Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.06 @ 02:22:52 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1426) 1426 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 4699 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 197 Friendly Fire -198 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Scrap Engine Triangulator Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scanner Stasis Canceller Peak State ------------ > --- POWER ------------ Angular-Fission Engine > --- PROPULSION ------- Wheeled Huge-Carbon Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Triangulator Advanced Targeting Computer Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Spear Spear Spear Spear > --- INVENTORY -------- Advanced Sensor Array Advanced Sensor Array Advanced Terrain Scanner Stasis Canceller Chainsword [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Hybrid Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Constructs Hover Unit Gravmag Array Flight Unit Biomechanical Wings Utility Scrap Shield Device Armored Scrap Engine Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Scrap Shield Weapon Riot Gun Energy Gun Riot Gun Ballistic Gun Coil Gun Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 57 | . 5 20 1 31 Power 4 | . . 2 . 2 Engine 3 | . . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | . 1 1 . 5 Treads . | . . . . . Leg 3 | . 1 1 . 1 Wheel 2 | . . . . 2 Hover 1 | . . . . 1 Flight 1 | . . . . 1 Utility 14 | . 1 3 1 9 Device 4 | . 1 1 1 1 Storage 1 | . . 1 . . Processor 2 | . . . . 2 Hackware 2 | . . . . 2 Protection 5 | . . 1 . 4 Artifact . | . . . . . Weapon 32 | . 3 14 . 15 Energy Gun 13 | . 1 10 . 2 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher 6 | . 1 4 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon 5 | . . . . 5 Special Melee Weapon 4 | . 1 . . 3 Unidentified Prototypes 1 | . . . . 1 Parts Lost 29 | . . 2 . 27 Power 5 | . . . . 5 Propulsion 6 | . . 1 . 5 Utility 8 | . . . . 8 Weapon 10 | . . 1 . 9 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 77 | . 98 88 85 50 Engine 11 | . 14 14 14 3 Leg 21 | . 28 27 28 3 Device 6 | . 12 4 14 8 Storage 3 | . 14 4 . . Processor 1 | . . . . 3 Protection 6 | . . 9 . 3 Energy Gun 17 | . 22 21 28 4 Ballistic Gun 1 | . 4 . . 3 Launcher 2 | . . 4 . . Piercing Weapon 1 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 30 | 13 16 29 16 30 Greatest Support 36 | 20 20 25 25 36 Greatest Overweight (x) 2 | . . 2 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 Average Capacity 5 | . 8 6 5 5 Most Carried 6 | . 6 6 6 5 Average Carried 4 | . 4 4 4 2 Final Capacity 8 | 8 8 8 5 5 Final Carried 6 | 6 6 6 5 4 Scrap Engine Consumption 40 | . . . 9 31 Constructs Created 8 | . . . . 8 Constructs Modified 5 | . . . . 5 Class Distribution -------------------- 94% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1036 | 200 34 376 10 416 Remotely . | . . . . . Salvage Created 1409 | . 71 345 . 993 Parts 65 | . 3 22 . 40 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 18 | . . 18 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 28 | . 2 9 . 17 Melee 4 | . . . . 4 Guns 12 | . 2 4 . 6 AOE 11 | . . 5 . 6 Classes Destroyed 13 | . 1 4 . 8 Worker 1 | . . . . 1 Tunneler 1 | . . . . 1 Mechanic 1 | . . . . 1 Turret 2 | . . 2 . . Swarmer 3 | . . 3 . . Grunt 10 | . 2 1 . 7 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Hunter 4 | . . . . 4 Programmer 1 | . . . . 1 Artisan 3 | . . 3 . . Subdweller 5 | . . 5 . . Thug 1 | . . 1 . . Best Kill Streak 3 | . 1 3 . 3 Combat Bots Only 3 | . 1 3 . 3 Max Kills in Single Turn 3 | . 1 2 . 3 Gunslinging . | . . . . . Exploded 3 | . . 2 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 572 | . 30 62 . 480 Missed 199 | . 8 26 . 165 Damage Taken 5545 | . 269 590 . 4686 Core 973 | . 28 92 . 853 Absorbed by Shields . | . . . . . Redirected to Shielding 206 | . . . . 206 Regen/Repaired (Parts) 343 | . . . . 343 Core Remaining (%) 76 | 100 . . 52 . Volleys Fired 147 | . 20 67 . 60 Largest 3 | . 2 2 . 3 Hottest 174 | . 100 125 . 174 Shots Fired 264 | . 39 109 . 116 Gun 242 | . 38 93 . 111 Cannon . | . . . . . Launcher 22 | . 1 16 . 5 Special . | . . . . . Kinetic 42 | . . . . 42 Thermal 136 | . 38 58 . 40 Explosive 22 | . 1 16 . 5 Electromagnetic 64 | . . 35 . 29 Robot Hit Streak 19 | . 17 19 . 14 Robot Miss Streak 4 | . 3 3 . 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 187 | . 26 55 . 106 Core Hits 110 | . 5 37 . 68 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 2 4 . 7 Burn 6 | . 2 4 . . Sever 3 | . . . . 3 Impale 4 | . . . . 4 Melee Attacks 60 | . . . . 60 Impact . | . . . . . Slashing 11 | . . . . 11 Piercing 49 | . . . . 49 Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4505 | . 338 1448 . 2719 Guns 2107 | . 336 761 . 1010 Cannons . | . . . . . Explosions 1625 | . . 687 . 938 Melee 738 | . . . . 738 Ramming 35 | . 2 . . 33 Kinetic 421 | . . . . 421 Thermal 1494 | . 336 406 . 752 Explosive 1075 | . . 687 . 388 Electromagnetic 742 | . . 355 . 387 Impact . | . . . . . Slashing 355 | . . . . 355 Piercing 383 | . . . . 383 Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 71 | . . . . 71 Projectiles . | . . . . . Explosions 49 | . . . . 49 Melee 22 | . . . . 22 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 158 | . . . . 158 Shots 3 | . . . . 3 Rammed 2 | . . . . 2 Targets Rammed 4 | . 1 . . 3 Kicked 2 | . 1 . . 1 Crushed . | . . . . . Highest Temperature 381 | . 381 15 . 247 Average Temperature 89 | . 146 3 . 77 Received Heat Transfer 1359 | . 147 171 . 1041 Effects 5 | . 5 . . . Energy Bleed 1 | . 1 . . . Interference 4 | . 4 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 1 . 1 Heat Transferred 3271 | . 1147 1110 . 1014 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 703 | . 86 . 168 703 Initial 168 | . . . 168 120 Average 295 | . 36 . 168 373 Maximum Alert Level 3 | . . . . 3 Low Security (%) 39 | . 100 . 100 13 Level 1 27 | . . . . 39 Level 2 32 | . . . . 47 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . . 13 Investigation 4 | . 1 . . 3 Extermination 1 | . . . . 1 Reinforcement 6 | . . . . 6 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 5 51 . 66 Peak Tracking Total 8 | . 3 6 . 8 Tactical Retreats 18 | . 1 2 . 15 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts 6 | . 6 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused 3 | . . . . 3 Traps Extracted . | . . . . . Installed 4 | . . . 1 3 Triggered 3 | . . . . 3 Most Traps Carried 4 | . . 4 4 3 Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 13 | . 2 4 . 7 Max in Single Turn 3 | . 2 3 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 11 | . 1 1 2 7 Terminals 6 | . 1 . 2 3 Fabricators 2 | . . . . 2 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 27 | . 3 1 7 16 Successful 11 | . 1 1 3 6 Failed 16 | . 2 . 4 10 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 13 | . . . 3 10 Terminals 15 | . 3 . 7 5 Fabricators 6 | . . . . 6 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 4 | . 1 1 2 . Record 2 | . . 1 1 . Prototype ID Bank 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 1 3 Terminals 2 | . . . 1 1 Botnet 1 | . . . . 1 Search 1 | . . . 1 . Fabricators 2 | . . . . 2 Liberate 1 | . . . . 1 Fabnet 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 . 2 7 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies 11 | . . . . 11 Largest Group 3 | . . . . 3 Highest-Rated Group 87 | . . . . 87 Highest-Rated Ally 85 | . . . . 85 Total Orders . | . . . . . Ally Attacks 97 | . . . . 97 Total Damage 1442 | . . . . 1442 Kills 10 | . . . . 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 5295 | . 266 3189 368 1472 Spaces Moved 3556 | 1 143 1855 302 1255 Core 132 | . . . . 132 Treads . | . . . . . Legs 2537 | 1 143 1855 302 236 Wheels 476 | . . . . 476 Hover 411 | . . . . 411 Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 127 | 120 120 158 120 85 Slowest Speed 260 | 120 120 260 120 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 27 97 59 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 6 . . Spaces Dug 8 | . 7 . . 1 Terrain Destroyed 135 | . 7 59 . 69 Melee 1 | . . . . 1 Projectile 1 | . . . . 1 AOE 132 | . 7 59 . 66 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3995 | . 197 1997 309 1492 Wait 93 | . 16 24 1 52 Move 3552 | . 142 1854 301 1255 Hop . | . . . . . Pick Up 19 | . 3 8 1 7 Fast Attach 31 | . 1 8 1 21 Attach 12 | . . 2 . 10 Detach 19 | . . 2 . 17 Swap 14 | . 4 10 . . Drop 38 | . 4 14 4 16 Fire 147 | . 20 67 . 60 Melee 48 | . . . . 48 Ram 2 | . . . . 2 Kick 2 | . 1 . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 10 | . 6 . 1 3 Miscellaneous 8 | . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 9) 245 | -10/Materials | Discovered new exit (range 8) 267 | -10/Materials | Entered Subcaves 312 | -10/Subcaves | Build established: Mutant 420 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 421 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 447 | -10/Subcaves | Ambushed by swarm of Subdwellers 1001 | -10/Subcaves | Visited Clippyterm 1118 | -10/Subcaves | Discovered new exit (range 9) 1208 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1328 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1400 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1779 | -10/Subcaves | Discovered new exit (range 13) 2268 | -10/Subcaves | Discovered new exit (range 15) 3167 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3177 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 3456 | -10/Subcaves | Entered Recycling 3464 | -8/Recycling | Found Scrap Engine 3649 | -8/Recycling | Discovered new exit (range 16) 3824 | -8/Recycling | Entered Factory 3824 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 3863 | -6/Factory | Garrison activated, responded to threat 3929 | -6/Factory | Spotted B-75 Beast 4273 | -6/Factory | Lost 4 parts (1u3w) 4354 | -6/Factory | Lost 3 allies 4491 | -6/Factory | Core integrity fell below 50% 4773 | -6/Factory | Lost 3 parts (1n1u1w) 4823 | -6/Factory | Lost 5 parts (1p1n2u1w) 4874 | -6/Factory | First assault squad dispatched 5198 | -6/Factory | Core integrity fell below 20% 5232 | -6/Factory | Lost 5 parts (1n1u3w) 5296 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05205_ U-05 Engineer lays Concrete. 05205_ K-01 Serf collects debris. 05205_ U-05 Engineer lays Concrete. 05206_ U-05 Engineer builds a Wall. 05206_ K-01 Serf collects debris. 05206_ U-05 Engineer builds a Wall. 05208_ U-05 Engineer lays Concrete. 05210_ U-05 Engineer builds a Wall. 05224_ Connecting with Terminal... 05272_ Adv. Targeting Computer destroyed. 05272_ Critical hit (Burn: +37). 05279_ G-50 Soldier suffers critical hit (Impale). 05283_ G-50 Soldier destroyed. 05290_ Arm. Scrap Engine destroyed. 05290_ Scrap Engine core remains intact and functional. 05290_ G-50 Soldier suffers critical hit (Impale). 05290_ G-50 Soldier destroyed. 05292_ Wheeled Huge-Carbon Exoskeleton destroyed. 05292_ Scrap Engine damaged due to network destabilization (-5). 05296_ Spear destroyed. 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