Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:04:01 Player: Gods Garden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (538) 538 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 3291 Bonus ------- Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (27) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (8) ---- Advanced Heat Sink Hacking Drone Bay (1/1) Improved Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Plasma Rifle Makeshift Hammer > --- INVENTORY -------- Improved Deuterium Engine Makeshift Hover Unit Advanced Heat Sink Microactuators Hacking Drone Bay Improved Datajack Plasma Flamer Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 66 | 6 9 6 5 3 4 33 Power 10 | 1 . 1 . . . 8 Engine 8 | 1 . 1 . . . 6 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 3 3 1 1 . . 9 Treads . | . . . . . . . Leg 9 | 2 . . . . . 7 Wheel 2 | 1 1 . . . . . Hover 5 | . 2 1 1 . . 1 Flight 1 | . . . . . . 1 Utility 10 | . 2 . 3 . 1 4 Device 7 | . . . 2 . 1 4 Storage 2 | . 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 4 4 1 3 3 12 Energy Gun 12 | 1 2 1 1 2 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 6 | . . 2 . 1 1 2 Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 17 | . 1 . . . . 16 Power 4 | . . . . . . 4 Propulsion 6 | . . . . . . 6 Utility 2 | . . . . . . 2 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 7 | . 1 . . . . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 96 100 100 100 100 85 Engine 10 | . 14 14 11 11 11 8 Leg 6 | . . . . . . 19 Wheel 2 | . 18 . . . . . Hover 20 | . 9 28 33 33 33 6 Device 8 | . . . 10 . 10 12 Storage 12 | . 13 14 11 22 11 11 Processor 10 | . 13 14 11 11 11 8 Energy Gun 14 | . 14 14 12 21 22 6 Ballistic Gun 1 | . 10 . . . . 1 Impact Weapon 3 | . . . . . . 10 Special Melee Weapon 2 | . . 13 9 1 . . Naked Turns . | . . . . . . . Heaviest Build 23 | 6 13 13 14 14 16 23 Greatest Support 45 | 10 20 12 18 18 18 45 Greatest Overweight (x) 4 | . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 7 7 6 8 7 6 Final Capacity 8 | 5 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 8 4 Class Distribution -------------------- 84% | Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 914 | 266 22 164 14 33 61 354 Remotely . | . . . . . . . Salvage Created 730 | 50 160 5 33 . . 482 Parts 26 | 3 7 1 4 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | 1 3 3 2 . . 7 Melee 4 | . . . . . . 4 Guns 6 | 1 . . 2 . . 3 AOE 6 | . 3 3 . . . . Classes Destroyed 4 | 1 1 1 . . . 1 Recycler 1 | . 1 . . . . . Swarmer 9 | . . 3 2 . . 4 Grunt 6 | 1 3 . . . . 2 Brawler 1 | . . . . . . 1 Best Kill Streak 5 | 1 2 5 2 . . 2 Combat Bots Only 5 | 1 2 5 2 . . 2 Max Kills in Single Turn 2 | 1 2 2 1 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 170 | 8 22 9 17 . . 114 Missed 54 | 4 8 5 10 . . 27 Damage Taken 1938 | 44 260 53 56 . . 1525 Core 528 | 11 100 8 10 . . 399 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 23 | . 23 . . . . . Core Remaining (%) 73 | 95 . 52 . . . . Volleys Fired 70 | 6 9 3 3 . . 49 Largest 2 | 2 2 1 2 . . 2 Hottest 120 | 60 60 30 85 . . 120 Shots Fired 83 | 12 12 3 6 . . 50 Gun 69 | 12 6 . 6 . . 45 Cannon . | . . . . . . . Launcher 9 | . 6 3 . . . . Special 5 | . . . . . . 5 Kinetic 9 | 6 3 . . . . . Thermal 48 | . . . . . . 48 Explosive 9 | . 6 3 . . . . Electromagnetic 17 | 6 3 . 6 . . 2 Robot Hit Streak 4 | 3 3 2 3 . . 4 Robot Miss Streak 5 | 1 1 . 1 . . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 65 | 7 2 7 17 1 1 30 Core Hits 23 | 1 6 3 2 . . 11 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | . . . . . . 5 Burn 2 | . . . . . . 2 Smash 3 | . . . . . . 3 Melee Attacks 66 | . . 6 16 1 1 42 Impact 41 | . . . . . . 41 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 22 | . . 6 13 1 1 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1531 | 70 231 202 31 . . 997 Guns 397 | 70 20 . 31 . . 276 Cannons . | . . . . . . . Explosions 413 | . 211 202 . . . . Melee 681 | . . . . . . 681 Ramming . | . . . . . . . Kinetic 38 | 30 8 . . . . . Thermal 368 | . 71 . . . . 297 Explosive 342 | . 140 202 . . . . Electromagnetic 102 | 40 12 . 31 . . 19 Impact 681 | . . . . . . 681 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 313 | . 8 15 . . . 290 Projectiles . | . . . . . . . Explosions 23 | . 8 15 . . . . Melee 290 | . . . . . . 290 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . 94 17 . . . . Shots 5 | . 3 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 192 | 64 24 . 72 . . 192 Average Temperature 41 | 31 10 . 38 . . 46 Received Heat Transfer 334 | 24 99 9 . . . 202 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | 1 . . . . . 1 Impact Corruptions 11 | . . . . . . 11 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1138 | . 100 . . . . 1038 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 280 | 20 232 280 251 97 . . Initial 109 | . 13 90 109 97 . . Average 136 | 2 56 265 143 97 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 65 | 100 88 1 92 100 . . Level 1 34 | . 11 98 7 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | 1 17 5 12 . . 34 Peak Tracking Total 11 | 1 11 3 9 . . 10 Tactical Retreats 7 | . 4 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 9 | . 2 7 . . . . Max in Single Turn 5 | . 2 5 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 3 . 6 . . . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 10 . 16 . . . Successful 18 | . 9 . 9 . . . Failed 8 | . 1 . 7 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 17 | . 3 . 14 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . 2 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 3 . 8 . . . Record 5 | . . . 5 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 6 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 13 | . . 2 9 1 1 . Non-combat 11 | . . 2 9 . . . Combat 2 | . . . . 1 1 . Robot Hacks Applied 18 | . . 4 12 1 1 . parse_system 5 | . . 2 1 1 1 . no_distress 11 | . . 2 9 . . . find_recycling 1 | . . . 1 . . . check_alert 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 3 4 1 Largest Group 7 | . . . . 3 7 6 Highest-Rated Group 193 | . . . . 40 193 157 Highest-Rated Ally 40 | . . . . 16 40 40 Total Orders 3 | . . . . 1 2 . FOLLOW 2 | . . . . 1 1 . RETURN 1 | . . . . . 1 . Ally Attacks 63 | . . . . . . 63 Total Damage 1278 | . . . . . . 1278 Kills 14 | . . . . . . 14 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 2 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3716 | 80 452 381 277 109 1209 1208 Spaces Moved 4013 | 65 339 544 353 157 1722 833 Core 30 | 23 . . . . . 7 Treads . | . . . . . . . Legs 449 | 6 1 . . . . 442 Wheels 182 | 36 146 . . . . . Hover 3345 | . 192 544 353 157 1722 377 Flight 7 | . . . . . . 7 Fastest Speed 50 | 50 56 56 52 52 52 52 Average Speed 65 | 73 71 56 52 52 52 106 Slowest Speed 250 | 120 125 116 52 52 52 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 6 55 94 37 39 92 77 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 8 | . . 1 . 1 2 4 Spaces Dug 42 | . 8 . . . . 34 Terrain Destroyed 112 | . 78 . . . . 34 Melee 20 | . . . . . . 20 Projectile 14 | . . . . . . 14 AOE 78 | . 78 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4953 | 87 541 612 431 182 2035 1065 Wait 640 | . 157 45 47 21 298 72 Move 4007 | 64 338 543 352 156 1721 833 Hop . | . . . . . . . Pick Up 57 | 10 16 4 5 . 5 17 Fast Attach 8 | . 1 1 . 1 1 4 Attach 28 | 6 5 1 2 . . 14 Detach 9 | 1 3 1 . . . 4 Swap 30 | . 3 4 3 2 3 15 Drop 38 | . 9 4 3 1 6 15 Fire 70 | 6 9 3 3 . . 49 Melee 66 | . . 6 16 1 1 42 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 332 | -10/Materials | Repaired EM Pulse Gun 473 | -10/Materials | Identified exit to Mines 533 | -10/Materials | Entered Mines 629 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 631 | -10/Mines | Found Prototype Device 693 | -10/Mines | Discovered new exit (range 10) 706 | -10/Mines | Identified exit to Materials 714 | -10/Mines | Learned Materials stockpile data 838 | -10/Mines | Discovered exit to Materials (range 9) 842 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 914 | -10/Mines | Entered Materials 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 915 | -9/Materials | Identified Exp. Sensor Array 1183 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Identified exit to Mines 1191 | -9/Materials | Entered Mines 1192 | -9/Mines | Met a Derelict bent on vengeance 1211 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1237 | -9/Mines | Learned 2 Materials zone layouts 1259 | -9/Mines | Discovered new exit (range 11) 1279 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1280 | -9/Mines | Identified exit to Materials 1282 | -9/Mines | Identified exit to Zion 1300 | -9/Mines | Entered Zion 1300 | -7/Zion | Accompanied by 3 allies 1306 | -7/Zion | Found CR-A16's Pointy Stick 1356 | -7/Zion | Given the Hacking Drone Bay 1357 | -7/Zion | Found Prototype Device 1358 | -7/Zion | Identified Hacking Drone Bay 1364 | -7/Zion | Discovered new exit (range 10) 1495 | -7/Zion | Received a visual enhancement algorithm 1544 | -7/Zion | Learned location of 1 exit from Factory 1777 | -7/Zion | Identified exit to Deep Caves 2027 | -7/Zion | Imprinted 2029 | -7/Zion | Declared Zion's savior 2500 | -7/Zion | Identified exit to Proximity Caves 2509 | -7/Zion | Entered Proximity Caves 2509 | -6/Proximity Caves | Accompanied by 6 allies 2550 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3228 | -6/Proximity Caves | Build established: Derelict-Mutant 3423 | -6/Proximity Caves | Core integrity fell below 50% 3484 | -6/Proximity Caves | Lost 7 parts (2p3n2w) 3650 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3682 | -6/Proximity Caves | Core integrity fell below 20% 3696 | -6/Proximity Caves | Build established: Mutant 3717 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Autogun destroyed. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Critical hit (Destroy). Imp. Sensor Array destroyed. Mak. Hover Unit destroyed. M-28 Smith repairs L-41 Fighter. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. Lgt. Nuclear Core destroyed. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. The unstable cave ceiling collapses. G-67 Veteran crushed by falling debris. The unstable cave ceiling collapses. G-50 Soldier crushed by falling debris. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#l#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????######??????#b#??????????????????????? | | ?#######????# ##?????#m#####??????????????????? | | ## #????# ##???##Y #####??????????????? | | # #???## #?### #??????????????? | | #??### #?## #??????????????? | | #??## ### ### #??????????????? | | # #??# ## ######??? #??????????????? | | # #???# ###????????????????????????? | | # ###?# ##??????????????????????????? | | ### ####???????????????????????????? | | % #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ##??????????????????????????????? | | #### ## ##???????????????????????????????? | | ##??###### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Melee Speed Boost 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend First Step to Greatness One Hack Too Far Part-time Excavator Part-time Mechanic Risk Taker Robot Respite Storm Trooper The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed HugeRecyclingScanner Manual? 0 Play Time 03:13:59 Cumulative 3.2 hours Start 2024.04.02 @ 16:38:06 End 2024.04.02 @ 21:04:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3f4ddfaa-54f9-4246-83db-6a25425594cc