Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.11 @ 22:58:51 Player: Jenny Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (1913) 1913 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 4738 Bonus ------- Follower Combat Kills 220 Cogmind --------- Core Integrity 0/550 Matter 31/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Battery Signal Interpreter ECM Suite System Shield > --- WEAPON ----------- Flak Cannon Missile Launcher Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Advanced Weight Redist. System Beamcaster [Rating: 28] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Missile Launcher Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 35 | 5 9 4 11 . 4 2 Power 5 | 1 1 1 1 . 1 . Engine 2 | 1 1 . . . . . Core 3 | . . 1 1 . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 2 2 3 . . 1 Treads 2 | . . 1 1 . . . Leg 8 | 2 2 1 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 2 . 2 . Device 2 | . 1 . 1 . . . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 1 3 1 5 . 1 1 Energy Gun 2 | . 1 . 1 . . . Energy Cannon 3 | . 1 1 1 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . 1 . 3 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 2 . . . 3 12 Power 3 | . 1 . . . . 2 Propulsion 3 | . 1 . . . . 2 Utility 6 | . . . . . 2 4 Weapon 5 | . . . . . 1 4 Highest Loss Streak 8 | . 1 . . . 3 8 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 3 6 7 9 7 3 Power . | . . . . . . . Propulsion . | . . . . 2 1 1 Utility 3 | . 1 3 4 5 4 1 Weapon 1 | . 1 2 1 2 1 . Tool/Special . | . . . . . . . Unused Backups 9 | . 1 1 3 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . 1 1 . . 2 1 Weapon 3 | . . . 3 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 90 99 87 100 87 67 Engine 3 | . 13 3 . . . . Core 8 | . . 10 11 11 11 10 Treads 2 | . . . 6 . . . Leg 15 | . 24 27 4 22 18 13 Device 8 | . 10 . 10 11 9 7 Storage 20 | . 15 28 22 22 15 5 Processor 6 | . . . 10 11 8 6 Energy Gun 5 | . 10 . 6 . . . Energy Cannon 8 | . 4 24 7 . . . Launcher 9 | . 9 3 8 22 24 11 Peak Build Rating 28 | 5 7 14 22 22 25 28 Average Rating 14 | 3 6 10 17 22 24 19 On Entrance 13 | . 5 7 12 22 22 25 Avg Prop Armor Cover (%) 22 | 22 . . . . . . Naked Turns 48 | . . . . . . 48 Heaviest Build 38 | 11 22 29 34 32 38 35 Greatest Support 40 | 20 20 20 40 30 30 30 Greatest Overweight (x) 11 | 3 2 1 11 1 1 1 Average Overweight (x) 1 | 1 . 1 2 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 8 5 Most Carried 10 | 5 7 10 10 10 9 4 Average Carried 6 | 1 3 6 7 9 7 3 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 1 3 8 10 10 4 2 Class Distribution -------------------- 94% | Mutant 3% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Hacker-Bomber | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1291 | 236 282 144 296 193 . 140 Remotely . | . . . . . . . Salvage Created 1800 | . 403 . 920 68 40 369 Parts 130 | . 25 . 69 4 3 29 Haulers Intercepted 4 | . . . 3 . . 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 49 | . 12 . 23 4 1 9 Guns 12 | . 6 . 6 . . . Cannons 8 | . 3 . 1 . . 4 AOE 29 | . 3 . 16 4 1 5 Classes Destroyed 9 | . 6 . 2 . 1 . Worker 7 | . 1 . 5 . . 1 Builder 10 | . 3 . 3 . . 4 Hauler 4 | . . . 3 . . 1 Recycler 5 | . 2 . 1 . . 2 Watcher 5 | . 2 . 2 . . 1 Swarmer 13 | . 9 . 4 . . . Grunt 31 | . 3 . 16 4 . 8 Sentry 5 | . . . 4 . . 1 Hunter 1 | . . . . . 1 . Best Kill Streak 9 | . 6 . 9 4 1 7 Combat Bots Only 8 | . 4 . 8 4 1 5 Max Kills in Single Turn 4 | . 3 . 4 2 1 3 Gunslinging . | . . . . . . . Exploded 4 | . 2 . 4 2 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 285 | . 140 5 62 6 10 62 Missed 91 | . 42 1 19 1 5 23 Hits 194 | . 98 4 43 5 5 39 Projectile 194 | . 98 4 43 5 5 39 Critical Strikes 4 | . . 1 . 1 1 1 Damage Taken 3033 | . 628 47 543 53 259 1503 Core 812 | . 132 . 115 10 11 544 Absorbed by Shields . | . . . . . . . Ignored by Resistances 542 | . 203 13 155 16 17 138 Regen/Repaired (Parts) 56 | . . . 56 . . . Core Remaining (%) 71 | 100 . 47 . 68 . . Volleys Fired 140 | . 69 3 41 4 1 22 Largest 3 | . 2 2 2 2 3 3 Hottest 143 | . 110 135 143 72 108 109 Shots Fired 216 | . 94 6 73 8 3 32 Gun 90 | . 67 . 23 . . . Cannon 64 | . 17 6 20 . . 21 Launcher 62 | . 10 . 30 8 3 11 Special . | . . . . . . . Kinetic 50 | . 29 . . . . 21 Thermal 104 | . 55 6 43 . . . Explosive 62 | . 10 . 30 8 3 11 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 8 1 10 . . 10 Robot Miss Streak 5 | . 5 2 4 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 99 | . 50 1 35 . . 13 Core Hits 139 | . 34 1 48 8 2 46 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 3 . 2 . . . Burn 5 | . 3 . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5677 | . 1007 18 2667 366 134 1485 Guns 729 | . 367 . 362 . . . Cannons 807 | . 206 18 260 . . 323 Explosions 4082 | . 419 . 2024 364 134 1141 Melee . | . . . . . . . Ramming 59 | . 15 . 21 2 . 21 Kinetic 488 | . 165 . . . . 323 Thermal 1159 | . 408 18 733 . . . Explosive 3971 | . 419 . 1913 364 134 1141 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 5 22 Average Corruption 9 | . . . . . 5 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 1 5 Message Errors 4 | . . . . . 1 3 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 147 | . 6 . 113 23 . 5 Projectiles 11 | . 4 . 2 . . 5 Explosions 136 | . 2 . 111 23 . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 100 | . 7 . 58 . . 35 Shots 3 | . 1 . 1 . . 1 Rammed 6 | . . . 6 . . . Targets Rammed 26 | 1 5 . 10 1 . 9 Kicked 20 | 1 5 . 4 1 . 9 Crushed . | . . . . . . . Highest Temperature 388 | . 143 90 388 36 36 81 Average Temperature 81 | . 48 48 123 20 21 29 Received Heat Transfer 678 | . 66 51 261 48 27 225 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . 2 . . . Heat Transferred 2566 | . 1258 37 1271 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 95 | 100 100 100 91 99 100 77 Level 1 4 | . . . 8 . . 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 389 | . 112 53 389 204 67 251 Initial 105 | . . . . 105 7 6 Average 51 | . 28 7 61 109 25 131 Influence Increases 2104 | . 420 109 1001 139 67 368 Destroy 0b10 Robot/C 1140 | . 240 80 540 80 20 180 Destroy 0b10 Robot/NC 165 | . 40 . 80 . . 45 Destroy Leader 242 | . 44 20 124 10 10 34 Allied During Kill 13 | . . 6 7 . . . Successful Hack 3 | . . . 3 . . . Disable Machine 126 | . . . 90 . 18 18 Destroy Structure 370 | . 51 3 157 49 19 91 Lose Combat Pursuer 45 | . 45 . . . . . Influence Decreases 1986 | . 420 106 685 434 74 267 Entered New Map 245 | . . . 3 214 17 11 Time Decay 1575 | . 415 106 671 220 27 136 Lost Part 155 | . 5 . . . 30 120 Lost Ally 11 | . . . 11 . . . Squads Dispatched 6 | . 1 1 3 . . 1 Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 6 | . 1 . 1 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 18 3 34 7 2 14 Peak Tracking Total 9 | . 4 2 4 2 2 9 Tactical Retreats 5 | . 2 . 1 . . 2 ECM-based Alert Blocks 6 | . . . 1 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 14 | . . . 10 . 2 2 Max in Single Turn 4 | . . . 4 . 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 4 | . 1 1 2 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 1 1 5 . . . Successful 7 | . 1 1 5 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 1 2 . . . Record 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 37 | . . 15 22 . . . Total Damage 341 | . . 144 197 . . . Kills 10 | . . 4 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) 3712 | . 844 . 2109 451 78 230 Structural 844 | . 844 . . . . . ECM 2868 | . . . 2109 451 78 230 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 5121 | 112 1162 822 2199 451 78 297 Spaces Moved 2142 | 81 546 418 746 229 43 79 Core 206 | 71 . . 135 . . . Treads 413 | . . 1 412 . . . Legs 1523 | 10 546 417 199 229 43 79 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 165 190 120 120 Average Speed 209 | 124 176 190 264 190 160 179 Slowest Speed 600 | 200 260 250 600 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . 11 . . . Potential Cave-ins 11 | . . . . . . 11 Cave-ins Triggered 13 | . . . . . 1 12 Exploration Rate (%) 35 | 5 60 62 53 44 7 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 462 | . 59 3 174 75 18 133 Melee . | . . . . . . . Projectile 6 | . . 3 3 . . . AOE 456 | . 59 . 171 75 18 133 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 2532 | 92 655 444 861 235 49 196 Wait 124 | . 7 . 36 . . 81 Move 2113 | 80 545 417 723 228 42 78 Hop 11 | . . . 11 . . . Pick Up 48 | 6 11 10 17 1 2 1 Fast Attach . | . . . . . . . Attach 40 | 5 9 6 13 . 4 3 Detach 8 | . 3 3 2 . . . Swap 1 | . 1 . . . . . Drop 20 | . 5 5 8 1 . 1 Fire 140 | . 69 3 41 4 1 22 Melee . | . . . . . . . Ram 5 | . . . 5 . . . Kick 20 | 1 5 . 4 1 . 9 Crush 1 | . . . 1 . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1058 | -10/Materials | Core integrity fell below 50% 1193 | -10/Materials | Discovered new exit (range 13) 1275 | -10/Materials | Entered Mines 1342 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1443 | -10/Mines | Learned Materials emergency access door positions 1449 | -10/Mines | Met a Derelict shopkeep closing up shop 1712 | -10/Mines | Discovered new exit (range 13) 1761 | -10/Mines | Learned 4 Materials zone layouts 1801 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2097 | -10/Mines | Entered Materials 2097 | -9/Materials | Accompanied by 3 allies 2097 | -9/Materials | Evolved 2 slots: Utility x2 2173 | -9/Materials | Repaired Beam Cannon 4034 | -9/Materials | Discovered new exit (range 16) 4169 | -9/Materials | Destroyed 8 combat bots 4296 | -9/Materials | Entered Mines 4304 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4660 | -9/Mines | Discovered new exit (range 13) 4747 | -9/Mines | Entered Materials 4747 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4799 | -8/Materials | Crushed by falling debris 4822 | -8/Materials | Discovered new exit (range 3) 4824 | -8/Materials | Identified exit to Storage 4825 | -8/Materials | Entered Storage 4830 | -8/Storage | Lost 3 parts (2u1w) 5000 | -8/Storage | Crushed by falling debris 5019 | -8/Storage | Crushed by falling debris 5019 | -8/Storage | System corruption reached 10% 5026 | -8/Storage | Crushed by falling debris 5057 | -8/Storage | Lost 8 parts (2p1n3u2w) 5067 | -8/Storage | Crushed by falling debris 5067 | -8/Storage | Crushed by falling debris 5068 | -8/Storage | Crushed by falling debris 5075 | -8/Storage | Crushed by falling debris 5084 | -8/Storage | Crushed by falling debris 5084 | -8/Storage | Core integrity fell below 50% 5103 | -8/Storage | Crushed by falling debris 5106 | -8/Storage | Lost 4 parts (1n1u2w) 5117 | -8/Storage | Crushed by falling debris 5121 | -8/Storage | Crushed by falling debris 5121 | -8/Storage | Core integrity fell below 20% 5123 | -8/Storage | Crushed by falling debris 5123 | -8/Storage | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. Crushed by falling debris. Beamcaster destroyed. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+3). WPBO%M6343JY0J1|%ELL95BCDIW J=DDO The unstable cave ceiling collapses. Crushed by falling debris. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# ################### | | ???????????????????#?????# | | ?????????????????##T####?# T | | ??????????????? ??# | | ?????????????? """"" ??# ####+###### #### | | ?????????????? """"" ??### ##?????????# #??? | | ?????????????? """"" * ?# # ##?????????# #??? | | ???????????????? ## #* ##?????????# #??? | | ??????##???????####= #### #=!|##?????????# #??? | | ??????# ################*= ##????????? +??? | | ??????? "" [ ** =*##????????#####+#??? | | ????? 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Oops Organ Harvest Remodeling Shopping List Storm Trooper System Compromised Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed PartitionRelayProcsplitter Manual? 0 Play Time 00:56:54 Cumulative 3.0 hours Start 2026.09.11 @ 22:02:26 End 2026.09.11 @ 22:58:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f8ac053-4e31-4a12-aa5f-28a019739408