Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:17:06 Player: SonVince Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1543) 1543 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 5868 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Armored Treads Advanced Treads Field Laser Advanced Beam Rifle Beamcaster Improved EM Pulse Cannon Advanced Beam Cannon Plasma Cannon Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Cloak of Protection Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Armored Treads Advanced Treads Advanced Targeting Computer Improved EM Shotgun Lightning Gun Field Laser Advanced Beam Rifle Beamcaster Improved EM Pulse Cannon Advanced Beam Cannon Plasma Cannon Autogun Gauss Rifle Gauss Rifle Gauss Cannon Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cloak of Protection Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Autogun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 2 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 1 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 6 13 1 1 . 33 16 3 5 Power 11 | 1 1 1 . . 4 4 . . Engine 8 | 1 1 . . . 3 3 . . Core 3 | . . 1 . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 15 | 2 3 . . . 10 . . . Treads 5 | . . . . . 5 . . . Leg 10 | 2 3 . . . 5 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 5 . 1 . 8 3 1 . Device 11 | . 1 . 1 . 7 1 1 . Storage 5 | 1 3 . . . . 1 . . Processor 3 | . 1 . . . 1 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | 2 4 . . . 11 9 2 5 Energy Gun 5 | . 1 . . . 1 3 . . Energy Cannon 4 | . . . . . 4 . . . Ballistic Gun 16 | 2 3 . . . 5 4 2 . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . . . 1 2 . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 4 2 . . Parts Lost 26 | . 4 . . . 4 2 1 15 Power 4 | . 1 . . . 1 . . 2 Propulsion 7 | . 2 . . . 1 . . 4 Utility 5 | . . . . . 1 1 1 2 Weapon 10 | . 1 . . . 1 1 . 7 Highest Loss Streak 14 | . 3 . . . 2 2 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 100 100 96 99 78 67 Engine 4 | . 13 . . . 4 10 6 4 Core 7 | . . 13 14 14 3 4 6 4 Treads 11 | . . . . . 15 30 26 21 Leg 18 | . 26 28 28 28 19 . . . Device 9 | . 2 . 8 14 14 14 4 4 Storage 11 | . 18 14 14 14 9 7 6 6 Processor 6 | . 5 14 5 . 2 7 6 5 Energy Gun 1 | . 4 . . . 3 . 6 3 Energy Cannon 3 | . . . . . 2 15 . . Ballistic Gun 19 | . 22 28 28 28 18 6 13 9 Naked Turns . | . . . . . . . . . Heaviest Build 122 | 13 51 51 59 59 65 122 117 116 Greatest Support 88 | 20 20 20 20 20 88 82 82 82 Greatest Overweight (x) 26 | . 7 2 2 2 1 1 1 26 Average Overweight (x) 1 | . . 2 2 2 . . 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 Average Capacity 20 | 7 12 20 20 20 20 24 25 25 Most Carried 25 | 5 11 12 14 14 20 25 22 21 Average Carried 15 | 2 8 11 12 13 16 21 21 20 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 Final Carried 22 | 4 11 12 13 14 20 22 21 17 Class Distribution -------------------- 36% | Skirmisher 32% | Scavenger-Mutant 25% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Matter Collected 1514 | 167 238 164 . 12 697 217 19 . Remotely . | . . . . . . . . . Salvage Created 1712 | . 314 80 . . 689 362 19 248 Parts 113 | . 19 7 . . 53 18 3 13 Haulers Intercepted 4 | . 1 . . . 2 1 . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 32 | . 6 2 . . 13 5 . 6 Guns 20 | . 6 2 . . 10 2 . . Cannons 1 | . . . . . . 1 . . AOE 11 | . . . . . 3 2 . 6 Classes Destroyed 11 | . 4 . . . 6 . . 1 Worker 2 | . . . . . 2 . . . Builder 2 | . . . . . 2 . . . Tunneler 1 | . 1 . . . . . . . Hauler 4 | . 1 . . . 2 1 . . Operator 2 | . . . . . 1 . 1 . Watcher 6 | . 1 . . . 2 3 . . Swarmer 5 | . . . . . 5 . . . Grunt 20 | . 6 2 . . 4 4 . 4 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . . . . 3 1 . . Hunter 2 | . . . . . 1 . . 1 Thug 1 | . . . . . . 1 . . Best Kill Streak 6 | . 2 2 . . 3 3 1 6 Combat Bots Only 6 | . 2 2 . . 3 2 . 6 Max Kills in Single Turn 3 | . 1 1 . . 3 2 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Hostile Shots Fired 337 | . 64 10 . . 70 44 . 149 Missed 77 | . 13 3 . . 13 12 . 36 Damage Taken 4882 | . 681 95 . . 834 1002 152 2118 Core 1200 | . 182 56 . . 48 61 . 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . . . 4 91 91 . . Volleys Fired 115 | . 45 5 . . 41 20 1 3 Largest 3 | . 2 2 . . 3 3 3 3 Hottest 204 | . 85 46 . . 117 204 111 106 Shots Fired 277 | . 85 10 . . 113 59 3 7 Gun 235 | . 85 10 . . 112 23 3 2 Cannon 29 | . . . . . . 29 . . Launcher 13 | . . . . . 1 7 . 5 Special . | . . . . . . . . . Kinetic 205 | . 69 10 . . 107 15 2 2 Thermal 50 | . 16 . . . 5 29 . . Explosive 13 | . . . . . 1 7 . 5 Electromagnetic 9 | . . . . . . 8 1 . Robot Hit Streak 13 | . 8 8 . . 13 7 2 5 Robot Miss Streak 6 | . 6 1 . . 2 2 . 1 Penetration Max 1 | . . . . . 1 1 . 1 Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 177 | . 57 8 . . 66 39 2 5 Core Hits 105 | . 21 4 . . 34 21 1 24 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 3 | . 1 . . . 2 . . . Destroy 3 | . 1 . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4724 | . 715 121 . 14 1106 1293 90 1385 Guns 2251 | . 688 121 . . 978 355 27 82 Cannons 394 | . . . . . . 394 . . Explosions 1969 | . . . . . 94 509 63 1303 Melee . | . . . . . . . . . Ramming 110 | . 27 . . 14 34 35 . . Kinetic 1909 | . 518 121 . . 918 270 . 82 Thermal 687 | . 170 . . . 60 394 63 . Explosive 1906 | . . . . . 94 509 . 1303 Electromagnetic 112 | . . . . . . 85 27 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 2 3 . 1 Average Corruption 1 | . 1 1 1 1 2 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . 1 12 6 6 13 10 . . Message Errors 14 | . 1 3 3 2 3 2 . . Matter Fused 14 | . . 6 1 2 4 1 . . Heat Flow Errors 2 | . . . . 1 . 1 . . Energy Discharges 5 | . . 2 . 1 1 1 . . Data Loss (minor) 6 | . . 1 1 . 2 2 . . Data Loss (major) 2 | . . . 1 . . 1 . . Misfires 3 | . . . . . 2 1 . . Alerts 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . . . . 48 . 15 Projectiles 13 | . . . . . . 13 . . Explosions 39 | . . . . . . 24 . 15 Melee 11 | . . . . . . 11 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . 46 . 53 Shots 3 | . . . . . . 1 . 2 Rammed 4 | . . . . . . 3 . 1 Targets Rammed 14 | . 6 . . 1 3 3 . 1 Kicked 9 | . 6 . . 1 2 . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 453 | . 96 42 . 135 394 453 42 60 Average Temperature 94 | . 22 12 . 75 98 146 26 29 Received Heat Transfer 1494 | . 423 51 . . 225 120 . 675 Effects 6 | . . . . . 3 3 . . Shutdowns 1 | . . . . . . 1 . . Interference 5 | . . . . . 3 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 1271 | . 407 . . . 111 703 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Peak Influence 171 | . 77 75 . 10 158 171 113 155 Initial 73 | . . 25 . . . 22 73 2 Average 43 | . 40 26 . 3 69 49 75 28 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . 2 4 . . Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . . . . . 1 3 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Distress Signals 5 | . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 9 2 . . 24 13 1 12 Peak Tracking Total 12 | . 3 2 . . 6 2 1 12 Tactical Retreats 3 | . . . . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 7 | . 1 . . . 3 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Machines Disabled 4 | . . . . . 1 1 2 . Max in Single Turn 2 | . . . . . 1 1 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 11 | . 1 . 3 . 4 2 1 . Terminals 6 | . 1 . . . 4 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 28 | . 2 . 13 . 9 3 1 . Successful 19 | . 1 . 13 . 4 . 1 . Failed 9 | . 1 . . . 5 3 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 13 | . 2 . . . 9 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Terminal Hacks 18 | . 1 . 13 . 4 . . . Record 14 | . 1 . 13 . . . . . Emergency Access Points 1 | . . . . . 1 . . . Repair Station Index 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Turns Passed 7117 | 72 792 1111 1165 623 1289 1433 418 214 Spaces Moved 2678 | 54 343 422 445 221 529 432 162 70 Core 14 | 11 2 . . . . . . 1 Treads 939 | . . . . . 276 432 162 69 Legs 1725 | 43 341 422 445 221 253 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 161 163 243 241 Average Speed 223 | 105 174 260 260 260 177 228 243 262 Slowest Speed 1350 | 120 400 260 260 260 250 243 243 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 38 85 73 54 36 8 5 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 122 | . . . . . 16 45 . 61 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 121 | . . . . . 15 45 . 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Gar Total 3572 | 69 454 428 454 269 804 830 185 79 Wait 571 | . 24 . 7 47 135 339 19 . Move 2670 | 53 342 421 444 220 528 431 161 70 Hop . | . . . . . . . . . Pick Up 83 | 10 17 1 2 1 39 12 1 . Fast Attach 1 | . 1 . . . . . . . Attach 32 | 6 4 . . . 10 6 2 4 Detach 2 | . . . . . 1 1 . . Swap 45 | . 8 1 1 . 23 10 1 1 Drop 39 | . 7 . . . 24 8 . . Fire 115 | . 45 5 . . 41 20 1 3 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 9 | . 6 . . 1 2 . . . Crush 4 | . . . . . 1 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 375 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Lost 3 parts (2n1w) 605 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Build established: Scavenger-Mutant 865 | -10/Materials | Entered Mines 865 | -10/Mines | Discovered new exit (range 5) 873 | -10/Mines | Core integrity fell below 20% 1240 | -10/Mines | Learned 4 Materials zone layouts 1692 | -10/Mines | Learned Materials garrison access intel 1960 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1960 | -10/Mines | Discovered new exit (range 5) 1970 | -10/Mines | Identified exit to Exiles 1976 | -10/Mines | Entered Exiles 2042 | -10/Exiles | Discovered new exit (range 14) 2113 | -10/Exiles | Met 8R-AWN 2172 | -10/Exiles | Met EX-HEX 2271 | -10/Exiles | Met EX-BIN 2339 | -10/Exiles | Aligned with FarCom system 2341 | -10/Exiles | Given EX-Vault access code 2406 | -10/Exiles | Opened EX-Vault 2417 | -10/Exiles | Found Prototype Device 2418 | -10/Exiles | Identified Cloak of Protection 2554 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2621 | -10/Exiles | Met EX-DEC 2705 | -10/Exiles | Build established: Mutant 3118 | -10/Exiles | Discovered new exit (range 11) 3141 | -10/Exiles | Left Exiles lab with Cloak of Protection 3141 | -10/Exiles | Entered Mines 3175 | -9/Mines | Learned Materials stockpile data 3435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3748 | -9/Mines | Discovered new exit (range 7) 3764 | -9/Mines | Entered Materials 3764 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3765 | -8/Materials | Identified exit to Storage 4761 | -8/Materials | Build established: Skirmisher 5042 | -8/Materials | Discovered new exit (range 7) 5053 | -8/Materials | Entered Factory 5053 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6096 | -7/Factory | Cargo convoy interrupted 6461 | -7/Factory | Discovered new exit (range 6) 6486 | -7/Factory | Entered another Factory area 6486 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6897 | -6/Factory | Identified exit to Garrison 6904 | -6/Factory | Entered Garrison 7104 | -6/Garrison | Core integrity fell below 50% 7113 | -6/Garrison | Core integrity fell below 20% 7118 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. [Achievement: Oops] Slammed into B-48 Gladiator. The unstable cave ceiling collapses. Carbon-fiber Leg crushed. Slug penetrates Earth. Rocket Launcher destroyed. Penetrated by Slug. Hvy. Missile Launcher destroyed. Knocked back. The unstable cave ceiling collapses. Hvy. Missile Launcher destroyed. Slug penetrates Earth. Penetrated by Slug. The unstable cave ceiling collapses. Penetrated by Slug. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+1). Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ????????????## #????????????????????????????????? | | ???????? ?? ????????????????????????????????? | | ?????? ?? ????????????????????????????????? | | ??????? ?? ????????????????????????????????? | | ???????# ?# ????????????????????????????????? | | ???????# ## ????????????????????????????????? | | ??????? "g??????????????????????????????? | | ??? ?? "g??????????????????????????????? | | ???? ?? "?????????##????????????????????? | | ?????? ??? "???###### ####?????????????????? | | ???????# ??# #???# #?????????????????? | | ??# ## ## ##### [ ###???????????????? | | ? ^^ *%! ????????????????? | | ? =!/ ?????????????????? | | ??# #####;*%[=# #?????????????????? | | ???# ## ######??? =* # ######????????????? | | ????????????????????## """"""""??????????? | | ????????????????????# ## #"^]|!==""?????????? | | ????????????????????# g = ??????????? | | ?????????????????????# h #???????????????? | | ??????????????????????# gg #???????????????? | | ??????????????????????# @ #???????????????? | | ??????????????????????# #b ## #???????????????? | | ??????????????????????# # #??? ????????????? | | ??????????????????????#?# #?????[[]*="??????????? | | ????????????????????????# #???????""""??????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ;?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #???????#####?????????? | | ????????????????????????# #???????# #?????????? | | ????????????????????????# ######### ########### | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????####################### # | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed ShieldSignalInjector Manual? 0 Play Time 01:04:05 Cumulative 2.7 hours Start 2024.03.31 @ 11:40:21 End 2024.03.31 @ 13:17:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff55acb7-0c17-46ba-a6c3-859610dc5f68