Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 14:02:55 Player: Nick Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (440) 440 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2140 Bonus ------- None Cogmind --------- Core Integrity 505/550 Matter 2/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Large Storage Unit Large Storage Unit Signal Interpreter Signal Interpreter ECM Suite Tractor Beam Light Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Grenade Launcher Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Large Storage Unit Signal Interpreter ECM Suite Medium Laser Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 19 | 4 12 2 1 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 3 2 1 Treads 2 | 2 . . . Leg 6 | . 3 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 5 . . Device 2 | . 2 . . Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 1 4 . . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 3 5 . Power 1 | . . 1 . Propulsion 4 | . 2 2 . Utility . | . . . . Weapon 3 | . 1 2 . Highest Loss Streak 5 | . 2 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 93 54 34 Engine 11 | . 14 5 . Treads 7 | . 9 . . Leg 16 | . 16 20 16 Device 1 | . 1 . . Storage 13 | . 14 11 9 Processor 9 | . 9 11 9 Energy Gun 3 | . 4 . . Ballistic Gun 2 | . 3 . . Launcher 14 | . 18 3 . Peak Build Rating 8 | 4 8 8 5 Average Rating 6 | 3 7 5 4 On Entrance 4 | . 4 8 5 Naked Turns . | . . . . Heaviest Build 31 | 7 31 29 20 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 8 | 1 3 8 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 13 15 15 Most Carried 15 | 4 15 15 14 Average Carried 10 | 2 9 13 13 Final Capacity 15 | 5 15 15 15 Final Carried 14 | 4 14 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 258 | 187 71 . . Remotely . | . . . . Salvage Created 339 | . 339 . . Parts 30 | . 30 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 15 . . Guns 3 | . 3 . . AOE 12 | . 12 . . Classes Destroyed 5 | . 5 . . Worker 2 | . 2 . . Tunneler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 6 | . 6 . . Grunt 9 | . 9 . . Best Kill Streak 5 | . 5 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 3 | . 3 . . Gunslinging . | . . . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 130 | . 68 56 6 Missed 54 | . 31 20 3 Damage Taken 1221 | . 779 397 45 Core 351 | . 132 174 45 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 47 56 . Volleys Fired 27 | 5 22 . . Largest 2 | 1 2 . . Hottest 70 | 50 70 . . Shots Fired 47 | 5 42 . . Gun 27 | 5 22 . . Cannon . | . . . . Launcher 20 | . 20 . . Special . | . . . . Kinetic 12 | . 12 . . Thermal 15 | 5 10 . . Explosive 20 | . 20 . . Electromagnetic . | . . . . Robot Hit Streak 12 | 5 12 . . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 34 | 5 27 2 . Core Hits 29 | . 29 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | 1 2 . . Burn 3 | 1 2 . . Melee Attacks 5 | . 3 2 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1054 | 63 979 12 . Guns 242 | 63 179 . . Cannons . | . . . . Explosions 800 | . 800 . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 65 | . 65 . . Thermal 177 | 63 114 . . Explosive 800 | . 800 . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . 1 . . Projectiles . | . . . . Explosions 1 | . 1 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 154 | . 154 . . Shots 7 | . 7 . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 132 | 50 132 . . Average Temperature 38 | 26 40 . . Received Heat Transfer 417 | . 192 216 9 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 740 | 259 481 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 312 | . 312 68 24 Initial 68 | . . 68 7 Average 110 | . 145 35 13 Maximum Alert Level 1 | . 1 . . Low Security (%) 68 | 100 55 100 100 Level 1 31 | . 44 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 20 2 1 Peak Tracking Total 5 | . 5 3 1 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 8 . 4 Successful 8 | . 5 . 3 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 8 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Record 2 | . . . 2 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Reinforcement Status 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 1 1 . Non-combat . | . . . . Combat 2 | . 1 1 . Robot Hacks Applied 2 | . 1 1 . parse_system 2 | . 1 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1163 | 88 830 189 56 Spaces Moved 533 | 46 325 122 40 Core 8 | 6 . 2 . Treads 129 | 40 89 . . Legs 396 | . 236 120 40 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 173 | 147 190 148 134 Slowest Speed 450 | 160 330 450 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 57 18 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 103 | . 103 . . Melee . | . . . . Projectile . | . . . . AOE 103 | . 103 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 724 | 60 494 128 42 Wait 108 | . 108 . . Move 530 | 45 324 121 40 Hop . | . . . . Pick Up 28 | 6 20 1 1 Fast Attach 2 | 2 . . . Attach 12 | 2 7 2 1 Detach 1 | . 1 . . Swap 5 | . 5 . . Drop 4 | . 4 . . Fire 27 | 5 22 . . Melee 5 | . 3 2 . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 16) 873 | -10/Materials | Discovered new exit (range 13) 910 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Identified exit to Materials 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Lost 5 parts (1p2n2w) 1098 | -9/Materials | Discovered new exit (range 10) 1107 | -9/Materials | Identified exit to Materials 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -8/Materials | Self-destructed Last Messages --------------- many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. >>Query(Riot Gun) This weapon is without a doubt based on the EM shotgun, though heavily modified to concentrate a greater electromagnetic burst within a much shorter range. As these are the primary armament of [Derelict] wizards, combat protocol dictates that units engage them at extreme range whenever possible. >>Enumerate(Squads) Retrieving dispatch records... Found 26 active squads: 10x Security 5x Surveillance 5x Patrol 6x Transport 01141_ Triggered Blade Trap. 01141_ Massive razor-sharp blades shoot up from within the floor. 01141_ Aluminum Leg severed. 01157_ Acquired Aluminum Leg. 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T #???? | | ???????????# @ #???? | | ??????????? ###+### ##########T####???? | | ???????????????????????# #????????###??????? | | ???????????????????????# Y #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????###### ????????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 237 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeSwordClaw Manual? 0 Play Time 00:18:30 Cumulative 4.7 hours Start 2025.02.08 @ 08:48:32 End 2025.02.08 @ 14:02:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 77x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0d3347c-73f0-419b-9019-98494ecb4ad1