Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 01:09:04 Player: Jetpackmatt9 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (2278) 2278 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 7469 Bonus ------- High Alert Combat Kills 211 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Great Axe > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Weight Redist. System Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Cloak of Protection Improved Light Armor Plating Force Field > --- WEAPON ----------- Proton Cannon Proton Cannon Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Weight Redist. System Heavy Machine Gun Long-range Missile Launcher Great Axe [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . 1 . . . 2 1 . 1 Weapon 2 | . . . . . . . 1 . 1 Parts Attached 92 | 6 8 4 1 5 6 3 22 26 11 Power 13 | 1 2 2 . 1 . 1 2 4 . Engine 8 | 1 1 2 . 1 . . . 3 . Core 5 | . 1 . . . . 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 1 . . 2 . 4 6 4 Treads 6 | . . . . . . . 1 3 2 Leg 7 | 2 2 1 . . . . 2 . . Wheel 6 | . . . . . 2 . 1 3 . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 28 | 1 1 1 . 3 3 1 7 9 2 Device 18 | . 1 1 . 3 2 1 2 6 2 Storage 1 | 1 . . . . . . . . . Processor 6 | . . . . . . . 4 2 . Hackware 1 | . . . . . 1 . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 . 1 1 1 1 9 7 5 Energy Gun 4 | 1 . . . . . . 2 1 . Energy Cannon 6 | . . . . 1 . . 2 3 . Ballistic Gun 8 | 1 3 . 1 . . . . 1 2 Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 5 | . . . . . . . 4 . 1 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 5 | . . 1 . 3 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 7 | . . . . . . . 7 . . Parts Lost 30 | . 1 4 . . . 2 11 3 9 Power 3 | . 1 1 . . . . . . 1 Propulsion 12 | . . 3 . . . 1 3 . 5 Utility 5 | . . . . . . . 3 1 1 Weapon 10 | . . . . . . 1 5 2 2 Highest Loss Streak 4 | . 1 4 . . . 2 3 1 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 64 | . 95 77 9 18 43 69 57 77 53 Engine 5 | . 8 9 . 3 11 7 . 8 2 Core 2 | . 4 . . . . 1 4 . 3 Treads 4 | . . . . . . . 3 9 9 Leg 6 | . 28 28 . . . . 1 2 . Wheel 3 | . . . . . 9 17 2 4 . Device 11 | . 10 7 . 2 7 18 9 17 12 Storage 2 | . 14 10 . . . . . . . Processor 5 | . . . . . . . 7 10 6 Hackware 1 | . . . . . 1 9 5 . . Protection 1 | . . . . . . . 2 3 3 Energy Gun 2 | . 8 . . . . . 3 2 . Energy Cannon 4 | . . . . . . . 4 8 9 Ballistic Gun 5 | . 19 20 9 11 11 . . 1 . Launcher 1 | . . . . . . . 2 3 . Slashing Weapon 1 | . . . . . 1 9 4 . 1 Naked Turns 141 | . . 4 10 . . . 20 . 107 Heaviest Build 67 | 13 14 11 1 23 8 13 26 66 67 Greatest Support 90 | 20 20 30 3 3 20 20 28 90 90 Greatest Overweight (x) 13 | . . . . 7 1 1 6 1 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 5 5 5 5 5 5 5 Average Carried 4 | . 5 6 4 4 4 4 3 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 5 4 5 4 5 2 5 3 Class Distribution -------------------- 48% | Mutant 18% | Skirmisher 16% | Scavenger-Mutant 9% | Tank 7% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1392 | 242 138 . . . 216 40 278 264 214 Remotely . | . . . . . . . . . . Salvage Created 2090 | . 240 95 . . 133 51 755 465 351 Parts 112 | . 20 8 . . 4 1 31 32 16 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 49 | . 6 4 . . 1 1 20 8 9 Melee 5 | . . . . . . 1 1 . 3 Guns 12 | . 6 4 . . 1 . 1 . . Cannons 9 | . . . . . . . . 5 4 AOE 19 | . . . . . . . 14 3 2 Classes Destroyed 11 | . 3 1 . . 3 . 3 1 . Worker 2 | . . . . . 1 . 1 . . Builder 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . . Recycler 2 | . . . . . 1 . . 1 . Watcher 1 | . 1 . . . . . . . . Swarmer 15 | . 2 3 . . . . 4 3 3 Grunt 22 | . 4 . . . . 1 11 1 5 Brawler 1 | . . . . . . . 1 . . Sentry 6 | . . 1 . . . . 2 2 1 Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . . 2 2 . Best Kill Streak 7 | . 2 4 . . 2 1 7 3 3 Combat Bots Only 6 | . 2 4 . . 1 1 6 3 3 Max Kills in Single Turn 3 | . 1 1 . . 1 1 3 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 1 Melee 1 | . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 510 | . 39 80 . . 6 41 139 55 150 Missed 161 | . 12 19 . . 2 15 50 18 45 Damage Taken 5381 | . 339 713 . . 50 312 1582 448 1937 Core 2086 | . 44 322 . . 31 139 512 38 1000 Absorbed by Shields 154 | . . . . . . . . . 154 Regen/Repaired (Parts) 59 | . . . . . . . 59 . . Core Remaining (%) 64 | 100 82 . . . 11 74 26 95 . Volleys Fired 144 | . 24 17 . . 17 2 30 24 30 Largest 3 | . 2 2 . . 1 1 2 3 3 Hottest 235 | . 60 40 . . 20 20 78 213 235 Shots Fired 218 | . 47 34 . . 17 2 30 46 42 Gun 117 | . 47 34 . . 17 . 2 8 9 Cannon 75 | . . . . . . . 9 37 29 Launcher 24 | . . . . . . . 19 1 4 Special 2 | . . . . . . 2 . . . Kinetic 99 | . 27 34 . . 17 . . 12 9 Thermal 55 | . 20 . . . . 2 . 20 13 Explosive 24 | . . . . . . . 19 1 4 Electromagnetic 40 | . . . . . . . 11 13 16 Robot Hit Streak 13 | . 13 9 . . 5 3 9 12 10 Robot Miss Streak 5 | . 5 4 . . 1 . 2 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 173 | . 30 26 . . 13 9 30 27 38 Core Hits 119 | . 16 10 . . 7 3 40 17 26 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 4 | . . . . . 1 . . . 3 Destroy 2 | . . . . . 1 . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 34 | . . . . . . 8 12 . 14 Impact . | . . . . . . . . . . Slashing 33 | . . . . . . 8 11 . 14 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6634 | . 347 219 . . 90 187 2836 976 1979 Guns 896 | . 347 219 . . 90 . 18 61 161 Cannons 1335 | . . . . . . . 35 745 555 Explosions 3698 | . . . . . . . 2698 170 830 Melee 653 | . . . . . . 164 74 . 415 Ramming 29 | . . . . . . . 11 . 18 Kinetic 931 | . 208 219 . . 90 . . 253 161 Thermal 1179 | . 139 . . . . 23 400 435 182 Explosive 2309 | . . . . . . . 1309 170 830 Electromagnetic 1533 | . . . . . . . 1042 118 373 Impact . | . . . . . . . . . . Slashing 653 | . . . . . . 164 74 . 415 Piercing . | . . . . . . . . . . Highest Corruption 38 | . 3 . . . . . 38 8 . Average Corruption 14 | . 2 . . . . . 27 4 . Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . 11 . . . . . 49 15 . Message Errors 17 | . 2 . . . . . 14 1 . Matter Fused 16 | . 3 . . . . . 6 7 . Heat Flow Errors 6 | . 1 . . . . . 3 2 . Energy Discharges 9 | . 1 . . . . . 8 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . 1 . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . 6 4 . Data Loss (major) 5 | . 2 . . . . . 3 . . Misfires 1 | . . . . . . . 1 . . Alerts 3 | . . . . . . . 2 1 . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 3 | . 1 . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 189 | . . . . . . 21 115 12 41 Projectiles 18 | . . . . . . . . 3 15 Explosions 144 | . . . . . . . 115 9 20 Melee 27 | . . . . . . 21 . . 6 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 266 | . . . . . . . 246 20 . Shots 10 | . . . . . . . 9 1 . Rammed 7 | . . . . . . . 3 . 4 Targets Rammed 7 | . . . . . . . 3 . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 811 | . 273 48 . . . 3 225 811 477 Average Temperature 149 | . 69 13 . . . 2 45 182 204 Received Heat Transfer 1717 | . 168 282 . . . 207 237 90 733 Effects 36 | . . . . . . . . 25 11 Shutdowns 8 | . . . . . . . . 5 3 Energy Bleed 6 | . . . . . . . . 5 1 Interference 8 | . . . . . . . . 4 4 Matter Decay 2 | . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . 1 2 Damage (major) 8 | . . . . . . . . 8 . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . 4 . . Parts Fried 9 | . . . . . . . 7 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1389 | . 325 . . . . 74 250 518 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Latent Energy Used 1339 | . . . . . . . 1339 . . LE Corruption 21 | . . . . . . . 21 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 816 | . 189 162 57 . 55 110 816 512 357 Initial 383 | . . 27 57 . . . 40 383 117 Average 247 | . 77 60 57 . 38 47 412 369 205 Maximum Alert Level 3 | . . . . . . . 3 2 1 Low Security (%) 47 | 100 100 100 100 . 100 100 28 . 44 Level 1 35 | . . . . . . . 22 80 55 Level 2 11 | . . . . . . . 25 19 . Level 3 5 | . . . . . . . 23 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 2 . . . 2 4 1 3 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . . 3 1 . Reinforcement 5 | . . 2 . . . 1 1 . 1 Assault 1 | . . . . . . 1 . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 1 . . . . 3 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 15 13 . . 1 16 29 8 29 Peak Tracking Total 11 | . 5 10 . . 1 9 6 3 11 Tactical Retreats 21 | . 1 2 . . . 4 5 1 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 2 . . . . . 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 22 | . . . . . . . 17 3 2 Max in Single Turn 4 | . . . . . . . 4 1 2 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 14 | . 4 . . 3 . 1 5 1 . Terminals 9 | . 4 . . . . 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 8 . . 26 . 1 10 3 . Successful 37 | . 6 . . 26 . . 2 3 . Failed 11 | . 2 . . . . 1 8 . . Catastrophic 5 | . . . . . . 1 4 . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 . . 2 . 1 6 1 . Terminals 15 | . 8 . . . . 1 6 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 32 | . 6 . . 26 . . . . . Record 26 | . . . . 26 . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . Insert Component 1 | . . . . . . . . 1 . Analyze 2 | . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . . . . 1 4 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 6 | . . . . . 3 1 2 . . EXPLORE 5 | . . . . . 2 1 2 . . RETURN 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 6 | . . . . . 3 1 2 . . Drone Recoveries 6 | . . . . . 3 1 2 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4888 | 48 685 176 79 365 418 211 1035 1303 568 Spaces Moved 3600 | 35 483 107 156 549 317 151 540 869 393 Core 1160 | 5 . 9 156 549 185 . 46 . 210 Treads 756 | . . . . . . . 238 352 166 Legs 898 | 30 483 98 . . . . 129 158 . Wheels 769 | . . . . . 132 151 127 359 . Hover 17 | . . . . . . . . . 17 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 50 80 80 50 93 50 Average Speed 107 | 110 120 114 50 64 91 81 137 130 103 Slowest Speed 700 | 120 120 120 50 400 100 95 350 240 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 71 11 44 81 91 44 43 22 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 356 | . . . . . . . 268 55 33 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 5 7 AOE 344 | . . . . . . . 268 50 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Total 4318 | 41 540 134 156 558 429 206 769 995 490 Wait 384 | . 18 4 . . 89 34 159 57 23 Move 3591 | 34 482 106 155 548 316 150 539 868 393 Hop . | . . . . . . . . . . Pick Up 15 | 1 5 . . . . 2 . 7 . Fast Attach 59 | 6 2 1 . 3 4 . 17 19 7 Attach 21 | . . 3 1 2 2 1 6 2 4 Detach 9 | . . 1 . 4 1 . 1 . 2 Swap 13 | . 6 . . . . 2 . 5 . Drop 21 | . 3 2 . 1 . 1 1 13 . Fire 144 | . 24 17 . . 17 2 30 24 30 Melee 34 | . . . . . . 8 12 . 14 Ram 4 | . . . . . . . 4 . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . . 4 Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 6) 321 | -10/Materials | Discovered new exit (range 16) 640 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Build established: Scavenger-Mutant 806 | -9/Materials | Discovered new exit (range 16) 903 | -9/Materials | Core integrity fell below 50% 906 | -9/Materials | Released all parts (4) 910 | -9/Materials | Entered Mines 911 | -9/Mines | Core integrity fell below 20% 915 | -9/Mines | Discovered new exit (range 9) 923 | -9/Mines | Met a Derelict bent on vengeance 935 | -9/Mines | Lost 4 parts (1p3n) 987 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 987 | -9/Mines | Discovered new exit (range 5) 989 | -9/Mines | Entered Exiles 1000 | -9/Exiles | Discovered new exit (range 15) 1011 | -9/Exiles | Met 8R-AWN 1018 | -9/Exiles | Met EX-HEX 1043 | -9/Exiles | Met EX-BIN 1054 | -9/Exiles | Aligned with FarCom system 1054 | -9/Exiles | Given EX-Vault access code 1104 | -9/Exiles | Met EX-DEC 1126 | -9/Exiles | Discovered new exit (range 10) 1163 | -9/Exiles | Visited The Gauntlet 1169 | -9/Exiles | Build established: Mutant 1211 | -9/Exiles | Opened EX-Vault 1213 | -9/Exiles | Found Prototype Device 1213 | -9/Exiles | Identified Cloak of Protection 1217 | -9/Exiles | Found Prototype Device 1217 | -9/Exiles | Identified Supersonic Drone Bay 1234 | -9/Exiles | Found Prototype Energy Cannon 1234 | -9/Exiles | Identified Latent Energy Streamer 1284 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1354 | -9/Exiles | Stole three prototypes: Cloak of Protection, Supersonic Drone Bay, Latent Energy Streamer 1354 | -9/Exiles | Entered Mines 1683 | -8/Mines | Discovered new exit (range 19) 1686 | -8/Mines | Discovered new exit (range 42) 1772 | -8/Mines | Entered Materials 1772 | -8/Materials | Evolved 2 slots: Utility x2 1788 | -8/Materials | Discovered new exit (range 74) 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1984 | -7/Factory | Identified exit to Lower Caves 1985 | -7/Factory | FarCom data flow suspended 2032 | -7/Factory | Repaired Nuclear Core 2194 | -7/Factory | System corruption reached 10% 2483 | -7/Factory | Discovered new exit (range 123) 2486 | -7/Factory | Discovered exit to Lower Caves (range 107) 2488 | -7/Factory | Discovered new exit (range 40) 2525 | -7/Factory | System corruption reached 30% 2742 | -7/Factory | Released all parts (7) 2776 | -7/Factory | Core integrity fell below 50% 2823 | -7/Factory | Lost 3 parts (1n2w) 3018 | -7/Factory | Entered another Factory area 3018 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3074 | -6/Factory | Build established: Gunner 3506 | -6/Factory | Discovered new exit (range 15) 3510 | -6/Factory | Build established: Skirmisher 4236 | -6/Factory | Discovered new exit (range 8) 4319 | -6/Factory | Identified exit to Factory 4321 | -6/Factory | Entered another Factory area 4321 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4397 | -5/Factory | Build established: Tank 4671 | -5/Factory | Released all parts (10) 4695 | -5/Factory | Lost 4 parts (1p3n) 4727 | -5/Factory | Garrison activated, responded to threat 4739 | -5/Factory | Core integrity fell below 50% 4812 | -5/Factory | Core integrity fell below 20% 4875 | -5/Factory | Build established: Mutant 4889 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04740_ M-13 Machinist repairs B-60 Warrior. 04742_ Acquired Gravmag System. 04754_ G-50 Soldier suffers critical hit (Destroy). 04754_ Destroyed Lgt. Angular Momentum Engine. 04763_ ALERT: Security rotation in progress. 04770_ Gravmag System destroyed. 04773_ M-13 Machinist repairs G-50 Soldier. 04774_ Critical hit (Burn: +37). 04775_ M-13 Machinist fits Backup Power I on G-50 Soldier. 04775_ Penetrated by Slug. 04827_ Acquired Great Axe. 04839_ Acquired 27 matter. 04849_ Acquired 25 matter. 04852_ Acquired 30 matter. 04854_ Acquired VTOL Module. 04867_ Y-64 Sentinel KE Penetrator severed. 04868_ VTOL Module destroyed. 04876_ Y-64 Sentinel destroyed. 04884_ G-50 Soldier destroyed. 04885_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????# """" #????# | | ????????????????????????????# """" ###### | | ????????????????????????????#![ / | | ????????????????????????????#![ [ # !] | | ???????????????????????????##![ ! # | | ???????????????????????????# ## | | ?????????????????#?????????########+## | | ?????????????????# ????????????# | | ?????????????????# ??????????# | | ???????????? # !????????# | | ???????????? / !%! ####### | | ???????????# ?# =* + """" | | ???????????# ?# ####### """" "" | | ???????????# # ????????# """" " """" | | ???????????# # ??????????# """" """" """" | | ???????????# ##+????????????# """" """" """" | | ??????????## ????######### """" """" """" | | ??????????"" ????# # | | ??????????"" ????# # | | ??????????"T ! ????# # ^^ #### ####### | | ??????????"" ^^ ##### # #??????????? | | ???????????" ^ t # # #??????????? | | ???????????# " F" g # # ####+####### | | ???????????# """" gg#[ # # | | ???????????# bg% # # | | ???????????# #@ # # | | ???????????####+### # # # """"" | | ??????????????????# ######### # """"" | | ??????????????????# !]!* # """ | | ??????????????????# !!] # | | ??????????????????# # """"" | | ??????????????????# + ! """"" | | ??????????????????# # """ | | ??????????????????####+########## # | | ????????????????????????????????# # | | ????????????????????????????????# ####+####### | | ????????????????????????????????# #??# #?????? | | ????????????????????????????????# #??# #??##?? | | ???????????????????????????????## #??# #?##### | | ???????????????????????????????## #??# #?# | | ????????????????????????????????# #??# #?# | | ?????????????????????????######## #### ### | | ?????????????????????????# # | | ?????????????????????????# # | | ?????????????????????????# = =+ | | | ?????????????????????????# ! # | | ?????????????????????????# # | | ?????????????????????????# ## T##### # | | ?????????????????????????# ?###????# ##### | | ???????????????????????? ????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 7 Energy Filtering 45 Defensive Hacking 10 Item Schematics ----------------- Lrn. Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Challenges ------------ None Game ------ Seed TargetingArchitectProjector Manual? 0 Play Time 01:13:21 Cumulative 10.6 hours Start 2024.07.03 @ 23:52:09 End 2024.07.04 @ 01:09:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c17221a-06c2-4079-9f6c-5243b328fb4b