Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 11:33:11

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (103)     515
Value Destroyed (2748)     2748
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (339)                339
              TOTAL SCORE: 5682

 Bonus
-------
High Alert Combat Kills    79
Follower Combat Kills      60
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             333/550
Matter                     300/300
Energy                     280/280
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Microactuators
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Maul
           Axe
>          --- INVENTORY (15) ---
    Cooled Ion Engine
           F-cell Engine
  Improved Sensor Array
  Improved Signal Interpreter
           Microactuators
           Microactuators
           Microactuators
  Hardened Medium Armor Plating
           EM Shotgun
           EM Shotgun
  Advanced Beam Cannon

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Targeting Computer
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               EM Shotgun
      Advanced Beam Cannon
  High-powered Shotgun
>              --- INVENTORY --------
        Cooled Ion Engine
         Light Treads
      Improved Sensor Array
      Improved Signal Interpreter
               Microactuators
               Microactuators
               Microactuators
               Microactuators
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
               Hardlight Generator
               EM Shotgun
  High-powered Shotgun
               Maul
               Axe
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             78   | 7   8   33  11  16  3   
  Power                    7    | 1   1   2   .   3   .   
    Engine                 7    | 1   1   2   .   3   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   2   11  2   7   1   
    Treads                 17   | 2   .   10  2   3   .   
    Leg                    8    | .   2   1   .   4   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 2   3   16  4   3   2   
    Device                 13   | 1   2   7   1   1   1   
    Storage                4    | 1   1   2   .   .   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   .   5   3   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   4   5   3   .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          10   | 2   1   3   4   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   1   .   
Parts Lost                 13   | .   3   2   1   1   6   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               6    | .   1   1   .   .   4   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   3    | .   1   1   1   .   .   
  Highest Loss Streak      6    | .   1   2   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  98  99  92  76  
  Engine                   10   | .   14  11  9   8   9   
  Treads                   23   | .   20  29  27  16  .   
  Leg                      5    | .   7   2   .   10  21  
  Device                   7    | .   7   10  2   3   10  
  Storage                  11   | .   14  11  9   9   9   
  Processor                6    | .   .   11  9   5   .   
  Protection               5    | .   .   .   15  14  8   
  Energy Cannon            1    | .   .   .   4   5   .   
  Ballistic Gun            18   | .   23  18  22  10  .   
  Ballistic Cannon         2    | .   4   3   .   .   .   
Peak Build Rating          33   | 7   7   22  29  33  29  
  Average Rating           18   | 4   6   16  28  28  27  
  On Entrance              15   | .   7   7   20  29  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 13  30  42  54  54  49  
  Greatest Support         63   | 40  40  63  63  63  45  
  Greatest Overweight (x)  3    | 1   1   1   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  
  Most Carried             15   | 7   11  15  15  15  14  
  Average Carried          12   | 4   7   13  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   11  15  14  14  11  

 Class Distribution 
--------------------
 51% | Mutant
 19% | Tank
 14% | Scavenger-Mutant
  9% | Gladiator
  4% | Gunner

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
      Tank | -8/Materials
      Tank | -8/Storage
 Gladiator | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Matter Collected           2650 | 249  525  855  482  484  55   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3057 | 42   624  1051 645  588  107  
  Parts                    194  | 8    43   78   30   31   4    
Haulers Intercepted        9    | .    1    6    1    1    .    
Recyclers Shooed           6    | .    5    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Combat Hostiles Destroyed  77   | .   17  27  14  16  3   
  Melee                    5    | .   .   .   .   4   1   
  Guns                     58   | .   12  23  13  10  .   
  Cannons                  10   | .   5   4   1   .   .   
Classes Destroyed          12   | 1   4   2   3   2   .   
  Worker                   3    | .   1   1   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   9    | .   1   6   1   1   .   
  Recycler                 3    | .   .   .   3   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  7    | .   .   4   3   .   .   
  Swarmer                  24   | .   3   13  3   4   1   
  Grunt                    32   | .   14  5   7   6   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   15   | .   .   9   1   5   .   
  Hunter                   4    | .   .   .   2   .   2   
Best Kill Streak           6    | 3   4   5   6   4   3   
  Combat Bots Only         6    | .   3   4   6   4   3   
Max Kills in Single Turn   2    | 1   2   2   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Hostile Shots Fired        482  | .    96   122  53   112  99   
  Missed                   114  | .    19   33   12   33   17   
Damage Taken               4530 | .    883  915  598  1388 746  
  Core                     486  | .    133  136  10   110  97   
  Absorbed by Shields      164  | .    .    .    .    .    164  
  Regen/Repaired (Parts)   248  | .    90   56   .    102  .    
Core Remaining (%)         70   | 100  46   66   .    .    .    
Volleys Fired              224  | 4    71   68   45   36   .    
  Largest                  3    | 2    2    2    3    3    .    
  Hottest                  118  | 40   55   55   118  118  .    
Shots Fired                505  | 8    142  135  134  86   .    
  Gun                      419  | 8    116  114  114  67   .    
  Cannon                   86   | .    26   21   20   19   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  462  | 8    142  135  114  63   .    
  Thermal                  39   | .    .    .    20   19   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    4    .    
  Robot Hit Streak         19   | 4    18   19   14   18   .    
  Robot Miss Streak        11   | 1    5    8    11   6    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           371  | 5    97   98   91   75   5    
  Core Hits                170  | 3    32   54   47   34   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    3    .    
  Critical Strikes         4    | .    .    .    1    3    .    
    Destroy                1    | .    .    .    1    .    .    
    Smash                  3    | .    .    .    .    3    .    
Melee Attacks              35   | .    .    .    .    22   13   
  Impact                   29   | .    .    .    .    18   11   
  Slashing                 6    | .    .    .    .    4    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    2    .    
Damage Inflicted           7207 | 63   1397 1825 1882 1851 189  
  Guns                     5394 | 63   1058 1547 1693 1033 .    
  Cannons                  1026 | .    324  278  189  235  .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    713  | .    .    .    .    524  189  
  Ramming                  74   | .    15   .    .    59   .    
  Kinetic                  5919 | 63   1382 1825 1693 956  .    
  Thermal                  424  | .    .    .    189  235  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          77   | .    .    .    .    77   .    
  Impact                   636  | .    .    .    .    447  189  
  Slashing                 77   | .    .    .    .    77   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    5    6    6    
  Average Corruption       5    | .    .    .    5    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  34   | .    .    .    3    27   4    
    Message Errors         6    | .    .    .    .    6    .    
    Matter Fused           9    | .    .    .    1    6    2    
    Heat Flow Errors       4    | .    .    .    .    4    .    
    Energy Discharges      5    | .    .    .    2    3    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    3    2    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            211  | .    .    .    .    161  50   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    211  | .    .    .    .    161  50   
Knockbacks                 6    | .    4    1    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  5    | .    4    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   7    | .    5    .    .    2    .    
Targets Rammed             14   | .    7    .    .    7    .    
  Kicked                   7    | .    2    .    .    5    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        482  | .    44   22   360  482  .    
  Average Temperature      134  | .    14   6    108  206  .    
  Received Heat Transfer   1347 | .    450  195  153  459  90   
  Effects                  17   | .    .    .    2    15   .    
    Shutdowns              5    | .    .    .    .    5    .    
    Energy Bleed           5    | .    .    .    2    3    .    
    Interference           4    | .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    2    2    
  Combat Hostiles          4    | .    .    .    .    2    2    
  Parts Fried              7    | .    .    .    .    5    2    
  Impact Corruptions       10   | .    .    .    .    6    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         740  | .    .    .    333  407  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Peak Influence             571  | 15  311 325 315 571 411 
  Initial                  286  | .   9   42  59  132 286 
  Average                  176  | 4   104 135 197 356 315 
Maximum Alert Level        2    | .   1   1   1   2   2   
  Low Security (%)         65   | 100 84  89  45  6   .   
  Level 1                  26   | .   15  10  54  51  92  
  Level 2                  7    | .   .   .   .   42  7   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   4   2   1   7   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   2   1   1   .   
  Assault                  3    | .   .   .   .   3   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Distress Signals           7    | .   3   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              149  | .   32  42  23  39  13  
  Peak Tracking Total      10   | .   4   5   5   9   10  
  Tactical Retreats        13   | .   5   4   .   2   2   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Traps Triggered            5    | .   2   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto Gar 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto Gar 
Machines Accessed          25   | .   7   11  .   6   1   
  Terminals                21   | .   6   10  .   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                78   | .   23  43  .   11  1   
  Successful               45   | .   16  21  .   7   1   
  Failed                   32   | .   7   21  .   4   .   
    Catastrophic           3    | .   .   3   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   49   | .   17  30  .   2   .   
  Terminals                69   | .   21  40  .   7   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   3   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             14   | .   4   6   .   3   1   
  Robot Analysis           2    | .   1   1   .   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   
  Unreport Threat          4    | .   1   3   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   2   .   2   .   
  Scan Component           3    | .   1   1   .   1   .   
  Repair                   3    | .   1   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         24   | .   10  13  .   1   .   
  Terminals                24   | .   10  13  .   1   .   
    Botnet                 13   | .   5   7   .   1   .   
    Skim                   11   | .   5   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   7   11  .   3   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   1   .   1   .   
  Time                     83   | .   26  32  .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto Gar 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   17  .   
  Total Damage             214  | .   .   .   .   214 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto Gar 
Robot Analysis Total       2    | .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Turns Passed               5139 | 109  1216 2042 751  875  146  
Spaces Moved               2403 | 52   523  1001 337  407  83   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   1966 | 47   410  945  337  227  .    
  Legs                     432  | .    113  56   .    180  83   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  
  Average Speed            158  | 151  166  161  160  143  132  
  Slowest Speed            330  | 160  240  190  160  330  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    84   83   38   52   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     5    | .    2    3    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Gar  
Total                      3232 | 71   721  1298 447  593  102  
  Wait                     382  | 2    100  142  42   96   .    
  Move                     2399 | 51   522  1000 336  407  83   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  51   | 7    8    26   7    3    .    
  Fast Attach              13   | 6    2    3    .    2    .    
  Attach                   18   | 1    4    4    3    3    3    
  Detach                   5    | .    2    .    .    3    .    
  Swap                     47   | .    2    26   8    11   .    
  Drop                     45   | .    3    29   6    7    .    
  Fire                     224  | 4    71   68   45   36   .    
  Melee                    29   | .    .    .    .    18   11   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     7    | .    2    .    .    5    .    
  Crush                    7    | .    5    .    .    2    .    
  Escape Stasis            5    | .    .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
  110 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 11)
  679 | -10/Materials | Discovered new exit (range 16)
  734 | -10/Materials | Identified exit to Mines
  786 | -10/Materials | Learned Storage emergency access door positions
  825 | -10/Materials | Discovered exit to Mines (range 7)
  829 | -10/Materials | Identified exit to Materials
  861 | -10/Materials | Learned 2 Storage zone layouts
 1016 | -10/Materials | Learned 2 Materials zone layouts
 1152 | -10/Materials | Core integrity fell below 50%
 1296 | -10/Materials | Repaired Assault Rifle
 1326 | -10/Materials | Entered another Materials area
 1326 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1327 | -9/Materials  | Identified exit to Materials
 1746 | -9/Materials  | Central database locked down
 1765 | -9/Materials  | Discovered exit to Materials (range 8)
 1781 | -9/Materials  | Build established: Scavenger-Mutant
 2122 | -9/Materials  | Learned location of Zion (-6)
 2158 | -9/Materials  | Learned 4 Recycling zone layouts
 2162 | -9/Materials  | Learned 4 Recycling zone layouts
 2164 | -9/Materials  | Identified exit to Mines
 2170 | -9/Materials  | Learned Storage stockpile data
 2515 | -9/Materials  | Build established: Mutant
 2825 | -9/Materials  | Repaired Imp. Treads
 3368 | -9/Materials  | Entered another Materials area
 3368 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3369 | -8/Materials  | Identified exit to Storage
 3953 | -8/Materials  | Build established: Tank
 4119 | -8/Materials  | Entered Storage
 4369 | -8/Storage    | Met a pair of Derelict thieves
 4428 | -8/Storage    | Garrison activated, responded to threat
 4719 | -8/Storage    | Repaired Cld. Ion Engine
 4919 | -8/Storage    | First assault squad dispatched
 4923 | -8/Storage    | Build established: Gladiator
 4994 | -8/Storage    | Identified exit to Garrison
 4994 | -8/Storage    | Entered Garrison
 5140 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
05116_ S-10 Pest destroyed.
05119_ Carbon-fiber Leg destroyed.
05120_ Destroyed Flight Unit.
05120_ S-10 Pest system corrupted by crushing effect.
05120_ S-10 Pest destroyed.
05122_ Penetrated by Slug.
05123_ Acquired 16 matter.
05124_ Penetrated by Slug. <x2>
05126_ Destroyed Targeting Computer.
05126_ H-55 Commando system corrupted by crushing effect.
05127_ H-55 Commando system terminally corrupted.
05127_ Lgt. Nuclear Core fried.
05127_ Carbon-fiber Leg fried.
05127_ Penetrated by Slug.
05131_ Hardlight Generator destroyed.
05132_ Destroyed Lgt. Nuclear Core.
05132_ H-55 Commando system corrupted by crushing effect.
05133_ H-55 Commando system terminally corrupted.
05135_ Acquired 39 matter.
05135_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanRagnarokMonowheel
  Manual?         0
Play Time         00:39:20
  Cumulative      314.1 hours
  Start           2025.01.11 @ 15:45:44
  End             2025.01.12 @ 11:33:11
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          203
  Rogue           203
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc4c0662-de12-4c93-a836-238afa6ae0a0