Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.01 @ 10:23:31 Player: Reallybaked Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2357) 2357 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6127 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Target Analyzer Recoil Stabilizer Core Shielding Reactive Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Cooled Ion Engine [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Armor Plating Device Recoil Stabilizer Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 9 | . 1 2 2 2 2 . Power 3 | . 1 . 1 . 1 . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 45 | 7 8 6 17 3 4 . Power 8 | 1 3 . 2 1 1 . Engine 5 | 1 3 . 1 . . . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 13 | 2 1 1 5 2 2 . Treads . | . . . . . . . Leg 13 | 2 1 1 5 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 2 1 4 . 1 . Device 2 | . . . 2 . . . Storage . | . . . . . . . Processor 3 | 1 1 . 1 . . . Hackware . | . . . . . . . Protection 5 | 1 1 1 1 . 1 . Artifact . | . . . . . . . Weapon 14 | 2 2 4 6 . . . Energy Gun 11 | 1 1 4 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 3 | . . . 3 . . . System Corruption 14 | . . . 14 . . . Parts Lost 23 | . . 2 5 1 3 12 Power 5 | . . . 1 . 1 3 Propulsion 6 | . . . 1 1 . 4 Utility 7 | . . 2 1 . 2 2 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 11 | . . 1 4 1 2 11 To Critical Strikes . | . . . . . . . Average Backups 2 | 2 3 3 2 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | 1 . . . . . . Weapon 2 | . 3 3 2 . . . Tool/Special . | . . . . . . . Unused Backups 5 | . 3 1 1 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . 3 1 . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 97 88 79 83 80 45 Engine 15 | . 22 20 13 14 6 2 Core 3 | . . . 3 7 15 7 Leg 20 | . 24 20 22 19 23 14 Device 2 | . . . 5 7 1 . Processor 5 | . 12 6 . 7 6 6 Protection 12 | . 12 17 10 7 7 4 Energy Gun 22 | . 24 24 22 21 18 9 Peak Build Rating 44 | 7 13 16 29 36 44 37 Average Rating 20 | 3 12 14 18 33 38 21 On Entrance 19 | . 7 13 13 29 34 37 Naked Turns 3 | . . . . . . 3 Heaviest Build 41 | 7 21 29 28 29 41 34 Greatest Support 48 | 20 20 20 40 47 48 3 Greatest Overweight (x) 12 | . 1 1 1 1 12 11 Average Overweight (x) . | . . 1 . . 4 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 3 . Average Carried 2 | 3 3 3 2 1 . . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 3 1 4 . . Class Distribution -------------------- 35% | Hacker-Mutant 32% | Hacker-Gunner 26% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1021 | 200 176 85 350 174 36 . Remotely . | . . . . . . . Salvage Created 2802 | 38 222 539 938 519 415 131 Parts 101 | 3 11 29 35 10 11 2 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 52 | 1 6 11 17 9 6 2 Melee 1 | . . . . . . 1 Guns 43 | 1 5 11 12 7 6 1 AOE 4 | . . . 4 . . . Classes Destroyed 11 | 1 2 3 4 1 . . Worker 1 | . . . 1 . . . Builder 2 | . 1 . . . 1 . Hauler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Watcher 5 | . . 2 1 2 . . Swarmer 4 | . 2 . 2 . . . Grunt 33 | 1 4 6 11 5 4 2 Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . 1 . . . Sentry 11 | . . 4 3 2 2 . Programmer 1 | . . . . 1 . . Best Kill Streak 8 | 1 5 2 8 4 2 1 Combat Bots Only 6 | 1 3 2 6 3 2 1 Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 446 | 6 33 53 96 83 51 124 Missed 135 | 2 9 17 31 32 19 25 Hits 311 | 4 24 36 65 51 32 99 Melee 8 | . . 1 7 . . . Projectile 303 | 4 24 35 58 51 32 99 AOE 1 | . . . . 1 . . Critical Strikes 8 | . . . 1 . . 7 Damage Taken 3534 | 25 183 284 700 794 354 1194 Core 1495 | 6 50 24 77 483 179 676 Absorbed by Shields 58 | . . . . . . 58 Redirected to Shielding 19 | . . . 14 3 2 . Ignored by Resistances 1791 | 16 115 176 416 224 152 692 Core Remaining (%) 77 | 97 77 94 86 31 . . Volleys Fired 157 | 2 19 37 46 30 19 4 Largest 3 | 2 2 3 3 3 3 2 Hottest 165 | 60 80 120 165 165 165 110 Shots Fired 406 | 4 38 96 119 87 57 5 Gun 400 | 4 38 96 113 87 57 5 Cannon . | . . . . . . . Launcher 6 | . . . 6 . . . Special . | . . . . . . . Kinetic 2 | 2 . . . . . . Thermal 398 | 2 38 96 113 87 57 5 Explosive . | . . . . . . . Electromagnetic 6 | . . . 6 . . . Robot Hit Streak 27 | 3 21 27 23 27 19 24 Robot Miss Streak 2 | . 1 1 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 318 | 3 21 72 96 71 50 5 Core Hits 146 | 2 10 24 44 21 20 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . 1 8 4 1 Burn 14 | . . . 1 8 4 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5313 | 36 363 753 1569 1405 968 219 Guns 4784 | 36 363 753 1171 1405 956 100 Cannons . | . . . . . . . Explosions 398 | . . . 398 . . . Melee . | . . . . . . . Ramming 131 | . . . . . 12 119 Kinetic 14 | 14 . . . . . . Thermal 4792 | 22 363 753 1193 1405 956 100 Explosive . | . . . . . . . Electromagnetic 376 | . . . 376 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . 1 15 . . 2 Average Corruption 11 | . . 1 14 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . 1 25 . . . Message Errors 4 | . . . 4 . . . Matter Fused 7 | . . . 7 . . . Heat Flow Errors 4 | . . . 4 . . . Energy Discharges 4 | . . 1 3 . . . Data Loss (minor) 2 | . . . 2 . . . Misfires 1 | . . . 1 . . . Misdirections 3 | . . . 3 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . . 20 . . 51 Shots 2 | . . . 2 . . . Rammed 43 | . . . . . . 43 Targets Rammed 45 | . . . . . 2 43 Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 860 | 12 286 370 560 645 860 90 Average Temperature 179 | 10 105 118 163 261 232 46 Received Heat Transfer 2020 | 24 153 216 468 201 147 811 Effects 111 | . . 2 18 51 40 . Shutdowns 38 | . . . 4 15 19 . Energy Bleed 7 | . . 1 1 2 3 . Interference 19 | . . . 1 12 6 . Matter Decay 5 | . . . 2 3 . . Short Circuit 7 | . . . 1 2 4 . Damage (minor) 7 | . . 1 . 2 4 . Damage (major) 22 | . . . 9 10 3 . Damage (core) 6 | . . . . 5 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . 1 2 . . Combat Hostiles 4 | . 1 . 1 2 . . Parts Melted 34 | . 1 7 6 12 8 . Heat Transferred 10982 | 50 825 1725 2820 3256 2146 160 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | 20 85 37 109 56 41 30 Initial 9 | . . 9 . . 6 . Average 9 | 2 23 3 23 7 6 2 Influence Increases 1448 | 20 172 294 457 248 192 65 Destroy 0b10 Robot/C 1040 | 20 120 220 340 180 120 40 Destroy 0b10 Robot/NC 50 | . 5 10 20 10 5 . Destroy Leader 262 | . 30 64 74 54 40 . Successful Hack 25 | . 2 . . 3 10 10 Disable Machine 4 | . . . 4 . . . Destroy Structure 7 | . . . 4 1 2 . Lose Combat Pursuer 60 | . 15 . 15 . 15 15 Influence Decreases 1428 | 20 140 326 457 231 209 45 Entered New Map 34 | . . 23 . . 11 . Time Decay 1299 | 20 140 303 417 231 188 . Lost Part 95 | . . . 40 . 10 45 Squads Dispatched 13 | . . 3 2 3 5 . Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 2 1 . Reinforcement 6 | . . 3 1 1 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 3 | . 1 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | 1 9 15 24 11 10 6 Peak Tracking Total 5 | 1 4 2 5 3 3 4 Tactical Retreats 4 | . 1 . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . 1 2 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 13 | . 1 3 4 2 2 1 Terminals 9 | . 1 2 3 1 1 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 29 | . 4 6 12 2 3 2 Successful 23 | . 4 5 9 2 2 1 Failed 6 | . . 1 3 . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 4 3 9 1 2 2 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 6 | . . 3 3 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . 4 3 8 1 1 1 Record 7 | . . 1 6 . . . Open DSF 2 | . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 2 1 . . . . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . Recycle Component 2 | . . 1 1 . . . Process 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 2 3 . 1 1 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . 1 1 . . . Recycled Matter 338 | . . 338 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 304 | . . . 304 . . . Sensors 304 | . . . 304 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 5453 | 109 447 2250 990 815 609 233 Spaces Moved 2867 | 113 218 1112 642 549 171 62 Core 189 | 71 . . . . 56 62 Treads . | . . . . . . . Legs 2678 | 42 218 1112 642 549 115 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 123 50 Average Speed 165 | 76 168 190 124 128 317 225 Slowest Speed 650 | 120 190 190 200 200 650 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 26 50 39 13 3 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 4 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . . 4 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3214 | 132 262 1170 729 592 198 131 Wait . | . . . . . . . Move 2861 | 112 217 1111 641 548 170 62 Hop . | . . . . . . . Pick Up 50 | 11 9 7 16 6 1 . Fast Attach 1 | . 1 . . . . . Attach 32 | 7 4 3 13 1 4 . Detach 1 | . . . . 1 . . Swap 23 | . 5 6 8 3 1 . Drop 22 | . 7 6 5 3 1 . Fire 157 | 2 19 37 46 30 19 4 Melee . | . . . . . . . Ram 43 | . . . . . . 43 Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 8) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 463 | -10/Materials | Identified exit to Materials 463 | -10/Materials | Discovered exit to Materials (range 8) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1968 | -9/Materials | Build established: Hacker-Tank 2613 | -9/Materials | Identified exit to Materials 2613 | -9/Materials | Discovered exit to Materials (range 13) 2807 | -9/Materials | Entered another Materials area 2807 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3277 | -8/Materials | Lost 4 parts (1p1n1u1w) 3321 | -8/Materials | System corruption reached 10% 3753 | -8/Materials | Identified exit to Factory 3753 | -8/Materials | Discovered exit to Factory (range 5) 3797 | -8/Materials | Entered Factory 3797 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3817 | -7/Factory | Build established: Hacker-Gunner 4546 | -7/Factory | Identified exit to Factory 4546 | -7/Factory | Discovered exit to Factory (range 5) 4561 | -7/Factory | Core integrity fell below 50% 4612 | -7/Factory | Entered another Factory area 4612 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4824 | -6/Factory | Garrison activated, responded to threat 5059 | -6/Factory | Identified exit to Garrison 5221 | -6/Factory | Entered Garrison 5303 | -6/Garrison | Triggered checkpoint 5406 | -6/Garrison | Core integrity fell below 50% 5419 | -6/Garrison | Triggered checkpoint 5421 | -6/Garrison | Lost 11 parts (3p4n1u3w) 5437 | -6/Garrison | Core integrity fell below 20% 5440 | -6/Garrison | Identified exit to Factory 5440 | -6/Garrison | Discovered exit to Factory (range 65) 5440 | -6/Garrison | Discovered exit to Factory (range 80) 5440 | -6/Garrison | Discovered exit to Factory (range 37) 5454 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- EXIT=FOUND: FACTORY >>Download(Registry) Retrieving Garrison registry... Downloaded map data. Downloaded component registry. Downloaded security status. Connecting with Garrison Terminal... Slammed into H-66 Slayer. H-66 Slayer knocked back. Slammed into H-66 Slayer. Slammed into G-50 Soldier. G-50 Soldier destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-8). Slammed into G-50 Soldier. G-50 Soldier knocked back. Slammed into G-50 Soldier. Target Analyzer destroyed. System corrupted by crushing effect (+1). Slammed into G-50 Soldier. 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