Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 14:43:24 Player: abnormality Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1164) 1164 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4539 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flight Unit Improved Flight Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Signal Interpreter Terrain Scan Processor Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Flight Unit Improved Flight Unit Heavy Laser [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 40 | 8 7 . 3 2 16 3 1 Power 7 | 1 1 . . 1 3 1 . Engine 5 | 1 . . . 1 3 . . Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 2 . . . 6 1 . Treads 7 | 2 2 . . . 2 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 3 | . . . . . 3 . . Utility 8 | 2 1 . 2 1 2 . . Device 2 | 1 . . 1 . . . . Storage 2 | 1 1 . . . . . . Processor 4 | . . . 1 1 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 3 3 . 1 . 5 1 1 Energy Gun 4 | 1 . . . . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 2 . . . 3 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 31 | . . . 1 9 10 . 11 Power 7 | . . . 1 1 4 . 1 Propulsion 8 | . . . . 3 3 . 2 Utility 6 | . . . . 2 . . 4 Weapon 10 | . . . . 3 3 . 4 Highest Loss Streak 11 | . . . 1 8 4 . 11 To Critical Strikes 1 | . . . . . . . 1 Average Backups 5 | 2 7 8 6 4 4 2 2 Power . | . 1 1 1 . . . . Propulsion 1 | . 1 2 1 . 1 1 2 Utility 1 | . 2 2 1 1 . . . Weapon 2 | 1 2 3 3 1 2 1 . Tool/Special . | . . . . . . . . Unused Backups 6 | . 4 . . . 2 . . Power 2 | . 2 . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . 2 . . . 1 . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 99 100 98 51 75 75 41 Engine 6 | . 6 . . 4 12 . . Core 5 | . 7 14 10 . . 7 3 Treads 20 | . 27 28 33 16 12 9 7 Device 11 | . 14 14 14 7 9 7 4 Storage 7 | . 14 14 11 3 . . . Processor 9 | . . . 7 7 23 23 12 Ballistic Gun 20 | . 26 28 19 12 14 22 11 Peak Build Rating 24 | 7 11 11 13 11 22 24 24 Average Rating 11 | 5 10 11 12 4 15 21 13 On Entrance 10 | . 7 11 11 10 5 15 24 Naked Turns 63 | . . . . 28 . . 35 Heaviest Build 93 | 15 92 92 93 92 17 15 15 Greatest Support 60 | 40 40 40 60 60 40 48 48 Greatest Overweight (x) 5 | . 5 2 1 1 5 . . Average Overweight (x) . | . . 2 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 Average Capacity 12 | 7 17 25 25 9 5 5 5 Most Carried 8 | 6 8 8 7 6 5 4 3 Average Carried 5 | 2 7 8 6 3 4 2 2 Final Capacity 25 | 8 25 25 25 5 5 5 5 Final Carried 8 | 5 8 8 7 3 5 3 2 Class Distribution -------------------- 80% | Mutant 11% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1284 | 382 329 . 57 113 338 . 65 Remotely . | . . . . . . . . Salvage Created 1288 | 193 310 . 109 113 431 40 92 Parts 65 | 11 14 . 5 4 25 2 4 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 24 | . 3 . 2 3 13 . 3 Guns 21 | . 2 . 2 3 11 . 3 AOE 3 | . 1 . . . 2 . . Classes Destroyed 10 | 3 4 . 1 . 1 . 1 Worker 5 | 2 . . . . 1 2 . Builder 2 | . 2 . . . . . . Tunneler 3 | 3 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 3 | 1 2 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 4 | . . . . . 4 . . Grunt 14 | . 3 . . 3 7 . 1 Sentry 4 | . . . 2 . 2 . . Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 3 3 . 2 3 5 1 3 Combat Bots Only 5 | . 2 . 2 3 5 . 3 Max Kills in Single Turn 2 | 1 2 . 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 254 | . 8 . 15 38 103 . 90 Missed 68 | . 3 . 4 8 28 . 25 Hits 186 | . 5 . 11 30 75 . 65 Melee 11 | . . . . . . . 11 Projectile 175 | . 5 . 11 30 75 . 54 AOE 15 | . . . . 15 . . . Critical Strikes 13 | . 1 . . 1 6 . 5 Damage Taken 3936 | . 218 . 159 1051 1202 . 1306 Core 1279 | . 11 . 33 267 265 . 703 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 95 . 25 51 . . Volleys Fired 125 | 17 23 . 8 11 48 3 15 Largest 3 | 2 2 . 2 2 2 3 3 Hottest 94 | 40 53 . 53 50 60 75 94 Shots Fired 221 | 34 46 . 16 13 77 9 26 Gun 213 | 34 40 . 15 12 77 9 26 Cannon . | . . . . . . . . Launcher 8 | . 6 . 1 1 . . . Special . | . . . . . . . . Kinetic 185 | 34 40 . 15 12 54 9 21 Thermal 28 | . . . . . 23 . 5 Explosive 8 | . 6 . 1 1 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 6 3 . 8 2 13 1 11 Robot Miss Streak 5 | 2 4 . 1 3 5 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 133 | 23 18 . 9 7 54 1 21 Core Hits 73 | 7 13 . 4 8 29 2 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 4 | . . . . . 1 . 3 Burn 2 | . . . . . . . 2 Destroy 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2733 | 305 406 1 138 179 1029 59 616 Guns 2147 | 305 240 . 138 112 827 14 511 Cannons . | . . . . . . . . Explosions 474 | . 160 . . 67 202 45 . Melee . | . . . . . . . . Ramming 112 | . 6 1 . . . . 105 Kinetic 1939 | 305 240 . 138 112 658 14 472 Thermal 410 | . . . . . 371 . 39 Explosive 227 | . 160 . . 67 . . . Electromagnetic 45 | . . . . . . 45 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . 11 . . 29 Average Corruption 14 | . . . . 10 . . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . 3 . . 6 Matter Fused 4 | . . . . 2 . . 2 Heat Flow Errors 2 | . . . . 1 . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 56 | . . . . . 56 . . Projectiles . | . . . . . . . . Explosions 56 | . . . . . 56 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 214 | . 71 . . 14 82 . 47 Shots 5 | . 3 . . 1 1 . . Rammed 34 | . 2 1 . 2 . . 29 Targets Rammed 34 | . 2 1 . 2 . . 29 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 169 | . 66 . 13 169 90 . 163 Average Temperature 34 | . 13 . 6 112 39 . 101 Received Heat Transfer 1008 | . 54 . 54 135 630 . 135 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 722 | . . . . . 500 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 94 100 100 Level 1 1 | . . . . . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 210 | 15 82 . 51 65 210 125 82 Initial 52 | . . . . 7 21 45 52 Average 39 | 1 13 . 15 18 100 66 37 Influence Increases 1109 | 30 228 . 86 85 490 130 60 Destroy 0b10 Robot/C 480 | . 60 . 40 60 260 . 60 Destroy 0b10 Robot/NC 75 | 30 30 . . . 5 10 . Destroy Leader 114 | . 24 . 20 10 60 . . Successful Hack 18 | . 18 . . . . . . Disable Machine 210 | . 45 . 15 15 15 120 . Destroy Structure 92 | . 51 . 11 . 30 . . Lose Combat Pursuer 120 | . . . . . 120 . . Influence Decreases 1107 | 30 228 . 65 51 445 155 133 Entered New Map 126 | . . . . 14 34 55 23 Time Decay 771 | 30 228 . 55 27 331 100 . Lost Part 210 | . . . 10 10 80 . 110 Squads Dispatched 4 | . 2 . 1 . 1 . . Investigation 3 | . 1 . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 5 | . . . . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . 6 . 3 5 25 . 6 Peak Tracking Total 8 | . 3 . 1 3 8 . 5 Tactical Retreats 6 | . . . . . 6 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 5 | . 4 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 14 | . 3 . 1 1 1 8 . Max in Single Turn 4 | . 2 . 1 1 1 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 7 | . 5 . 1 . . 1 . Terminals 6 | . 5 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . 14 . 3 . . 2 . Successful 12 | . 10 . 1 . . 1 . Failed 7 | . 4 . 2 . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 14 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 10 . 1 . . . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 1 . . 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Active Infowar (turns) 2665 | 7 1276 32 208 71 783 205 83 Seismic 2665 | 7 1276 32 208 71 783 205 83 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 3072 | 319 1276 32 208 127 783 205 122 Spaces Moved 1379 | 161 447 10 75 87 434 119 46 Core 112 | 8 1 . . 52 28 . 23 Treads 1213 | 153 446 10 75 35 352 119 23 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 16 | . . . . . 16 . . Flight 38 | . . . . . 38 . . Fastest Speed 37 | 50 160 320 240 50 37 160 50 Average Speed 178 | 154 235 320 240 104 143 160 105 Slowest Speed 320 | 160 320 320 240 240 300 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 20 | 11 64 7 9 31 30 3 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . 62 . 9 . 40 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 111 | . 62 . 9 . 40 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 1772 | 197 631 10 89 111 517 126 91 Wait 129 | . 129 . . . . . . Move 1372 | 160 446 9 74 86 433 118 46 Hop . | . . . . . . . . Pick Up 42 | 12 9 . 1 4 15 1 . Fast Attach 5 | . 2 . . . 3 . . Attach 30 | 7 . . 2 7 10 3 1 Detach 1 | . . . . . 1 . . Swap 20 | 1 11 . 4 . 3 1 . Drop 14 | . 9 . . 1 4 . . Fire 125 | 17 23 . 8 11 48 3 15 Melee . | . . . . . . . . Ram 26 | . . . . 2 . . 24 Kick . | . . . . . . . . Crush 8 | . 2 1 . . . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 320 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Discovered new exit (range 9) 1503 | -10/Materials | Discovered new exit (range 11) 1596 | -10/Materials | Entered Mines 1612 | -10/Mines | Discovered new exit (range 6) 1628 | -10/Mines | Entered Materials 1628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1697 | -9/Materials | Discovered new exit (range 16) 1760 | -9/Materials | Identified exit to Mines 1836 | -9/Materials | Entered Mines 1837 | -9/Mines | Assembled infested the area 1842 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1871 | -9/Mines | Crushed by falling debris 1871 | -9/Mines | System corruption reached 10% 1885 | -9/Mines | Core integrity fell below 50% 1913 | -9/Mines | Discovered new exit (range 8) 1917 | -9/Mines | Lost 8 parts (1p3n2u2w) 1961 | -9/Mines | Identified exit to Materials 1963 | -9/Mines | Entered Materials 1963 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2156 | -8/Materials | Lost 4 parts (2p1n1w) 2595 | -8/Materials | Build established: Scavenger-Mutant 2661 | -8/Materials | Discovered new exit (range 8) 2727 | -8/Materials | Lost 4 parts (2p1n1w) 2732 | -8/Materials | Identified exit to Factory 2746 | -8/Materials | Entered Factory 2746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2949 | -7/Factory | Identified exit to Garrison 2951 | -7/Factory | Entered Garrison 2975 | -7/Garrison | Triggered checkpoint 3017 | -7/Garrison | System corruption reached 10% 3062 | -7/Garrison | Core integrity fell below 50% 3069 | -7/Garrison | Lost 11 parts (1p2n4u4w) 3070 | -7/Garrison | Core integrity fell below 20% 3073 | -7/Garrison | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03036_ Acquired 45 matter. 03036_ Slammed into B-48 Gladiator. 03038_ Med. Treads destroyed. 03038_ System corrupted by crushing effect (+1). 03038_ Slammed into B-48 Gladiator. 03040_ Destabilizing: System corrupted (+2). 03041_ Slammed into B-48 Gladiator. 03042_ System corrupted: Matter fused (-7). 03042_ Slammed into B-48 Gladiator. 03054_ Slammed into P-60 Hacker. 03055_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 03055_ Slammed into G-47 Trooper. 03058_ Slammed into B-48 Gladiator. 03060_ Slammed into G-47 Trooper. 03065_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 03066_ Slammed into G-47 Trooper. 03067_ Destabilizing: Core damaged (-35). 03068_ Slammed into B-48 Gladiator. 03071_ Knocked back. 03072_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????#####???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #######?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????######## #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ????#+###+##### ##########????????????? | | ????#%!* ! = b@% #????????????? | | ????#+###+#####g #????????????? | | ??????????????# ####### #????????????? | | ????????????### p#?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????### ###???????????????????? | | ??????????????# #"#???????????????????? | | ??????????????# "#???????????????????? | | ??????????????# "#???????????????????? | | ??????????????# "#???????????????????? | | ??????????????# #"#???????????????????? | | ??????????????######???????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSkeletonBuckler Manual? 0 Play Time 00:18:15 Cumulative 36.5 hours Start 2025.07.08 @ 10:46:18 End 2025.07.24 @ 14:43:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48bfd3e7-41d7-4107-81e4-ce2105b1d480