 2023.01.26 @ 21:34:36 End 2023.01.26 @ 22:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08ae4e33-3cb4-4096-94b6-6448844d5e96