Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.06 @ 02:22:52

Player: Minty

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (1426)     1426
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (163)                163
              TOTAL SCORE: 4699

 Bonus
-------
High Alert Combat Kills    164
Follower Combat Kills      197
Friendly Fire              -198

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Scrap Engine
           Triangulator
           Target Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Terrain Scanner
           Stasis Canceller

 Peak State 
------------
>          --- POWER ------------
           Angular-Fission Engine
>          --- PROPULSION -------
           Wheeled Huge-Carbon Exoskeleton
   Armored Huge Wheel
>          --- UTILITY ----------
   Armored Scrap Engine
           Triangulator
  Advanced Targeting Computer
           Target Analyzer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Spear
           Spear
           Spear
           Spear
>          --- INVENTORY --------
  Advanced Sensor Array
  Advanced Sensor Array
  Advanced Terrain Scanner
           Stasis Canceller
           Chainsword
[Rating: 74]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Hybrid Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Constructs
  Hover Unit               Gravmag Array
  Flight Unit              Biomechanical Wings
Utility                    Scrap Shield
  Device                   Armored Scrap Engine
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Riot Gun
  Energy Gun               Riot Gun
  Ballistic Gun            Coil Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              8    | .   .   .   .   8   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             57   | .   5   20  1   31  
  Power                    4    | .   .   2   .   2   
    Engine                 3    | .   .   2   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   1   1   .   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | .   1   1   .   1   
    Wheel                  2    | .   .   .   .   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 1    | .   .   .   .   1   
  Utility                  14   | .   1   3   1   9   
    Device                 4    | .   1   1   1   1   
    Storage                1    | .   .   1   .   .   
    Processor              2    | .   .   .   .   2   
    Hackware               2    | .   .   .   .   2   
    Protection             5    | .   .   1   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | .   3   14  .   15  
    Energy Gun             13   | .   1   10  .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   1   4   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        5    | .   .   .   .   5   
    Special Melee Weapon   4    | .   1   .   .   3   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 29   | .   .   2   .   27  
  Power                    5    | .   .   .   .   5   
  Propulsion               6    | .   .   1   .   5   
  Utility                  8    | .   .   .   .   8   
  Weapon                   10   | .   .   1   .   9   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     77   | .   98  88  85  50  
  Engine                   11   | .   14  14  14  3   
  Leg                      21   | .   28  27  28  3   
  Device                   6    | .   12  4   14  8   
  Storage                  3    | .   14  4   .   .   
  Processor                1    | .   .   .   .   3   
  Protection               6    | .   .   9   .   3   
  Energy Gun               17   | .   22  21  28  4   
  Ballistic Gun            1    | .   4   .   .   3   
  Launcher                 2    | .   .   4   .   .   
  Piercing Weapon          1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 13  16  29  16  30  
  Greatest Support         36   | 20  20  25  25  36  
  Greatest Overweight (x)  2    | .   .   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   5   
  Average Capacity         5    | .   8   6   5   5   
  Most Carried             6    | .   6   6   6   5   
  Average Carried          4    | .   4   4   4   2   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            6    | 6   6   6   5   4   
Scrap Engine Consumption   40   | .   .   .   9   31  
  Constructs Created       8    | .   .   .   .   8   
  Constructs Modified      5    | .   .   .   .   5   

 Class Distribution 
--------------------
 94% | Mutant
  4% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -8  -6  
-----------                Run  | Yrd Mat Sub Rec Fac 
Matter Collected           1036 | 200 34  376 10  416 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1409 | .   71  345 .   993 
  Parts                    65   | .   3   22  .   40  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      18   | .   .   18  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  28   | .   2   9   .   17  
  Melee                    4    | .   .   .   .   4   
  Guns                     12   | .   2   4   .   6   
  AOE                      11   | .   .   5   .   6   
Classes Destroyed          13   | .   1   4   .   8   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    10   | .   2   1   .   7   
  Brawler                  2    | .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
  Hunter                   4    | .   .   .   .   4   
  Programmer               1    | .   .   .   .   1   
  Artisan                  3    | .   .   3   .   .   
  Subdweller               5    | .   .   5   .   .   
  Thug                     1    | .   .   1   .   .   
Best Kill Streak           3    | .   1   3   .   3   
  Combat Bots Only         3    | .   1   3   .   3   
Max Kills in Single Turn   3    | .   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        572  | .    30   62   .    480  
  Missed                   199  | .    8    26   .    165  
Damage Taken               5545 | .    269  590  .    4686 
  Core                     973  | .    28   92   .    853  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  206  | .    .    .    .    206  
  Regen/Repaired (Parts)   343  | .    .    .    .    343  
Core Remaining (%)         76   | 100  .    .    52   .    
Volleys Fired              147  | .    20   67   .    60   
  Largest                  3    | .    2    2    .    3    
  Hottest                  174  | .    100  125  .    174  
Shots Fired                264  | .    39   109  .    116  
  Gun                      242  | .    38   93   .    111  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 22   | .    1    16   .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  42   | .    .    .    .    42   
  Thermal                  136  | .    38   58   .    40   
  Explosive                22   | .    1    16   .    5    
  Electromagnetic          64   | .    .    35   .    29   
  Robot Hit Streak         19   | .    17   19   .    14   
  Robot Miss Streak        4    | .    3    3    .    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           187  | .    26   55   .    106  
  Core Hits                110  | .    5    37   .    68   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         13   | .    2    4    .    7    
    Burn                   6    | .    2    4    .    .    
    Sever                  3    | .    .    .    .    3    
    Impale                 4    | .    .    .    .    4    
Melee Attacks              60   | .    .    .    .    60   
  Impact                   .    | .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   
  Piercing                 49   | .    .    .    .    49   
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4505 | .    338  1448 .    2719 
  Guns                     2107 | .    336  761  .    1010 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1625 | .    .    687  .    938  
  Melee                    738  | .    .    .    .    738  
  Ramming                  35   | .    2    .    .    33   
  Kinetic                  421  | .    .    .    .    421  
  Thermal                  1494 | .    336  406  .    752  
  Explosive                1075 | .    .    687  .    388  
  Electromagnetic          742  | .    .    355  .    387  
  Impact                   .    | .    .    .    .    .    
  Slashing                 355  | .    .    .    .    355  
  Piercing                 383  | .    .    .    .    383  
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            71   | .    .    .    .    71   
  Projectiles              .    | .    .    .    .    .    
  Explosions               49   | .    .    .    .    49   
  Melee                    22   | .    .    .    .    22   
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    .    158  
  Shots                    3    | .    .    .    .    3    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             4    | .    1    .    .    3    
  Kicked                   2    | .    1    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        381  | .    381  15   .    247  
  Average Temperature      89   | .    146  3    .    77   
  Received Heat Transfer   1359 | .    147  171  .    1041 
  Effects                  5    | .    5    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           4    | .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    1    .    1    
  Heat Transferred         3271 | .    1147 1110 .    1014 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Peak Influence             703  | .   86  .   168 703 
  Initial                  168  | .   .   .   168 120 
  Average                  295  | .   36  .   168 373 
Maximum Alert Level        3    | .   .   .   .   3   
  Low Security (%)         39   | .   100 .   100 13  
  Level 1                  27   | .   .   .   .   39  
  Level 2                  32   | .   .   .   .   47  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   13  
  Investigation            4    | .   1   .   .   3   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   6   
  Assault                  2    | .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              122  | .   5   51  .   66  
  Peak Tracking Total      8    | .   3   6   .   8   
  Tactical Retreats        18   | .   1   2   .   15  

 Traps                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         6    | .   6   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   .   1   3   
  Triggered                3    | .   .   .   .   3   
Most Traps Carried         4    | .   .   4   4   3   

 Machines                       | -11 -10 -10 -8  -6  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          13   | .   2   4   .   7   
  Max in Single Turn       3    | .   2   3   .   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          11   | .   1   1   2   7   
  Terminals                6    | .   1   .   2   3   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                27   | .   3   1   7   16  
  Successful               11   | .   1   1   3   6   
  Failed                   16   | .   2   .   4   10  
    Catastrophic           3    | .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   .   .   3   10  
  Terminals                15   | .   3   .   7   5   
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             4    | .   1   1   2   .   
  Record                   2    | .   .   1   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           2    | .   .   .   .   2   
Repair Station Hacks       1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   3   
  Terminals                2    | .   .   .   1   1   
    Botnet                 1    | .   .   .   .   1   
    Search                 1    | .   .   .   1   .   
  Fabricators              2    | .   .   .   .   2   
    Liberate               1    | .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   7   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -6   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Total Allies               11   | .    .    .    .    11   
  Largest Group            3    | .    .    .    .    3    
  Highest-Rated Group      87   | .    .    .    .    87   
  Highest-Rated Ally       85   | .    .    .    .    85   
Total Orders               .    | .    .    .    .    .    
Ally Attacks               97   | .    .    .    .    97   
  Total Damage             1442 | .    .    .    .    1442 
  Kills                    10   | .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -6  
-------                    Run  | Yrd Mat Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               5295 | .    266  3189 368  1472 
Spaces Moved               3556 | 1    143  1855 302  1255 
  Core                     132  | .    .    .    .    132  
  Treads                   .    | .    .    .    .    .    
  Legs                     2537 | 1    143  1855 302  236  
  Wheels                   476  | .    .    .    .    476  
  Hover                    411  | .    .    .    .    411  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  50   
  Average Speed            127  | 120  120  158  120  85   
  Slowest Speed            260  | 120  120  260  120  195  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 2    27   97   59   32   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             6    | .    .    6    .    .    
Spaces Dug                 8    | .    7    .    .    1    
Terrain Destroyed          135  | .    7    59   .    69   
  Melee                    1    | .    .    .    .    1    
  Projectile               1    | .    .    .    .    1    
  AOE                      132  | .    7    59   .    66   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      3995 | .    197  1997 309  1492 
  Wait                     93   | .    16   24   1    52   
  Move                     3552 | .    142  1854 301  1255 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  19   | .    3    8    1    7    
  Fast Attach              31   | .    1    8    1    21   
  Attach                   12   | .    .    2    .    10   
  Detach                   19   | .    .    2    .    17   
  Swap                     14   | .    4    10   .    .    
  Drop                     38   | .    4    14   4    16   
  Fire                     147  | .    20   67   .    60   
  Melee                    48   | .    .    .    .    48   
  Ram                      2    | .    .    .    .    2    
  Kick                     2    | .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     10   | .    6    .    1    3    
  Miscellaneous            8    | .    .    8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 9)
  245 | -10/Materials | Discovered new exit (range 8)
  267 | -10/Materials | Entered Subcaves
  312 | -10/Subcaves  | Build established: Mutant
  420 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  421 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  447 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1001 | -10/Subcaves  | Visited Clippyterm
 1118 | -10/Subcaves  | Discovered new exit (range 9)
 1208 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 1328 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1400 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1779 | -10/Subcaves  | Discovered new exit (range 13)
 2268 | -10/Subcaves  | Discovered new exit (range 15)
 3167 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 3177 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
 3456 | -10/Subcaves  | Entered Recycling
 3464 | -8/Recycling  | Found Scrap Engine
 3649 | -8/Recycling  | Discovered new exit (range 16)
 3824 | -8/Recycling  | Entered Factory
 3824 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2
 3863 | -6/Factory    | Garrison activated, responded to threat
 3929 | -6/Factory    | Spotted B-75 Beast
 4273 | -6/Factory    | Lost 4 parts (1u3w)
 4354 | -6/Factory    | Lost 3 allies
 4491 | -6/Factory    | Core integrity fell below 50%
 4773 | -6/Factory    | Lost 3 parts (1n1u1w)
 4823 | -6/Factory    | Lost 5 parts (1p1n2u1w)
 4874 | -6/Factory    | First assault squad dispatched
 5198 | -6/Factory    | Core integrity fell below 20%
 5232 | -6/Factory    | Lost 5 parts (1n1u3w)
 5296 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05205_ U-05 Engineer lays Concrete.
05205_ K-01 Serf collects debris. <x2>
05205_ U-05 Engineer lays Concrete.
05206_ U-05 Engineer builds a Wall.
05206_ K-01 Serf collects debris.
05206_ U-05 Engineer builds a Wall.
05208_ U-05 Engineer lays Concrete.
05210_ U-05 Engineer builds a Wall.
05224_ Connecting with Terminal... <x2>
05272_ Adv. Targeting Computer destroyed.
05272_ Critical hit (Burn: +37).
05279_ G-50 Soldier suffers critical hit (Impale).
05283_ G-50 Soldier destroyed.
05290_ Arm. Scrap Engine destroyed.
05290_ Scrap Engine core remains intact and functional.
05290_ G-50 Soldier suffers critical hit (Impale).
05290_ G-50 Soldier destroyed.
05292_ Wheeled Huge-Carbon Exoskeleton destroyed.
05292_ Scrap Engine damaged due to network destabilization (-5).
05296_ Spear destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#"  %%        " #??#     #?????? |
| ??????????????????#"  /         " #??#     #?????? |
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| ????????????????????????#    """ """ +     #?????? |
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| ????????????????????????#    """     #             |
| ????????????????????????#    """ "T" #             |
| ????????????????????????#            #             |
| ????????????????????????##############             |
| ?????????????????????????????????????#             |
| ??????????????########???????????????##      ##### |
| ??????????????#      #######??????????#      ##### |
| ??????????????#      #     #??????????#      +     |
| ??????????????# """  #   / ############   ####     |
| ??????????????# "T   +                    #??# """ |
| ??????????????# """  #     #############+##??# """ |
| ??????????????#      # [%  #???????????   ???# """ |
| ??????????????##########Y#######???????   ???# """ |
| ??????????????????#    =!@     #??????     ??# """ |
| ??????????????????# """""      #??????     ??# """ |
| ??????????????????# """""     !#?????       ?#  ?  |
| ??????????????????# """        #?????       ?#  ?? |
| ??????????????????#            #????         ?  ?  |
| ??????????????????##############????#########?##?? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Utility Shielding          66
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeStormWand
  Manual?         0
Play Time         00:29:56
  Cumulative      573.5 hours
  Start           2024.01.06 @ 01:54:05
  End             2024.01.06 @ 02:22:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          473
  Rogue           200
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             77
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6036a13c-e39b-4a66-b85f-e4b14808116a