Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.13 @ 14:12:08 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (196) 980 Value Destroyed (7224) 7224 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11604 Bonus ------- None Cogmind --------- Core Integrity 590/850 Matter 500/500 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (248) Ox2 Location -6/Waste Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY (7) ------ Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Targeting Computer Layered Light Armor Plating Improved System Restoration Module > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Titanium Leg Armored Leg Improved Cryofiber Web Advanced Heat Sink Medium Matter Pod (15) Improved Trap Scanner Light Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Heavy Flak Cannon Heavy Flak Cannon Mini Grenade Launcher Concussive RPG (1) Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Matter Filter Kinecellerator Core Shielding Improved Weapon Shielding > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Medium Matter Pod Advanced Visual Processing Unit Targeting Computer Targeting Computer Layered Light Armor Plating Improved System Restoration Module Light Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Heavy Flak Cannon Mini Grenade Launcher Concussive RPG [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Mini Assault Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Was Slots Evolved 9 | . 1 . . 6 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 5 | . 1 . . 2 2 . Weapon 1 | . . . . 1 . . Parts Attached 90 | 7 8 . 2 45 27 1 Power 16 | 1 2 . . 9 4 . Engine 12 | 1 2 . . 5 4 . Core 4 | . . . . 4 . . Reactor . | . . . . . . . Propulsion 18 | 2 3 . . 7 5 1 Treads . | . . . . . . . Leg 18 | 2 3 . . 7 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 3 . 1 10 13 . Device 13 | . . . . 8 5 . Storage 7 | 1 2 . 1 . 3 . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 6 | 1 1 . . 2 2 . Artifact . | . . . . . . . Weapon 27 | 2 . . 1 19 5 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 . . 1 14 1 . Ballistic Cannon 6 | . . . . 4 2 . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 20 | . . . . 4 15 1 Power 4 | . . . . 1 3 . Propulsion 5 | . . . . . 5 . Utility 8 | . . . . 2 6 . Weapon 3 | . . . . 1 1 1 Highest Loss Streak 5 | . . . . 1 5 1 To Critical Strikes . | . . . . . . . Average Backups 19 | 2 8 13 13 23 22 21 Power 3 | . 1 3 3 3 4 4 Propulsion 2 | . 1 3 2 1 3 1 Utility 6 | 1 4 6 6 8 3 4 Weapon 6 | . 1 1 1 8 10 11 Tool/Special . | . . . . . . . Unused Backups 9 | . 2 . . 1 . 6 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 4 | . 1 . . . . 3 Tool/Special 2 | . . . . 1 . 1 Average Slot Usage (%) 99 | . 99 100 100 99 98 100 Engine 10 | . 12 12 12 7 11 12 Core 2 | . . . . 6 . . Leg 25 | . 24 25 25 27 23 25 Device 7 | . . . . 12 8 6 Storage 10 | . 12 12 12 7 14 18 Processor 3 | . . . . . 10 12 Protection 16 | . 25 25 25 15 8 6 Ballistic Gun 15 | . 25 25 25 16 3 . Ballistic Cannon 6 | . . . . 4 14 18 Peak Build Rating 70 | 7 9 9 10 54 70 67 Average Rating 40 | 6 8 9 9 46 64 66 On Entrance 22 | . 7 9 9 10 53 66 Avg Prop Armor Cover (%) 12 | 20 . . . 4 10 . Naked Turns . | . . . . . . . Heaviest Build 132 | 19 50 50 91 119 132 132 Greatest Support 74 | 20 20 20 20 71 74 71 Greatest Overweight (x) 6 | 6 4 2 4 3 3 1 Average Overweight (x) 1 | 3 1 2 2 1 1 1 Largest Inventory Capacity 25 | 10 20 20 25 25 25 25 Average Capacity 23 | 9 16 20 22 25 25 25 Most Carried 25 | 5 13 13 16 25 25 22 Average Carried 19 | 2 8 13 13 23 22 21 Final Capacity 25 | 10 20 20 25 25 25 25 Final Carried 25 | 5 13 13 12 25 21 22 Class Distribution -------------------- 29% | Hacker-Mutant 27% | Hacker-Gunner 24% | Scientist-Gunner 18% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Scientist-Gunner | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -10 -9 -7 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Was Matter Collected 6517 | 249 458 52 313 2802 2526 117 Remotely . | . . . . . . . Salvage Created 7462 | . 945 90 417 3611 2399 . Parts 327 | . 47 3 16 175 86 . Haulers Intercepted 7 | . 1 . . 6 . . Recyclers Shooed 6 | . 1 . 2 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Was Combat Hostiles Destroyed 135 | . 20 2 3 61 49 . Guns 77 | . 20 2 3 47 5 . Cannons 58 | . . . . 14 44 . Classes Destroyed 18 | . 6 1 1 6 4 . Worker 11 | . . . . 7 4 . Builder 7 | . 1 . . 1 5 . Tunneler 1 | . . . . 1 . . Hauler 7 | . 1 . . 6 . . Recycler 21 | . 1 . 3 9 8 . Mechanic 1 | . . . . 1 . . Operator 1 | . . . . . 1 . Turret 2 | . . 2 . . . . Watcher 10 | . 2 . . 5 3 . Swarmer 9 | . 2 2 . 5 . . Grunt 73 | . 18 . . 30 25 . Brawler 3 | . . . . 1 2 . Duelist 1 | . . . . . 1 . Sentry 15 | . . . 3 10 2 . Hunter 13 | . . . . 5 8 . Programmer 18 | . . . . 10 8 . Heavy 2 | . . . . . 2 . Behemoth 1 | . . . . . 1 . Best Kill Streak 8 | . 5 4 3 6 8 . Combat Bots Only 6 | . 5 2 1 5 6 . Max Kills in Single Turn 3 | . 2 1 1 2 3 . Gunslinging 1 | . 1 . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Was Hostile Shots Fired 804 | . 39 80 28 352 304 1 Missed 302 | . 13 32 9 145 103 . Hits 502 | . 26 48 19 207 201 1 Melee 4 | . . . . . 3 1 Projectile 498 | . 26 48 19 207 198 . Critical Strikes 15 | . . . 4 1 9 1 Actively Blocked 2 | . . . 1 . 1 . Part Disruptions 1 | . . . . 1 . . Damage Taken 4595 | . 211 192 174 1568 2421 29 Core 516 | . 44 46 47 119 260 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 239 | . 17 10 12 54 146 . Ignored by Resistances 2843 | . 133 153 109 1008 1423 17 Regen/Repaired (Parts) 301 | . . . . . 301 . Core Remaining (%) 76 | 100 . . 45 83 . . Volleys Fired 394 | . 58 13 22 162 135 4 Largest 3 | . 2 2 2 3 3 3 Hottest 124 | . 40 40 43 120 124 113 Shots Fired 1074 | . 116 26 44 471 405 12 Gun 626 | . 116 26 44 380 60 . Cannon 447 | . . . . 90 345 12 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 1073 | . 116 26 44 470 405 12 Thermal . | . . . . . . . Explosive 1 | . . . . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 56 | . 25 19 16 48 56 11 Robot Miss Streak 4 | . 2 1 1 3 4 1 Penetration Max 1 | . . . . 1 1 . Secondary Targets 14 | . 4 1 . 9 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 840 | . 95 24 38 357 315 11 Core Hits 563 | . 50 8 14 258 233 . Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed 3 | . 1 . . 1 1 . Critical Strikes 25 | . 2 . . 8 15 . Destroy 5 | . 2 . . 2 1 . Blast 20 | . . . . 6 14 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19656 | . 1000 255 443 8348 9283 327 Guns 9391 | . 989 255 443 6385 1319 . Cannons 9780 | . . . . 1810 7643 327 Explosions 249 | . . . . . 249 . Melee . | . . . . . . . Ramming 236 | . 11 . . 153 72 . Kinetic 19171 | . 989 255 443 8195 8962 327 Thermal . | . . . . . . . Explosive 249 | . . . . . 249 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 2 6 2 . Average Corruption 2 | . . . 1 3 1 . Corruption Purged 8 | . . . . 6 2 . Corruption Blocked . | . . . . . . . Effects 101 | . . . 15 76 10 . Message Errors 25 | . . . 6 16 3 . Matter Fused 29 | . . . 3 22 4 . Heat Flow Errors 10 | . . . 2 8 . . Energy Discharges 9 | . . . 1 6 2 . Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 7 | . . . . 6 1 . Data Loss (major) 8 | . . . 2 6 . . Misfires 3 | . . . . 3 . . Alerts 3 | . . . . 3 . . Weapon Failures 4 | . . . . 4 . . Overload Shots . | . . . . . . . Overflow Damage 209 | . . . . 50 159 . Projectiles 165 | . . . . 31 134 . Explosions 18 | . . . . . 18 . Melee 26 | . . . . 19 7 . Knockbacks 79 | . . . . 14 65 . Impact 1 | . . . . 1 . . Kinetic 73 | . . . . 11 62 . Secondary 5 | . . . . 2 3 . Self-Inflicted Damage 188 | . . . . 76 112 . Shots 6 | . . . . 3 3 . Rammed . | . . . . . . . Targets Rammed 18 | . 1 . . 10 7 . Kicked 18 | . 1 . . 10 7 . Crushed . | . . . . . . . Highest Temperature 372 | . 9 . 244 293 372 249 Average Temperature 61 | . 7 . 48 49 69 126 Received Heat Transfer 1824 | . 153 252 126 645 648 . Effects 11 | . . . . 6 5 . Shutdowns 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Interference 6 | . . . . 6 . . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 3 | . . . . 2 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Was Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 98 | 100 100 . 100 96 99 100 Level 1 1 | . . . . 3 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 350 | . 112 . 20 350 206 . Initial 350 | . . . 12 350 . . Average 22 | . 13 . . 26 35 . Influence Increases 4487 | . 534 80 85 2232 1556 . Destroy 0b10 Robot/C 2740 | . 400 80 60 1220 980 . Destroy 0b10 Robot/NC 295 | . 25 . 15 150 105 . Destroy Leader 714 | . 76 . . 362 276 . Allied During Kill 3 | . . . . 3 . . Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 161 | . 33 . 10 62 56 . Disable Machine 44 | . . . . 24 20 . Destroy Structure 95 | . . . . 36 59 . Advance Influence 350 | . . . . 350 . . Lose Combat Pursuer 75 | . . . . 15 60 . Influence Decreases 4487 | . 534 45 120 2232 1556 . Entered New Map 23 | . . . 23 . . . Time Decay 4294 | . 534 45 97 2152 1466 . Lost Part 130 | . . . . 40 90 . Lost Ally 15 | . . . . 15 . . Purge Threat 25 | . . . . 25 . . Squads Dispatched 56 | . 4 . . 28 24 . Investigation 27 | . 4 . . 13 10 . Extermination 17 | . . . . 10 7 . Reinforcement 10 | . . . . 3 7 . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . 1 4 . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Was Distress Signals 5 | . 1 . . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 27 6 3 72 57 5 Peak Tracking Total 6 | . 3 6 1 3 5 5 Tactical Retreats 5 | . . . . 1 4 . Traps | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Was Traps Triggered 8 | . 2 . . 1 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -7 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Was Machines Disabled 11 | . . . . 6 5 . Max in Single Turn 4 | . . . . 4 2 . Garrison Access 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Was Machines Accessed 39 | . 6 . 7 17 9 . Terminals 30 | . 6 . 6 12 6 . Fabricators 3 | . . . . 2 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . 2 . . Total Hacks 141 | . 28 . 29 52 32 . Successful 86 | . 17 . 18 29 22 . Failed 55 | . 11 . 11 23 10 . Catastrophic 10 | . 1 . 2 4 3 . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 112 | . 28 . 24 42 18 . Fabricators 7 | . . . . 4 3 . Repair Stations 6 | . . . . . 6 . Recycling Units 5 | . . . 5 . . . Scanalyzers 8 | . . . . 3 5 . Garrison Access 3 | . . . . 3 . . Terminal Hacks 60 | . 17 . 13 20 10 . Record 18 | . 6 . 4 5 3 . Part Schematic 4 | . . . . 3 1 . Robot Schematic 2 | . . . 1 . 1 . Prototype ID Bank 6 | . 3 . 2 1 . . Open DSF 1 | . . . . 1 . . Branch Access Points 3 | . 1 . . 1 1 . Fabricator Index 1 | . . . . 1 . . Garrison Index 1 | . . . 1 . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 6 | . 1 . . 3 2 . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 2 | . . . 1 . 1 . Security Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 8 | . 2 . 3 2 1 . Fabricator Hacks 5 | . . . . 4 1 . Load Schematic 3 | . . . . 2 1 . Build 2 | . . . . 2 . . Repair Station Hacks 6 | . . . . . 6 . Scan Component 3 | . . . . . 3 . Repair 3 | . . . . . 3 . Recycling Unit Hacks 5 | . . . 5 . . . Recycle Component 3 | . . . 3 . . . Process 2 | . . . 2 . . . Scanalyzer 8 | . . . . 3 5 . Retrieve Study 8 | . . . . 3 5 . Garrison Access Hacks 2 | . . . . 2 . . Seal Access 2 | . . . . 2 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 37 | . 6 . 7 15 9 . Full Trace Events 34 | . 6 . 7 12 9 . Feedback Events 4 | . . . 2 2 . . Corruption 4 | . . . 2 2 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . 1 . 1 . Robots Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 40 | . . . . 40 . . Total Robot Build Rating 1 | . . . . 1 . . Part Schematics Acquired 4 | . . . . 3 1 . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 95 | . . . . 95 . . Total Part Build Rating 10 | . . . . 10 . . Part Studies Acquired 8 | . . . . 3 5 . Parts Repaired 3 | . . . . . 3 . Time 120 | . . . . . 120 . Parts Recycled 3 | . . . 3 . . . Recycled Matter 28 | . . . 28 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Was Total Allies 14 | . . . . 13 . 1 Largest Group 5 | . . . . 5 . 1 Highest-Rated Group 98 | . . . . 98 . 31 Highest-Rated Ally 31 | . . . . 31 . 31 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 7 . 4 Total Damage 229 | . . . . 165 . 64 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Was Active Infowar (turns) 2615 | . . . . . 2387 228 Optics 2615 | . . . . . 2387 228 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Was Turns Passed 15328 | 133 1959 130 2355 6043 4480 228 Spaces Moved 6166 | 54 671 37 729 2718 1886 71 Core 53 | 53 . . . . . . Treads . | . . . . . . . Legs 6113 | 1 671 37 729 2718 1886 71 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 260 181 175 177 Average Speed 202 | 219 208 260 310 184 183 177 Slowest Speed 400 | 350 400 260 400 330 327 177 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 95 2 92 57 29 40 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 102 | . . . . 40 62 . Melee . | . . . . . . . Projectile 58 | . . . . 30 28 . AOE 44 | . . . . 10 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Was Total 8177 | 65 1121 49 783 3410 2586 163 Wait 1410 | . 371 . 27 426 499 87 Move 6161 | 53 670 36 728 2717 1886 71 Hop . | . . . . . . . Pick Up 35 | 5 7 . 2 14 7 . Fast Attach 28 | 7 3 . . 11 7 . Attach 30 | . 1 . . 10 19 . Detach 2 | . . . . . 2 . Swap 55 | . 7 . 2 32 13 1 Drop 39 | . 3 . 2 28 6 . Fire 394 | . 58 13 22 162 135 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 18 | . 1 . . 10 7 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 388 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Identified exit to Materials 680 | -10/Materials | Discovered exit to Materials (range 8) 788 | -10/Materials | Identified exit to Subcaves 788 | -10/Materials | Discovered exit to Subcaves (range 5) 1036 | -10/Materials | Discovered exit to Materials (range 16) 1883 | -10/Materials | Discovered exit to Materials (range 12) 2093 | -10/Materials | Entered Subcaves 2094 | -10/Subcaves | Approached by a straggling Scientist 2148 | -10/Subcaves | Identified exit to Recycling 2148 | -10/Subcaves | Discovered exit to Recycling (range 12) 2223 | -10/Subcaves | Entered Recycling 3750 | -9/Recycling | Core integrity fell below 50% 4080 | -9/Recycling | Identified exit to Factory 4080 | -9/Recycling | Discovered exit to Factory (range 15) 4578 | -9/Recycling | Entered Factory 4578 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4916 | -7/Factory | Build established: Hacker-Tank 6362 | -7/Factory | Identified exit to Factory 6362 | -7/Factory | Discovered exit to Factory (range 16) 6417 | -7/Factory | Garrison activated, responded to threat 7570 | -7/Factory | Fabricated Imp. System Restoration Module? 7761 | -7/Factory | Build established: Hacker-Gunner 7957 | -7/Factory | Fabricated O-16 Technician (x1) 8170 | -7/Factory | Identified exit to Lower Caves 8170 | -7/Factory | Discovered exit to Lower Caves (range 15) 10605 | -7/Factory | Discovered exit to Factory (range 7) 10621 | -7/Factory | Entered another Factory area 10621 | -6/Factory | Evolved 2 slots: Utility x2 11186 | -6/Factory | Cargo convoy interrupted 11311 | -6/Factory | Build established: Scientist-Gunner 11544 | -6/Factory | Identified exit to Lower Caves 11544 | -6/Factory | Discovered exit to Lower Caves (range 6) 12706 | -6/Factory | Spotted B-75 Beast 12734 | -6/Factory | Destroyed B-75 Beast 13419 | -6/Factory | Lost 5 parts (1p2n1u1w) 14001 | -6/Factory | Repaired Adv. Heat Sink 14217 | -6/Factory | Repaired Lyr. Light Armor Plating 14245 | -6/Factory | Repaired Hcp. Matter Pod 15101 | -6/Factory | Sucked down chute 15101 | -6/Factory | Entered Waste 15102 | -6/Waste | Met a frightened Derelict 15273 | -6/Waste | Spotted C-40 Crusher 15274 | -6/Waste | Spotted C-40 Crusher 15295 | -6/Waste | Spotted C-40 Crusher 15300 | -6/Waste | Spotted C-40 Crusher 15307 | -6/Waste | Spotted C-40 Crusher 15329 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15329 | -6/Waste | Self-destructed Last Messages --------------- can do if you allow them to get too close... Maybe together we can make it." 15215_ Acquired 117 matter. 15288_ 4M-T9B(g) Beamcaster crushed. 15288_ 4M-T9B(g) Carbon-fiber Leg crushed. 15288_ 4M-T9B(g) Imp. Heat Sink crushed. 15288_ 4M-T9B(g) destroyed. 15290_ Carbon-fiber Leg+ crushed. 15290_ 60 Matter crushed. 15292_ Imp. Heat Sink crushed. 15293_ Carbon-fiber Leg+ crushed. 15294_ 14 Matter crushed. 15300_ 3 Matter crushed. 15301_ 9 Matter crushed. 15302_ 1 Matter crushed. 15303_ 6 Matter crushed. 15329_ Antimatter Cannon crushed. 15329_ Com. Matter Pod crushed. 15329_ Flexi-carbon Leg+ crushed. 15329_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ????????? ??????????????? | | ?????????? ? ??????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# "#?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????### ######## #?????????????????????? | | ########??# #??????# CC#?????????????????????? | | #??# #??????# CC#?????????????????????? | | #??# #??????# #?????????????????????? | | #### #??????# #?????????????????????? | | #??????# CC#?????????????????????? | | #??????# CC#?????????????????????? | | #??????# #?????????????????????? | | #??????#CC #?????????????????????? | | #### #??????#CCCC#?????????????????????? | | #??# #??????# CC#?????????????????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# CC#?????????????????????? | | ??????????# #????### CC###???????????????????? | | ??????????######????# @ #???????????????????? | | ????????????????????# = #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 480 Matter Stores 650 Matter Capacity 650 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. System Restoration Module | -7/Factory | Hacked Adv. Shield Generator | -7/Factory | Hacked Adv. Trap Extractor | -7/Factory | Hacked KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked S-27 Virus | -6/Factory | Hacked Fabricated ------------ Imp. System Restoration Module | x2 | -7/Factory O-16 Technician | x1 | -7/Factory Repaired ---------- Adv. Heat Sink | 2% | -6/Factory Lyr. Light Armor Plating | 11% | -6/Factory Hcp. Matter Pod | 11% | -6/Factory Studied --------- Flak Gun | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronGodGreatsword Manual? 0 Play Time 01:14:13 Cumulative 2241.7 hours Start 2026.01.12 @ 14:13:15 End 2026.01.13 @ 14:12:08 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1096 Rogue 62 Adventurer 0 Explorer 1034 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5d8e7d6-709d-467a-a446-1285d9a4c590