Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 13:18:49

Player: monkeman

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (127)     635
Value Destroyed (5884)     5884
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (2028)               2028
              TOTAL SCORE: 10987

 Bonus
-------
High Alert Combat Kills    1332
Follower Combat Kills      328
Entered Garrisons          400
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/550
Matter                     150/300
Energy                     230/240
System Corruption          0%
Temperature                Warning (370)
Movement                   Treading (225) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (3) ---
      Advanced Treads
      Advanced Treads
>              --- UTILITY (5) ------
         Large Storage Unit
      Improved Terrain Scanner
      Hardened Heavy Armor Plating
      Advanced Hacking Suite
>              --- WEAPON (2) -------
      Advanced Assault Cannon
      Enhanced Gauss Cannon
>              --- INVENTORY (15) ---
               Neutrino Core
       Armored Wheel
      Advanced Heat Sink
      Improved Coolant Injector
      Hardened Heavy Armor Plating
      Hardened Heavy Armor Plating
  High-powered Tractor Beam
               Disruptor Cannon
      Advanced Assault Cannon
          Mini Grenade Launcher
               Multitool

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Salvage Targeting Computer
       Hardened Heavy Armor Plating
       Advanced Hacking Suite
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Neutrino Core
       Advanced Treads
        Armored Wheel
       Improved Heat Sink
       Improved Coolant Injector
  High-capacity Matter Pod
       Improved Terrain Scanner
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Disruptor Cannon
       Advanced Assault Cannon
           Mini Grenade Launcher
                Multitool
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Salvage Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   3   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   10  15  47  17  3   4   10  
  Power                    7    | 1   1   .   3   .   1   .   1   
    Engine                 5    | 1   1   .   3   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   1   3   11  1   .   .   2   
    Treads                 9    | 2   .   .   5   .   .   .   2   
    Leg                    2    | .   .   .   2   .   .   .   .   
    Wheel                  9    | .   1   3   4   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 2   4   5   8   4   1   3   2   
    Device                 12   | 1   1   1   4   1   .   3   1   
    Storage                4    | 1   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   
    Protection             10   | .   1   3   4   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   4   7   25  12  1   1   5   
    Energy Gun             10   | 1   3   3   3   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          6    | 1   .   2   3   .   .   .   .   
    Ballistic Cannon       22   | .   .   .   9   7   1   1   4   
    Launcher               4    | .   .   .   3   1   .   .   .   
    Special Weapon         12   | .   .   1   7   3   .   .   1   
    Impact Weapon          2    | .   1   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   3   5   7   1   .   .   1   
  Power                    2    | .   1   .   1   .   .   .   .   
  Propulsion               6    | .   1   4   1   .   .   .   .   
  Utility                  4    | .   1   1   2   .   .   .   .   
  Weapon                   5    | .   .   .   3   1   .   .   1   
  Highest Loss Streak      6    | .   2   2   6   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  89  87  89  89  90  89  
  Engine                   8    | .   14  14  8   9   5   .   .   
  Core                     1    | .   .   .   .   .   3   9   9   
  Treads                   14   | .   16  1   13  18  18  18  26  
  Wheel                    10   | .   10  22  8   9   9   9   .   
  Device                   10   | .   4   4   17  9   3   7   9   
  Storage                  9    | .   14  9   9   9   9   9   9   
  Processor                1    | .   .   .   .   3   9   1   .   
  Hackware                 2    | .   .   .   .   4   5   9   9   
  Protection               8    | .   9   7   9   9   9   9   9   
  Energy Gun               4    | .   15  14  2   .   .   .   .   
  Ballistic Gun            4    | .   11  12  3   .   .   .   .   
  Ballistic Cannon         11   | .   .   .   11  16  17  18  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             65   | 15  36  38  63  65  64  65  65  
  Greatest Support         64   | 40  40  30  24  42  12  42  64  
  Greatest Overweight (x)  14   | 4   3   3   14  5   5   5   5   
  Average Overweight (x)   3    | .   2   1   4   4   5   4   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  11  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  15  15  
  Average Carried          13   | 3   11  11  14  13  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  14  15  15  15  15  13  

 Class Distribution 
--------------------
 80% | Mutant
  9% | Scavenger-Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Commander-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  
Matter Collected           4901 | 257  296  262  1544 1579 200  545  218  
  Remotely                 116  | .    .    .    .    116  .    .    .    
Salvage Created            4068 | 19   475  264  1672 899  203  439  97   
  Parts                    208  | 1    22   14   92   41   16   17   5    
Haulers Intercepted        8    | .    1    .    6    .    .    .    1    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    6    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  99   | .   10  5   41  23  3   13  4   
  Guns                     21   | .   10  5   6   .   .   .   .   
  Cannons                  60   | .   .   .   25  19  3   13  .   
  AOE                      18   | .   .   .   10  4   .   .   4   
Classes Destroyed          19   | 1   5   2   6   4   .   .   1   
  Worker                   5    | .   1   .   2   .   2   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   
  Hauler                   8    | .   1   .   6   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   
  Watcher                  9    | .   2   .   5   .   2   .   .   
  Swarmer                  13   | .   3   .   7   3   .   .   .   
  Grunt                    52   | .   7   .   24  9   1   10  1   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   .   2   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   7   6   2   2   .   
  Specialist               2    | .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   1   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   
Best Kill Streak           8    | 1   5   2   8   3   4   4   4   
  Combat Bots Only         6    | .   5   2   6   3   2   4   4   
Max Kills in Single Turn   6    | 1   1   1   6   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   2   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        501   | .    52   47   197  112  15   58   20   
  Missed                   118   | .    9    12   44   29   4    18   2    
Damage Taken               5957  | .    529  879  2600 621  159  602  567  
  Core                     769   | .    67   137  394  33   7    28   103  
  Absorbed by Shields      14    | .    .    .    .    .    .    14   .    
  Regen/Repaired (Parts)   1434  | .    .    .    503  .    506  .    425  
Core Remaining (%)         59    | 100  .    18   .    .    .    .    .    
Volleys Fired              402   | 2    50   39   133  112  15   37   14   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  129   | 70   90   90   129  129  101  110  105  
Shots Fired                703   | 4    96   59   257  167  27   66   27   
  Gun                      238   | 4    96   52   86   .    .    .    .    
  Cannon                   410   | .    .    .    165  125  27   66   27   
  Launcher                 7     | .    .    .    5    2    .    .    .    
  Special                  48    | .    .    7    1    40   .    .    .    
  Kinetic                  532   | 2    49   28   212  121  27   66   27   
  Thermal                  128   | 2    45   7    34   40   .    .    .    
  Explosive                6     | .    .    .    4    2    .    .    .    
  Electromagnetic          37    | .    2    24   7    4    .    .    .    
  Robot Hit Streak         24    | 1    15   14   16   24   7    11   5    
  Robot Miss Streak        5     | 1    2    3    5    3    3    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    
Shots Hit Robots           439   | 2    66   41   147  108  19   40   16   
  Core Hits                207   | 1    25   14   82   50   10   16   9    
  Critical Kills           2     | .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    1    .    .    .    .    
  Critical Strikes         32    | .    3    .    9    10   1    8    1    
    Burn                   2     | .    2    .    .    .    .    .    .    
    Destroy                4     | .    1    .    3    .    .    .    .    
    Blast                  26    | .    .    .    6    10   1    8    1    
Melee Attacks              22    | .    17   5    .    .    .    .    .    
  Impact                   22    | .    17   5    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11646 | 26   853  606  4828 2493 623  1177 1040 
  Guns                     2466  | 26   853  575  1012 .    .    .    .    
  Cannons                  7061  | .    .    .    2915 1910 623  1177 436  
  Explosions               1836  | .    .    .    901  331  .    .    604  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  8682  | 14   442  327  3797 1866 623  1177 436  
  Thermal                  1329  | 12   387  31   647  252  .    .    .    
  Explosive                1255  | .    .    .    320  331  .    .    604  
  Electromagnetic          380   | .    24   248  64   44   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            163   | .    .    .    41   57   .    35   30   
  Projectiles              113   | .    .    .    35   43   .    35   .    
  Explosions               50    | .    .    .    6    14   .    .    30   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 55    | .    .    .    20   12   3    14   6    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  52    | .    .    .    18   12   3    13   6    
  Secondary                3     | .    .    .    2    .    .    1    .    
Self-Inflicted Damage      354   | .    .    .    155  .    .    .    199  
  Shots                    5     | .    .    .    3    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        370   | 18   261  5    331  175  225  240  370  
  Average Temperature      78    | 10   73   5    82   35   101  80   142  
  Received Heat Transfer   2085  | .    279  114  1161 234  54   153  90   
  Effects                  5     | .    .    .    .    .    .    2    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    
    Interference           4     | .    .    .    .    .    .    2    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    1    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    1    1    .    .    .    .    
  Heat Transferred         3116  | 37   1295 125  709  950  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  
Peak Influence             1750 | 5    241  .    929  1750 1205 1108 618  
  Initial                  852  | .    3    .    .    606  852  653  540  
  Average                  641  | .    77   .    412  1170 927  882  557  
Maximum Alert Level        5    | .    1    .    3    5    4    4    2    
  Low Security (%)         21   | 100  88   .    18   .    .    .    .    
  Level 1                  11   | .    11   .    28   .    .    .    .    
  Level 2                  25   | .    .    .    42   9    .    12   100  
  Level 3                  24   | .    .    .    11   29   92   78   .    
  Level 4                  11   | .    .    .    .    40   7    8    .    
  Level 5                  5    | .    .    .    .    20   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    2    .    6    .    1    .    1    
  Investigation            5    | .    2    .    3    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    3    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Distress Signals           7    | .   .   .   4   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              149  | .   15  8   58  28  15  18  7   
  Peak Tracking Total      7    | .   3   3   7   3   3   5   5   
  Tactical Retreats        6    | .   .   .   4   1   .   1   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Traps Triggered            15   | .   1   1   2   6   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Machines Disabled          22   | .   .   .   6   8   1   3   4   
  Max in Single Turn       2    | .   .   .   1   2   .   1   2   
  Garrison Relay           6    | .   .   .   .   4   .   2   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Machines Accessed          38   | .   10  .   15  5   3   1   4   
  Terminals                27   | .   8   .   10  5   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   1   .   1   
  Recycling Units          3    | .   2   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                93   | .   26  .   39  12  7   4   5   
  Successful               52   | .   8   .   24  9   3   3   5   
  Failed                   41   | .   18  .   15  3   4   1   .   
    Catastrophic           6    | .   3   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   38   | .   15  .   11  6   .   4   2   
  Terminals                65   | .   23  .   22  12  2   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   5   .   2   .   2   
  Recycling Units          4    | .   3   .   .   .   .   .   1   
  Scanalyzers              11   | .   .   .   11  .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   3   .   .   
Terminal Hacks             23   | .   6   .   9   5   .   1   2   
  Part Schematic           2    | .   1   .   1   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   1   .   .   .   .   
  Locate Traps             5    | .   1   .   4   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   
  Patrol Navigation        2    | .   .   .   .   1   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   4   .   2   .   2   
  Scan Component           4    | .   .   .   2   .   1   .   1   
  Repair                   4    | .   .   .   2   .   1   .   1   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   1   
  Report Inventory         3    | .   2   .   .   .   .   .   1   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   .   4   .   2   .   
  Terminals                6    | .   .   .   .   4   .   2   .   
    Track                  2    | .   .   .   .   1   .   1   .   
    Botnet                 4    | .   .   .   .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         21   | .   8   .   7   4   1   1   .   
  Full Trace Events        5    | .   2   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   5   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   1   .   1   
  Time                     193  | .   .   .   105 .   44  .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   16  .   7   .   
  Machine Destruction      23   | .   .   .   .   16  .   7   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   7   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Total Allies               8    | .   .   .   .   8   .   .   .   
  Largest Group            6    | .   .   .   .   6   6   1   .   
  Highest-Rated Group      124  | .   .   .   .   124 124 18  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  18  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   17  33  1   .   
  Total Damage             1005 | .   .   .   .   318 687 .   .   
  Kills                    13   | .   .   .   .   4   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  
Turns Passed               7489 | 81   998  897  2300 1754 408  585  466  
Spaces Moved               3791 | 41   568  652  1043 796  183  256  252  
  Core                     14   | 12   .    .    2    .    .    .    .    
  Treads                   415  | 29   106  .    .    45   .    5    230  
  Legs                     3    | .    .    .    3    .    .    .    .    
  Wheels                   3359 | .    462  652  1038 751  183  251  22   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   120  150  165  165  153  
  Average Speed            147  | 150  130  108  155  167  165  166  154  
  Slowest Speed            750  | 250  160  130  750  237  165  237  233  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    94   38   91   89   22   31   26   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 2    | .    1    .    1    .    .    .    .    
Terrain Destroyed          198  | .    1    .    97   62   4    4    30   
  Melee                    1    | .    1    .    .    .    .    .    .    
  Projectile               68   | .    .    .    51   1    4    4    8    
  AOE                      129  | .    .    .    46   61   .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  
Total                      4964 | 53   701  781  1468 1049 261  348  303  
  Wait                     361  | .    28   30   168  23   58   40   14   
  Move                     3786 | 40   567  651  1043 795  183  255  252  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  89   | 4    19   21   33   7    1    .    4    
  Fast Attach              31   | 7    3    6    11   3    1    .    .    
  Attach                   17   | .    1    2    10   2    .    .    2    
  Detach                   1    | .    .    .    .    1    .    .    .    
  Swap                     65   | .    6    7    26   12   2    4    8    
  Drop                     85   | .    10   18   37   11   1    1    7    
  Fire                     402  | 2    50   39   133  112  15   37   14   
  Melee                    22   | .    17   5    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    9    .    11   .    
  Rewire                   74   | .    .    .    .    74   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            11   | .    .    2    7    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  516 | -10/Materials | Discovered new exit (range 15)
  821 | -10/Materials | Discovered new exit (range 16)
  958 | -10/Materials | Discovered new exit (range 4)
 1076 | -10/Materials | Discovered new exit (range 3)
 1080 | -10/Materials | Entered Subcaves
 1082 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1142 | -10/Subcaves  | Learned location of Zion (-7)
 1142 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1152 | -10/Subcaves  | Discovered new exit (range 6)
 1176 | -10/Subcaves  | Learned Materials emergency access door positions
 1191 | -10/Subcaves  | Core integrity fell below 50%
 1321 | -10/Subcaves  | Learned location of 1 exit from Materials
 1467 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1497 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1498 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1607 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1917 | -10/Subcaves  | Discovered new exit (range 7)
 1967 | -10/Subcaves  | Core integrity fell below 20%
 1977 | -10/Subcaves  | Entered Materials
 1977 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1978 | -8/Materials  | Identified exit to Factory
 2209 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2466 | -8/Materials  | Build established: Scavenger-Mutant
 2786 | -8/Materials  | Core integrity fell below 50%
 3190 | -8/Materials  | Build established: Mutant
 3237 | -8/Materials  | Discovered exit to Factory (range 16)
 3459 | -8/Materials  | Repaired Broken Adv. Assault Cannon
 3842 | -8/Materials  | Repaired Hrd. Heavy Armor Plating
 3998 | -8/Materials  | Discovered exit to Factory (range 16)
 4277 | -8/Materials  | Identified exit to Garrison
 4277 | -8/Materials  | Entered Garrison
 4357 | -8/Garrison   | Triggered checkpoint
 4441 | -8/Garrison   | Garrison Relay disabled
 4559 | -8/Garrison   | Triggered checkpoint
 4597 | -8/Garrison   | Discovered new exit (range 9)
 4619 | -8/Garrison   | Learned Materials security intel
 4685 | -8/Garrison   | Garrison Relay disabled
 4786 | -8/Garrison   | Triggered checkpoint
 4883 | -8/Garrison   | Triggered checkpoint
 4913 | -8/Garrison   | Discovered new exit (range 63)
 4913 | -8/Garrison   | Discovered new exit (range 21)
 4913 | -8/Garrison   | Discovered new exit (range 38)
 4963 | -8/Garrison   | Garrison Relay disabled
 5341 | -8/Garrison   | Spotted B-75 Beast
 5384 | -8/Garrison   | Destroyed B-75 Beast
 5441 | -8/Garrison   | Triggered checkpoint
 5545 | -8/Garrison   | Triggered checkpoint
 5656 | -8/Garrison   | Phase Generator disabled
 5789 | -8/Garrison   | Garrison Relay disabled
 5803 | -8/Garrison   | Rescued a captive Derelict
 6031 | -8/Garrison   | Entered Materials
 6031 | -8/Materials  | Accompanied by 6 allies
 6051 | -8/Materials  | Build established: Commander-Mutant
 6138 | -8/Materials  | Repaired Hrd. Heavy Armor Plating
 6421 | -8/Materials  | Garrison activated, responded to threat
 6439 | -8/Materials  | Identified exit to Garrison
 6439 | -8/Materials  | Entered Garrison
 6439 | -8/Garrison   | Accompanied by 1 ally
 6458 | -8/Garrison   | Lost 4 allies
 6565 | -8/Garrison   | Triggered checkpoint
 6606 | -8/Garrison   | Garrison Relay disabled
 6627 | -8/Garrison   | Triggered checkpoint
 6667 | -8/Garrison   | Core integrity fell below 20%
 6703 | -8/Garrison   | Build established: Mutant
 6709 | -8/Garrison   | Triggered checkpoint
 6867 | -8/Garrison   | Triggered checkpoint
 6972 | -8/Garrison   | Garrison Relay disabled
 7001 | -8/Garrison   | Discovered new exit (range 9)
 7024 | -8/Garrison   | Entered Materials
 7407 | -8/Materials  | Repaired Hrd. Heavy Armor Plating
 7424 | -8/Materials  | First assault squad dispatched
 7490 | -8/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
07470_ G-50 Soldier unfolds itself.
07470_ L-31 Rogue unfolds itself.
07471_ G-50 Soldier knocked back.
07474_ L-31 Rogue knocked back. <x3>
07480_ Dropped Hcp. Matter Pod.
07481_ Extracted 200 matter.
07481_ Magnetic Acceleration Cannon destroyed.
07481_ L-31 Rogue knocked back.
07483_ R-06 Scavenger collects Lgt. Treads.
07486_ Arm. Treads severed.
07487_ L-31 Rogue knocked back.
07487_ Slug penetrates L-31 Rogue.
07490_ Nuclear Reactor explodes.
07490_ G-50 Soldier destroyed.
07490_ L-31 Rogue destroyed.
07490_ Nuclear Reactor explodes.
07490_ L-31 Rogue destroyed.
07490_ Destroyed Remote Shield.
07490_ Destroyed Lrg. Battery.
07490_ I-25 Savior destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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| ??????????????????????????????#?????               |
| ???????????????????????????#????????               |
| ?????????????????? ?????????????????               |
| ????????????????#  #???#??#??#??????               |
| ???????????????     ??? ????????????               |
| ????????????????    ??< ????????????               |
| ????????????????    ??? ######??????               |
| ???????????????##   ####     ######?               |
| ????????????????#   ##            #?               |
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| ???????????????##   #             #?               |
| ????????????????#   #     =%      #?               |
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| ???????????????#     #  g       ###?               |
| ???????????????# T"     %       ????               |
| ???????????????#  "           ######               |
| ???????????? ??#            #      #               |
| ???????????????#     ####   #  """ #               |
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| ????   ?#######        #### #      #               |
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|    #    # " " ########+##     #    #               |
|    #    # "   ##        ####### /  #               |
|    #    #     ##     /  #?????#    #               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                41
Recoil Reduction           3
Salvage Targeting          3
Offensive Hacking          14
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
 Hrd. Heavy Armor Plating | -8/Materials  | Scanalyzed
               Arm. Wheel | -8/Materials  | Scanalyzed
              Arm. Treads | -8/Materials  | Hacked
                Multitool | -8/Materials  | Scanalyzed
      Adv. Assault Cannon | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullTacticalNullifier
  Manual?         0
Play Time         01:03:21
  Cumulative      56.2 hours
  Start           2024.05.03 @ 12:12:53
  End             2024.05.03 @ 13:18:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cfc67ac-226e-4235-b5ce-dbffb8be11bf