Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.01 @ 12:45:47 Player: btmk16 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (170) 850 Value Destroyed (5357) 5357 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (905) 905 TOTAL SCORE: 15472 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 297 Met Imprinter 300 Met Zhirov 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/1300 Matter 500/700 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -3/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (10) ----- Medium Storage Unit Advanced Matter Compressor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Phase Shifter Transdimensional Reconstructor Hypervelocity Railgun Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Compact Battery Advanced Matter Compressor Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Improved Medium Armor Plating Advanced Hacking Suite Authchip [R/Combat] > --- WEAPON ----------- Hypervelocity Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Advanced Cooling System Particle Accelerator Long-range Tractor Beam Drone Bay Transdimensional Reconstructor [Rating: 110] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Improved Terrain Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Phase Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Slots Evolved 14 | . . 2 2 2 2 . . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . Utility 8 | . . 1 2 2 1 . . . . 1 . . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 259 | 7 8 13 14 9 27 2 13 7 2 11 20 18 4 6 55 4 1 25 13 Power 23 | 1 1 2 . 1 2 . . . . 2 . 1 . . 7 1 . 4 1 Engine 8 | 1 1 2 . 1 1 . . . . . . 1 . . 1 . . . . Core 7 | . . . . . 1 . . . . 2 . . . . 3 1 . . . Reactor 8 | . . . . . . . . . . . . . . . 3 . . 4 1 Propulsion 76 | 2 1 5 5 2 8 . 2 . . 2 2 6 . . 21 2 . 12 6 Treads 22 | 2 1 4 5 2 . . . . . . 1 . . . 5 . . 1 1 Leg 7 | . . . . . . . . . . . 1 3 . . 3 . . . . Wheel 5 | . . . . . . . . . . . . 3 . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 42 | . . 1 . . 8 . 2 . . 2 . . . . 11 2 . 11 5 Utility 95 | 2 2 4 5 2 15 1 11 5 1 5 7 5 2 5 17 . 1 3 2 Device 31 | 1 . . 2 . 1 . 3 3 . 3 2 2 1 3 8 . 1 1 . Storage 13 | 1 2 . . . . 1 . . . 1 . 1 . . 5 . . 1 1 Processor 9 | . . . . . 4 . . . . . 2 1 . . 2 . . . . Hackware 12 | . . . 1 2 3 . 1 . 1 1 . . . 2 . . . 1 . Protection 30 | . . 4 2 . 7 . 7 2 . . 3 1 1 . 2 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 4 2 4 4 2 1 . 2 1 2 11 6 2 1 10 1 . 6 4 Energy Gun 6 | . . . 1 . . . . . . . . 1 . . 4 . . . . Energy Cannon 4 | . . . . . . . . . . . . 1 . . 1 1 . 1 . Ballistic Gun 22 | 2 4 2 2 2 . . . . . . 3 1 . . 3 . . 3 . Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 2 . . 2 . Launcher 13 | . . . . 2 1 . . . 1 1 5 . . . . . . . 3 Special Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . 1 . . 1 1 . . . . . . . Piercing Weapon 7 | . . . . . . . . . . 1 2 2 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . 1 . 2 . . . 1 1 . 2 . . 3 . 4 . . 1 1 Corrupted Parts 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . System Corruption 14 | . . . 5 . 1 . . . . . . . . . 8 . . . . Parts Lost 79 | . . 1 2 4 4 . . . . . 7 13 . 1 24 4 2 10 7 Power 11 | . . . . 1 1 . . . . . . 1 . . 5 . . 2 1 Propulsion 33 | . . . . 1 . . . . . . 3 6 . . 10 3 2 4 4 Utility 22 | . . 1 1 2 3 . . . . . 3 5 . . 5 . . 1 1 Weapon 13 | . . . 1 . . . . . . . 1 1 . 1 4 1 . 3 1 Highest Loss Streak 9 | . . 1 1 2 1 . . . . . 2 9 . 1 9 3 2 6 4 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . 1 . . . . Average Slot Usage (%) 77 | . 100 97 86 90 82 93 90 88 93 86 63 72 5 2 67 42 36 35 39 Engine 4 | . 14 11 9 6 4 . . . . . . . . . 1 . . . . Core 1 | . . . . . 1 6 6 6 6 4 . . . . 2 1 . . . Treads 11 | . 28 30 27 23 . . . . . . 3 4 . . 6 . . 1 . Flight 7 | . . 2 . . 21 26 26 26 26 18 2 . . . 5 16 15 16 17 Device 7 | . 14 1 6 15 4 . 1 7 6 14 5 3 . . 14 5 10 1 . Storage 7 | . 14 11 9 7 . 5 6 6 6 5 5 4 . . 7 . . 1 9 Processor 4 | . . . . . 14 20 17 13 13 5 7 13 . . 2 5 5 . . Hackware 7 | . . . 2 13 17 13 13 13 13 17 12 10 . . 8 . . . 4 Protection 7 | . . 19 14 7 11 13 12 7 13 7 9 11 . . 2 . . . 1 Ballistic Gun 8 | . 28 22 16 10 . . . . . . 4 2 . . 3 . . 5 . Naked Turns 146 | . . . . . . . . . . . . . . 132 7 . 3 4 . Heaviest Build 130 | 14 32 44 45 43 19 21 25 25 20 29 32 34 3 15 130 32 18 42 46 Greatest Support 131 | 40 40 60 60 63 21 21 22 22 22 32 32 45 3 3 131 34 18 70 46 Greatest Overweight (x) 35 | . . . . . . . 1 4 . . 4 2 . 4 35 . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 8 8 8 8 10 10 10 5 5 25 5 5 5 10 Average Capacity 10 | 6 12 15 15 15 5 7 8 8 8 9 10 9 5 5 10 5 5 5 9 Most Carried 15 | 7 15 15 15 15 15 6 8 8 8 10 10 10 5 5 15 5 5 5 10 Average Carried 9 | 4 11 14 14 13 5 5 7 7 7 9 9 9 5 4 7 4 5 4 5 Final Capacity 15 | 8 15 15 15 15 5 8 8 8 8 10 10 5 5 5 5 5 5 5 10 Final Carried 15 | 6 15 15 15 15 5 6 8 8 8 10 10 5 5 5 5 5 5 3 5 Class Distribution -------------------- 38% | Mutant 20% | Hacker-Mutant 16% | Scavenger-Mutant 10% | Derelict-Mutant 8% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Sprinter | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Matter Collected 7478 | 226 374 435 750 81 421 113 176 2071 48 138 335 188 20 107 1486 70 50 286 103 Remotely 501 | . . . . . . . . . . . . 70 . . 431 . . . . Salvage Created 7127 | 28 569 924 889 607 612 67 . . 50 377 258 540 240 . 1219 90 . 535 122 Parts 332 | 5 39 68 52 21 14 1 . . 4 18 13 21 1 . 36 2 . 30 7 Haulers Intercepted 16 | . 2 6 3 . 1 . . . . 1 . . . . 2 . . 1 . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 3 . 8 18 1 6 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Combat Hostiles Destroyed 123 | . 11 19 18 15 4 . . . 4 5 11 8 . . 13 1 . 9 5 Melee 15 | . . . . 3 3 . . . . . 1 7 . . . . . . 1 Guns 56 | . 11 19 17 3 . . . . . . . . . . 5 . . 1 . Cannons 18 | . . . . . . . . . . . . 1 . . 8 1 . 8 . AOE 26 | . . . . 3 . . . . 4 5 10 . . . . . . . 4 Classes Destroyed 16 | 1 7 1 . 1 2 . . . . . 2 1 . . 1 . . . . Worker 5 | . 1 2 . . 1 . . . . . . . . . 1 . . . . Builder 7 | . 1 . 1 . 2 . . . . 1 . . . . 1 . . 1 . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . . . . . Hauler 16 | . 2 6 3 . 1 . . . . 1 . . . . 2 . . 1 . Recycler 7 | . . . . . 3 . . . . 1 . . . . 3 . . . . Operator 7 | . 2 2 1 1 . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . Swarmer 59 | . 3 10 7 5 3 . . . 4 5 10 1 . . . 1 . 6 4 Saboteur 1 | . . . . . 1 . . . . . . . . . . . . . . Grunt 41 | . 8 6 9 7 . . . . . . . 2 . . 8 . . 1 . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . Sentry 9 | . . 3 2 2 . . . . . . . . . . 1 . . . 1 Hunter 4 | . . . . . . . . . . . . . . . 2 . . 2 . Programmer 5 | . . . . 1 . . . . . . . 2 . . 2 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . Thug 2 | . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 7 | 1 4 6 7 4 4 . . . 4 5 5 2 . . 4 1 . 7 2 Combat Bots Only 6 | . 4 6 6 4 3 . . . 4 5 5 2 . . 3 1 . 4 2 Max Kills in Single Turn 4 | 1 1 2 1 1 1 . . . 3 3 4 1 . . 1 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . 3 3 4 . . . . . . . 2 Melee 1 | . . . . 1 1 . . . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Damage Taken 15712 | . 307 773 820 778 621 . . . 67 182 980 1665 . 426 4447 217 79 2143 2207 Core 3765 | . 24 75 43 59 174 . . . 38 24 295 184 . 399 1093 4 39 470 844 Absorbed by Shields 40 | . . . . . 40 . . . . . . . . . . . . . . Reduced by Siege Mode 85 | . . . . . . . . . . . . . . . 48 . . 37 . Redirected to Shielding 93 | . . . . . 11 . . . 4 18 18 42 . . . . . . . Core Remaining (%) 67 | 100 90 81 92 91 . . . . 75 . . . . 9 . . 1 . . Volleys Fired 432 | 3 52 68 71 26 2 . . 6 2 2 13 6 6 . 110 22 . 38 5 Largest 3 | 2 2 2 2 2 1 . . 1 1 1 1 2 1 . 2 1 . 3 1 Hottest 150 | 40 46 46 50 50 39 . . 5 39 39 39 123 5 . 150 88 . 135 52 Shots Fired 716 | 6 104 136 142 48 2 . . 6 2 2 13 12 6 . 151 22 . 59 5 Gun 561 | 6 104 136 142 45 . . . . . . 2 6 . . 84 9 . 27 . Cannon 118 | . . . . . . . . . . . . 6 . . 67 13 . 32 . Launcher 25 | . . . . 3 2 . . . 2 2 11 . . . . . . . 5 Special 12 | . . . . . . . . 6 . . . . 6 . . . . . . Kinetic 595 | 6 104 136 142 45 . . . . . . 2 6 . . 114 . . 40 . Thermal 84 | . . . . . . . . . . . . 6 . . 37 22 . 19 . Explosive 25 | . . . . 3 2 . . . 2 2 11 . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 7 14 11 14 . . . 4 1 . 2 6 8 . 21 6 . 13 . Robot Miss Streak 6 | 1 6 3 5 2 . . . 1 1 . 1 3 3 . 5 2 . 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 11 | . 1 3 4 2 . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 523 | 4 67 92 81 54 15 1 . 4 1 6 11 29 6 . 102 7 . 38 5 Core Hits 243 | 1 30 38 38 17 4 . . . 4 7 15 10 2 . 47 3 . 18 9 Critical Kills 7 | . . 1 1 1 2 . . . . . . . . . 2 . . . . Critical Parts Destroyed 12 | . . . 2 5 3 . . . . . . . . . 2 . . . . Critical Strikes 35 | . . 1 3 6 5 . . . . 1 1 2 . . 15 . . . 1 Burn 1 | . . . . . . . . . . . . . . . 1 . . . . Destroy 7 | . . 1 2 . . . . . . . . . . . 4 . . . . Blast 10 | . . . . . . . . . . . . . . . 10 . . . . Smash 12 | . . . 1 6 5 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . Impale 4 | . . . . . . . . . . 1 . 2 . . . . . . 1 Melee Attacks 135 | . . . 2 21 40 1 . 1 . 22 10 28 3 . . . . . 7 Impact 63 | . . . 2 21 40 . . . . . . . . . . . . . . Slashing 21 | . . . . . . 1 . 1 . 11 4 4 . . . . . . . Piercing 51 | . . . . . . . . . . 11 6 24 3 . . . . . 7 Sneak Attacks 14 | . . . . . 8 . . . . 4 . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 1 . 3 . . . . . . . Damage Inflicted 15098 | 39 836 1408 1357 1558 998 63 . . 232 699 1575 972 212 7 2874 189 . 1380 699 Guns 6093 | 39 836 1408 1330 589 . . . . . . 42 78 . . 1225 155 . 391 . Cannons 2833 | . . . . . . . . . . . . 161 . . 1649 34 . 989 . Explosions 2509 | . . . . 325 . . . . 232 316 1113 . . . . . . . 523 Melee 3656 | . . . 27 644 998 63 . . . 383 420 733 212 . . . . . 176 Ramming 7 | . . . . . . . . . . . . . . 7 . . . . . Kinetic 7227 | 39 836 1408 1330 589 . . . . . . 42 78 . . 2359 . . 546 . Thermal 1762 | . . . . . . . . . . . . 161 . . 515 189 . 834 63 Explosive 2446 | . . . . 325 . . . . 232 316 1113 . . . . . . . 460 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 1669 | . . . 27 644 998 . . . . . . . . . . . . . . Slashing 438 | . . . . . . 63 . . . 131 174 70 . . . . . . . Piercing 1549 | . . . . . . . . . . 252 246 663 212 . . . . . 176 Highest Corruption 15 | . . . 5 1 3 3 3 3 . . . 8 8 8 15 15 15 . . Average Corruption 4 | . . . 5 1 1 3 3 3 . . . 1 8 8 5 15 15 . . Corruption Purged 3 | . . . . . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 78 | . . . 2 3 6 2 7 1 . . . 7 3 7 31 9 . . . Message Errors 18 | . . . 1 2 . . 2 . . . . 3 . 1 6 3 . . . Matter Fused 14 | . . . . . 1 1 1 . . . . 1 1 1 6 2 . . . Heat Flow Errors 6 | . . . . . 1 . 1 . . . . 1 . 1 1 1 . . . Energy Discharges 8 | . . . 1 . 1 1 1 1 . . . . . . 2 1 . . . Parts Rejected 3 | . . . . . 1 . . . . . . . . . 2 . . . . Data Loss (minor) 13 | . . . . . 2 . 1 . . . . 2 2 3 2 1 . . . Data Loss (major) 5 | . . . . . . . 1 . . . . . . 1 3 . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . . . . . 1 1 . . . Misdirections 4 | . . . . . . . . . . . . . . . 4 . . . . Weapon Failures 4 | . . . . 1 . . . . . . . . . . 3 . . . . Overload Shots 12 | . . . . . . . . . . . . . . . 2 . . 10 . Overflow Damage 1364 | . . . 27 183 395 39 . . . 214 178 116 59 . 91 . . 37 25 Projectiles 128 | . . . . . . . . . . . . . . . 91 . . 37 . Explosions 205 | . . . . 8 . . . . . 31 141 . . . . . . . 25 Melee 1031 | . . . 27 175 395 39 . . . 183 37 116 59 . . . . . . Knockbacks 9 | . . . . . 3 . . . . . . . . . 5 . . 1 . Impact 3 | . . . . . 3 . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . 5 . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . . . . . . . . . 60 62 . . 3 . . . . 148 Shots 5 | . . . . . . . . . . 2 1 . . . . . . . 2 Rammed 2 | . . . . . . . . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 213 | . 9 63 161 5 117 . 213 . . 7 . 206 . 167 127 72 . 28 . Average Temperature 41 | . 7 15 56 5 28 . 85 . . 5 . 52 . 107 22 44 . 12 . Received Heat Transfer 2670 | . 147 102 360 234 190 . . . . 45 78 354 . 85 720 27 55 168 105 Siege Activations 6 | . . . . . . . . . . . . . . . 4 . . 2 . Total Turns 67 | . . . . . . . . . . . . . . . 50 . . 17 . Longest Duration 19 | . . . . . . . . . . . . . . . 19 . . 15 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . 3 8 13 . . . . . . . . . . . . . . Impact Corruptions 25 | . . . 1 10 14 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . . 6 . . 2 . Heat Transferred 2784 | . . . . . . . . . . . . 250 . . 1092 272 . 1120 50 Parts Sabotaged 3 | . . . . . 3 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Peak Influence 651 | 5 206 414 633 537 466 . . . . 517 . . . . 326 . . 426 651 Initial 223 | . 3 39 169 111 164 . . . . 75 . . . . 139 . . 77 223 Average 218 | 1 84 263 397 297 250 . . . . 267 . . . . 138 . . 222 407 Maximum Alert Level 2 | . 1 2 2 2 2 . . . . 2 . . . . 1 . . 2 2 Low Security (%) 46 | 100 88 15 5 25 40 . . . . 22 . . . . 79 . . 30 . Level 1 41 | . 11 79 36 55 54 . . . . 75 . . . . 20 . . 61 44 Level 2 11 | . . 4 58 18 5 . . . . 2 . . . . . . . 7 55 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 2 3 7 6 . . . . 5 . 1 . 1 5 . . 2 4 Investigation 12 | . 1 . . 2 4 . . . . 4 . . . . 1 . . . . Extermination 3 | . . . . 1 . . . . . . . . . . 2 . . . . Reinforcement 14 | . 1 2 2 1 1 . . . . 1 . . . . 2 . . 2 2 Assault 5 | . . . . . 1 . . . . . . 1 . 1 . . . . 2 Garrison 4 | . . . 1 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Distress Signals 13 | . 1 1 4 . 1 . . . . 1 . . . . 3 . . . 2 Communications Jammed 7 | . . . . . . . . . . 1 . . . . 6 . . . . Distress Signals 7 | . . . . . . . . . . 1 . . . . 6 . . . . Times Spotted 330 | . 26 35 28 17 43 . . . 5 17 24 13 . 18 37 4 4 24 35 Peak Tracking Total 22 | . 4 6 4 4 13 . . . 3 5 11 8 . 14 10 2 4 15 22 Tactical Retreats 36 | . 1 2 . . 11 . . . 1 4 4 . . 3 5 1 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Traps Triggered 6 | . . 1 1 . 3 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Machines Disabled 20 | . 2 2 4 . 2 . . . . 2 . . . . 3 . . 1 4 Max in Single Turn 2 | . 1 1 1 . 2 . . . . 2 . . . . 2 . . 1 1 Garrison Access 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Machines Accessed 48 | . 6 2 5 2 7 . 1 . . 14 1 . . . 4 . . 1 5 Terminals 35 | . 6 2 4 1 4 . . . . 10 . . . . 3 . . 1 4 Fabricators 7 | . . . . . 3 . . . . 3 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Total Hacks 133 | . 14 4 17 5 24 . 1 . . 49 1 . . . 8 . . 3 7 Successful 80 | . 10 2 11 1 12 . 1 . . 34 1 . . . 3 . . 2 3 Failed 51 | . 3 2 6 4 12 . . . . 14 . . . . 5 . . 1 4 Catastrophic 5 | . . . 1 . . . . . . 1 . . . . 1 . . . 2 Database Lockouts 2 | . 1 . . . . . . . . 1 . . . . . . . . . Manual 55 | . 10 3 8 . 5 . . . . 24 . . . . 3 . . 2 . Terminals 103 | . 14 4 15 3 18 . . . . 34 . . . . 7 . . 3 5 Fabricators 20 | . . . . . 6 . . . . 12 . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . Garrison Access 5 | . . . 2 2 . . . . . . . . . . 1 . . . . Terminal Hacks 48 | . 6 1 9 1 7 . 1 . . 17 1 . . . 2 . . 1 2 Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 2 . 2 . . . . 1 . . . . 1 . . . . Open Door 4 | . . . . . . . 1 . . . 1 . . . . . . . 2 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 1 . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 2 . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . 2 . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . 3 . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 1 . . . . . . . 2 . . . . 1 . . . . Fabricator Hacks 7 | . . . . . 2 . . . . 4 . . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 3 . . . . . . . . 1 Build 2 | . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . 4 1 1 . 3 . . . . 10 . . . . . . . 1 . Terminals 15 | . 4 1 1 . 2 . . . . 6 . . . . . . . 1 . Track 4 | . . . . . . . . . . 4 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 1 . 1 . . . . 2 . . . . . . . 1 . Operators 3 | . 1 1 . . 1 . . . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . 4 . . . . . . . . . Prioritize 3 | . . . . . . . . . . 3 . . . . . . . . . Fabnet 2 | . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 36 | . 4 1 4 2 6 . . . . 12 . . . . 3 . . 1 3 Full Trace Events 12 | . 1 . . 2 4 . . . . 4 . . . . 1 . . . . Feedback Events 2 | . . . . 1 1 . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 4 . 1 . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 55 | . . . . . . . . . . 55 . . . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . . 9 . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 14 . 2 . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . 3 . . . 1 3 2 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . Combat 9 | . . . . . . . . 2 . . . 1 3 2 1 . . . . Robot Hacks Applied 7 | . . . . . . . . 4 . . . . 3 . . . . . . parse_system 7 | . . . . . . . . 4 . . . . 3 . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . 3 3 3 3 3 4 4 4 4 1 1 Autooverrided 4 | . . . . . . . . . . . . 1 . 2 1 . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Total Allies 7 | . . . . . . . . . . 1 1 1 . 2 1 . . . 1 Largest Group 1 | . . . . . . . . . . 1 1 1 . 1 1 . . . . Highest-Rated Group 99 | . . . . . . . . . . 67 99 29 . 49 58 . . . . Highest-Rated Ally 99 | . . . . . . . . . . 67 99 29 . 49 58 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . 7 11 3 . 3 2 . . . 1 Total Damage 2059 | . . . . . . . . . . 977 822 36 . 98 88 . . . 38 Kills 14 | . . . . . . . . . . 10 2 . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 1 1 . . 2 . 2 . 1 . . . Drone Launches 12 | . . . . . . . . . . 12 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Turns Passed 10626 | 123 1338 1146 745 527 663 96 217 646 165 566 748 889 101 187 1609 236 13 320 291 Spaces Moved 11277 | 60 661 551 327 244 1414 284 589 991 459 1298 704 567 144 323 1236 393 29 460 543 Core 562 | 2 . . . . . . . 1 . . 2 39 144 323 37 . 6 8 . Treads 2827 | 58 661 551 327 244 . . . . . . 278 204 . . 491 . . 13 . Legs 117 | . . . . . . . . . . . . 117 . . . . . . . Wheels 390 | . . . . . . . . . . . . 207 . . 183 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7381 | . . . . . 1414 284 589 990 459 1298 424 . . . 525 393 23 439 543 Fastest Speed 23 | 50 160 160 160 160 29 31 31 31 31 31 34 50 50 50 33 33 35 23 31 Average Speed 70 | 156 160 160 160 160 32 31 31 33 31 33 93 128 50 51 100 36 38 33 34 Slowest Speed 1800 | 160 160 160 160 160 34 31 103 250 31 34 250 250 50 250 1800 42 50 250 42 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 11 . . . . 5 1 . . . 10 2 . 5 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 95 52 22 7 38 50 74 88 66 31 73 73 57 58 25 63 6 14 32 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . 1 . . . . 2 . 1 . 1 . . . Known Exits Taken 4 | . . . 1 . 1 . . . . 1 . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 26 | . . . . . . 2 5 2 5 . 5 1 . 4 . . 2 . . Spaces Dug 126 | . . . 1 . 78 . . . . 36 1 . . . 9 1 . . . Terrain Destroyed 471 | . . . 1 24 95 . . . 18 36 145 2 . . 41 12 . 8 89 Melee 38 | . . . 1 . 22 . . . . 14 1 . . . . . . . . Projectile 52 | . . . . . . . . . . . . 2 . . 30 12 . 8 . AOE 381 | . . . . 24 73 . . . 18 22 144 . . . 11 . . . 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Total 13077 | 81 857 694 447 317 1527 288 620 1306 480 1386 764 661 163 342 1473 460 29 560 622 Wait 723 | 5 90 33 14 13 11 . 5 291 14 41 1 40 . 10 50 40 . 30 35 Move 11182 | 59 660 550 326 243 1391 283 588 990 458 1287 701 566 143 322 1215 388 28 450 534 Hop 37 | . . . . . 11 . . . . 5 1 . . . 10 2 . 4 4 Pick Up 98 | 7 23 11 5 4 4 2 1 2 1 5 5 1 2 1 15 . . 3 6 Fast Attach 163 | 6 2 3 7 . 20 . 8 3 1 7 11 14 3 5 44 3 1 19 6 Attach 49 | 1 . 2 . 4 5 . 2 3 1 1 6 1 . 1 9 1 . 5 7 Detach 31 | . 2 . . . 1 . 3 4 2 1 5 1 . . 5 2 . 1 4 Swap 49 | . 6 8 8 5 2 2 3 1 . 3 3 3 2 . 2 . . 1 . Drop 140 | . 22 19 14 1 15 . 10 5 1 10 8 5 4 1 13 2 . 9 1 Fire 432 | 3 52 68 71 26 2 . . 6 2 2 13 6 6 . 110 22 . 38 5 Melee 129 | . . . 2 21 40 1 . 1 . 20 10 24 3 . . . . . 7 Ram 2 | . . . . . . . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . 25 . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . . . . . . . . . . . 13 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . 4 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 10) 598 | -10/Materials | Discovered new exit (range 10) 610 | -10/Materials | Central database locked down 893 | -10/Materials | Discovered new exit (range 8) 1281 | -10/Materials | Discovered new exit (range 7) 1462 | -10/Materials | Entered another Materials area 1462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2229 | -9/Materials | Discovered new exit (range 15) 2358 | -9/Materials | Discovered new exit (range 15) 2509 | -9/Materials | Discovered new exit (range 8) 2608 | -9/Materials | Entered another Materials area 2608 | -8/Materials | Evolved 2 slots: Utility x2 3045 | -8/Materials | Garrison activated, responded to threat 3192 | -8/Materials | Identified exit to Factory 3353 | -8/Materials | Entered Factory 3353 | -7/Factory | Evolved 2 slots: Utility x2 3375 | -7/Factory | Build established: Scavenger-Mutant 3434 | -7/Factory | Identified exit to Storage 3434 | -7/Factory | Identified exit to Lower Caves 3581 | -7/Factory | Garrison activated, responded to threat 3841 | -7/Factory | Discovered new exit (range 4) 3880 | -7/Factory | Entered another Factory area 3880 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4172 | -6/Factory | Build established: Hacker-Mutant 4423 | -6/Factory | Hacking Suite fried by hacking feedback 4455 | -6/Factory | Identified exit to Lower Caves 4489 | -6/Factory | Fabricated Adv. Thermal Shield? 4543 | -6/Factory | Entered Lower Caves 4632 | -6/Lower Caves | Discovered new exit (range 21) 4633 | -6/Lower Caves | Encountered a Warlord checkpoint 4639 | -6/Lower Caves | Entered another Lower Caves area 4644 | -6/Lower Caves | Discovered new exit (range 12) 4655 | -6/Lower Caves | Encountered a Warlord checkpoint 4691 | -6/Lower Caves | Found Prototype Device 4769 | -6/Lower Caves | Build established: Hacker-Sprinter 4772 | -6/Lower Caves | Identified Heart of Steel 4839 | -6/Lower Caves | Discovered new exit (range 20) 4844 | -6/Lower Caves | Learned 4 Factory zone layouts 4851 | -6/Lower Caves | Learned location of Zion (-6) 4856 | -6/Lower Caves | Entered Zion 4870 | -6/Zion | Given A8's code to call for help 4897 | -6/Zion | Discovered new exit (range 16) 4918 | -6/Zion | System corruption cleaned by Quarantine Array 4955 | -6/Zion | Learned location of 1 exit from Factory 5038 | -6/Zion | Found Prototype Device 5038 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5389 | -6/Zion | Learned Factory scanalyzer intel 5502 | -6/Zion | Entered Proximity Caves 5512 | -5/Proximity Caves | Learned Factory security intel 5552 | -5/Proximity Caves | Spotted B-75 Beast 5660 | -5/Proximity Caves | Discovered new exit (range 8) 5667 | -5/Proximity Caves | Entered Factory 5667 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5668 | -5/Factory | Identified exit to Factory 5669 | -5/Factory | Identified exit to Upper Caves 5671 | -5/Factory | Loaded intel: 4 scanalyzer locations 5671 | -5/Factory | Discovered exit to Factory (range 22) 5744 | -5/Factory | Central database locked down 5766 | -5/Factory | Discovered exit to Factory (range 3) 5890 | -5/Factory | Identified exit to DSF 6069 | -5/Factory | Build established: Hacker-Mutant 6137 | -5/Factory | Fabricated D-83 Annihilator? 6233 | -5/Factory | Entered Upper Caves 6233 | -5/Upper Caves | Accompanied by 5 allies 6295 | -5/Upper Caves | Spotted B-75 Beast 6448 | -5/Upper Caves | Discovered new exit (range 3) 6449 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6457 | -5/Upper Caves | Heart of Steel transformed into Warbot 6522 | -5/Upper Caves | Destroyed B-75 Beast 6981 | -5/Upper Caves | Entered another Upper Caves area 6991 | -5/Upper Caves | Discovered exit to Factory (range 22) 7529 | -5/Upper Caves | Learned location of Warlord (-4) 7783 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7824 | -5/Upper Caves | Core integrity fell below 50% 7849 | -5/Upper Caves | Released all parts (8) 7857 | -5/Upper Caves | Encountered a Warlord checkpoint 7866 | -5/Upper Caves | Discovered new exit (range 9) 7870 | -5/Upper Caves | Entered Zhirov 7870 | -5/Zhirov | Discovered new exit (range 3) 7880 | -5/Zhirov | Lost 9 parts (1p5n3u) 7880 | -5/Zhirov | Met Zhirov 7894 | -5/Zhirov | Found Alien Artifact 7894 | -5/Zhirov | Identified Integrated Dissipator 7894 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7937 | -5/Zhirov | Found Alien Artifact 7971 | -5/Zhirov | Entered Proximity Caves 8015 | -4/Proximity Caves | Learned location of Armory (-3) 8056 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8091 | -4/Proximity Caves | Core integrity fell below 20% 8158 | -4/Proximity Caves | Entered Factory 8158 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8428 | -4/Factory | Build established: Derelict-Mutant 8510 | -4/Factory | Discovered new exit (range 10) 9096 | -4/Factory | Build established: Scavenger-Mutant 9448 | -4/Factory | Lost 9 parts (2p4n1u2w) 9506 | -4/Factory | System corruption reached 10% 9514 | -4/Factory | Released all parts (9) 9549 | -4/Factory | Lost 5 parts (1p2n2u) 9561 | -4/Factory | Core integrity fell below 50% 9607 | -4/Factory | Core integrity fell below 20% 9767 | -4/Factory | Entered Upper Caves 9770 | -4/Upper Caves | Spotted B-86 Titan 9803 | -4/Upper Caves | Build established: Mutant 9827 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9964 | -4/Upper Caves | Encountered a Warlord checkpoint 9969 | -4/Upper Caves | Learned location of Testing (-3) 9974 | -4/Upper Caves | Lost 3 parts (2n1w) 10000 | -4/Upper Caves | Discovered new exit (range 6) 10003 | -4/Upper Caves | Entered another Upper Caves area 10004 | -4/Upper Caves | Encountered a Warlord checkpoint 10013 | -4/Upper Caves | Discovered new exit (range 7) 10013 | -4/Upper Caves | Released all parts (5) 10016 | -4/Upper Caves | Entered Research 10016 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10290 | -3/Research | Spotted B-86 Titan 10331 | -3/Research | Discovered new exit (range 15) 10336 | -3/Research | Entered Armory 10363 | -3/Armory | Lost 6 parts (1p3n2w) 10403 | -3/Armory | Found Fusion Bomb Launcher 10405 | -3/Armory | Found Fusion Bomb Launcher 10484 | -3/Armory | Core integrity fell below 50% 10525 | -3/Armory | Energy Cycler disabled 10563 | -3/Armory | Core integrity fell below 20% 10586 | -3/Armory | First assault squad dispatched 10611 | -3/Armory | Lost 4 parts (3n1w) 10627 | -3/Armory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10613_ Attempting to rewire B-74 Champion. 10622_ C-30 ARC bursts open, deploying its payload. 10622_ G-73 Enforcer unfolds itself. 10622_ G-67 Veteran unfolds itself. 10622_ I-47 Archangel unfolds itself. 10623_ C-30 ARC bursts open, deploying its payload. 10623_ G-73 Enforcer unfolds itself. 10623_ G-67 Veteran unfolds itself. 10623_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 10623_ Attempting to rewire B-74 Champion. 10623_ C-30 ARC bursts open, deploying its payload. 10623_ H-77 Assassin unfolds itself. 10624_ Attempting to rewire B-74 Champion. 10624_ Penetrated by Slug. 10624_ Slug penetrates Wall. 10625_ Attempting to rewire B-74 Champion. 10625_ Impulse Thruster Array destroyed. 10626_ Attempting to rewire B-74 Champion. 10626_ B-74 Champion rewired. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ?????????????????????????????? #????????????????? | | ???????????????????????######## #????????????????? | | ???????????????????????# # ################## | | ???????????????????????# """"%h | | ???????????????????????#ggbbh # ################## | | ???????????????????????#g@bbg # #????????????????? | | ???????????????????????#g""""%# #????????????????? | | ???????????????????????# ?? # #????????????????? | | ???????????????????????###??### #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# T????????????????? | | ??????????????????????????????# "????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 100 Energy Generation 37 Energy Capacity 565 Matter Stores 680 Matter Capacity 700 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Corruption Block 8 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Transmission Jammer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Biomechanical Wings | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Adv. Thermal Shield | x2 | -6/Factory | Preloaded D-83 Annihilator | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalBoreInterpreter Manual? 0 Play Time 02:22:04 Cumulative 477.6 hours Start 2022.08.31 @ 15:33:26 End 2022.09.01 @ 12:45:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 538 Rogue 537 Adventurer 0 Explorer 1 Win Type - Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10b33288-89bb-4514-a58d-627ec5e345ef