Cogmind - Beta 13 X2 *** ADVENTURER MODE // 2023.12.29 @ 22:07:36 // AFD2019/Pay2Buy Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2514) 2514 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 5251 Bonus ------- High Alert Combat Kills 156 Entered Garrisons 200 Friendly Fire -129 Cogmind --------- Core Integrity 180/550 Matter 190/300 Energy 100/100 System Corruption 0% Temperature Danger (460) Movement Treading (145) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Heavy Plasma Cannon Flak Cannon > --- INVENTORY (10) --- Improved Reaction Control System Improved Thermal Defense Suite Relay Coupler [NC] (29) Relay Coupler [NC] (32) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (29) Relay Coupler [Hunter] (22) Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Improved Sensor Array Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Aluminum Leg Utility Shielding Improved Datajack [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Protection Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 21 | . . 8 2 9 2 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | . . 2 . 1 . Treads . | . . . . . . Leg 3 | . . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . . . 1 4 1 Device 3 | . . . 1 1 1 Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 12 | . . 6 1 4 1 Energy Gun 4 | . . 2 . 2 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 6 2 10 2 Power 4 | . . . 1 2 1 Propulsion 4 | . . 1 . 3 . Utility 4 | . . 2 . 1 1 Weapon 8 | . . 3 1 4 . Highest Loss Streak 8 | . . 4 1 8 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 100 77 98 93 63 Engine 10 | . 14 14 11 8 8 Core 1 | . . . . 7 . Treads 1 | . . . . . 9 Leg 18 | . 28 26 22 16 . Device 11 | . 14 3 11 17 8 Processor 7 | . . . 11 9 9 Protection 10 | . 14 3 11 9 17 Energy Gun 16 | . 28 1 18 24 . Energy Cannon 2 | . . 5 . 1 9 Ballistic Gun 3 | . . 8 7 . . Launcher 3 | . . 11 4 . . Naked Turns . | . . . . . . Heaviest Build 34 | 14 20 22 18 30 34 Greatest Support 26 | 20 20 26 26 26 22 Greatest Overweight (x) 2 | . . 2 . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 Most Carried 9 | . . 3 4 4 9 Average Carried 3 | . . 2 3 3 6 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 9 | . . 2 4 4 9 Class Distribution -------------------- 52% | Mutant 42% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 749 | . 64 240 277 113 55 Remotely . | . . . . . . Salvage Created 2342 | . 382 274 625 717 344 Parts . | . . . . . . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 75 | . 6 21 21 18 9 Melee 1 | . . . . . 1 Guns 29 | . 4 1 10 14 . Cannons 8 | . . 1 . . 7 AOE 34 | . 2 19 11 2 . Classes Destroyed 12 | . 3 4 3 1 1 Worker 4 | . 2 1 . 1 . Tunneler 3 | . . 2 1 . . Hauler 2 | . . . 2 . . Recycler 1 | . . 1 . . . Watcher 5 | . 2 . 2 1 . Swarmer 16 | . . 3 7 6 . Grunt 37 | . 6 2 11 10 8 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 3 | . . . 2 1 . Hunter 1 | . . . . 1 . Assembled 16 | . . 16 . . . Best Kill Streak 16 | . 6 16 7 7 7 Combat Bots Only 16 | . 3 16 6 7 7 Max Kills in Single Turn 6 | . 1 6 3 3 1 Gunslinging . | . . . . . . Exploded 4 | . 1 4 3 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 288 | . 24 39 51 104 70 Missed 72 | . 5 11 20 24 12 Damage Taken 2699 | . 234 583 381 821 680 Core 569 | . 23 82 94 170 200 Absorbed by Shields . | . . . . . . Redirected to Shielding 128 | . . . 5 45 78 Ignored by Resistances 785 | . 70 165 111 243 196 Core Remaining (%) 78 | 100 . 58 76 . . Volleys Fired 142 | . 20 19 38 38 27 Largest 3 | . 2 2 3 3 3 Hottest 212 | . 90 89 183 212 182 Shots Fired 303 | . 40 32 90 109 32 Gun 231 | . 40 10 79 102 . Cannon 46 | . . 8 . 6 32 Launcher 26 | . . 14 11 1 . Special . | . . . . . . Kinetic 38 | . . 5 18 . 15 Thermal 186 | . . . 61 108 17 Explosive 26 | . . 14 11 1 . Electromagnetic 53 | . 40 13 . . . Robot Hit Streak 29 | . 14 15 24 29 21 Robot Miss Streak 5 | . 2 5 1 1 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . 1 4 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 231 | . 32 18 67 85 29 Core Hits 138 | . 12 40 34 31 21 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 1 . 4 7 1 Burn 11 | . . . 4 7 . Meltdown 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7224 | . 674 1711 2232 1772 835 Guns 3085 | . 533 130 1029 1393 . Cannons 1066 | . . 108 . 125 833 Explosions 3065 | . 141 1473 1197 254 . Melee . | . . . . . . Ramming 8 | . . . 6 . 2 Kinetic 604 | . . 77 138 . 389 Thermal 3058 | . 141 . 955 1518 444 Explosive 2860 | . . 1473 1133 254 . Electromagnetic 694 | . 533 161 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 148 | . 11 83 3 51 . Projectiles . | . . . . . . Explosions 148 | . 11 83 3 51 . Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 14 | . . . . . 14 Secondary . | . . . . . . Self-Inflicted Damage 302 | . 42 163 73 24 . Shots 12 | . 1 7 3 1 . Rammed 2 | . . . . 1 1 Targets Rammed 4 | . . . 1 1 2 Kicked 1 | . . . 1 . . Crushed 1 | . . . . . 1 Highest Temperature 474 | . 204 155 260 418 474 Average Temperature 128 | . 87 38 65 165 267 Received Heat Transfer 1380 | . 138 45 153 495 549 Effects 10 | . . . . 3 7 Shutdowns 3 | . . . . . 3 Interference 4 | . . . . 3 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Melted 1 | . . . . 1 . Heat Transferred 6922 | . 200 . 2270 3752 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 672 | . 282 216 672 513 399 Initial 241 | . . 92 70 241 169 Average 309 | . 129 132 483 312 261 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 30 | . 85 70 6 12 19 Level 1 36 | . 14 29 2 71 80 Level 2 33 | . . . 90 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 5 4 . Investigation 8 | . 2 . 4 2 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault 1 | . . . 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 11 25 24 24 17 Peak Tracking Total 20 | . 4 20 4 7 9 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 9 | . . . 6 2 1 Max in Single Turn 3 | . . . 3 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 2 | . 1 . 1 . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 12 | . 4 . 4 4 . Terminals 10 | . 4 . 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 15 . 12 9 . Successful 22 | . 7 . 8 7 . Failed 14 | . 8 . 4 2 . Catastrophic 4 | . 1 . 1 2 . Database Lockouts . | . . . . . . Manual 27 | . 12 . 10 5 . Terminals 34 | . 15 . 11 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 2 . 2 3 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . . 1 . Alert Level 3 | . 1 . 1 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 14 | . 5 . 6 3 . Terminals 13 | . 5 . 5 3 . Botnet 9 | . 4 . 3 2 . Disrupt 1 | . . . . 1 . Sabotage 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . 3 2 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1623 | . 212 250 525 410 226 Spaces Moved 932 | 1 127 148 340 211 105 Core 17 | . . . . 17 . Treads 105 | . . . . . 105 Legs 810 | 1 127 148 340 194 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 50 145 Average Speed 124 | 120 120 127 120 121 148 Slowest Speed 260 | 120 120 260 120 190 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 25 65 41 27 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 224 | . 6 65 145 8 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 223 | . 6 65 145 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1122 | . 146 174 383 276 143 Wait 18 | . . . . 17 1 Move 928 | . 126 147 339 211 105 Hop . | . . . . . . Pick Up 5 | . . . . . 5 Fast Attach . | . . . . . . Attach 6 | . . 1 . 3 2 Detach 3 | . . . 2 . 1 Swap 15 | . . 7 2 6 . Drop 1 | . . . 1 . . Fire 142 | . 20 19 38 38 27 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 1 | . . . 1 . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 213 | -10/Materials | Entered Mines 214 | -10/Mines | Learned location of Storage (-8) 214 | -10/Mines | Assembled infested the area 219 | -10/Mines | Assisted by a Guerilla fighting off Assembled 257 | -10/Mines | Destroyed 16 combat bots 315 | -10/Mines | Lost 4 parts (2u2w) 321 | -10/Mines | Build established: Mutant 458 | -10/Mines | Discovered new exit (range 5) 463 | -10/Mines | Entered Materials 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -9/Materials | First assault squad dispatched 882 | -9/Materials | Build established: Skirmisher 980 | -9/Materials | Discovered new exit (range 7) 987 | -9/Materials | Identified exit to Materials 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1149 | -8/Materials | Destroyed 7 combat bots 1351 | -8/Materials | Garrison activated, responded to threat 1398 | -8/Materials | Identified exit to Garrison 1398 | -8/Materials | Entered Garrison 1426 | -8/Garrison | Lost 8 parts (2p2n1u3w) 1432 | -8/Garrison | Triggered checkpoint 1455 | -8/Garrison | Garrison Relay disabled 1583 | -8/Garrison | Triggered checkpoint 1602 | -8/Garrison | Triggered checkpoint 1616 | -8/Garrison | Core integrity fell below 50% 1624 | -8/Garrison | Self-destructed Last Messages --------------- 01593_ Gauss Cannon broken. 01593_ Overheating: Short circuit. 01594_ Acquired 35 matter. 01600_ G-47 Trooper knocked back. 01602_ G-47 Trooper destroyed. 01602_ Beams of light sweep through the air. An alarm sounds. 01604_ Imp. Weapon Shielding destroyed. 01605_ G-47 Trooper knocked back. 01609_ Critical hit (Burn: +37). 01610_ Power failure, Imp. Ion Engine shutdown. 01610_ Slammed into G-47 Trooper. 01612_ Overheating: System interference. 01612_ Hvy. Plasma Cannon temporarily disabled. 01616_ G-47 Trooper destroyed. 01617_ Power failure, Imp. Ion Engine shutdown. 01618_ G-47 Trooper knocked back. 01618_ G-47 Trooper destroyed. 01619_ Overheating: Adv. Treads damaged (-38). 01619_ Imp. Ion Engine destroyed. 01620_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? ^??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# #?????#? ????????????? | | ????????????????????### ##??? ## ????????????? | | ????????????????????? ?? 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Storage Unit | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (31) ------------------------ Hvy. Ion Engine (699) Aluminum Leg (599) Aluminum Leg (599) Hvy. EM Pulse Gun (699) Hvy. EM Pulse Gun (699) Hrd. Light Armor Plating (699) Heat Sink (599) Rocket Launcher (1017) Rocket Launcher (1017) Imp. Aluminum Leg (805) Lgt. EM Pulse Cannon (747) Imp. Aluminum Leg (805) Autogun (676) Imp. Datajack (695) Imp. Sensor Array (747) Imp. Signal Interpreter (840) Utility Shielding (719) Prc. Beam Rifle (1803) Prc. Beam Rifle (1803) Cooling System (699) Ion Engine (838) Prc. Beam Rifle (1955) Nuclear Core (754) Imp. Weapon Shielding (980) Imp. Reaction Control System (Loot Box) Hvy. Plasma Cannon (Loot Box) Imp. Ion Engine (934) Adv. Treads (904) Imp. Thermal Defense Suite (Loot Box) Gauss Cannon (840) Flak Cannon (747) Game ------ Seed SensorHypervelocityShield Manual? 0 Play Time 00:17:27 Cumulative 552.7 hours Start 2023.12.29 @ 21:51:39 End 2023.12.29 @ 22:07:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2019/Pay2Buy Game No. 432 Rogue 167 Adventurer 122 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8abfef8-cce6-453d-ab10-dbe794901461