Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 21:02:21 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2299) 2299 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5974 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 710/850 Matter 280/300 Energy 160/160 System Corruption 2% Temperature Cool (9) Movement Flying (109) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Scythe Chainsword > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Medium Armor Plating Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Melee Analysis Suite Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Chainsword Greatsword > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Xenon Bombardment Thruster Improved Medium Armor Plating Greatsword [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 2 . Utility 4 | . . 1 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 73 | 7 2 19 23 10 12 Power 13 | 2 . 2 4 1 4 Engine 7 | 2 . 2 2 . 1 Core 6 | . . . 2 1 3 Reactor . | . . . . . . Propulsion 27 | 2 . 10 7 6 2 Treads . | . . . . . . Leg 17 | 2 . 9 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 10 | . . 1 1 6 2 Utility 18 | 1 1 3 8 . 5 Device 7 | . 1 3 3 . . Storage 2 | 1 . . . . 1 Processor 4 | . . . 3 . 1 Hackware 2 | . . . 1 . 1 Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 15 | 2 1 4 4 3 1 Energy Gun 3 | 1 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 3 3 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 4 | . . . 1 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 12 | . . . 4 1 7 Power 1 | . . . 1 . . Propulsion 7 | . . . 1 1 5 Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 4 | . . . 2 1 4 To Critical Strikes . | . . . . . . Average Backups 6 | 1 2 6 7 6 5 Power . | . 1 1 . 1 2 Propulsion 3 | . . 3 6 2 . Utility . | . . . . 1 . Weapon 1 | . 1 2 . . 1 Tool/Special . | . . . . . . Unused Backups 17 | . . 2 9 2 4 Power 7 | . . . 3 . 4 Propulsion 6 | . . 1 5 . . Utility 2 | . . . . 2 . Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 90 98 90 86 86 Engine 6 | . 14 11 5 1 . Core 2 | . . . 2 5 5 Leg 20 | . 28 31 23 . . Flight 8 | . . . 3 34 30 Device 9 | . 5 21 8 . . Storage 9 | . 14 11 9 7 6 Processor 7 | . . . 8 15 14 Hackware 5 | . . . 7 7 11 Protection 1 | . . . 2 . 4 Energy Gun 4 | . 19 14 . . . Ballistic Gun 9 | . 8 7 16 . . Slashing Weapon 3 | . . . 3 7 10 Peak Build Rating 54 | 6 7 18 31 42 54 Average Rating 24 | 4 6 12 26 39 46 On Entrance 17 | . 6 7 17 31 41 Avg Prop Armor Cover (%) 3 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 32 | 13 14 20 24 20 32 Greatest Support 39 | 20 20 39 39 32 33 Greatest Overweight (x) 5 | 1 . 5 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 9 Most Carried 8 | 2 3 8 8 8 7 Average Carried 6 | 1 2 6 7 7 6 Final Capacity 10 | 8 8 8 8 8 10 Final Carried 8 | 2 3 8 8 7 6 Class Distribution -------------------- 32% | Mutant 11% | Sprinter 9% | Gunner 9% | Gladiator 8% | Hacker-Sprinter 8% | Scavenger-Tank 7% | Scavenger-Gladiator 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1737 | 215 75 315 902 100 130 Remotely . | . . . . . . Salvage Created 3224 | . . 840 1541 379 464 Parts 175 | . . 47 89 19 20 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . . 20 24 7 9 Melee 19 | . . . 3 7 9 Guns 41 | . . 20 21 . . Classes Destroyed 13 | . . 7 5 1 . Worker 7 | . . . 7 . . Builder 4 | . . 2 2 . . Tunneler 1 | . . . 1 . . Hauler 4 | . . 2 2 . . Recycler 3 | . . 1 2 . . Mechanic 1 | . . 1 . . . Operator 2 | . . . 2 . . Watcher 1 | . . . 1 . . Swarmer 19 | . . 9 7 . 3 Grunt 27 | . . 7 13 3 4 Duelist 1 | . . . 1 . . Sentry 10 | . . 4 3 1 2 Hunter 3 | . . . . 3 . Best Kill Streak 5 | . . 4 5 3 4 Combat Bots Only 5 | . . 4 5 3 4 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 371 | . 7 115 99 23 127 Missed 130 | . 2 32 28 10 58 Hits 241 | . 5 83 71 13 69 Melee 4 | . . . 2 . 2 Projectile 237 | . 5 83 69 13 67 Critical Strikes 5 | . . 1 3 . 1 Damage Taken 3042 | . 44 916 1085 286 711 Core 458 | . 10 171 119 18 140 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 96 57 78 97 . Volleys Fired 157 | . 2 87 68 . . Largest 3 | . 2 2 3 . . Hottest 115 | . 90 115 69 . . Shots Fired 370 | . 4 174 192 . . Gun 370 | . 4 174 192 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 238 | . . 46 192 . . Thermal 132 | . 4 128 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 1 20 14 . . Robot Miss Streak 8 | . 1 8 3 . . Penetration Max . | . . . . . . Secondary Targets 7 | . . 4 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 306 | . 2 112 140 14 38 Core Hits 123 | . 1 40 64 7 11 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 19 | . . 9 2 1 7 Burn 8 | . . 8 . . . Destroy 2 | . . 1 1 . . Sever 9 | . . . 1 1 7 Melee Attacks 99 | . . . 21 29 49 Impact 4 | . . . . 4 . Slashing 95 | . . . 21 25 49 Piercing . | . . . . . . Sneak Attacks 15 | . . . 11 3 1 Combat Hostiles 2 | . . . . 1 1 Follow-up Attacks 8 | . . . . 1 7 Damage Inflicted 7686 | . 23 1536 3451 987 1689 Guns 3550 | . 23 1536 1991 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 4127 | . . . 1451 987 1689 Ramming 9 | . . . 9 . . Kinetic 2485 | . . 494 1991 . . Thermal 1065 | . 23 1042 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 41 | . . . . 41 . Slashing 4086 | . . . 1451 946 1689 Piercing . | . . . . . . Highest Corruption 4 | . . 4 . . 2 Average Corruption 3 | . . 4 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 7 . . . Matter Fused 2 | . . 2 . . . Energy Discharges 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 492 | . . . 396 33 63 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 492 | . . . 396 33 63 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 87 | . . 4 87 6 37 Average Temperature 21 | . . 2 30 6 12 Received Heat Transfer 927 | . . 234 477 42 174 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 7 . . . Heat Transferred 3460 | . 50 3410 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 45 | 100 100 46 20 71 88 Level 1 54 | . . 53 79 28 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 366 | . . 296 366 223 220 Initial 131 | . . . 120 131 94 Average 194 | . . 171 258 175 127 Influence Increases 1844 | . . 606 720 222 296 Destroy 0b10 Robot/C 1200 | . . 400 480 140 180 Destroy 0b10 Robot/NC 115 | . . 30 85 . . Destroy Leader 270 | . . 94 96 40 40 Successful Hack 64 | . . 7 7 19 31 Disable Machine 30 | . . . 15 15 . Destroy Structure 15 | . . . 7 8 . Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 135 | . . 75 30 . 30 Influence Decreases 1684 | . . 321 715 319 329 Entered New Map 423 | . . . 165 159 99 Time Decay 1131 | . . 321 510 150 150 Lost Part 120 | . . . 40 10 70 Lost Ally 10 | . . . . . 10 Squads Dispatched 10 | . . 3 3 2 2 Investigation 5 | . . . 1 2 2 Extermination . | . . . . . . Reinforcement 5 | . . 3 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 6 32 46 6 14 Peak Tracking Total 7 | . 5 7 6 2 5 Tactical Retreats 7 | . . 3 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 3 2 6 4 4 Terminals 10 | . 3 2 3 1 1 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 3 | . . . 2 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 47 | . 4 4 18 10 11 Successful 27 | . 1 1 13 6 6 Failed 19 | . 3 3 5 3 5 Catastrophic 2 | . 1 . 1 . . Database Lockouts 1 | . . . . 1 . Manual 10 | . . 3 2 2 3 Terminals 18 | . 4 4 5 2 3 Fabricators 5 | . . . . . 5 Repair Stations 3 | . . . . 3 . Recycling Units 1 | . . . 1 . . Scanalyzers 15 | . . . 12 3 . Garrison Access 5 | . . . . 2 3 Terminal Hacks 5 | . 1 1 1 1 1 Part Schematic 1 | . . . . . 1 Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . . 1 . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 13 | . . . 11 2 . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Retrieve Study 8 | . . . 6 2 . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Assimilate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 1 3 3 4 Full Trace Events 6 | . 1 . 1 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 60 | . . . . . 60 Total Part Build Rating 9 | . . . . . 9 Part Studies Acquired 8 | . . . 6 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 10 | . . . . 10 10 Highest-Rated Ally 10 | . . . . 10 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 478 | . . 184 294 . . Structural 478 | . . 184 294 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2985 | 50 172 757 1382 312 312 Spaces Moved 2453 | 33 136 350 877 672 385 Core 6 | 3 . 3 . . . Treads . | . . . . . . Legs 1390 | 30 136 347 877 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1057 | . . . . 672 385 Fastest Speed 25 | 50 120 120 105 25 25 Average Speed 76 | 117 120 121 110 25 25 Slowest Speed 300 | 190 120 300 130 28 28 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 26 43 54 10 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . 4 8 . Terrain Destroyed 12 | . . . 4 8 . Melee 12 | . . . 4 8 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3088 | 40 140 510 1114 757 527 Wait 190 | . . 27 56 35 72 Move 2448 | 32 135 349 876 671 385 Hop . | . . . . . . Pick Up 42 | 1 1 7 22 7 4 Fast Attach 37 | 6 1 8 12 3 7 Attach 11 | . . . 4 3 4 Detach 1 | . . . . . 1 Swap 39 | 1 1 13 14 5 5 Drop 73 | . . 19 38 8 8 Fire 157 | . 2 87 68 . . Melee 87 | . . . 21 25 41 Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 6) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 8) 956 | -9/Materials | Discovered new exit (range 12) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2292 | -8/Materials | Discovered new exit (range 14) 2362 | -8/Materials | Entered Factory 2362 | -7/Factory | Evolved 2 slots: Propulsion x2 2537 | -7/Factory | Central database locked down 2656 | -7/Factory | Discovered new exit (range 8) 2674 | -7/Factory | Entered another Factory area 2674 | -6/Factory | Accompanied by 1 ally 2674 | -6/Factory | Evolved 2 slots: Utility x2 2696 | -6/Factory | Build established: Sprinter 2715 | -6/Factory | Fabricated Hacking Suite (x1) 2855 | -6/Factory | Lost 3 parts (2n1w) 2880 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 2986 | -6/Factory | Self-destructed Last Messages --------------- 02955_ Cesium-ion Thruster+ destroyed. 02956_ Technician 4a reports 0b10 security level has lowered to 0. 02956_ G-50 Soldier Carbon-fiber Leg severed. 02960_ Xenon Bombardment Thruster+ destroyed. 02962_ G-50 Soldier destroyed. 02963_ Technician 4a reports 0b10 security level has risen to 1. 02965_ Chainsword follow-up attack on B-48 Gladiator. 02971_ B-48 Gladiator Imp. Light Armor Plating severed. 02974_ Knocked back. 02976_ Chainsword follow-up attack on B-48 Gladiator. 02976_ B-48 Gladiator Lgt. Treads severed. 02985_ Melee Analysis Suite destroyed. 02985_ System corrupted by crushing effect (+2). 02985_ Knocked back. 02986_ Xenon Bombardment Thruster+ destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? ??????????^ | | ????????????????????????????? ???????????????# | | ????????????????????????????? ???????????????#### | | ????????????????????????????? #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????############# ###????????????????? | | ?????????+####### #????????????????? | | ??????? ^ #????????????????? | | ??????? " "" +????????????????? | | ??????? "G" ^"" #????????????????? | | ???????? ^ " "^ """ #????????????????? | | ????????? """ ###??????########??? | | ????????? """ !#????????# #??? | | ????????? % #????????# """#??? | | ?????????????#### %* =#????????# """#??? | | ????????????????# ##### #????????# """#??? | | ????????????????# #???#[#????????# #??? | | ????????????????# #???#[#????????# #??? | | ????????????????# #???#=#????????####+###### | | ????????????????# #####+########??# | | ????????????????# # #### | | ????????????????# # " " " " " + | | ????????????????# #=" " " " " #### | | ???????????#+#### ??#b" " " " " [#??# # | | ?????????? ??# " " " " " #??### # | | ?????????? #@" " " " " #????# # | | ?????????? /g" " " " " #???# # | | ?????????? #=" " " " " #???#T # | | ?????????? #%" " " " " #???## # | | ??????????? ###### #?#=" " " " " #????# # | | ????????????????????# ??#! #????# #### # | | ????????????????????#???# !#????# #??# # | | ????????????????????????###+#####+####????# ???? # | | ??????????????????????????? #?????????????#+???? # | | ??????????????????????????? #??????????????????? ? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 16 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Cesium-ion Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Cesium-ion Thruster | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionTractorAutobeam Manual? 0 Play Time 00:53:50 Cumulative 77.9 hours Start 2026.02.14 @ 20:01:07 End 2026.02.14 @ 21:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 082ad1bb-3da8-4f04-9c08-dd98e5f778cc