Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 21:05:27 Player: khaki-45e Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2717) 2717 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5777 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 360/360 System Corruption 1% Temperature Cool (23) Movement Walking (130) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Compact Battery Reaction Control System Component Analysis Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Signal Interpreter Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Armored Treads Cooling System Large Storage Unit Large Battery High-capacity Matter Pod Advanced Targeting Computer Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Rocket Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 98 | 7 20 16 39 10 6 Power 15 | 1 4 3 6 . 1 Engine 12 | 1 4 3 4 . . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 30 | 2 4 5 17 1 1 Treads 6 | . . . 5 1 . Leg 9 | 2 . . 6 . 1 Wheel . | . . . . . . Hover 15 | . 4 5 6 . . Flight . | . . . . . . Utility 28 | 1 5 4 6 8 4 Device 9 | . 2 1 2 2 2 Storage 7 | 1 1 1 1 1 2 Processor 3 | . . 1 1 1 . Hackware 2 | . . . . 2 . Protection 7 | . 2 1 2 2 . Artifact . | . . . . . . Weapon 25 | 3 7 4 10 1 . Energy Gun 7 | 2 2 . 3 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 8 | 1 . 3 4 . . Ballistic Cannon 7 | . 3 1 2 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 34 | . 1 5 15 12 1 Power 4 | . . . 2 2 . Propulsion 14 | . . 3 8 3 . Utility 10 | . . 1 3 5 1 Weapon 6 | . 1 1 2 2 . Highest Loss Streak 7 | . 1 2 7 5 1 To Critical Strikes . | . . . . . . Average Backups 11 | 3 12 12 12 10 4 Power 1 | . 2 3 1 2 . Propulsion 1 | 1 2 . 1 . . Utility 6 | . 5 6 7 6 2 Weapon 1 | . 1 1 2 2 . Tool/Special . | . . . . . . Unused Backups 23 | . 12 4 3 3 1 Power 2 | . . 1 . 1 . Propulsion 5 | . 4 . 1 . . Utility 11 | . 5 2 1 2 1 Weapon 5 | . 3 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 98 97 91 59 31 Engine 9 | . 14 10 7 2 . Treads 2 | . . . 7 2 . Leg 5 | . 5 . 12 . 5 Hover 19 | . 22 32 10 11 . Device 3 | . 2 2 4 4 14 Storage 11 | . 14 11 10 6 5 Processor 8 | . . 10 15 8 . Protection 6 | . 9 7 4 5 . Energy Gun 1 | . 2 . 2 . . Ballistic Gun 5 | . 3 3 11 . . Ballistic Cannon 11 | . 17 18 . 3 1 Peak Build Rating 36 | 6 15 17 32 36 23 Average Rating 16 | 5 11 15 20 22 15 On Entrance 10 | . 6 13 17 23 1 Avg Prop Armor Cover (%) 8 | . . . 8 3 . Naked Turns 62 | . . . . 42 20 Heaviest Build 44 | 10 34 34 39 44 17 Greatest Support 80 | 20 20 21 80 33 17 Greatest Overweight (x) 11 | . 4 2 11 6 1 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 13 13 13 13 5 Most Carried 15 | 5 15 15 15 15 5 Average Carried 11 | 3 12 12 12 10 4 Final Capacity 15 | 8 15 10 15 5 5 Final Carried 15 | 4 15 10 15 5 2 Class Distribution -------------------- 80% | Mutant 12% | Scavenger-Mutant 3% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 3712 | 228 704 985 1551 75 169 Remotely . | . . . . . . Salvage Created 2829 | . 426 721 1596 63 23 Parts 163 | . 20 58 80 2 3 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 5 | . . 1 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 77 | . 12 29 32 3 1 Guns 32 | . 6 2 24 . . Cannons 42 | . 6 27 7 1 1 AOE 3 | . . . 1 2 . Classes Destroyed 14 | . 4 5 4 1 . Worker 2 | . 1 . 1 . . Builder 2 | . . 1 1 . . Tunneler 1 | . . . 1 . . Hauler 3 | . . 1 2 . . Recycler 2 | . . . 2 . . Operator 3 | . 1 . 2 . . Drone 1 | . . . . 1 . Watcher 3 | . . 2 1 . . Swarmer 22 | . 3 14 4 . 1 Grunt 33 | . 9 6 17 1 . Brawler 3 | . . 1 2 . . Duelist 1 | . . . 1 . . Sentry 16 | . . 8 7 1 . Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 4 5 5 2 1 Combat Bots Only 5 | . 3 5 5 2 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 646 | . 84 117 227 172 46 Missed 167 | . 30 24 50 41 22 Hits 479 | . 54 93 177 131 24 Melee 4 | . . . 4 . . Projectile 475 | . 54 93 173 131 24 AOE 2 | . . . . 2 . Critical Strikes 10 | . 1 3 6 . . Actively Blocked 1 | . 1 . . . . Part Disruptions 1 | . . . . 1 . Damage Taken 6350 | . 582 961 2688 1862 257 Core 1438 | . 130 195 410 614 89 Absorbed by Shields 18 | . . . . 18 . Redirected to Shielding 14 | . 14 . . . . Regen/Repaired (Parts) 41 | . . 41 . . . Core Remaining (%) 56 | 100 48 51 25 . . Volleys Fired 286 | . 54 87 126 9 10 Largest 2 | . 2 2 2 2 1 Hottest 126 | . 80 66 126 80 40 Shots Fired 508 | . 106 169 210 13 10 Gun 269 | . 63 25 181 . . Cannon 227 | . 43 144 22 8 10 Launcher 12 | . . . 7 5 . Special . | . . . . . . Kinetic 428 | . 59 169 182 8 10 Thermal 68 | . 47 . 21 . . Explosive 12 | . . . 7 5 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 10 9 18 2 7 Robot Miss Streak 4 | . 4 4 4 2 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 301 | . 59 74 157 4 7 Core Hits 176 | . 21 38 108 7 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 8 | . 1 3 4 . . Burn 1 | . . . 1 . . Destroy 3 | . . . 3 . . Blast 4 | . 1 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6321 | . 793 1634 3218 487 189 Guns 2699 | . 374 129 2196 . . Cannons 2754 | . 418 1505 539 103 189 Explosions 844 | . . . 472 372 . Melee . | . . . . . . Ramming 24 | . 1 . 11 12 . Kinetic 4811 | . 423 1634 2462 103 189 Thermal 770 | . 369 . 273 128 . Explosive 716 | . . . 472 244 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 142 | . . 10 37 95 . Projectiles 10 | . . 10 . . . Explosions 132 | . . . 37 95 . Melee . | . . . . . . Knockbacks 36 | . 4 20 12 . . Impact . | . . . . . . Kinetic 33 | . 4 18 11 . . Secondary 3 | . . 2 1 . . Self-Inflicted Damage 165 | . . . 61 104 . Shots 3 | . . . 2 1 . Rammed 11 | . . . 1 10 . Targets Rammed 14 | . 1 . 3 10 . Kicked 2 | . 1 . 1 . . Crushed 1 | . . . 1 . . Highest Temperature 306 | . 210 105 306 26 9 Average Temperature 49 | . 81 27 52 14 4 Received Heat Transfer 2173 | . 270 183 1215 427 78 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 . 4 . . Heat Transferred 1588 | . 809 . 679 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 67 | 100 100 77 35 36 . Level 1 27 | . . 22 51 63 . Level 2 4 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 529 | . 109 232 529 284 . Initial 236 | . . . 91 236 . Average 143 | . 22 161 229 200 . Influence Increases 2489 | . 364 798 1148 159 20 Destroy 0b10 Robot/C 1520 | . 240 580 640 40 20 Destroy 0b10 Robot/NC 85 | . 10 20 50 5 . Destroy Leader 382 | . 50 156 166 10 . Successful Hack 13 | . . 13 . . . Disable Machine 45 | . . . 15 30 . Destroy Structure 144 | . 4 14 82 44 . Partial Spotted 30 | . . 15 15 . . Lose Combat Pursuer 270 | . 60 . 180 30 . Influence Decreases 2479 | . 364 582 844 594 95 Entered New Map 441 | . . . 125 284 32 Time Decay 1717 | . 354 532 588 190 53 Lost Part 321 | . 10 50 131 120 10 Squads Dispatched 17 | . 3 3 8 3 . Investigation 5 | . 2 1 1 1 . Extermination 1 | . . . . 1 . Reinforcement 8 | . 1 2 4 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 15 | . 3 4 5 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 23 41 63 28 3 Peak Tracking Total 10 | . 4 6 6 10 3 Tactical Retreats 12 | . 3 . 8 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 4 | . . 1 1 2 . Max in Single Turn 2 | . . 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 19 | . 7 7 2 3 . Terminals 11 | . 6 4 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 52 | . 17 24 3 8 . Successful 31 | . 8 16 2 5 . Failed 20 | . 9 7 1 3 . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 28 | . 14 12 2 . . Fabricators . | . . . . . . Repair Stations 8 | . . 6 . 2 . Recycling Units 10 | . 3 1 . 6 . Scanalyzers 6 | . . 5 1 . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 7 8 1 . . Record 7 | . 3 4 . . . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 4 . 2 . Scan Component 3 | . . 2 . 1 . Repair 3 | . . 2 . 1 . Recycling Unit Hacks 5 | . 1 1 . 3 . Report Inventory 4 | . 1 1 . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . 3 1 . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 11 | . 5 4 1 1 . Full Trace Events 6 | . 3 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 2 | . . 2 . . . Time 102 | . . 64 . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 1280 | . 176 358 746 . . Sensors 441 | . . 148 293 . . Terrain 83 | . . . 83 . . Structural 756 | . 176 210 370 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 5993 | 86 1717 1668 1913 392 217 Spaces Moved 3906 | 49 946 1053 1312 377 169 Core 161 | 10 3 . 7 100 41 Treads 317 | . . . 279 38 . Legs 638 | 39 162 . 309 . 128 Wheels . | . . . . . . Hover 2790 | . 781 1053 717 239 . Flight . | . . . . . . Fastest Speed 45 | 50 56 52 45 48 50 Average Speed 113 | 105 151 108 103 72 110 Slowest Speed 600 | 120 250 176 600 350 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 95 81 71 11 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug 2 | . . 2 . . . Terrain Destroyed 142 | . 3 8 85 43 3 Melee . | . . . . . . Projectile 15 | . 3 8 . 1 3 AOE 127 | . . . 85 42 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 4933 | 82 1134 1407 1674 448 188 Wait 351 | 17 46 195 91 2 . Move 3901 | 48 945 1052 1311 376 169 Hop . | . . . . . . Pick Up 118 | 10 36 21 47 4 . Fast Attach 18 | . 3 2 6 3 4 Attach 61 | 6 5 13 22 11 4 Detach 10 | . . . 4 5 1 Swap 72 | 1 17 21 31 2 . Drop 80 | . 27 16 33 4 . Fire 286 | . 54 87 126 9 10 Melee . | . . . . . . Ram 10 | . . . . 10 . Kick 2 | . 1 . 1 . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire 22 | . . . . 22 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Met a group of wandering Federalists 319 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Discovered new exit (range 8) 779 | -10/Materials | Core integrity fell below 50% 883 | -10/Materials | Discovered new exit (range 5) 1792 | -10/Materials | Discovered new exit (range 7) 1804 | -10/Materials | Entered another Materials area 1804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -9/Materials | Repaired Imp. Hover Unit 2129 | -9/Materials | Repaired Imp. Hover Unit 2417 | -9/Materials | Discovered new exit (range 9) 2802 | -9/Materials | Discovered new exit (range 9) 3035 | -9/Materials | Discovered new exit (range 12) 3384 | -9/Materials | Central database locked down 3455 | -9/Materials | Discovered new exit (range 11) 3471 | -9/Materials | Identified exit to Materials 3472 | -9/Materials | Entered another Materials area 3472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3781 | -8/Materials | Discovered new exit (range 10) 3786 | -8/Materials | Identified exit to Storage 3815 | -8/Materials | Garrison activated, responded to threat 3958 | -8/Materials | Lost 7 parts (1p3n1u2w) 4119 | -8/Materials | Core integrity fell below 50% 4447 | -8/Materials | Build established: Scavenger-Mutant 5224 | -8/Materials | Build established: Mutant 5359 | -8/Materials | Discovered new exit (range 15) 5384 | -8/Materials | Identified exit to Factory 5385 | -8/Materials | Entered Factory 5385 | -7/Factory | Evolved 2 slots: Utility x2 5555 | -7/Factory | Lost 3 parts (1p1n1u) 5625 | -7/Factory | Lost 3 parts (1n1u1w) 5641 | -7/Factory | Discovered new exit (range 10) 5653 | -7/Factory | Assembled infested ambush trap array 5726 | -7/Factory | Released all parts (4) 5735 | -7/Factory | Core integrity fell below 50% 5753 | -7/Factory | Lost 5 parts (1p1n2u1w) 5762 | -7/Factory | Core integrity fell below 20% 5777 | -7/Factory | Entered Lower Caves 5787 | -7/Lower Caves | Identified exit to Lower Caves 5981 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5994 | -7/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Found Com. Battery. Found Particle Charger. Found Titanium Leg. Found 57 Matter. Acquired 57 matter. Acquired Component Analysis Suite. Acquired Particle Charger. Acquired Titanium Leg. Acquired Com. Battery. 2X-G2I(k) breaks down the debris. Acquired 52 matter. Acquired 57 matter. R=S GRV 1PQFL Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." S-27 Virus destroyed. Particle Charger destroyed. Autogun fries itself beyond repair. VTOL Module fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ??????????????????????????????????## ##?????#?#?? | | ????????????????????????????????## #????? ? ?? | | ???????????????????????????????## #??? ? ?? | | ??????????????????????????????## #???? #? | | ?????????????????????????????## #?????? # ? | | ?????????????????????????????# #??????? # ? | | ????????????????????????????## #???????? # | | ????????????????????????????# #????????? | | ????????????????????????????# #?????????? | | ???????????????????????????## ##???###### | | ??????????????????????????## = ###?# #### | | ?????????????????????###### ! ### #?# | | ???????????????????### ### | | ??????? ????????### ### | | ??????? ????#; @ ##?## #### | | ?????? #; #???## #??# | | ??????? =%g #????## #??### | | ???????????#### Y ### #????## #????? | | ??????????????##% ##?# #????## #???? | | ???????????????#; % #?? #?????## ??? | | ???????????????### ? #?????#### ?? | | ?????????????????# ####????????## #? | | ???????????????? ## ########????????#### #? | | ??????????????? ##?###### ??????????##? | | ??????????????#### ##?????# ########????? | | ?????????????????# #????? #????? | | ?????????????????# ????????????# #????? | | ????????????????? ???????????## " " " #????? | | ???????????????? ??????? ## """""" ###### | | ???????????????? ???????# """"""" ## | | ???????????????? ????????# | | ?????????????????# ?????????# " " " ## | | ?????????????????????????????? """""" ####? | | ????????????????????????????# """"""" ##### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????########## ### #### | | ?????????????????????????????????????####?#####??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 34% | -9/Materials Imp. Hover Unit | 48% | -9/Materials Studied --------- Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Hey, That's Mine! Live, Flee, And Rebuild Made in Tau Ceti IV Novice Programmer That Tickles Troublemaker Challenges ------------ None Game ------ Seed PiercelightHackingMachine Manual? 0 Play Time 02:13:45 Cumulative 5.0 hours Start 2025.11.03 @ 17:22:30 End 2025.11.03 @ 21:05:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8a4df11d-900a-426c-89f8-ceb7eaca997d