Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 17:42:31 Player: Wayland Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1760) 1760 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 6006 Bonus ------- High Alert Combat Kills 321 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 157/160 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Faulty Improved Airjet Faulty Biomechanical Wings > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Flail Flail > --- INVENTORY (5) ---- Hardlight Generator Hacking Drone Bay (1/1) Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- RU-N14's Throwing Claymores Makeshift Axe > --- INVENTORY -------- Structural Scanner RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . . . . . 4 Weapon 2 | . . 1 . . . 1 Parts Attached 57 | 6 12 12 2 2 4 19 Power 8 | 1 1 2 . . 1 3 Engine 4 | 1 1 2 . . . . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 16 | 3 3 5 1 . . 4 Treads . | . . . . . . . Leg 12 | 1 3 5 1 . . 2 Wheel 2 | 2 . . . . . . Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 14 | 1 5 . . 1 1 6 Device 10 | . 3 . . 1 1 5 Storage 3 | 1 1 . . . . 1 Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 1 3 5 1 1 2 6 Energy Gun 8 | . 3 4 1 . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 4 | . . . . . 1 3 Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 1 3 Parts Lost 16 | . 1 2 1 . 6 6 Power 3 | . . 1 . . 1 1 Propulsion 6 | . . 1 . . 3 2 Utility 1 | . . . . . . 1 Weapon 6 | . 1 . 1 . 2 2 Highest Loss Streak 3 | . 1 2 1 . 3 2 To Critical Strikes 2 | . . 1 . . 1 . Average Slot Usage (%) 77 | . 96 96 99 100 62 22 Engine 8 | . 14 10 11 11 5 . Core 1 | . . . . . 3 1 Leg 20 | . 26 30 32 33 4 3 Device 9 | . 10 11 11 11 11 2 Storage 8 | . 14 11 11 11 5 . Energy Gun 16 | . 14 32 33 22 6 . Ballistic Gun 1 | . 10 1 . . . . Special Weapon 2 | . . . . . 10 3 Slashing Weapon 6 | . . . . 10 11 3 Naked Turns . | . . . . . . . Heaviest Build 32 | 10 20 27 27 27 32 29 Greatest Support 35 | 16 20 30 30 30 30 35 Greatest Overweight (x) 10 | . 1 1 1 . 10 9 Average Overweight (x) . | . . . . . 4 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 8 | 6 9 10 10 10 7 6 Most Carried 10 | 6 10 10 10 10 10 5 Average Carried 8 | 4 9 9 9 9 7 4 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 6 9 10 10 10 5 4 Class Distribution -------------------- 49% | Mutant 27% | Scavenger-Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 699 | 194 198 136 25 10 20 116 Remotely . | . . . . . . . Salvage Created 1993 | . 343 503 150 . 203 794 Parts 95 | . 24 28 3 . 13 27 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 47 | . 6 11 3 . 13 14 Melee 4 | . . . . . . 4 Guns 23 | . 6 11 3 . 3 . Cannons 3 | . . . . . 1 2 AOE 17 | . . . . . 9 8 Classes Destroyed 12 | . 3 3 1 . 1 4 Worker 2 | . . . . . . 2 Builder 3 | . 1 . . . . 2 Hauler 1 | . . . . . . 1 Recycler 3 | . . 1 . . . 2 Drone 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 19 | . . 3 . . 11 5 Grunt 19 | . 6 5 2 . . 6 Brawler 1 | . . . 1 . . . Sentry 5 | . . 3 . . 1 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 6 3 . 4 6 Combat Bots Only 6 | . 2 6 3 . 4 4 Max Kills in Single Turn 4 | . 1 2 1 . 4 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . . 4 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3342 | . 255 646 123 . 747 1571 Core 1226 | . 42 143 12 . 166 863 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 83 . . . 19 . Volleys Fired 94 | . 23 28 8 . 20 15 Largest 3 | . 2 3 3 . 2 1 Hottest 168 | . 90 168 168 . 112 . Shots Fired 200 | . 44 84 23 . 34 15 Gun 177 | . 44 84 23 . 26 . Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special 20 | . . . . . 5 15 Kinetic 14 | . 14 . . . . . Thermal 142 | . 9 84 23 . 26 . Explosive 20 | . . . . . 5 15 Electromagnetic 24 | . 21 . . . 3 . Robot Hit Streak 10 | . 10 7 5 . 3 10 Robot Miss Streak 5 | . 1 5 2 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 133 | . 31 47 12 . 18 25 Core Hits 85 | . 14 20 6 . 17 28 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . 1 5 3 . 2 4 Burn 9 | . 1 5 3 . . . Sever 5 | . . . . . 2 3 Impale 1 | . . . . . . 1 Melee Attacks 23 | . . . . . . 23 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing 21 | . . . . . . 21 Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5679 | . 412 645 168 . 1288 3166 Guns 1460 | . 412 645 168 . 235 . Cannons 36 | . . . . . 36 . Explosions 3022 | . . . . . 899 2123 Melee 583 | . . . . . . 583 Ramming . | . . . . . . . Kinetic 112 | . 112 . . . . . Thermal 1146 | . 74 645 168 . 259 . Explosive 2998 | . . . . . 875 2123 Electromagnetic 262 | . 226 . . . 36 . Impact . | . . . . . . . Slashing 619 | . . . . . 118 501 Piercing 542 | . . . . . . 542 Highest Corruption 5 | . . 1 1 1 . 5 Average Corruption 1 | . . 1 1 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . 5 3 1 . 2 Message Errors 3 | . . . 1 1 . 1 Matter Fused 2 | . . 1 . . . 1 Energy Discharges 2 | . . 2 . . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 123 | . . . . . 16 107 Projectiles 7 | . . . . . . 7 Explosions 78 | . . . . . 16 62 Melee 38 | . . . . . . 38 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 287 | . 18 123 132 . 286 287 Average Temperature 68 | . 6 51 58 . 107 138 Received Heat Transfer 603 | . 141 171 54 . . 237 Effects 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 6 1 . 1 . Heat Transferred 3447 | . 296 1917 642 . 592 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 1108 | . 218 355 156 . . 1108 Initial 912 | . . 28 81 . . 912 Average 366 | . 84 122 146 . . 927 Maximum Alert Level 4 | . 1 1 . . . 4 Low Security (%) 64 | 100 91 90 100 . . . Level 1 4 | . 8 9 . . . . Level 2 . | . . . . . . . Level 3 31 | . . . . . . 99 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 4 . . . 8 Investigation 7 | . 2 3 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 1 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 2 . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 11 18 3 . 22 28 Peak Tracking Total 8 | . 2 8 3 . 5 5 Tactical Retreats 10 | . 1 2 . . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . . 1 . . 4 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 2 4 . . . 1 Terminals 4 | . 1 3 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 5 13 . . . 2 Successful 12 | . 2 8 . . . 2 Failed 8 | . 3 5 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 11 | . 4 7 . . . . Terminals 14 | . 3 11 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 3 . . . . Terminals 3 | . . 3 . . . . Botnet 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 3 . . . 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 10 | . . . . . . 10 Highest-Rated Ally 10 | . . . . . . 10 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . 2 2 2 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 4325 | 48 522 551 359 1167 1003 675 Spaces Moved 2545 | 44 317 325 271 963 303 322 Core 374 | 14 . . . . 200 160 Treads . | . . . . . . . Legs 2072 | 5 243 325 271 963 103 162 Wheels 99 | 25 74 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 50 Average Speed 146 | 75 111 129 121 120 311 150 Slowest Speed 550 | 120 120 190 190 120 550 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 50 35 44 84 57 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 153 | . . . . . 71 82 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 148 | . . . . . 69 79 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 2940 | 57 443 396 283 977 331 453 Wait 155 | . 75 12 2 2 . 64 Move 2539 | 43 316 324 270 962 302 322 Hop . | . . . . . . . Pick Up 31 | 7 9 8 1 4 . 2 Fast Attach 19 | 4 1 3 1 2 . 8 Attach 19 | 1 3 2 1 . 2 10 Detach 7 | . . . . . . 7 Swap 19 | 1 8 7 . . 2 1 Drop 35 | 1 8 12 . 7 5 2 Fire 94 | . 23 28 8 . 20 15 Melee 22 | . . . . . . 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Identified exit to Mines 541 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 584 | -9/Materials | Identified exit to Materials 868 | -9/Materials | Build established: Scavenger-Gunner 885 | -9/Materials | Discovered new exit (range 15) 1122 | -9/Materials | Entered Mines 1368 | -9/Mines | Learned location of 1 exit from Materials 1475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1481 | -9/Mines | Entered Zion 1537 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1591 | -7/Zion | System corruption cleaned by Quarantine Array 1626 | -7/Zion | Learned Factory garrison access intel 1812 | -7/Zion | Learned Factory emergency access door positions 1818 | -7/Zion | Build established: Scavenger-Mutant 2015 | -7/Zion | Learned 8 Factory zone layouts 2116 | -7/Zion | Found CR-A16's Pointy Stick 2159 | -7/Zion | Found Prototype Device 2271 | -7/Zion | Found Prototype Special Weapon 2273 | -7/Zion | Found Prototype Special Weapon 2603 | -7/Zion | Given the Hacking Drone Bay 2604 | -7/Zion | Found Prototype Device 2604 | -7/Zion | Identified Hacking Drone Bay 2626 | -7/Zion | Discovered new exit (range 16) 2648 | -7/Zion | Entered Proximity Caves 2649 | -6/Proximity Caves | Identified exit to Factory 2723 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 2747 | -6/Proximity Caves | Lost 3 parts (2n1w) 2793 | -6/Proximity Caves | Spotter reported a threat 2846 | -6/Proximity Caves | Spotter reported a threat 2850 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2899 | -6/Proximity Caves | Spotter reported a threat 2916 | -6/Proximity Caves | Spotter reported a threat 2961 | -6/Proximity Caves | Spotter reported a threat 2962 | -6/Proximity Caves | Core integrity fell below 50% 2969 | -6/Proximity Caves | Spotter reported a threat 3010 | -6/Proximity Caves | Build established: Mutant 3128 | -6/Proximity Caves | Learned location of Extension (-6) 3241 | -6/Proximity Caves | Spotter reported a threat 3411 | -6/Proximity Caves | Learned 8 Factory zone layouts 3464 | -6/Proximity Caves | Spotter reported a threat 3486 | -6/Proximity Caves | Core integrity fell below 20% 3517 | -6/Proximity Caves | Spotter reported a threat 3637 | -6/Proximity Caves | Spotted B-75 Beast 3651 | -6/Proximity Caves | Entered Factory 3651 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3651 | -6/Factory | Identified Bomb Factory No. 2 3652 | -6/Factory | Identified exit to Lower Caves 3652 | -6/Factory | Identified exit to Factory 3654 | -6/Factory | Loaded intel: 4 garrison access locations 4001 | -6/Factory | Search patrols dispatched 4192 | -6/Factory | Core integrity fell below 50% 4313 | -6/Factory | Core integrity fell below 20% 4326 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04318_ Fabricator disabled. 04318_ U-05 Engineer destroyed. 04318_ O-16 Technician destroyed. 04318_ A-15 Conveyor destroyed. 04318_ U-05 Engineer lays Concrete. 04319_ R-10 Processor collects Gauss Rifle. 04319_ K-01 Serf collects debris. 04321_ U-05 Engineer builds a Wall. 04321_ Penetrated by Slug. 04321_ Destroyed Flexi-carbon Leg. 04322_ U-05 Engineer lays Concrete. 04323_ K-01 Serf collects debris. 04323_ RU-N14's Throwing Claymores expended. 04323_ H-66 Slayer destroyed. 04324_ U-05 Engineer lays Concrete. 04325_ U-05 Engineer builds a Wall. 04325_ U-05 Engineer lays Concrete. 04325_ R-10 Processor collects Imp. Target Analyzer. 04326_ U-05 Engineer lays Concrete. 04326_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##+########################????????######????????? | | #???????? #????????? | | #??"????? #????????? | | #? "????? ########## | | u ## """""" + | | ## """""" # | | ######### u## ? # """ """ | | # ;;;;;;###+#### """ """ | | # ! 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"???????????????????? | | #####????????????? ???????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????????????????????? + | | #????????????????????????????? ######### | | #????????????????????????????? #???????## | | #?????????????????????????????###+####?????# | | #????????+???+???????????????? #?##### | | +????????????????????????????? ###T ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalScrapPropulsion Manual? 0 Play Time 00:43:23 Cumulative 118.4 hours Start 2023.03.04 @ 16:59:48 End 2023.03.04 @ 17:42:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 757edbdb-0841-4bd7-ab42-c7061e5f67c2