Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.08 @ 11:39:27 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (5115) 5115 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1367) 1367 TOTAL SCORE: 9767 Bonus ------- High Alert Combat Kills 1167 Entered Garrisons 200 Cogmind --------- Core Integrity 644/700 Matter 4/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Mini Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod (172) Seismic Detector Force Booster Light Armor Plating Hardened Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Shock Absorption System > --- WEAPON ----------- Flak Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Improved Carbon-fiber Leg Armored Huge Wheel Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Seismic Detector Force Booster Light Armor Plating Hardened Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Proton Missile Launcher Power Maul [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . . 1 Weapon . | . . . . . . . Parts Attached 91 | 6 10 15 5 14 32 9 Power 10 | 1 1 1 1 1 4 1 Engine 7 | 1 1 1 . 1 2 1 Core 3 | . . . 1 . 2 . Reactor . | . . . . . . . Propulsion 31 | 2 1 5 1 7 14 1 Treads 31 | 2 1 5 1 7 14 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 5 3 1 4 8 4 Device 8 | . 2 1 . 1 3 1 Storage 4 | 1 3 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 13 | . . 2 . 3 5 3 Artifact . | . . . . . . . Weapon 24 | 2 3 6 2 2 6 3 Energy Gun 1 | . . 1 . . . . Energy Cannon 5 | . 2 1 . . 2 . Ballistic Gun 7 | 2 1 3 . . . 1 Ballistic Cannon 7 | . . 1 1 2 2 1 Launcher 4 | . . . 1 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 29 | . . 1 1 7 11 9 Power 2 | . . . . . 1 1 Propulsion 12 | . . 1 . 4 5 2 Utility 8 | . . . 1 1 3 3 Weapon 7 | . . . . 2 2 3 Highest Loss Streak 5 | . . 1 1 2 5 4 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 97 | . 94 97 90 99 99 90 Engine 9 | . 14 11 8 8 4 13 Core 1 | . . . . . 4 . Treads 32 | . 27 30 30 35 35 29 Device 10 | . 9 11 9 9 14 7 Storage 9 | . 14 11 9 9 9 7 Processor 2 | . . . 5 9 1 . Protection 9 | . . 11 9 9 11 19 Energy Cannon 5 | . 1 11 9 5 2 2 Ballistic Gun 4 | . 26 2 . . . 3 Ballistic Cannon 9 | . . 7 8 12 14 . Naked Turns . | . . . . . . . Heaviest Build 90 | 13 54 58 58 66 75 90 Greatest Support 89 | 40 40 66 86 86 89 83 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 Average Carried 18 | 1 12 19 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 1 20 20 20 18 16 19 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 3249 | 165 221 660 91 654 1429 29 Remotely . | . . . . . . . Salvage Created 3690 | . 398 815 195 854 1267 161 Parts 210 | . 22 47 7 54 67 13 Haulers Intercepted 4 | . . 1 . . 3 . Recyclers Shooed 4 | . . . . . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 95 | . 9 16 5 27 30 8 Guns 13 | . 9 2 . . . 2 Cannons 67 | . . 13 3 27 24 . AOE 14 | . . . 2 . 6 6 Classes Destroyed 14 | . 1 6 1 2 1 3 Worker 4 | . . 1 . . 3 . Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . 1 . Hauler 4 | . . 1 . . 3 . Recycler 5 | . . 2 . . 3 . Operator 1 | . . . . . . 1 Watcher 2 | . . 2 . . . . Swarmer 12 | . . 4 . 5 3 . Grunt 55 | . 9 7 3 16 15 5 Brawler 3 | . . . . 2 . 1 Duelist 3 | . . . . 1 2 . Sentry 18 | . . 5 1 3 9 . Hunter 2 | . . . 1 . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 3 4 3 4 5 3 Combat Bots Only 4 | . 3 4 3 4 4 3 Max Kills in Single Turn 4 | . 1 2 2 2 4 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 6252 | . 446 460 448 1536 2512 850 Core 522 | . 44 53 33 133 203 56 Absorbed by Shields . | . . . . . . . Ignored by Resistances 14 | . . . . . . 14 Core Remaining (%) 75 | 100 82 86 . . 32 . Volleys Fired 288 | . 41 46 12 76 93 20 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 40 136 112 112 126 126 Shots Fired 570 | . 82 92 24 152 180 40 Gun 109 | . 82 8 . . . 19 Cannon 428 | . . 84 21 152 168 3 Launcher 33 | . . . 3 . 12 18 Special . | . . . . . . . Kinetic 400 | . 82 36 9 103 150 20 Thermal 117 | . . 56 12 49 . . Explosive 33 | . . . 3 . 12 18 Electromagnetic 20 | . . . . . 18 2 Robot Hit Streak 28 | . 11 9 13 28 11 7 Robot Miss Streak 6 | . 3 4 2 3 6 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 355 | . 51 52 18 96 108 30 Core Hits 194 | . 23 21 9 42 61 38 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 2 1 4 2 . Meltdown 1 | . . 1 . . . . Blast 8 | . . 1 1 4 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9863 | . 536 1248 644 2354 3769 1312 Guns 908 | . 536 44 . . . 328 Cannons 6544 | . . 1204 371 2354 2615 . Explosions 2406 | . . . 273 . 1149 984 Melee . | . . . . . . . Ramming 5 | . . . . . 5 . Kinetic 5612 | . 536 559 160 1661 2368 328 Thermal 1729 | . . 689 211 693 136 . Explosive 2270 | . . . 273 . 1013 984 Electromagnetic 247 | . . . . . 247 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 309 | . . 6 20 12 151 120 Projectiles 60 | . . 6 11 12 31 . Explosions 249 | . . . 9 . 120 120 Melee . | . . . . . . . Knockbacks 54 | . . . 2 16 36 . Impact . | . . . . . . . Kinetic 51 | . . . 2 15 34 . Secondary 3 | . . . . 1 2 . Self-Inflicted Damage 666 | . . . . 67 250 349 Shots 17 | . . . . 1 7 9 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 311 | . 30 225 33 162 311 51 Average Temperature 52 | . 13 43 10 44 80 19 Received Heat Transfer 2583 | . 252 108 225 801 1053 144 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 3 | . . 2 . 1 . . Heat Transferred 2875 | . . 1184 370 1221 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 1252 | . 147 279 250 1173 1252 851 Initial 571 | . . 42 63 156 571 533 Average 521 | . 77 177 162 728 838 680 Maximum Alert Level 4 | . . 1 1 4 4 3 Low Security (%) 28 | 100 100 58 46 2 . . Level 1 16 | . . 41 53 23 . . Level 2 17 | . . . . 19 27 53 Level 3 28 | . . . . 37 55 46 Level 4 8 | . . . . 16 16 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 1 3 . 6 3 Investigation 4 | . 1 . 1 . 2 . Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 1 2 . 1 . Assault 4 | . . . . . 3 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 5 | . . 3 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 12 25 12 28 66 15 Peak Tracking Total 12 | . 3 5 6 5 12 5 Tactical Retreats 3 | . . 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 6 | . 2 1 . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 24 | . . 2 1 7 4 10 Max in Single Turn 6 | . . 1 1 2 2 6 Garrison Relay 4 | . . . . 4 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 17 | . 3 3 2 4 4 1 Terminals 16 | . 3 3 1 4 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 36 | . 5 7 3 10 9 2 Successful 10 | . 2 2 1 2 2 1 Failed 26 | . 3 5 2 8 7 1 Catastrophic 6 | . . 1 1 1 3 . Database Lockouts . | . . . . . . . Manual 26 | . 6 7 2 . 9 2 Terminals 35 | . 5 7 2 10 9 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 9 | . 2 2 . 2 2 1 Robot Analysis 3 | . 2 1 . . . . Open Door 1 | . . . . 1 . . Branch Access Points 2 | . . 1 . . 1 . Alert Level 2 | . . . . . 1 1 Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 2 1 3 3 . Full Trace Events 3 | . . . 1 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . 16 . . Machine Destruction 16 | . . . . 16 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 6063 | 73 739 1352 234 1443 1641 581 Spaces Moved 2984 | 47 292 684 117 739 798 307 Core 13 | 13 . . . . . . Treads 2971 | 34 292 684 117 739 798 307 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 165 | 129 191 169 160 161 161 163 Slowest Speed 240 | 160 240 240 160 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 49 58 17 87 56 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . 2 9 Terrain Destroyed 393 | . . 5 30 73 146 139 Melee . | . . . . . . . Projectile 33 | . . 5 1 2 25 . AOE 360 | . . . 29 71 121 139 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 3555 | 59 396 795 140 842 976 347 Wait 59 | . 30 9 . . 20 . Move 2977 | 46 291 683 117 736 797 307 Hop . | . . . . . . . Pick Up 86 | 7 22 19 3 8 17 10 Fast Attach 11 | . 3 3 1 1 2 1 Attach 39 | 6 1 3 1 8 12 8 Detach . | . . . . . . . Swap 41 | . 6 9 3 5 18 . Drop 53 | . 2 23 3 8 16 1 Fire 288 | . 41 46 12 76 93 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 381 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 6) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -9/Materials | Identified exit to Mines 1697 | -9/Materials | Discovered new exit (range 15) 2139 | -9/Materials | Discovered new exit (range 3) 2165 | -9/Materials | Entered another Materials area 2165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -8/Materials | Identified exit to Garrison 2399 | -8/Materials | Entered Garrison 2474 | -8/Garrison | Triggered checkpoint 2522 | -8/Garrison | Garrison Relay disabled 2607 | -8/Garrison | Build established: Scavenger-Mutant 2618 | -8/Garrison | Triggered checkpoint 2695 | -8/Garrison | Triggered checkpoint 2808 | -8/Garrison | Phase Generator disabled 2880 | -8/Garrison | Garrison Relay disabled 2915 | -8/Garrison | Discovered new exit (range 13) 2988 | -8/Garrison | Triggered checkpoint 3151 | -8/Garrison | Discovered new exit (range 12) 3156 | -8/Garrison | Learned Materials security intel 3166 | -8/Garrison | Triggered checkpoint 3195 | -8/Garrison | Garrison Relay disabled 3282 | -8/Garrison | Triggered checkpoint 3366 | -8/Garrison | Discovered new exit (range 3) 3428 | -8/Garrison | Triggered checkpoint 3487 | -8/Garrison | Garrison Relay disabled 3538 | -8/Garrison | Discovered new exit (range 13) 3602 | -8/Garrison | Triggered checkpoint 3685 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3842 | -8/Garrison | Entered Materials 3919 | -8/Materials | Build established: Mutant 4426 | -8/Materials | Discovered new exit (range 4) 4938 | -8/Materials | Build established: Scavenger-Mutant 5042 | -8/Materials | First assault squad dispatched 5085 | -8/Materials | Core integrity fell below 50% 5122 | -8/Materials | Lost 5 parts (1p1n2u1w) 5186 | -8/Materials | Lost 3 parts (2n1u) 5353 | -8/Materials | Discovered new exit (range 14) 5483 | -8/Materials | Entered Factory 5483 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5883 | -7/Factory | First assault squad dispatched 6064 | -7/Factory | Self-destructed Last Messages --------------- 05908_ U-05 Engineer lays Concrete. 05909_ U-05 Engineer builds a Wall. 05918_ The unstable cave ceiling collapses. 05937_ Acquired Proton Missile Launcher. 05943_ Acquired Lgt. EM Pulse Cannon. 05949_ U-05 Engineer lays Concrete. 05983_ ALERT: Rogue bot located, Programmers report to Factory Zone 9F. 06030_ Dropped Imp. Utility Shielding. 06031_ Acquired Shock Absorption System. 06038_ Lgt. Treads destroyed. 06044_ The unstable cave ceiling collapses. 06044_ Lgt. Angular Momentum Engine destroyed. 06047_ Destroyed Gravmag System. 06047_ Shock Absorption System destroyed. 06050_ The unstable cave ceiling collapses. 06050_ P-60 Hacker destroyed. 06054_ The unstable cave ceiling collapses. 06063_ C-30 ARC bursts open, deploying its payload. 06063_ G-50 Soldier unfolds itself. 06063_ G-47 Trooper unfolds itself. 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""????????????????????? | | ?????????? ?????????????????????? | | ?????????? ???? #?????????????????? | | ?######### ? =#?????????????????? | | ?# # ???????????????????? | | ?#/ ! #############??????????????? | | ?# ! #??????????????? | | # ! = @ #??????????????? | | ?## # / = #??????????????? | | ??# % g #??????????????? | | ??## g g ] #??????????????? | | ??# # g########+######????????????? | | ??# i ???????????? | | ??## ???????????? | | ???# ???????????? | | ???# ???????????? | | ??### ???????????? | | ?## ????????????? | | ?# ????????????? | | ?#T ?????????????? | | ?## ?????????????? | | ??# ########### ?????????????? | | ??# #?????????? ??????????????? | | ??# #??########? #??????????????? | | ??# #??# *#?? ???????????????? | | ??# #??# """ #??? ???????????????? | | ??# #??# """ +????????????????????? | | ??# #??# """ #????????????????????? | | ??# #### #????????????????????? | | ??# + #????????????????????? | | ??# ########????????????????????? | | ??# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EX 25 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredAntimissileMatter Manual? 0 Play Time 00:35:52 Cumulative 95.8 hours Start 2023.10.08 @ 11:06:12 End 2023.10.08 @ 11:39:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 60 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6be5192c-3809-49e8-a933-42e71fc679f6