Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 13:17:49

Player: SUBSUB

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (133)     665
Value Destroyed (4288)     4288
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (840)                840
              TOTAL SCORE: 10173

 Bonus
-------
Follower Combat Kills      840

 Cogmind 
---------
Core Integrity             0/850
Matter                     287/300
Energy                     296/310
System Corruption          0%
Temperature                Cool (16)
Movement                   Walking (120)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (4) ---
     Light Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
           Hardlight Generator
>          --- WEAPON (3) -------
     Heavy Laser
           Gauss Rifle
           Bore Cannon
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
     Light Angular Momentum Engine
           Fission Core
           Fission Core
     Light Treads
  Advanced Heat Sink
           Cooling System
           Cooling System
  Improved Signal Interpreter
           Terrain Scanner
           Terrain Scan Processor
           Plasma Cutter
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Fission Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Cooling System
           Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Proton Cannon
     Heavy Ion Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
  Advanced Treads
           Cooling System
  Improved Signal Interpreter
           Core Analyzer
           Power Shielding
    Medium Reactive Plating
    Medium Reactive Plating
           Hardlight Generator
     Heavy Ion Cannon
           Gauss Cannon
           Proton Missile Launcher
           Plasma Cutter
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   .   
  Utility                  4    | .   .   1   .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             109  | 7   18  14  5   1   .   16  16  11  21  
  Power                    18   | 1   4   3   .   .   .   .   5   1   4   
    Engine                 12   | 1   4   3   .   .   .   .   3   .   1   
    Core                   6    | .   .   .   .   .   .   .   2   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   6   5   3   .   .   9   4   4   7   
    Treads                 27   | .   2   5   3   .   .   6   4   4   3   
    Leg                    6    | .   .   .   .   .   .   3   .   .   3   
    Wheel                  7    | 2   4   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   4   2   2   .   .   3   4   3   3   
    Device                 10   | 1   2   1   1   .   .   1   2   1   1   
    Storage                4    | 1   2   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   1   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   4   4   .   1   .   4   3   3   7   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          7    | .   .   1   .   .   .   1   2   2   1   
    Ballistic Gun          8    | 2   1   2   .   .   .   2   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   1   .   2   
    Launcher               3    | .   2   .   .   .   .   .   .   1   .   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   
Parts Lost                 28   | .   2   1   .   .   .   .   .   6   19  
  Power                    4    | .   .   .   .   .   .   .   .   .   4   
  Propulsion               10   | .   1   .   .   .   .   .   .   4   5   
  Utility                  7    | .   1   1   .   .   .   .   .   .   5   
  Weapon                   7    | .   .   .   .   .   .   .   .   2   5   
  Highest Loss Streak      9    | .   1   1   .   .   .   .   .   2   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Backups            13   | 2   10  14  14  15  15  14  14  12  8   
  Power                    .    | .   .   .   1   1   1   1   .   .   .   
  Propulsion               3    | 1   4   3   4   4   4   4   4   1   .   
  Utility                  5    | .   4   4   5   5   5   3   5   7   6   
  Weapon                   3    | .   1   4   3   3   4   4   4   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             30   | .   6   3   .   1   .   3   7   .   10  
  Power                    5    | .   1   .   .   .   .   .   .   .   4   
  Propulsion               4    | .   1   .   .   .   .   1   2   .   .   
  Utility                  14   | .   4   2   .   1   .   2   .   .   5   
  Weapon                   7    | .   .   1   .   .   .   .   5   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  100 100 100 99  99  95  83  
  Engine                   10   | .   14  11  11  11  11  9   13  8   3   
  Core                     1    | .   .   .   .   .   .   .   1   4   4   
  Treads                   18   | .   .   26  33  33  33  23  11  24  11  
  Leg                      3    | .   .   .   .   .   .   3   11  .   4   
  Wheel                    4    | .   27  6   .   .   .   .   .   .   2   
  Device                   11   | .   11  10  11  11  11  11  14  14  7   
  Storage                  8    | .   14  11  11  11  11  9   7   6   5   
  Processor                11   | .   .   10  11  11  11  9   14  13  17  
  Protection               1    | .   .   .   .   .   .   6   .   2   4   
  Energy Cannon            9    | .   .   2   11  11  11  17  15  12  3   
  Ballistic Gun            7    | .   24  8   11  9   11  8   3   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   4   1   
  Launcher                 1    | .   3   4   .   .   .   .   .   1   2   
Peak Build Rating          56   | 7   11  19  19  19  18  37  50  56  56  
  Average Rating           31   | 5   7   17  18  17  18  26  45  51  39  
  On Entrance              22   | .   7   11  19  17  18  18  37  48  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  28  37  37  37  37  53  70  86  86  
  Greatest Support         112  | 26  32  66  66  60  60  60  84  112 68  
  Greatest Overweight (x)  6    | 1   1   1   .   .   .   2   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  14  
  Average Carried          13   | 2   10  14  14  15  15  14  14  12  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   15  15  15  15  15  15  15  9   13  

 Class Distribution 
--------------------
 41% | Mutant
 39% | Skirmisher
  6% | Scavenger-Gunner
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Commander-Mutant | -8/Mines
   Scavenger-Tank | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
 Scavenger-Gunner | -6/Extension

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Matter Collected           2577 | 284  326  381  98   10   .    301  523  295  359  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5331 | 111  654  864  174  140  .    776  1285 902  425  
  Parts                    289  | 5    41   56   8    4    .    52   63   44   16   
Haulers Intercepted        13   | .    1    4    .    .    .    3    3    .    2    
Recyclers Shooed           8    | .    4    .    .    .    .    1    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Combat Hostiles Destroyed  85   | .   9   20  4   .   .   11  23  13  5   
  Melee                    8    | .   .   8   .   .   .   .   .   .   .   
  Guns                     20   | .   9   2   2   .   .   2   1   .   4   
  Cannons                  41   | .   .   1   2   .   .   9   19  10  .   
  AOE                      13   | .   .   8   .   .   .   .   2   3   .   
Classes Destroyed          13   | 2   5   2   .   .   .   1   2   1   .   
  Worker                   8    | .   1   .   .   .   .   2   1   3   1   
  Builder                  10   | .   .   2   .   .   .   1   .   6   1   
  Tunneler                 3    | 1   .   1   .   .   .   .   1   .   .   
  Hauler                   13   | .   1   4   .   .   .   3   3   .   2   
  Recycler                 7    | 1   4   .   .   .   .   1   .   1   .   
  Watcher                  7    | .   1   2   .   .   .   1   3   .   .   
  Swarmer                  10   | .   2   3   .   .   .   2   .   3   .   
  Grunt                    47   | .   7   12  2   .   .   3   14  7   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   14   | .   .   5   2   .   .   5   1   .   1   
  Hunter                   5    | .   .   .   .   .   .   1   2   .   2   
  Programmer               7    | .   .   .   .   .   .   .   5   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | 2   5   8   2   .   .   4   5   8   2   
  Combat Bots Only         4    | .   4   3   2   .   .   2   4   4   2   
Max Kills in Single Turn   4    | 1   1   4   1   .   .   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   2   2   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Hostile Shots Fired        665   | .    66   74   6    .    .    70   84   112  253  
  Missed                   219   | .    22   26   .    .    .    24   31   33   83   
  Hits                     446   | .    44   48   6    .    .    46   53   79   170  
    Projectile             446   | .    44   48   6    .    .    46   53   79   170  
  Critical Strikes         15    | .    1    3    1    .    .    .    .    4    6    
Damage Taken               6986  | .    514  652  89   .    .    682  729  1612 2708 
  Core                     1282  | .    127  110  .    .    .    95   93   196  661  
  Absorbed by Shields      254   | .    .    .    .    .    .    .    .    .    254  
  Redirected to Shielding  50    | .    .    .    .    .    .    .    .    .    50   
  Ignored by Resistances   476   | .    .    .    .    .    .    .    .    82   394  
  Regen/Repaired (Parts)   101   | .    67   .    .    .    .    34   .    .    .    
Core Remaining (%)         77    | 100  49   .    .    .    72   82   86   .    .    
Volleys Fired              342   | 7    56   37   6    .    .    52   81   46   57   
  Largest                  3     | 2    2    2    2    .    .    3    3    3    3    
  Hottest                  185   | 40   100  91   91   .    .    165  185  180  169  
Shots Fired                730   | 14   108  47   12   .    .    137  223  111  78   
  Gun                      248   | 14   106  19   6    .    .    42   34   .    27   
  Cannon                   451   | .    .    12   6    .    .    95   189  104  45   
  Launcher                 26    | .    .    16   .    .    .    .    .    7    3    
  Special                  5     | .    2    .    .    .    .    .    .    .    3    
  Kinetic                  317   | 14   106  19   6    .    .    44   67   24   37   
  Thermal                  367   | .    2    12   6    .    .    93   156  60   38   
  Explosive                16    | .    .    16   .    .    .    .    .    .    .    
  Electromagnetic          30    | .    .    .    .    .    .    .    .    27   3    
  Robot Hit Streak         15    | 4    10   9    8    .    .    8    15   8    9    
  Robot Miss Streak        6     | 3    6    3    2    .    .    5    5    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           436   | 7    68   57   8    8    .    68   110  59   51   
  Core Hits                221   | 4    34   41   5    1    .    29   45   35   27   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    1    
  Critical Strikes         16    | .    .    2    .    1    .    .    4    3    6    
    Burn                   1     | .    .    .    .    .    .    .    .    .    1    
    Meltdown               2     | .    .    1    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    2    
    Blast                  9     | .    .    .    .    .    .    .    4    3    2    
    Smash                  1     | .    .    .    .    1    .    .    .    .    .    
    Sever                  1     | .    .    1    .    .    .    .    .    .    .    
Melee Attacks              50    | .    .    33   .    17   .    .    .    .    .    
  Impact                   17    | .    .    .    .    17   .    .    .    .    .    
  Slashing                 33    | .    .    33   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    4    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12812 | 58   582  2526 147  726  .    1586 3302 2631 1254 
  Guns                     1988  | 58   558  174  47   .    .    394  358  .    399  
  Cannons                  6468  | .    .    163  100  .    .    1124 2583 1784 714  
  Explosions               2499  | .    .    1164 .    .    .    .    361  845  129  
  Melee                    1751  | .    .    1025 .    726  .    .    .    .    .    
  Ramming                  70    | .    .    .    .    .    .    68   .    2    .    
  Kinetic                  3121  | 58   558  174  47   .    .    452  927  411  494  
  Thermal                  5875  | .    24   223  100  .    .    1066 2375 1456 631  
  Explosive                1104  | .    .    1104 .    .    .    .    .    .    .    
  Electromagnetic          891   | .    .    .    .    .    .    .    .    762  129  
  Impact                   726   | .    .    .    .    726  .    .    .    .    .    
  Slashing                 1025  | .    .    1025 .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    1    .    .    .    .    .    4    .    .    
  Average Corruption       2     | .    1    .    .    .    .    .    3    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    5    .    .    .    .    .    13   .    .    
    Message Errors         5     | .    .    .    .    .    .    .    5    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       2     | .    1    .    .    .    .    .    1    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      3     | .    2    .    .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    
    Misfires               2     | .    1    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    1    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            558   | .    .    76   .    294  .    .    92   96   .    
  Projectiles              16    | .    .    .    .    .    .    .    3    13   .    
  Explosions               223   | .    .    51   .    .    .    .    89   83   .    
  Melee                    319   | .    .    25   .    294  .    .    .    .    .    
Knockbacks                 15    | .    .    .    .    .    .    .    7    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    7    .    8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24    | .    .    24   .    .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    .    7    .    1    .    
Targets Rammed             9     | .    .    .    .    .    .    8    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        382   | .    181  13   10   .    .    140  370  382  172  
  Average Temperature      68    | .    30   5    10   .    .    28   93   87   38   
  Received Heat Transfer   1953  | .    183  288  45   .    .    270  279  691  197  
  Effects                  5     | .    .    .    .    .    .    .    4    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    1    .    .    .    3    .    
  Impact Corruptions       7     | .    .    .    .    7    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    .    .    .    1    .    1    
  Combat Hostiles          3     | .    .    1    .    .    .    .    1    .    1    
  Parts Melted             21    | .    .    2    4    .    .    3    7    3    2    
  Heat Transferred         8897  | .    50   346  185  .    .    1813 3617 1708 1178 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    4    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Maximum Alert Level        1    | .   .   1   .   .   .   1   1   1   1   
  Low Security (%)         67   | 100 100 25  100 .   100 64  74  49  75  
  Level 1                  32   | .   .   74  .   .   .   35  25  50  24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             377  | 10  90  370 113 .   .   291 377 313 323 
  Initial                  183  | .   .   .   113 .   .   .   83  183 114 
  Average                  134  | 1   32  233 45  .   .   159 143 171 89  
Influence Increases        4138 | 10  356 770 120 5   .   718 836 570 753 
  Destroy 0b10 Robot/C     2180 | .   180 400 100 .   .   380 460 260 400 
  Destroy 0b10 Robot/NC    270  | 10  35  45  .   5   .   60  40  50  25  
  Destroy Leader           544  | .   54  112 10  .   .   124 142 60  42  
  Allied During Kill       258  | .   .   .   10  .   .   79  .   .   169 
  Successful Hack          109  | .   42  23  .   .   .   3   27  14  .   
  Select Force Hacks       30   | .   .   .   .   .   .   .   .   30  .   
  Disable Machine          390  | .   15  60  .   .   .   30  105 120 60  
  Destroy Structure        207  | .   .   115 .   .   .   12  47  21  12  
  Partial Spotted          30   | .   15  .   .   .   .   .   15  .   .   
  Lose Combat Pursuer      120  | .   15  15  .   .   .   30  .   15  45  
Influence Decreases        3839 | 10  356 478 412 5   .   534 645 712 687 
  Entered New Map          591  | .   .   .   179 .   .   .   101 192 119 
  Time Decay               2897 | 10  347 468 193 5   .   474 544 460 396 
  Lost Part                171  | .   9   10  .   .   .   .   .   60  92  
  Lost Ally                180  | .   .   .   40  .   .   60  .   .   80  
Squads Dispatched          24   | .   2   1   .   .   .   5   9   5   2   
  Investigation            6    | .   1   .   .   .   .   2   2   1   .   
  Extermination            8    | .   .   .   .   .   .   .   5   3   .   
  Reinforcement            10   | .   1   1   .   .   .   3   2   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Distress Signals           14   | .   2   3   .   .   .   4   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   19  28  5   .   .   33  32  15  20  
  Peak Tracking Total      6    | .   6   4   2   .   .   6   5   4   4   
  Tactical Retreats        6    | .   1   1   .   .   .   1   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Traps Triggered            5    | .   2   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Objects Rigged             5    | .   2   .   .   .   .   .   3   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Machines Disabled          28   | .   1   4   .   2   .   2   7   8   4   
  Max in Single Turn       8    | .   1   2   .   1   .   1   4   8   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Machines Accessed          21   | .   4   3   .   1   .   6   4   2   1   
  Terminals                13   | .   3   3   .   .   .   3   2   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   1   .   .   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   9   9   .   1   .   18  7   3   3   
  Successful               27   | .   7   5   .   1   .   7   5   2   .   
  Failed                   23   | .   2   4   .   .   .   11  2   1   3   
    Catastrophic           5    | .   .   2   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   2   7   .   1   .   8   4   2   .   
  Terminals                32   | .   6   9   .   .   .   8   4   2   3   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          10   | .   3   .   .   .   .   7   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   3   .   1   .   2   .   1   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   
Repair Station Hacks       5    | .   2   .   .   .   .   3   .   .   .   
  Scan Component           3    | .   1   .   .   .   .   2   .   .   .   
  Repair                   2    | .   1   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   2   .   .   .   .   2   1   .   
  Terminals                5    | .   1   2   .   .   .   .   2   .   .   
    Botnet                 3    | .   .   2   .   .   .   .   1   .   .   
    Detonate               2    | .   1   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         16   | .   1   3   .   .   .   6   4   1   1   
  Full Trace Events        6    | .   1   .   .   .   .   3   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   104  | .   .   .   .   .   .   .   104 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   
Parts Repaired             2    | .   1   .   .   .   .   1   .   .   .   
  Time                     58   | .   26  .   .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   3   .   .   .   .   8   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total Allies               17   | .    .    .    3    3    .    .    .    .    11   
  Largest Group            7    | .    .    .    3    4    4    4    .    .    7    
  Highest-Rated Group      325  | .    .    .    40   53   53   53   .    .    325  
  Highest-Rated Ally       159  | .    .    .    16   21   21   21   .    .    159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               160  | .    .    .    20   .    .    55   .    .    85   
  Total Damage             2921 | .    .    .    253  .    .    832  .    .    1836 
  Kills                    30   | .    .    .    1    .    .    13   .    .    16   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Active Infowar (turns)     6102 | 12   903  1010 .    .    .    347  2118 1356 356  
  Sensors                  5084 | .    96   811  .    .    .    347  2118 1356 356  
  Structural               434  | .    235  199  .    .    .    .    .    .    .    
  Seismic                  584  | 12   572  .    .    .    .    .    .    .    .    
Robot Analysis Total       2    | .    1    .    .    .    .    .    .    1    .    
Derelict Logs Recovered    1    | .    .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Turns Passed               10160 | 80   1061 1326 496  950  18   1230 2134 1356 1509 
Spaces Moved               5211  | 53   756  698  283  539  12   629  939  661  641  
  Core                     32    | 5    .    .    .    .    .    .    .    .    27   
  Treads                   3265  | .    3    516  283  539  12   532  469  661  250  
  Legs                     626   | .    .    .    .    .    .    97   470  .    59   
  Wheels                   1288  | 48   753  182  .    .    .    .    .    .    305  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  160  160  160  130  130  156  50   
  Average Speed            148   | 88   99   149  160  160  160  155  145  175  167  
  Slowest Speed            350   | 100  160  240  160  160  160  270  240  235  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    70   50   52   92   6    48   29   14   49   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        7     | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    8    .    4    .    .    2    3    .    
Terrain Destroyed          225   | .    .    128  .    4    .    7    56   21   9    
  Melee                    4     | .    .    .    .    4    .    .    .    .    .    
  Projectile               37    | .    .    .    .    .    .    7    16   5    9    
  AOE                      184   | .    .    128  .    .    .    .    40   16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  
Total                      6907 | 71   976  888  315  609  11   770  1545 765  957  
  Wait                     815  | .    102  80   11   .    .    47   471  44   60   
  Move                     5202 | 52   755  697  282  538  11   628  938  660  641  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 5    21   11   2    1    .    5    15   .    13   
  Fast Attach              29   | 7    1    1    1    .    .    4    1    3    11   
  Attach                   22   | .    1    3    .    .    .    1    2    7    8    
  Detach                   2    | .    .    .    .    .    .    .    1    1    .    
  Swap                     75   | .    21   12   7    2    .    12   15   2    4    
  Drop                     77   | .    19   14   6    1    .    13   21   1    2    
  Fire                     342  | 7    56   37   6    .    .    52   81   46   57   
  Melee                    50   | .    .    33   .    17   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    .    .    .    8    .    1    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    10   
  Rewire                   184  | .    .    .    .    50   .    .    .    .    134  
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            17   | .    .    .    .    .    .    .    .    .    17   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
    81 | -11/Scrapyard | Entered Materials
   104 | -10/Materials | Discovered new exit (range 16)
   234 | -10/Materials | Discovered new exit (range 16)
   306 | -10/Materials | Build established: Mutant
   627 | -10/Materials | Repaired Lgt. Treads
   709 | -10/Materials | Discovered new exit (range 7)
   910 | -10/Materials | Core integrity fell below 50%
  1142 | -10/Materials | Entered another Materials area
  1142 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1839 | -9/Materials  | Discovered new exit (range 8)
  2279 | -9/Materials  | Discovered new exit (range 9)
  2362 | -9/Materials  | Identified exit to Mines
  2468 | -9/Materials  | Entered Mines
  2469 | -9/Mines      | Learned location of Storage (-7)
  2489 | -9/Mines      | Discovered new exit (range 5)
  2540 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2629 | -9/Mines      | Learned Materials garrison access intel
  2799 | -9/Mines      | Discovered new exit (range 11)
  2829 | -9/Mines      | Identified exit to Materials
  2951 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2953 | -9/Mines      | Discovered new exit (range 5)
  2957 | -9/Mines      | Identified exit to Exiles
  2964 | -9/Mines      | Entered Exiles
  2964 | -9/Exiles     | Found Exiles lab destroyed
  2964 | -9/Exiles     | Accompanied by 1 ally
  3204 | -9/Exiles     | Opened EX-Vault
  3893 | -9/Exiles     | Discovered new exit (range 14)
  3912 | -9/Exiles     | Identified exit to Mines
  3914 | -9/Exiles     | Entered Mines
  3914 | -8/Mines      | Accompanied by 4 allies
  3921 | -8/Mines      | Discovered exit to Materials (range 6)
  3932 | -8/Mines      | Entered Materials
  3932 | -8/Materials  | Accompanied by 4 allies
  3932 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3933 | -8/Materials  | Loaded intel: 1 garrison access location
  4393 | -8/Materials  | Build established: Scavenger-Tank
  4870 | -8/Materials  | Repaired Cooling System
  5142 | -8/Materials  | Discovered new exit (range 7)
  5161 | -8/Materials  | Identified exit to Factory
  5162 | -8/Materials  | Entered Factory
  5162 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  5307 | -7/Factory    | Build established: Skirmisher
  5319 | -7/Factory    | Fabricated Med. Reactive Plating (x2)
  7126 | -7/Factory    | Fabricated Cooling System (x2)
  7254 | -7/Factory    | Discovered new exit (range 15)
  7294 | -7/Factory    | Identified exit to Factory
  7296 | -7/Factory    | Entered another Factory area
  7296 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7985 | -6/Factory    | Spotted B-75 Beast
  8293 | -6/Factory    | Destroyed B-75 Beast
  8363 | -6/Factory    | Discovered new exit (range 11)
  8384 | -6/Factory    | Identified exit to Extension
  8652 | -6/Factory    | Entered Extension
  8968 | -6/Extension  | Spotted B-75 Beast
  9029 | -6/Extension  | Lost 4 parts (2p1u1w)
  9127 | -6/Extension  | Disrupted transfer network
  9252 | -6/Extension  | Core integrity fell below 50%
  9282 | -6/Extension  | Lost 9 parts (3n3u3w)
  9282 | -6/Extension  | Core integrity fell below 20%
  9298 | -6/Extension  | Build established: Mutant
  9436 | -6/Extension  | Rescued a captive Derelict
  9437 | -6/Extension  | Rescued a captive Derelict
  9653 | -6/Extension  | Rescued A7
  9738 | -6/Extension  | Build established: Scavenger-Gunner
  9791 | -6/Extension  | Lost 4 allies
  9942 | -6/Extension  | Energy Cycler disabled
  9942 | -6/Extension  | Rescued a captive Derelict
  9943 | -6/Extension  | Rescued a captive Derelict
  9943 | -6/Extension  | Rescued a captive Derelict
  9947 | -6/Extension  | Rescued a captive Derelict
  9948 | -6/Extension  | Rescued a captive Derelict
  9953 | -6/Extension  | Rescued a captive Derelict
  9955 | -6/Extension  | Rescued a captive Derelict
  9959 | -6/Extension  | Rescued a captive Derelict
 10138 | -6/Extension  | Spotted B-75 Beast
 10141 | -6/Extension  | Discovered new exit (range 15)
 10161 | -6/Extension  | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
10141_ Machine disabled.
10141_ EXIT=FOUND
10146_ B-75 Beast suffers critical hit (Burn).
10146_ Slug penetrates B-75 Beast.
10146_ B-75 Beast suffers critical hit (Destroy).
10151_ Wheel destroyed.
10153_ Y-54 Guardian misfires.
10153_ HV Slug penetrates B-75 Beast.
10155_ Y-54 Guardian system terminally corrupted.
10155_ Acquired 4 matter.
10155_ B-75 Beast suffers critical hit (Destroy). <x2>
10157_ Destroyed Coolant Injector.
10158_ Y-54 Guardian suffers critical hit (Smash).
10158_ Power Shielding destroyed.
10158_ Fission Core destroyed.
10158_ Machine disabled.
10159_ Y-54 Guardian destroyed.
10161_ HV Slug penetrates B-75 Beast.
10161_ B-75 Beast suffers critical hit (Destroy).
10161_ HV Slug penetrates B-75 Beast.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#        "  #??????????????????????? |
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| ???????????????????###%###%## ### ##?????????????? |
| ???????????????????#"" ""*![%  "" ""#????????????? |
| ???????????????????#     b= !   " " #????????????? |
| ??????????????????## %  %p b        #????????????? |
| ???????###?????####;  h             #????????????? |
| ########"#####;#;;;;           R    ###??????????? |
|               R                         ?????????? |
|        %%%      u   %    %  %           ?????????? |
|             %  %            l    k      ?????????? |
|                 %           BB           ????????? |
|                 R     %     BB           ????????? |
| ####################  k  @  %%      ###??????????? |
| ???????????????????#   k  %         #????????????? |
| ???????????????????#                #????????????? |
| ???????????????????#                #????????????? |
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| ???????????????????######T#   #######????????????? |
| ?????????????????????????## < #??????????????????? |
| ???????????????????????????####??????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
 Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Reactive Plating | x2 | -7/Factory | Preloaded
        Cooling System | x2 | -7/Factory 

 Repaired
----------
    Lgt. Treads | 52% | -10/Materials 
 Cooling System | 32% | -8/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              PoweredCooledSuperbattery
  Manual?         0
Play Time         01:34:55
  Cumulative      47.1 hours
  Start           2025.05.25 @ 11:43:15
  End             2025.05.25 @ 13:17:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53725781-1f4f-4705-bcc9-de4659cb19db