Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 09:47:31

Player: puppuppit

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (94)      470
Value Destroyed (2089)     2089
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (212)                212
              TOTAL SCORE: 4711

 Bonus
-------
High Alert Combat Kills    212

 Cogmind 
---------
Core Integrity             0/550
Matter                     237/300
Energy                     75/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Nuclear Core
  High-capacity Matter Pod (200)
     Subdweller Optics
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Advanced Beam Cannon
                Powered Cannon
   High-powered Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
       Improved Hover Unit
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
          Light Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Arc Projector
                Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
  High-capacity Matter Pod
     Subdweller Optics
       Advanced Visual Processing Unit
       Advanced Targeting Computer
          Light Armor Plating
                Powered Cannon
   High-powered Shotgun
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             91   | 10  18  10  53  
  Power                    13   | 2   2   1   8   
    Engine                 7    | 2   2   1   2   
    Core                   6    | .   .   .   6   
    Reactor                .    | .   .   .   .   
  Propulsion               31   | 4   8   4   15  
    Treads                 .    | .   .   .   .   
    Leg                    11   | .   .   .   11  
    Wheel                  10   | 4   4   2   .   
    Hover                  10   | .   4   2   4   
    Flight                 .    | .   .   .   .   
  Utility                  22   | 2   5   .   15  
    Device                 11   | 1   4   .   6   
    Storage                2    | 1   .   .   1   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   .   6   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   3   5   15  
    Energy Gun             7    | .   .   1   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          8    | 2   3   2   1   
    Ballistic Cannon       8    | .   .   2   6   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 31   | .   2   7   22  
  Power                    5    | .   .   2   3   
  Propulsion               14   | .   1   2   11  
  Utility                  6    | .   .   .   6   
  Weapon                   6    | .   1   3   2   
  Highest Loss Streak      8    | .   1   4   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   99  96  89  
  Engine                   7    | .   14  13  .   
  Core                     3    | .   .   .   6   
  Leg                      13   | .   .   .   28  
  Wheel                    4    | .   12  3   1   
  Hover                    11   | .   14  24  .   
  Device                   16   | .   13  14  20  
  Storage                  2    | .   4   .   3   
  Processor                7    | .   9   14  2   
  Protection               4    | .   .   .   9   
  Energy Gun               4    | .   .   4   6   
  Ballistic Gun            9    | .   28  11  .   
  Ballistic Cannon         6    | .   .   10  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 14  12  11  38  
  Greatest Support         47   | 32  32  40  47  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   10  
  Average Capacity         6    | 7   5   5   6   
  Most Carried             10   | 6   8   5   10  
  Average Carried          5    | 2   5   4   5   
  Final Capacity           10   | 8   5   5   10  
  Final Carried            9    | 6   5   5   9   

 Class Distribution 
--------------------
 91% | Scavenger-Mutant
  8% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           2707 | 336  729  278  1364 
  Remotely                 352  | .    352  .    .    
Salvage Created            3181 | 180  962  253  1786 
  Parts                    214  | 19   66   20   109  
Haulers Intercepted        5    | .    1    .    4    
Recyclers Shooed           9    | 1    2    .    6    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  49   | .   8   7   34  
  Guns                     18   | .   8   3   7   
  Cannons                  28   | .   .   3   25  
  AOE                      2    | .   .   .   2   
Classes Destroyed          13   | 3   6   2   2   
  Worker                   15   | 2   9   .   4   
  Builder                  4    | .   2   .   2   
  Tunneler                 5    | 4   1   .   .   
  Hauler                   5    | .   1   .   4   
  Recycler                 8    | 1   5   .   2   
  Operator                 2    | .   1   .   1   
  Watcher                  6    | .   2   .   4   
  Swarmer                  12   | .   3   1   8   
  Grunt                    23   | .   5   .   18  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   1   6   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           12   | 3   12  2   8   
  Combat Bots Only         6    | .   3   2   6   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        356  | .    62   44   250  
  Missed                   103  | .    16   14   73   
Damage Taken               4059 | .    524  657  2878 
  Core                     755  | .    105  93   557  
  Absorbed by Shields      136  | .    .    .    136  
  Redirected to Shielding  38   | .    .    .    38   
  Regen/Repaired (Parts)   15   | .    15   .    .    
Core Remaining (%)         60   | 100  .    20   .    
Volleys Fired              336  | 20   85   52   179  
  Largest                  2    | 2    2    2    2    
  Hottest                  123  | 40   40   89   123  
Shots Fired                600  | 40   170  99   291  
  Gun                      386  | 40   170  66   110  
  Cannon                   214  | .    .    33   181  
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  454  | 40   170  82   162  
  Thermal                  26   | .    .    .    26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          120  | .    .    17   103  
  Robot Hit Streak         16   | 9    14   8    16   
  Robot Miss Streak        4    | 3    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           386  | 20   117  49   200  
  Core Hits                157  | 11   52   14   80   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | 1    1    .    .    
  Critical Strikes         10   | 1    1    .    8    
    Destroy                2    | 1    1    .    .    
    Blast                  8    | .    .    .    8    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           6470 | 232  1121 732  4385 
  Guns                     2766 | 232  1121 418  995  
  Cannons                  3472 | .    .    265  3207 
  Explosions               220  | .    .    49   171  
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    .    .    12   
  Kinetic                  4677 | 232  1121 471  2853 
  Thermal                  717  | .    .    49   668  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1064 | .    .    212  852  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            79   | .    .    .    79   
  Projectiles              75   | .    .    .    75   
  Explosions               4    | .    .    .    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 23   | .    .    2    21   
  Impact                   .    | .    .    .    .    
  Kinetic                  20   | .    .    2    18   
  Secondary                3    | .    .    .    3    
Self-Inflicted Damage      18   | .    .    .    18   
  Shots                    1    | .    .    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    .    .    6    
  Kicked                   6    | .    .    .    6    
  Crushed                  .    | .    .    .    .    
Highest Temperature        405  | .    44   2    405  
  Average Temperature      51   | .    10   2    68   
  Received Heat Transfer   1181 | .    333  96   752  
  Effects                  3    | .    .    .    3    
    Interference           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         964  | .    .    50   914  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             726  | 35  368 .   726 
  Initial                  22   | .   22  .   .   
  Average                  319  | 13  183 .   411 
Maximum Alert Level        3    | .   1   .   3   
  Low Security (%)         36   | 100 52  .   23  
  Level 1                  30   | .   47  .   25  
  Level 2                  26   | .   .   .   41  
  Level 3                  6    | .   .   .   9   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          13   | .   4   .   9   
  Investigation            4    | .   2   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            9    | .   2   .   7   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           7    | .   .   .   7   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              87   | .   22  9   56  
  Peak Tracking Total      7    | .   3   2   7   
  Tactical Retreats        16   | .   3   3   10  

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   1   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          6    | .   1   1   4   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          17   | .   6   2   9   
  Terminals                12   | .   5   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                60   | .   17  13  30  
  Successful               35   | .   4   13  18  
  Failed                   25   | .   13  .   12  
    Catastrophic           4    | .   1   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   30   | .   13  .   17  
  Terminals                35   | .   14  .   21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              9    | .   .   .   9   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             26   | .   2   13  11  
  Record                   12   | .   .   12  .   
  Robot Schematic          1    | .   .   .   1   
  Robot Analysis           8    | .   2   .   6   
  Prototype ID Bank        3    | .   .   .   3   
  Zone Layout              1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   .   7   
  Insert Component         3    | .   .   .   3   
  Analyze                  4    | .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   6   .   9   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       8    | .   2   .   6   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3328 | 132  717  985  1494 
Spaces Moved               2822 | 66   640  1411 705  
  Core                     153  | 2    .    107  44   
  Treads                   .    | .    .    .    .    
  Legs                     634  | .    .    .    634  
  Wheels                   283  | 64   176  35   8    
  Hover                    1752 | .    464  1269 19   
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   56   50   50   
  Average Speed            75   | 87   64   57   122  
  Slowest Speed            260  | 100  100  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 4    78   71   44   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          47   | .    .    6    41   
  Melee                    .    | .    .    .    .    
  Projectile               32   | .    .    1    31   
  AOE                      15   | .    .    5    10   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3448 | 99   807  1497 1045 
  Wait                     93   | .    29   12   52   
  Move                     2819 | 65   639  1410 705  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 3    11   6    16   
  Fast Attach              40   | 8    4    2    26   
  Attach                   18   | .    3    3    12   
  Detach                   11   | 1    2    .    8    
  Swap                     33   | 2    11   5    15   
  Drop                     55   | .    23   6    26   
  Fire                     336  | 20   85   52   179  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     6    | .    .    .    6    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    1    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  133 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 16)
  363 | -10/Materials | Discovered new exit (range 5)
  614 | -10/Materials | Build established: Scavenger-Mutant
  744 | -10/Materials | Repaired Hover Unit
  850 | -10/Materials | Entered Subcaves
  914 | -10/Subcaves  | Discovered new exit (range 8)
  982 | -10/Subcaves  | Learned 8 Materials zone layouts
 1036 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1040 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1109 | -10/Subcaves  | Visited Clippyterm
 1111 | -10/Subcaves  | Learned Factory trap positions
 1269 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1446 | -10/Subcaves  | Visited 4L-MR0's lab
 1462 | -10/Subcaves  | Found Powered Cannon
 1600 | -10/Subcaves  | Learned Materials stockpile data
 1606 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1607 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1658 | -10/Subcaves  | Learned Materials stockpile data
 1753 | -10/Subcaves  | Core integrity fell below 50%
 1803 | -10/Subcaves  | Lost 4 parts (1p3w)
 1835 | -10/Subcaves  | Entered Materials
 1835 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1836 | -8/Materials  | Identified exit to Factory
 1943 | -8/Materials  | Lost 3 parts (1n2u)
 3015 | -8/Materials  | Core integrity fell below 50%
 3078 | -8/Materials  | Discovered exit to Factory (range 16)
 3267 | -8/Materials  | Lost 8 parts (1p3n2u2w)
 3280 | -8/Materials  | Core integrity fell below 20%
 3329 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
03287_ G-47 Trooper destroyed. <x3>
03299_ U-05 Engineer builds a Door.
03304_ Acquired Backup Propulsion I. <x2>
03309_ Acquired 20 matter.
03312_ Acquired Imp. Hover Unit.
03313_ Acquired 25 matter.
03316_ Acquired Adv. Targeting Computer.
03320_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
03322_ K-01 Serf destroyed.
03322_ Backup Propulsion I destroyed.
03323_ Imp. Hover Unit destroyed.
03323_ C-17 Slicer destroyed.
03323_ Knocked back.
03323_ T-07 Excavator destroyed.
03323_ C-17 Slicer knocked back.
03323_ Backup Propulsion I destroyed.
03323_ Knocked back.
03323_ C-17 Slicer destroyed.
03328_ Imp. Heat Sink severed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #???????????????????#####??????????????????????? |
|   #???????????????????#   #??????????????????????? |
|   #???????????????????# < #??????????????????????? |
|   #???????????????????#   #??????????????????????? |
|   #???????????????????+   #??????????????????????? |
|   #???????????????????#   #?#####????????????????? |
|   #???????????????????#   #?    #????????????????? |
| ""#???????????????????# * #?    #????????????????? |
| Y"#??????????????????##=%=#?    #????????????????? |
| ""#?????????########## =%=#?    #????????????????? |
|   #?????????#   **=    =%!#?    #????????????????? |
| ###?????????#   **=       #?    #???????########?? |
|    ?????????# ! *=        ##    #???????##!!! ##?? |
|    ?????????#            @ #    #???????#!    !#?? |
|    ?????????#########   c  #    #########  %   #?? |
|    ?????????#   ^    #  c    #+###%    ##      ### |
|    ?????????#^  ^       % %*    [=   !   %    [ %  |
| ###?????????#     ^  x    =    %%     %          % |
|  ##?????????#        #     %    =                = |
|  ##?    ????# ! !    #      ##+###     #####   %"" |
|  ##     ????#   !x   #    # #    ###+#######    !" |
| ?#       #??#    !   ##   ###    #        ##    == |
| ?#  %    #??#        ##   #?#    #        ##   |!= |
| ?        #??#        ## % #?#    #        #T    %= |
| ??  %    #??#+### #####   ###   !#        ##    =  |
| ??       #?## #####???#     +  ! #        ##   T"  |
| ???=     #?## #= #????#   ###    #        ## ##### |
| ???      ####+####????### #?#    #        ## #?#   |
| ???#   ####    [=#??????# #?#    #        ##%#?# " |
| ???#   #?##      #???####+########        ## ### " |
| ??##%  #??#  [[[ #???#      ?  #?########### ##  " |
| ??##   #??#   """#???#      ?  #???????????# ###   |
| ???#   #??# ] !% #???#      ?  #?###???????# #?# " |
| ???#%  #??#  !%= #???#      ?  ###"###???### ### " |
| ???#   #######/#########"###+###     #???#     # " |
| ???# % %   % ==[        % %          #####     #   |
| ??##  %                   %                 T  ### |
| ??##   %      %           %       %= #####     #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             375
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         16

 Item Schematics 
-----------------
          Sub. Optics | -8/Materials | Scanalyzed
 Hvy. Particle Cannon | -8/Materials | Scanalyzed
       Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 C-17 Slicer | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerStealthRailgun
  Manual?         0
Play Time         00:47:43
  Cumulative      296.1 hours
  Start           2024.05.08 @ 09:04:01
  End             2024.05.08 @ 09:47:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             66
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 92ca3a90-a289-417f-9b5e-fff521cc9137