Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.29 @ 16:52:20 Player: PerrySimm Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (5323) 5323 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 13763 Bonus ------- Pacifist 200 High Alert Combat Kills 250 Follower Combat Kills 246 Met Imprinter 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/1450 Matter 242/300 Energy 15/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Treads Improved Treads Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Energy Well Energy Well Matter Compressor Advanced Signal Interpreter Improved Phase Shifter Improved Cloaking Device Long-range Tractor Beam > --- WEAPON ----------- Improved Arc Projector Wave Gun Compact Ion Cannon Heavy Neutron Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Micro Fission Core Centrium Wheel Antigrav System Antigrav System Large Storage Unit Plasma Rifle Heavy Neutron Cannon High-powered Shotgun Heavy Pick Self-destruct Interrupter [Rating: 113] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . 1 . . . . . 1 1 . . Utility 7 | . . 1 . 1 1 1 . . . . 1 . 1 1 Weapon 4 | . . . . 1 . 1 . . . . . . 1 1 Parts Attached 216 | 6 2 5 6 13 21 10 8 5 . 16 16 27 38 43 Power 26 | 1 . 1 . 1 3 1 . . . 3 1 3 5 7 Engine 10 | 1 . 1 . 1 . 1 . . . 2 1 1 . 2 Core 7 | . . . . . 3 . . . . 1 . 1 2 . Reactor 9 | . . . . . . . . . . . . 1 3 5 Propulsion 68 | 2 . 1 2 4 8 2 2 1 . 4 5 11 13 13 Treads 22 | . . 1 1 2 3 . 2 1 . 3 . 5 . 4 Leg 15 | . . . . . 1 1 . . . 1 1 4 4 3 Wheel 8 | 2 . . 1 . . . . . . . . . 4 1 Hover 15 | . . . . 2 . . . . . . 3 1 5 4 Flight 8 | . . . . . 4 1 . . . . 1 1 . 1 Utility 44 | 1 2 1 2 2 2 4 1 2 . 1 5 4 9 8 Device 21 | . . 1 . 2 . 1 . . . 1 5 3 3 5 Storage 8 | 1 1 . . . . . . 1 . . . 1 3 1 Processor 8 | . . . 2 . 1 1 . . . . . . 3 1 Hackware 1 | . . . . . . . . 1 . . . . . . Protection 6 | . 1 . . . 1 2 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 78 | 2 . 2 2 6 8 3 5 2 . 8 5 9 11 15 Energy Gun 17 | . . . . . 1 2 1 . . . . 1 4 8 Energy Cannon 18 | . . . . 3 . 1 1 1 . 1 . 3 2 6 Ballistic Gun 13 | 2 . 2 2 2 1 . . . . . 1 2 1 . Ballistic Cannon 10 | . . . . . 3 . . 1 . 2 1 1 1 1 Launcher 12 | . . . . . 1 . 3 . . 4 2 2 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . . . . 1 . 1 1 3 Parts Lost 134 | . . . . 2 1 5 7 . . 15 2 16 46 40 Power 18 | . . . . . . . . . . 3 . 2 7 6 Propulsion 42 | . . . . . 1 2 2 . . 3 1 3 18 12 Utility 29 | . . . . 1 . 1 2 . . 3 1 4 11 6 Weapon 45 | . . . . 1 . 2 3 . . 6 . 7 10 16 Highest Loss Streak 26 | . . . . 1 1 2 3 . . 6 2 7 26 12 Average Slot Usage (%) 84 | . 97 89 100 98 92 88 83 98 100 71 91 88 68 31 Engine 5 | . 14 11 11 9 3 1 6 6 6 5 5 3 1 . Treads 9 | . . 1 7 7 10 . . 16 20 10 3 7 8 3 Leg 5 | . . . . . . 10 11 6 6 3 7 10 5 1 Wheel 2 | . 28 22 25 4 . . . . . . . . 2 . Hover 2 | . . . . 15 1 . . . . . 15 5 1 2 Flight 2 | . . . . . 16 12 10 2 . . . . . . Device 6 | . . 11 11 16 7 4 3 . . 2 19 16 7 3 Storage 9 | . 14 11 11 9 7 6 6 12 13 13 10 9 12 . Processor 10 | . . . 9 9 13 17 13 13 13 8 5 5 7 10 Hackware 1 | . . . . . . . . 5 6 2 . . . . Protection 3 | . 11 11 1 . 1 6 5 6 6 2 . . . . Energy Gun 3 | . . . . . 1 6 11 6 6 1 . . 5 3 Energy Cannon 6 | . . . . 11 6 2 6 13 13 2 . 8 5 . Ballistic Gun 3 | . 28 22 22 14 5 . . . . . 1 3 2 . Ballistic Cannon 3 | . . . . . 7 2 . 5 6 4 1 2 . . Launcher 3 | . . . . . . 3 3 . . 11 13 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 99 | 11 24 31 31 43 47 57 65 69 69 67 60 83 99 74 Greatest Support 150 | 26 26 26 36 36 85 26 60 88 88 128 42 150 144 135 Greatest Overweight (x) 18 | . . 1 1 3 2 2 4 1 . 18 2 2 6 7 Average Overweight (x) . | . . . . . . 1 2 . . . 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 7 4 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Carried 8 | 5 9 9 9 9 9 9 9 9 9 7 9 9 7 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 10 10 10 10 10 10 7 10 10 6 10 10 4 2 Class Distribution -------------------- 23% | Derelict-Tank 22% | Mutant 13% | Skirmisher 13% | Scavenger-Mutant 9% | Gunner 5% | Assassin 3% | Hacker-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 4091 | 222 58 53 234 210 190 171 283 401 . 493 163 843 395 375 Remotely 235 | . . . . . . . . . . . . . 235 . Salvage Created 5055 | . . 53 593 433 218 219 129 56 . 700 250 1220 713 471 Parts 238 | . . 5 42 23 13 5 6 2 . 32 21 41 31 17 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 3 2 . 30 . . . . Prevented 3 | . . . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 94 | . . 1 13 11 4 5 2 2 . 18 7 15 9 7 Melee 12 | . . . . 1 . . . . . 8 3 . . . Guns 24 | . . 1 13 . . 1 1 . . . . 4 2 2 Cannons 41 | . . . . 8 4 1 1 . . 6 2 8 6 5 AOE 14 | . . . . 1 . 2 . 2 . 4 2 3 . . Classes Destroyed 13 | . . 1 5 . . 3 1 . . 1 . 1 . 1 Worker 3 | . . . 2 . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . . . . 1 Recycler 4 | . . . . . . . . . . . . 4 . . Operator 1 | . . . . . . 1 . . . . . . . . Watcher 9 | . . . 1 1 1 1 . . . . 1 3 1 . Swarmer 19 | . . . 3 4 . . . . . 6 2 4 . . Grunt 30 | . . . 6 4 2 . . 2 . 5 1 5 2 3 Brawler 5 | . . . 1 1 . . . . . 2 . . . 1 Duelist 1 | . . . . . . . . . . 1 . . . . Sentry 16 | . . 1 3 2 2 . 1 . . 2 . 4 1 . Hunter 10 | . . . . . . 4 . . . 1 2 . 3 . Programmer 11 | . . . . . . 1 . . . . 2 2 3 3 Behemoth 2 | . . . . . . . 1 . . 1 . . . . Best Kill Streak 7 | . . 1 6 3 1 3 1 2 . 4 3 7 3 3 Combat Bots Only 6 | . . 1 6 3 1 3 1 2 . 4 3 6 3 3 Max Kills in Single Turn 3 | . . 1 2 1 1 2 1 1 . 2 2 3 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . . . 1 . 1 . 1 . 1 2 2 . . Melee 1 | . . . . 1 . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 21400 | . . 105 289 609 373 1007 834 78 . 2438 427 2355 5008 7877 Core 3666 | . . 14 72 74 32 168 63 16 . 375 58 194 1141 1459 Absorbed by Shields 135 | . . . . . 10 . . . . . . 38 87 . Reduced by Siege Mode 15 | . . . . . . . . . . . . 15 . . Core Remaining (%) 74 | 100 100 . 78 86 95 . . . . 26 94 83 12 . Volleys Fired 248 | . . 1 26 26 10 9 13 5 . 28 5 39 36 50 Largest 5 | . . 2 2 3 3 2 4 3 . 4 3 4 5 3 Hottest 381 | . . 43 46 169 182 143 274 235 . 232 105 304 381 223 Shots Fired 533 | . . 2 52 62 27 17 43 9 . 56 9 114 73 69 Gun 243 | . . 2 52 34 6 2 20 2 . 3 1 36 41 44 Cannon 231 | . . . . 28 21 8 13 4 . 30 2 68 32 25 Launcher 59 | . . . . . . 7 10 3 . 23 6 10 . . Special . | . . . . . . . . . . . . . . . Kinetic 221 | . . 2 52 34 17 8 . . . 26 3 47 14 18 Thermal 183 | . . . . 21 7 2 25 4 . 4 . 57 47 16 Explosive 53 | . . . . . . 7 4 3 . 23 6 10 . . Electromagnetic 76 | . . . . 7 3 . 14 2 . 3 . . 12 35 Robot Hit Streak 33 | . . 2 26 18 20 9 25 31 . 33 1 20 23 28 Robot Miss Streak 3 | . . . 2 3 2 2 1 . . 1 2 3 2 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 488 | . . 2 42 52 29 36 39 6 . 76 12 75 57 62 Core Hits 244 | . . 2 25 14 10 14 9 4 . 37 13 58 27 31 Critical Hits 22 | . . . . . 2 . . . . 8 . 7 1 4 Critical Kills 10 | . . . . . 1 . . . . 4 . 3 1 1 Critical Parts Destroyed 9 | . . . . . . . . . . 2 . 4 . 3 Melee Attacks 90 | . . . . 10 7 27 . . . 32 11 . 1 2 Impact 44 | . . . . 10 7 27 . . . . . . . . Slashing 43 | . . . . . . . . . . 32 11 . . . Piercing 3 | . . . . . . . . . . . . . 1 2 Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15584 | . . 24 640 1093 737 1457 881 599 . 2843 896 3291 1614 1509 Guns 3044 | . . 24 640 277 81 51 299 22 . 22 26 421 690 491 Cannons 5698 | . . . . 523 504 135 388 125 . 558 76 1614 883 892 Explosions 3963 | . . . . 43 . 527 194 452 . 1003 488 1256 . . Melee 2796 | . . . . 250 152 744 . . . 1260 306 . 25 59 Ramming 83 | . . . . . . . . . . . . . 16 67 Kinetic 3509 | . . 24 640 277 367 135 . . . 468 102 626 167 703 Thermal 4867 | . . . . 478 167 51 637 125 . 90 . 1675 1232 412 Explosive 3520 | . . . . . . 527 113 452 . 1003 488 937 . . Electromagnetic 809 | . . . . 88 51 . 131 22 . 22 . 53 174 268 Impact 1146 | . . . . 250 152 744 . . . . . . . . Slashing 1566 | . . . . . . . . . . 1260 306 . . . Piercing 84 | . . . . . . . . . . . . . 25 59 Highest Corruption 46 | . . . . . . 3 3 3 3 4 4 3 30 46 Average Corruption 6 | . . . . . . 2 3 3 3 3 2 2 21 25 Corruption Purged . | . . . . . . . . . . . . . . . Effects 158 | . . . . . . 1 18 22 7 16 8 2 28 56 Message Errors 40 | . . . . . . . 7 8 4 7 2 . 5 7 Matter Fused 23 | . . . . . . . 3 4 . 1 2 1 5 7 Heat Flow Errors 12 | . . . . . . . . 3 . 2 2 1 2 2 Energy Discharges 20 | . . . . . . 1 4 2 1 4 2 . 2 4 Parts Rejected 4 | . . . . . . . . . . . . . 2 2 Data Loss (minor) 15 | . . . . . . . 3 5 2 1 . . . 4 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 16 | . . . . . . . . . . . . . 1 15 Targeting Errors 22 | . . . . . . . 1 . . 1 . . 8 12 Weapon Failures 5 | . . . . . . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 465 | . . . . 14 37 147 . 13 . . 30 174 26 24 Projectiles 161 | . . . . 12 37 . . . . . . 62 26 24 Explosions 155 | . . . . . . 14 . 13 . . 16 112 . . Melee 149 | . . . . 2 . 133 . . . . 14 . . . Knockbacks 19 | . . . . . 4 6 . . . . . 3 . 6 Impact 5 | . . . . . . 3 . . . . . . . 2 Kinetic 13 | . . . . . 4 2 . . . . . 3 . 4 Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 257 | . . . . . . 57 19 . . . 6 138 7 30 Shots 8 | . . . . . . 2 1 . . . 1 4 . . Rammed 18 | . . . . . . . . . . . . . 5 13 Targets Rammed 18 | . . . . . . . . . . . . . 5 13 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 581 | . . . 13 309 375 66 400 329 . 422 210 570 581 485 Average Temperature 154 | . . . 3 120 132 29 159 131 . 184 66 189 214 144 Received Heat Transfer 2339 | . . . 117 270 194 . 156 45 . 351 54 285 363 504 Effects 46 | . . . . 4 . . 4 . . 6 . 13 17 2 Shutdowns 7 | . . . . . . . 1 . . . . 3 2 1 Energy Bleed 6 | . . . . . . . 1 . . 1 . 2 1 1 Interference 20 | . . . . 4 . . 2 . . 5 . 5 4 . Matter Decay 2 | . . . . . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 9 | . . . . . . . . . . . . . 9 . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 20 | . . . . . . . . . . . . 20 . . Longest Duration 20 | . . . . . . . . . . . . 20 . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 1 . 4 . . . . . . . . Impact Corruptions 8 | . . . . 1 . 7 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 13 | . . . . 1 1 . 2 . . . . 3 6 . Heat Transferred 5725 | . . . . 692 222 87 1005 174 . 111 . 1525 1428 481 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 649 | . 17 51 512 555 278 248 . . . . 483 649 261 97 Initial 218 | . . 6 18 112 182 79 . . . . . 141 218 2 Average 164 | . 5 15 301 396 173 120 . . . . 140 288 140 34 Maximum Alert Level 2 | . . . 2 2 1 1 . . . . 2 2 1 . Low Security (%) 63 | 100 100 100 25 7 76 71 . . . . 68 44 43 100 Level 1 24 | . . . 38 41 23 28 . . . . 21 27 56 . Level 2 11 | . . . 35 51 . . . . . . 9 27 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 3 7 1 3 . . . 1 2 1 3 6 Investigation 2 | . . . . . 1 . . . . . . . 1 . Extermination 8 | . . . . . . 1 . . . . 1 1 2 3 Reinforcement 13 | . . . 3 4 . 2 . . . . 1 . . 3 Assault 1 | . . . . . . . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 14 | . . . 2 4 1 . . . . . . 3 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 184 | . . 5 20 22 7 8 4 2 . 20 12 29 20 35 Peak Tracking Total 14 | . . 4 6 5 3 3 1 4 . 8 5 7 9 14 Tactical Retreats 18 | . . . 3 1 1 . 2 2 . . . 2 2 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 9 | . . . 1 . 2 . . . . . 4 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 8 | . . . . . 1 1 . . . . 2 3 1 . Max in Single Turn 2 | . . . . . 1 1 . . . . 2 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 31 | . 4 1 5 2 8 1 . 1 . . 3 3 1 2 Terminals 20 | . 3 1 5 1 4 . . 1 . . 1 2 1 1 Fabricators 4 | . . . . . 1 . . . . . 2 1 . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . 1 Total Hacks 81 | . 17 3 11 2 23 2 . 1 . . 7 10 1 4 Successful 49 | . 11 2 6 2 13 2 . 1 . . 5 6 . 1 Failed 32 | . 6 1 5 . 10 . . . . . 2 4 1 3 Catastrophic 4 | . . 1 . . 1 . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 7 3 6 1 7 . . . . . 2 7 5 4 Terminals 61 | . 15 3 11 1 15 . . 1 . . 3 8 1 3 Fabricators 9 | . . . . . 3 . . . . . 4 2 . . Repair Stations 4 | . . . . . 2 2 . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . 1 Terminal Hacks 21 | . 7 . 3 1 4 . . 1 . . 2 3 . . Record 3 | . . . . . 1 . . 1 . . 1 . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . Level Access Points 3 | . 1 . . 1 . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . Locate Traps 4 | . 2 . 1 . . . . . . . . 1 . . Zone Layout 4 | . 2 . . . 2 . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . . 2 1 . . Load Schematic 3 | . . . . . 1 . . . . . 1 1 . . Build 2 | . . . . . 1 . . . . . 1 . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 2 3 1 5 . . . . . 1 2 . 1 Terminals 16 | . 3 2 3 . 4 . . . . . 1 2 . 1 Track 11 | . 3 1 2 . 3 . . . . . 1 . . 1 Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 4 | . . 1 1 . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 1 4 1 8 . . . . . 3 3 2 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . 1 . . . . . 1 . . . Matter 336 | . . . . . 168 . . . . . 168 . . . Time 126 | . . . . . 42 . . . . . 84 . . . Total Part Build Rating 8 | . . . . . 4 . . . . . 4 . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 5 | . . . . 3 . . . . . . . 2 . . Largest Group 3 | . . . . 3 . . . . . . . 2 . . Highest-Rated Group 188 | . . . . 48 . . . . . . . 188 . . Highest-Rated Ally 94 | . . . . 16 . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . 40 . . . . . . . 30 . . Total Damage 1598 | . . . . 396 . . . . . . . 1202 . . Kills 8 | . . . . 4 . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 1 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 12179 | 294 322 86 400 494 681 665 1008 1185 1918 1566 1056 958 683 863 Spaces Moved 6786 | 182 308 70 293 285 391 281 516 674 1191 637 507 489 347 615 Core 439 | 6 . . . . . . . . . 2 . . 5 426 Treads 2959 | . . . 7 . 116 . 34 674 1191 635 18 143 124 17 Legs 1005 | . . . . . . 199 482 . . . 14 179 53 78 Wheels 1049 | 176 308 70 286 54 . . . . . . . . 155 . Hover 1035 | . . . . 231 58 . . . . . 475 167 10 94 Flight 299 | . . . . . 217 82 . . . . . . . . Fastest Speed 50 | 50 90 90 86 86 111 150 160 160 160 160 118 120 66 50 Average Speed 144 | 88 90 99 96 119 135 167 183 167 160 180 137 153 125 103 Slowest Speed 950 | 90 90 100 180 240 204 204 240 180 160 950 200 196 350 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 15 61 10 57 28 13 11 70 78 89 68 10 18 12 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . 5 . . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . 1 9 3 3 . . . . Spaces Dug 2 | . . . . . 1 1 . . . . . . . . Terrain Destroyed 386 | . . . . 9 1 63 38 52 . 47 43 129 3 1 Melee 2 | . . . . . 1 1 . . . . . . . . Projectile 30 | . . . . 4 . 1 . . . 9 . 12 3 1 AOE 354 | . . . . 5 . 61 38 52 . 38 43 117 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 8532 | 311 353 85 363 368 506 404 540 721 1207 954 838 608 520 754 Wait 999 | 118 33 4 28 18 37 65 3 33 5 237 283 27 89 19 Move 6772 | 181 307 69 292 284 390 280 515 673 1190 636 506 488 346 615 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 6 7 2 3 6 7 7 1 3 6 3 9 11 3 6 Fast Attach 141 | 6 2 3 4 7 13 4 3 4 . 7 11 15 29 33 Attach 54 | . . 1 . 2 2 6 4 . . 7 3 10 9 10 Detach 4 | . . . . . . 1 . . . . . . . 3 Swap 21 | . . 1 2 4 6 . 1 1 . 2 2 2 . . Drop 81 | . 4 4 8 11 18 5 . 2 6 2 8 9 2 2 Fire 248 | . . 1 26 26 10 9 13 5 . 28 5 39 36 50 Melee 90 | . . . . 10 7 27 . . . 32 11 . 1 2 Ram 19 | . . . . . . . . . . . . . 5 14 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 16 . . . . . . 7 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 295 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 10) 530 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 681 | -9/Materials | Discovered new exit (range 8) 703 | -9/Materials | Entered Storage 1083 | -9/Storage | Discovered new exit (range 16) 1103 | -9/Storage | Identified exit to Materials 1103 | -9/Storage | Entered Materials 1103 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1150 | -8/Materials | Garrison activated, responded to threat 1573 | -8/Materials | Discovered new exit (range 15) 1593 | -8/Materials | Identified exit to Factory 1597 | -8/Materials | Entered Factory 1597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2080 | -7/Factory | Discovered new exit (range 15) 2178 | -7/Factory | Build established: Skirmisher 2184 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 2276 | -7/Factory | Identified exit to Factory 2278 | -7/Factory | Entered another Factory area 2278 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2697 | -6/Factory | Discovered new exit (range 15) 2708 | -6/Factory | Discovered new exit (range 6) 2715 | -6/Factory | Identified exit to Lower Caves 2817 | -6/Factory | Repaired Hvy. Missile Launcher 2943 | -6/Factory | Entered Lower Caves 3100 | -6/Lower Caves | Identified exit to Lower Caves 3166 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3451 | -6/Lower Caves | Spotted B-75 Beast 3725 | -6/Lower Caves | Lost 3 parts (1n2w) 3734 | -6/Lower Caves | Learned location of 1 exit from Factory 3865 | -6/Lower Caves | Destroyed B-75 Beast 3951 | -6/Lower Caves | Entered another Lower Caves area 4343 | -6/Lower Caves | Build established: Hacker-Tank 4549 | -6/Lower Caves | Encountered a Warlord checkpoint 4826 | -6/Lower Caves | Build established: Derelict-Tank 4980 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5102 | -6/Lower Caves | Discovered new exit (range 6) 5112 | -6/Lower Caves | Identified exit to Zion 5136 | -6/Lower Caves | Entered Zion 5250 | -6/Zion | Discovered new exit (range 19) 5277 | -6/Zion | Identified exit to Proximity Caves 5362 | -6/Zion | System corruption cleaned by Quarantine Array 5388 | -6/Zion | Learned Factory stockpile data 5573 | -6/Zion | Identified exit to Deep Caves 5577 | -6/Zion | Learned location of 1 exit from Factory 5639 | -6/Zion | Given A8's code to call for help 5693 | -6/Zion | Learned location of Warlord (-4) 5820 | -6/Zion | Learned location of Quarantine (-2) 5986 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7054 | -6/Zion | Entered Proximity Caves 7055 | -5/Proximity Caves | Identified exit to Factory 7145 | -5/Proximity Caves | Spotted B-75 Beast 7464 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7501 | -5/Proximity Caves | Crushed by falling debris 7550 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 7615 | -5/Proximity Caves | Core integrity fell below 50% 7658 | -5/Proximity Caves | Lost 6 parts (1p1n3u1w) 7758 | -5/Proximity Caves | Lost 4 parts (1n3w) 7792 | -5/Proximity Caves | Destroyed B-75 Beast 8059 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8061 | -5/Proximity Caves | Build established: Gunner 8225 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8620 | -5/Proximity Caves | Entered Factory 8620 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8621 | -5/Factory | Identified exit to Extension 8621 | -5/Factory | Identified exit to Factory 9421 | -5/Factory | Local fabrication network quarantined 9444 | -5/Factory | Fabricated Hvy. Missile Launcher (x1) 9581 | -5/Factory | Build established: Scavenger-Mutant 9622 | -5/Factory | Discovered exit to Factory (range 2) 9676 | -5/Factory | Entered another Factory area 9676 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9832 | -4/Factory | Spotted B-86 Titan 9886 | -4/Factory | Lost 5 parts (3n2w) 9903 | -4/Factory | Identified exit to Research 9907 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9908 | -4/Factory | Enhanced Grunt warped into view, answering call for help 10458 | -4/Factory | Lost 7 parts (3u4w) 10634 | -4/Factory | Entered Research 10634 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10923 | -3/Research | Lost 4 parts (1p2n1u) 11013 | -3/Research | System corruption reached 10% 11105 | -3/Research | Core integrity fell below 50% 11135 | -3/Research | Lost 26 parts (4p7n7u8w) 11210 | -3/Research | Lost 7 parts (1p4n1u1w) 11300 | -3/Research | Discovered new exit (range 11) 11304 | -3/Research | Core integrity fell below 20% 11304 | -3/Research | System corruption reached 30% 11316 | -3/Research | Discovered new exit (range 9) 11316 | -3/Research | Identified exit to Research 11317 | -3/Research | Entered another Research area 11317 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11345 | -2/Research | Lost 9 parts (1p5n2u1w) 11433 | -2/Research | Spotted B-90 Cyclops 11570 | -2/Research | Build established: Mutant 11626 | -2/Research | Lost 6 parts (1p2u3w) 11682 | -2/Research | System corruption reached 10% 11775 | -2/Research | Core integrity fell below 50% 11792 | -2/Research | Lost 11 parts (2p4n1u4w) 11974 | -2/Research | System corruption reached 30% 12045 | -2/Research | Lost 7 parts (1p2n1u3w) 12121 | -2/Research | Lost 3 parts (2n1u) 12131 | -2/Research | Core integrity fell below 20% 12180 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12174_ Slug penetrates Wall. 12174_ P-80 Master suffers critical hit. 12174_ Destroyed Gamma Rifle. 12175_ Penetrated by Slug. 12175_ Slug penetrates Wall. 12175_ Penetrated by Slug. 12175_ Critical hit. 12175_ Biometal Heavy Treads destroyed. 12175_ Imp. Thermal Generator destroyed. 12176_ System corrupted: Gamma Rifle targeting data glitched. 12176_ Penetrated by Slug. 12176_ HERF Cannon destroyed. 12176_ Lgt. Particle Reactor destroyed. 12177_ System corrupted: Matter fused (-9). 12178_ P-80 Master suffers critical hit. 12178_ Destroyed Lgt. Particle Reactor. 12179_ Penetrated by Slug. 12179_ Gamma Rifle destroyed. 12179_ Slug penetrates P-80 Master. 12179_ P-80 Master misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ +???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????######### ##?????#????????? | | ?????????????????????# ! [ # #???? #????????? | | ?????????????????????# !|pg# h##### #????????? | | ?????????????????????#] !@hhhk ^ #????????? | | ?????????????????????# Rph#p ] ] #????????? | | ?????????????????????# # ^^^ #### #? | | ?????????????????????# ### ]] #? | | ????????????????????###########!! #? | | ????????????????????# #==!* #? | | ????????????????????# /|%!! #? | | ????????????????????# ! #!##+###+#########?? | | ????????????????????# #*#? ?????????????? | | ????????????????????########### #? ????????????? | | ????????????????????????####### #? "????????????? | | ????????????????????????# # #?? ""???????????? | | ????????????????????????# # #?? """??????????? | | ????????????########????# # #?? ""???????????? | | ????????????# #????# # #?? "????????????? | | ????????????# #????# / #??? ????????????? | | ????????????# #????# # #????????????????? | | ????????????# #????####### #????????????????? | | ????????????# #????+ #????????????????? | | ?????????#### #????#### #????????????????? | | ????????? ###+####???????# #######+#????????? | | ????????? #?# ########???# """"" #????????? | | ????????? #?# # ! #???# ""T"" ##???????? | | ???????"" #?# # #???# #???????? | | ??????"S #?# # "" #???# +???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 43 Energy Capacity 1490 Matter Stores 550 Matter Capacity 800 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 51 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory Hvy. Missile Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ModifiedLinkedSpear Manual? 0 Play Time 03:44:11 Cumulative 81.8 hours Start 2021.05.26 @ 23:15:13 End 2021.05.29 @ 16:52:20 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 3 Adventurer 54 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d1ef3a-1928-4687-a92f-eed045dd198b