Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 20:08:01

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1166)     1166
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 2647

 Bonus
-------
High Alert Combat Kills    21

 Cogmind 
---------
Core Integrity             18/400
Matter                     286/300
Energy                     4/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Heavy Ion Engine
     Heavy Ion Engine
           Thermal Generator
     Large Matter Pod (150)
           Visual Processing Unit
           Sensor Array
           Terrain Scanner
     Light Armor Plating
           Minigun
           Minigun
           Rocket Launcher
      Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
    Improved Targeting Computer
  Long-range Tractor Beam
>            --- WEAPON -----------
             Minigun
        Mini Grenade Launcher
>            --- INVENTORY --------
    Improved Ion Engine
       Heavy Ion Engine
       Heavy Ion Engine
       Light Treads
             Thermal Generator
       Large Matter Pod
             Visual Processing Unit
             Sensor Array
             Terrain Scanner
             ECM Suite
       Light Armor Plating
             Minigun
             Minigun
             Minigun
             Rocket Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | .   9   29  4   
  Power                    3    | .   1   2   .   
    Engine                 3    | .   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | .   2   10  1   
    Treads                 11   | .   .   10  1   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | .   5   9   1   
    Device                 7    | .   2   4   1   
    Storage                2    | .   2   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | .   1   8   2   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   1   6   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 13   | .   2   5   6   
  Power                    2    | .   1   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  3    | .   1   1   1   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      6    | .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  95  
  Engine                   11   | .   13  10  9   
  Treads                   20   | .   .   33  31  
  Leg                      10   | .   28  .   .   
  Device                   8    | .   10  6   11  
  Storage                  12   | .   14  11  11  
  Processor                5    | .   .   8   11  
  Protection               4    | .   1   6   .   
  Energy Gun               3    | .   .   5   9   
  Ballistic Gun            19   | .   28  15  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 11  27  40  35  
  Greatest Support         60   | 20  20  60  60  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  
  Average Capacity         13   | .   11  15  15  
  Most Carried             15   | .   15  15  15  
  Average Carried          13   | .   11  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  13  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Min  
Matter Collected           1245 | 153  465  526  101  
  Remotely                 331  | .    .    230  101  
Salvage Created            1706 | .    474  1147 85   
  Parts                    122  | .    32   85   5    
Haulers Intercepted        4    | .    1    3    .    
Recyclers Shooed           4    | .    3    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  42   | .   10  30  2   
  Guns                     38   | .   10  27  1   
  AOE                      4    | .   .   3   1   
Classes Destroyed          9    | .   7   2   .   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   1   .   .   
  Hauler                   4    | .   1   3   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  20   | .   6   14  .   
  Grunt                    13   | .   4   7   2   
  Brawler                  1    | .   .   1   .   
  Sentry                   8    | .   .   8   .   
Best Kill Streak           9    | .   4   9   2   
  Combat Bots Only         8    | .   2   8   2   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        296  | .    59   210  27   
  Missed                   78   | .    13   59   6    
Damage Taken               3009 | .    481  1698 830  
  Core                     452  | .    70   231  151  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  21   | .    .    21   .    
Core Remaining (%)         86   | 100  72   .    .    
Volleys Fired              192  | .    79   104  9    
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    40   79   90   
Shots Fired                384  | .    158  208  18   
  Gun                      381  | .    158  206  17   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    2    1    
  Special                  .    | .    .    .    .    
  Kinetic                  307  | .    158  135  14   
  Thermal                  74   | .    .    71   3    
  Explosive                3    | .    .    2    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    10   11   4    
  Robot Miss Streak        7    | .    4    7    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    2    8    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           249  | .    99   138  12   
  Core Hits                100  | .    36   61   3    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    3    .    
    Burn                   3    | .    .    3    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2929 | .    853  1806 270  
  Guns                     2721 | .    853  1687 181  
  Cannons                  .    | .    .    .    .    
  Explosions               208  | .    .    119  89   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1949 | .    853  963  133  
  Thermal                  772  | .    .    724  48   
  Explosive                208  | .    .    119  89   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      13   | .    .    4    9    
  Shots                    2    | .    .    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        388  | .    18   388  86   
  Average Temperature      81   | .    8    91   23   
  Received Heat Transfer   657  | .    168  444  45   
  Effects                  3    | .    .    3    .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         2183 | .    .    2072 111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             488  | .   163 488 248 
  Initial                  190  | .   .   15  190 
  Average                  170  | .   64  232 240 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         57   | .   100 37  8   
  Level 1                  36   | .   .   51  91  
  Level 2                  5    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              74   | .   22  41  11  
  Peak Tracking Total      9    | .   3   9   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          13   | .   6   7   .   
  Terminals                13   | .   6   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   15  16  .   
  Successful               18   | .   11  7   .   
  Failed                   13   | .   4   9   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   7   2   .   
  Terminals                31   | .   15  16  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   7   7   .   
  Prototype ID Bank        2    | .   1   1   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   .   1   .   
  Scanalyzer Index         1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Maintenance Status       1    | .   1   .   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   5   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2710 | .    1025 1395 290  
Spaces Moved               1326 | 1    520  644  161  
  Core                     .    | .    .    .    .    
  Treads                   805  | .    .    644  161  
  Legs                     521  | 1    520  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            153  | 120  144  160  160  
  Slowest Speed            240  | 120  190  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 2    86   64   31   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          32   | .    .    24   8    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      32   | .    .    24   8    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1675 | .   667 832 176 
  Wait                     50   | .   37  13  .   
  Move                     1323 | .   519 643 161 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | .   13  15  .   
  Fast Attach              12   | .   5   6   1   
  Attach                   11   | .   .   9   2   
  Detach                   5    | .   1   4   .   
  Swap                     19   | .   4   14  1   
  Drop                     34   | .   9   24  1   
  Fire                     192  | .   79  104 9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: Mat x3 / *Min / *Sto)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 11)
  481 | -10/Materials | Discovered new exit (range 16)
  554 | -10/Materials | Discovered new exit (range 16)
  966 | -10/Materials | Discovered new exit (range 15)
 1026 | -10/Materials | Entered another Materials area
 1026 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1069 | -9/Materials  | Discovered new exit (range 11)
 1412 | -9/Materials  | Destroyed 8 combat bots
 1712 | -9/Materials  | Build established: Scavenger-Mutant
 1879 | -9/Materials  | Identified exit to Materials
 1966 | -9/Materials  | Identified exit to Mines
 1966 | -9/Materials  | Identified exit to Storage
 2133 | -9/Materials  | Core integrity fell below 50%
 2421 | -9/Materials  | Entered Mines
 2457 | -9/Mines      | Learned Materials garrison access intel
 2495 | -9/Mines      | Found a hidden stash of uninstalled traps
 2552 | -9/Mines      | Discovered exit to Materials (range 8)
 2643 | -9/Mines      | Assembled infested the area
 2685 | -9/Mines      | Core integrity fell below 20%
 2711 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02675_ The unstable cave ceiling collapses.
02676_ as-42099 destroyed.
02677_ The unstable cave ceiling collapses. <x2>
02678_ Lgt. Treads destroyed. <x2>
02681_ The unstable cave ceiling collapses.
02683_ Lrn. Tractor Beam destroyed.
02685_ The unstable cave ceiling collapses. <x3>
02687_ Minigun destroyed.
02689_ The unstable cave ceiling collapses. <x4>
02693_ as-52700 destroyed.
02694_ The unstable cave ceiling collapses.
02694_ as-53413 destroyed.
02694_ as-14800 destroyed.
02698_ The unstable cave ceiling collapses. <x2>
02700_ K-01 Serf collects debris.
02702_ U-05 Engineer lays Concrete.
02703_ The unstable cave ceiling collapses.
02704_ U-05 Engineer lays Concrete. <x3>
02707_ Particle Gun destroyed.
02708_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ????????? #?????????????????????????????????       |
| ????????# #?????????????????????????????????       |
| ????????# #?????????????????????????????????       |
| ????????# #?????????????????????????????????       |
| ????????# #?????????????????????????????????       |
| ????????# #?????????????????????????????????       |
| ??####### #####  #??????????????????????????       |
| ?## #          ?????????????????????????????       |
| ##       # ##???????????????????????????????       |
| # #         ###?????????????????????????????       |
|    %          #?????????????????????????????       |
|             % ##????????????????????????????       |
| ##             ###??????????????????????????       |
| ?#          #    #??????????????????????????       |
| ?#           #   ##?????????????????????????       |
| ?###        #     #?????????????????????????       |
| ???###     ##     #?????????????????????????       |
| ????##           ##?????????????????????????       |
| ????#           u ##????????????????????????       |
| ???##             &####?????????????????????       |
| ???#               &  #?????????????????????       |
| ???#       ###    &   ###???????????????????       |
| ???#                  # ###?????????????????       |
| ???##                     ####???????###????       |
| ????##  ####        #     #  ##?????#  #????       |
| ?????####??##      ##    @    #????# < #????       |
| ???????????##     ###         #??##    #????       |
| ???????????#     ###          ####   #??????       |
| ???????????#     ###                #???????       |
| ??????????##        t   ##         ##???????       |
| ?????????##          ############  #????????       |
| ?????????#          ##??????####   ##???????       |
| ?????????#         ##??????##       #???????       |
| ?????????##        ##?????##        #???????       |
| ??????????##  ###   #?????#         #???????       |
| ???????????###??##  #?????#         #???????       |
| ????????????????##  ##????#         #???????       |
| ????????????????#    #????##  ###   #???????       |
| ????????????????#     #???#    ##  ##???????       |
| ????????????????#      #??#    #####????????       |
| ????????????????#       #?######????????????       |
| ????????????????##      #???????????????????       |
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| ????????????????????????????????????????????       |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Core Shielding             20
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordShockActivator
  Manual?         0
Play Time         00:28:29
  Cumulative      110.7 hours
  Start           2024.03.23 @ 19:41:56
  End             2024.03.23 @ 20:08:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           170
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea348c3e-3c60-4beb-a783-0280171edd91