Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 22:16:01 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3402) 3402 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 7920 Bonus ------- High Alert Combat Kills 718 Entered Garrisons 200 Cogmind --------- Core Integrity 317/700 Matter 269/300 Energy 10/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Compact Battery (300) Recoil Stabilizer Improved Weapon Shielding System Shield Relay Coupler [NC] (38) Improved Field Recycling Unit (0) Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Large Matter Pod Enhanced Optical Array Recoil Stabilizer Improved Weapon Shielding Hardlight Generator Improved Field Recycling Unit Minigun Assault Cannon Shock Bomb Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 103 | 6 5 3 18 34 9 25 3 Power 12 | 1 1 . 1 3 1 5 . Engine 7 | 1 1 . 1 1 . 3 . Core 5 | . . . . 2 1 2 . Reactor . | . . . . . . . . Propulsion 33 | 2 . 2 6 8 2 13 . Treads . | . . . . . . . . Leg 33 | 2 . 2 6 8 2 13 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 . . 9 2 2 2 Device 5 | . . . . 3 1 1 . Storage 4 | 1 1 . . 2 . . . Processor 5 | . . . . 2 1 1 1 Hackware 1 | . . . . 1 . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 41 | 2 3 1 11 14 4 5 1 Energy Gun 6 | . . . 1 . 2 3 . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 20 | 2 2 1 6 8 . 1 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 11 | . 1 . 3 5 . 1 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . 1 1 2 5 . 12 4 Power 5 | . 1 . . 1 . 2 1 Propulsion 9 | . . 1 1 2 . 5 . Utility 4 | . . . . 1 . 2 1 Weapon 7 | . . . 1 1 . 3 2 Highest Loss Streak 6 | . 1 1 1 2 . 6 4 Average Slot Usage (%) 97 | . 87 99 99 98 99 97 91 Engine 6 | . 11 14 11 2 3 6 7 Core 2 | . . . . 6 3 . . Leg 32 | . 28 27 43 35 29 29 30 Device 2 | . . . . 2 7 1 7 Storage 13 | . 19 28 22 12 7 7 7 Processor 10 | . . . . 9 15 22 22 Hackware 2 | . . . . 1 7 5 . Energy Gun 3 | . . . 4 . 5 7 6 Ballistic Gun 16 | . 27 28 16 21 12 6 7 Ballistic Cannon 1 | . . . . . 2 5 . Launcher 1 | . . . . 2 . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 10 15 15 20 53 54 57 58 Greatest Support 72 | 20 20 20 43 72 69 69 61 Greatest Overweight (x) 1 | . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 12 Average Capacity 9 | 5 6 6 6 9 12 12 12 Most Carried 12 | 4 6 6 6 12 12 12 12 Average Carried 8 | 2 4 5 5 8 11 11 11 Final Capacity 12 | 6 6 6 6 12 12 12 12 Final Carried 12 | 2 5 6 6 12 12 12 11 Class Distribution -------------------- 25% | Mutant 21% | Gunner 21% | Scavenger-Mutant 16% | Skirmisher 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Matter Collected 3172 | 206 168 95 394 1234 401 628 46 Remotely . | . . . . . . . . Salvage Created 3856 | . 242 95 538 1568 475 838 100 Parts 264 | . 22 2 44 110 22 57 7 Haulers Intercepted 5 | . 1 . 1 3 . . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 86 | . 6 2 16 30 8 23 1 Guns 46 | . 4 2 8 14 4 13 1 Cannons 9 | . . . . 3 3 3 . AOE 31 | . 2 . 8 13 1 7 . Classes Destroyed 13 | . 5 . 4 2 1 1 . Worker 7 | . 1 . 3 2 1 . . Builder 3 | . . . 1 2 . . . Tunneler 2 | . . . . 2 . . . Hauler 5 | . 1 . 1 3 . . . Recycler 4 | . . . 1 2 1 . . Operator 3 | . . . 2 1 . . . Watcher 6 | . 2 . 1 2 . . 1 Swarmer 34 | . 3 . 7 10 . 14 . Grunt 31 | . 3 2 5 9 7 5 . Sentry 16 | . . . 4 9 . 2 1 Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . 2 . 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 11 | . 7 2 9 9 5 11 2 Combat Bots Only 11 | . 3 2 5 7 3 11 1 Max Kills in Single Turn 6 | . 3 1 6 5 2 3 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 . 3 3 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Damage Taken 4851 | . 371 101 531 1421 450 1633 344 Core 857 | . 85 . 104 285 59 260 64 Absorbed by Shields 217 | . . . . 42 . 37 138 Core Remaining (%) 72 | 100 . 66 74 48 . . . Volleys Fired 218 | . 23 5 38 72 21 43 16 Largest 3 | . 2 2 2 3 3 3 2 Hottest 131 | . 50 40 99 114 131 131 88 Shots Fired 508 | . 46 10 70 192 57 112 21 Gun 387 | . 44 10 57 148 36 73 19 Cannon 75 | . . . 4 19 18 34 . Launcher 43 | . 2 . 9 25 . 5 2 Special 3 | . . . . . 3 . . Kinetic 368 | . 44 10 42 148 36 74 14 Thermal 26 | . . . 15 . . 6 5 Explosive 22 | . 2 . 9 11 . . . Electromagnetic 89 | . . . 4 33 18 32 2 Robot Hit Streak 15 | . 8 6 11 15 11 10 10 Robot Miss Streak 6 | . 2 1 5 6 2 3 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 3 | . . . 1 1 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 312 | . 33 8 44 109 40 60 18 Core Hits 205 | . 16 4 37 84 20 38 6 Critical Hits 3 | . . 1 . 1 1 . . Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7965 | . 574 99 1678 2925 917 1465 307 Guns 4038 | . 363 99 741 1328 513 757 237 Cannons 1008 | . . . 50 326 302 330 . Explosions 2915 | . 211 . 883 1271 102 378 70 Melee . | . . . . . . . . Ramming 4 | . . . 4 . . . . Kinetic 3671 | . 363 99 534 1328 557 615 175 Thermal 941 | . . . 207 304 102 266 62 Explosive 1591 | . 211 . 883 497 . . . Electromagnetic 1758 | . . . 50 796 258 584 70 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 . 2 2 Average Corruption 2 | . . . . 4 . 1 2 Corruption Purged . | . . . . . . . . Effects 25 | . . . . 12 . 11 2 Message Errors 6 | . . . . 4 . 2 . Matter Fused 2 | . . . . 2 . . . Heat Flow Errors 2 | . . . . 1 . 1 . Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 5 | . . . . 3 . 2 . Targeting Errors 6 | . . . . 2 . 3 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 88 | . 3 . 62 10 . 13 . Projectiles . | . . . . . . . . Explosions 86 | . 3 . 60 10 . 13 . Melee 2 | . . . 2 . . . . Knockbacks 6 | . . . . . 5 1 . Impact . | . . . . . . . . Kinetic 6 | . . . . . 5 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 222 | . . . . 132 54 36 . Shots 8 | . . . . 5 1 2 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . 15 2 268 278 441 278 91 Average Temperature 81 | . 8 2 95 46 152 94 46 Received Heat Transfer 1132 | . 174 57 159 168 180 282 112 Effects 10 | . . . . . 9 1 . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . Interference 7 | . . . . . 7 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 1 1 . . 3 Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1229 | . . . 370 250 150 311 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . . . . 6 1 5 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Peak Influence 1054 | . 171 106 477 1054 517 960 571 Initial 504 | . . 66 40 201 479 297 504 Average 483 | . 46 104 172 696 397 772 518 Maximum Alert Level 3 | . . . 2 3 2 3 2 Low Security (%) 24 | 100 100 100 71 . . . . Level 1 17 | . . . 20 9 54 7 . Level 2 31 | . . . 7 45 45 18 100 Level 3 27 | . . . . 45 . 74 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 1 4 3 . 3 Investigation 3 | . 1 . . 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . . 1 2 1 . . Assault . | . . . . . . . . Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Distress Signals 9 | . 3 . 2 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 14 2 24 50 12 24 4 Peak Tracking Total 7 | . 5 2 7 6 5 7 2 Tactical Retreats 7 | . . . 1 3 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Traps Triggered 16 | . 1 . . 3 . 12 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Disabled 18 | . . . 5 11 . 2 . Max in Single Turn 2 | . . . 2 2 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Machines Accessed 15 | . 1 . 1 6 7 . . Terminals 6 | . 1 . 1 1 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 2 2 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . 1 . 1 16 15 . . Successful 28 | . 1 . 1 14 12 . . Failed 5 | . . . . 2 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 1 . 1 1 4 . . Fabricators . | . . . . . . . . Repair Stations 19 | . . . . 10 9 . . Recycling Units 2 | . . . . 2 . . . Scanalyzers 4 | . . . . 3 1 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . 1 . 1 1 4 . . Record 4 | . . . 1 1 2 . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . . 8 6 . . Scan Component 8 | . . . . 4 4 . . Repair 6 | . . . . 4 2 . . Recycling Unit Hacks 2 | . . . . 2 . . . Report Inventory 2 | . . . . 2 . . . Scanalyzer 4 | . . . . 3 1 . . Insert Component 4 | . . . . 3 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . 1 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . 4 2 . . Time 204 | . . . . 152 52 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . parse_system 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . check_alert 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . 7 . . . . Total Damage 110 | . . . 110 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Turns Passed 5107 | 62 359 325 690 1521 974 956 220 Spaces Moved 3065 | 42 217 250 449 849 587 521 150 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 3058 | 35 217 250 449 849 587 521 150 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 122 | 108 120 120 120 120 120 134 120 Slowest Speed 150 | 120 120 150 120 120 120 150 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 42 | 4 38 78 43 78 18 72 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 185 | . 13 . 67 72 8 25 . Melee . | . . . . . . . . Projectile 10 | . . . . 1 6 3 . AOE 175 | . 13 . 67 71 2 22 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Total 4022 | 59 271 263 530 1219 817 691 172 Wait 404 | . 17 1 1 192 175 18 . Move 3055 | 41 216 249 448 848 586 517 150 Hop . | . . . . . . . . Pick Up 107 | 10 7 3 12 42 14 18 1 Fast Attach 10 | . 1 1 2 3 2 1 . Attach 36 | 6 1 . 3 10 3 11 2 Detach 2 | . . . . . . 1 1 Swap 57 | . 3 2 13 21 4 13 1 Drop 72 | 2 3 2 12 31 12 9 1 Fire 218 | . 23 5 38 72 21 43 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 60 | . . . . . . 60 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 14) 422 | -10/Materials | Entered Mines 676 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 733 | -10/Mines | Discovered new exit (range 5) 738 | -10/Mines | Received a Mining Laser from a helpful Derelict 747 | -10/Mines | Entered Materials 747 | -9/Materials | Accompanied by 1 ally 747 | -9/Materials | Evolved 2 slots: Propulsion x2 1051 | -9/Materials | Build established: Scavenger-Mutant 1421 | -9/Materials | Discovered new exit (range 14) 1437 | -9/Materials | Entered another Materials area 1437 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1637 | -8/Materials | Repaired Aluminum Leg 2190 | -8/Materials | Build established: Gunner 2341 | -8/Materials | Garrison activated, responded to threat 2571 | -8/Materials | Crushed by falling debris 2571 | -8/Materials | Core integrity fell below 50% 2600 | -8/Materials | Destroyed 7 combat bots 2726 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2772 | -8/Materials | Repaired Gauss Rifle 2812 | -8/Materials | Repaired Minigun 2946 | -8/Materials | Discovered new exit (range 11) 2958 | -8/Materials | Entered Factory 2958 | -7/Factory | Evolved 2 slots: Utility x2 3029 | -7/Factory | Build established: Mutant 3273 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 3374 | -7/Factory | Build established: Skirmisher 3833 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3922 | -7/Factory | Identified exit to Garrison 3932 | -7/Factory | Entered Garrison 4003 | -7/Garrison | Triggered checkpoint 4062 | -7/Garrison | Lost 6 parts (1p3n1u1w) 4068 | -7/Garrison | Destroyed 11 combat bots 4144 | -7/Garrison | Discovered new exit (range 21) 4162 | -7/Garrison | Triggered checkpoint 4196 | -7/Garrison | Identified exit to Factory 4197 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4306 | -7/Garrison | Triggered checkpoint 4381 | -7/Garrison | Build established: Scavenger-Gunner 4548 | -7/Garrison | Triggered checkpoint 4619 | -7/Garrison | Discovered exit to Factory (range 19) 4646 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4674 | -7/Garrison | Triggered checkpoint 4715 | -7/Garrison | Lost 3 parts (1n1u1w) 4804 | -7/Garrison | Triggered checkpoint 4880 | -7/Garrison | Discovered exit to Factory (range 8) 4888 | -7/Garrison | Entered Factory 5092 | -7/Factory | Core integrity fell below 50% 5108 | -7/Factory | Self-destructed Last Messages --------------- 05061_ System corrupted: Energy discharge (-66). 05062_ U-05 Engineer lays Concrete. 05063_ Y-54 Guardian destroyed. 05063_ U-05 Engineer lays Concrete. 05063_ R-06 Scavenger collects Lgt. Treads. 05065_ U-05 Engineer lays Concrete. 05065_ Acquired 36 matter. 05066_ U-05 Engineer lays Concrete. 05066_ R-06 Scavenger collects Imp. Heat Sink. 05067_ U-05 Engineer lays Concrete. 05069_ Y-54 Guardian emerges from the garrison. 05069_ U-05 Engineer lays Concrete. 05070_ U-05 Engineer repairs door. 05081_ Connecting with Repair Station... 05091_ Particle Gun destroyed. 05094_ Adv. Signal Interpreter destroyed. 05097_ System corrupted: Autogun targeting data glitched. 05100_ Imp. Deuterium Engine destroyed. 05105_ R-06 Scavenger collects Imp. Light Armor Plating. 05107_ Autogun destroyed. 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""F""?? | | # "" "" # "^" " " [[ """ | | # ""S"" # " " " " [| | | # """" # " " " " Y Y r u [ | | # # " " " " @"""###/################? | | ######### " " " " """# =%* #?????????? | | ######### " " " " R"# """ #?????????? | | ^ " " " " """# "G" #?????????? | | ^^ u "" # " " #?????????? | | # #?????????? | | ######### [ # """ #?????????? | | ##???????# #+####m # """ #?????????? | | ?????????# #????# # """ #?????????? | | ?????????# ?????# ###########?????????? | | ?????????# ##??????# #???????????????????? | | ?????????# ????????# #???????????????????? | | ?????????# ?????????# #???????????????????? | | ????????? ???????????# #???????????????????? | | ?????????##????????????# k#???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????? +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ????????????????????????#### #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 367 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Power Corrupts Safety First Troublemaker Challenges ------------ None Game ------ Seed WeaponAluminumWand Manual? 0 Play Time 01:27:04 Cumulative 8.2 hours Start 2020.11.02 @ 20:48:27 End 2020.11.02 @ 22:16:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e82d801-dea2-427c-9f68-fd4639596416