Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 22:05:53

Player: OctagonalPrism

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (81)      405
Value Destroyed (2414)     2414
Prototype IDs (55)         1100
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 11119

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     204/300
Energy                     96/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (15) -----
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Antimatter Reactor
  Light Quantum Reactor

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
      Improved Q-thruster
>              --- UTILITY ----------
               Structural Scanner
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Transmission Jammer
      Advanced ECM Suite
      Advanced Reaction Control System
      Improved Utility Shielding
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
      Improved System Shield
      Improved System Shield
>              --- WEAPON -----------
               Power Sword
>              --- INVENTORY --------
         Micro Fission Core
         Light Antimatter Reactor
      Advanced Weight Redist. System
               Cloaking Device
[Rating: 131]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Antigrav System
  Flight Unit              Q-thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Power Sword
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   1   .   
  Utility                  13   | .   .   .   .   .   4   2   .   2   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             165  | 6   10  3   2   .   25  36  10  11  7   8   17  30  
  Power                    30   | 1   1   .   .   .   2   6   .   1   2   3   6   8   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   13   | .   1   .   .   .   2   5   .   1   1   1   2   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   1   2   4   8   
  Propulsion               50   | 2   3   .   .   .   5   7   5   4   1   2   8   13  
    Treads                 9    | 2   3   .   .   .   4   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 36   | .   .   .   .   .   1   7   5   4   1   2   8   8   
  Utility                  54   | 1   2   .   1   .   9   14  4   6   4   3   2   8   
    Device                 31   | .   1   .   1   .   4   7   1   5   .   2   2   8   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   2   1   .   .   1   .   .   .   
    Hackware               13   | .   .   .   .   .   2   4   3   1   2   1   .   .   
    Protection             4    | .   .   .   .   .   1   2   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   3   1   .   9   9   1   .   .   .   1   1   
    Energy Gun             11   | 2   2   2   .   .   4   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   1   .   .   3   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   1   .   2   6   1   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   1   .   1   .   
Parts Lost                 68   | .   5   2   .   .   4   16  4   .   .   .   14  23  
  Power                    8    | .   .   1   .   .   .   2   .   .   .   .   2   3   
  Propulsion               25   | .   1   .   .   .   2   6   2   .   .   .   4   10  
  Utility                  23   | .   1   .   .   .   .   5   2   .   .   .   6   9   
  Weapon                   12   | .   3   1   .   .   2   3   .   .   .   .   2   1   
  Highest Loss Streak      12   | .   2   1   .   .   1   6   2   .   .   .   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  86  63  71  93  84  89  89  87  90  81  52  
  Core                     5    | .   10  1   .   .   7   4   6   5   7   3   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   4   4   4   
  Treads                   10   | .   24  28  28  28  16  8   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   5   25  20  14  18  18  9   
  Device                   13   | .   5   .   14  14  21  10  13  22  21  23  17  7   
  Storage                  3    | .   14  14  14  14  .   .   .   .   .   .   .   .   
  Processor                6    | .   6   14  .   .   4   7   6   5   7   4   4   3   
  Hackware                 18   | .   .   .   .   .   18  28  23  20  21  23  26  21  
  Protection               3    | .   .   .   .   .   9   5   6   5   4   4   1   .   
  Energy Gun               4    | .   13  19  .   .   3   1   .   .   .   .   .   .   
  Ballistic Gun            3    | .   5   8   .   .   7   3   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   6   14  4   5   6   5   5   4   3   .   
Peak Build Rating          131  | 6   13  13  15  15  32  41  51  80  97  113 131 114 
  Average Rating           47   | 4   10  9   10  15  26  33  45  64  89  108 114 81  
  On Entrance              41   | .   6   11  9   15  15  29  41  46  79  97  113 82  
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             40   | 12  17  16  9   9   17  16  13  17  28  31  40  35  
  Greatest Support         50   | 40  40  40  40  40  40  40  20  29  29  38  50  47  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   4   .   1   .   .   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   8   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   7   8   8   8   7   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   7   7   8   4   4   4   4   3   4   3   2   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   7   7   8   8   5   5   5   4   5   5   2   2   

 Class Distribution 
--------------------
 24% | Mutant
 12% | Hacker-Ninja
 12% | Hacker-Scout
 10% | Hacker-Assassin
  8% | Wizard-Ninja
  6% | Wizard-Sprinter
  5% | Scavenger-Assassin
  4% | Wizard-Mutant
  4% | Scavenger-Skirmisher
  3% | Hacker-Skirmisher
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
           Assassin | -9/Mines
 Scavenger-Assassin | -8/Materials
    Hacker-Assassin | -7/Factory
       Hacker-Scout | -6/Factory
       Hacker-Ninja | -5/Factory
       Hacker-Ninja | -4/Factory
       Wizard-Ninja | -3/Research
    Wizard-Sprinter | -2/Research
      Wizard-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1813 | 240 163 84  .   .   299 429 84  120 70  76  163 85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2866 | .   584 143 .   .   899 522 95  68  160 76  106 213 
  Parts                    215  | .   39  4   .   .   64  44  11  8   8   5   8   24  
Haulers Intercepted        3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  49   | .   13  7   .   .   20  5   1   .   .   .   .   3   
  Melee                    16   | .   .   .   .   .   10  2   1   .   .   .   .   3   
  Guns                     28   | .   8   7   .   .   10  3   .   .   .   .   .   .   
  Cannons                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   6   1   .   .   3   3   .   .   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   .   .   2   3   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  19   | .   2   .   .   .   .   4   2   2   4   2   3   .   
  Swarmer                  15   | .   3   3   .   .   8   1   .   .   .   .   .   .   
  Grunt                    19   | .   10  2   .   .   7   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   2   1   .   .   .   .   3   
  Assembled                3    | .   .   2   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   .   .   5   2   1   1   2   1   1   2   
  Combat Bots Only         5    | .   3   3   .   .   5   2   1   .   .   .   .   2   
Max Kills in Single Turn   2    | .   2   1   .   .   2   1   1   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        625  | .    98   35   .    .    61   105  14   .    9    2    101  200  
  Missed                   224  | .    28   5    .    .    10   29   5    .    7    2    61   77   
Damage Taken               7422 | .    836  313  .    .    626  1412 298  .    51   .    1242 2644 
  Core                     2908 | .    150  53   .    .    141  525  147  .    .    .    264  1628 
  Absorbed by Shields      63   | .    .    .    .    .    .    14   .    .    .    .    .    49   
  Redirected to Shielding  209  | .    .    .    .    .    4    58   39   .    .    .    108  .    
  Regen/Repaired (Parts)   383  | .    136  .    .    .    72   6    .    .    64   .    105  .    
Core Remaining (%)         75   | 100  .    .    .    18   74   25   82   100  100  100  81   .    
Volleys Fired              117  | .    62   19   .    .    16   20   .    .    .    .    .    .    
  Largest                  2    | .    2    2    .    .    2    2    .    .    .    .    .    .    
  Hottest                  130  | .    121  130  .    .    78   78   .    .    .    .    .    .    
Shots Fired                194  | .    98   34   .    .    30   32   .    .    .    .    .    .    
  Gun                      185  | .    89   34   .    .    30   32   .    .    .    .    .    .    
  Cannon                   9    | .    9    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88   | .    45   9    .    .    14   20   .    .    .    .    .    .    
  Thermal                  69   | .    44   25   .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          37   | .    9    .    .    .    16   12   .    .    .    .    .    .    
  Robot Hit Streak         15   | .    5    8    .    .    13   15   .    .    .    .    .    .    
  Robot Miss Streak        7    | .    6    7    .    .    2    1    .    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           226  | .    66   21   .    .    48   45   7    3    11   5    7    13   
  Core Hits                125  | .    40   18   .    .    27   21   3    1    6    2    4    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    2    .    .    .    4    .    1    .    4    1    1    3    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11   | .    .    .    .    .    4    .    1    .    4    1    1    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              268  | .    .    .    .    .    28   63   18   23   28   15   52   41   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 227  | .    .    .    .    .    28   63   18   23   28   15   52   .    
  Piercing                 41   | .    .    .    .    .    .    .    .    .    .    .    .    41   
  Sneak Attacks            16   | .    .    .    .    .    2    8    2    1    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6841 | .    1029 255  .    .    1644 1457 406  162  462  279  387  760  
  Guns                     1814 | .    741  255  .    .    479  339  .    .    .    .    .    .    
  Cannons                  153  | .    153  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               135  | .    135  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4737 | .    .    .    .    .    1165 1118 406  162  462  279  387  758  
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  770  | .    227  46   .    .    234  263  .    .    .    .    .    .    
  Thermal                  763  | .    554  209  .    .    .    .    .    .    .    .    .    .    
  Explosive                95   | .    95   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          474  | .    153  .    .    .    245  76   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3979 | .    .    .    .    .    1165 1118 406  162  462  279  387  .    
  Piercing                 758  | .    .    .    .    .    .    .    .    .    .    .    .    758  
Highest Corruption         8    | .    1    5    5    5    .    2    2    3    .    .    6    8    
  Average Corruption       2    | .    1    4    5    5    .    1    1    1    .    .    2    5    
  Corruption Purged        11   | .    .    .    .    .    .    2    .    3    .    .    .    6    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61   | .    4    13   7    1    .    20   1    1    .    .    10   4    
    Message Errors         17   | .    .    4    2    1    .    4    .    .    .    .    2    4    
    Matter Fused           16   | .    2    4    4    .    .    4    .    .    .    .    2    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    3    1    1    .    .    3    .    
    Parts Fused            2    | .    .    .    .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      11   | .    2    3    1    .    .    3    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            621  | .    14   .    .    .    66   218  28   36   2    2    50   205  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    607  | .    .    .    .    .    66   218  28   36   2    2    50   205  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    25   .    .    .    .    .    .    .    .    .    .    1    
  Shots                    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398  | .    276  398  .    .    21   222  .    .    .    .    25   .    
  Average Temperature      46   | .    74   116  .    .    9    61   .    .    .    .    4    .    
  Received Heat Transfer   1020 | .    417  69   .    .    243  222  36   .    .    .    27   6    
  Effects                  4    | .    .    4    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    4    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    6    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1564 | .    1180 384  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             312  | .   235 114 .   .   204 170 174 312 154 148 257 200 
  Initial                  143  | .   .   49  .   .   .   41  83  70  60  69  91  143 
  Average                  87   | .   88  80  .   .   69  58  96  148 88  109 135 103 
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   1   .   .   1   1   
  Low Security (%)         95   | 100 93  100 .   100 95  100 100 79  100 100 89  96  
  Level 1                  4    | .   6   .   .   .   4   .   .   20  .   .   10  3   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          49   | .   5   .   .   .   5   10  10  2   4   1   8   4   
  Investigation            31   | .   4   .   .   .   4   6   7   1   3   .   4   2   
  Extermination            7    | .   .   .   .   .   .   2   1   .   1   .   2   1   
  Reinforcement            11   | .   1   .   .   .   1   2   2   1   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           10   | .   .   .   .   .   2   .   1   .   .   1   3   3   
Communications Jammed      44   | .   .   .   .   .   .   .   .   .   14  3   27  .   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   14  3   27  .   
Times Spotted              212  | .   27  8   .   .   23  34  14  5   14  7   56  24  
  Peak Tracking Total      17   | .   4   3   .   .   6   16  5   8   5   2   13  17  
  Tactical Retreats        40   | .   1   1   .   .   3   11  3   2   4   .   11  4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            21   | .   2   .   .   .   .   5   3   2   1   .   5   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 8    | .   4   .   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          3    | .   2   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   1   2   2   2   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          90   | .   9   1   1   .   10  17  10  12  15  4   8   3   
  Terminals                57   | .   7   .   .   .   7   10  6   7   9   4   5   2   
  Fabricators              6    | .   .   .   .   .   .   2   1   2   1   .   .   .   
  Repair Stations          7    | .   1   .   .   .   1   1   .   1   2   .   1   .   
  Recycling Units          5    | .   1   .   .   .   1   .   .   .   1   .   1   1   
  Scanalyzers              4    | .   .   .   .   .   .   2   1   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   2   2   2   1   .   1   .   
Total Hacks                355  | .   47  1   1   .   37  50  39  58  55  16  38  13  
  Successful               219  | .   22  1   1   .   23  34  29  35  33  12  24  5   
  Failed                   135  | .   25  .   .   .   13  16  10  23  22  4   14  8   
    Catastrophic           9    | .   3   .   .   .   .   .   1   .   3   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   125  | .   24  .   1   .   17  15  15  24  10  7   10  2   
  Terminals                268  | .   42  .   .   .   30  34  26  44  36  16  32  8   
  Fabricators              21   | .   .   .   .   .   .   6   4   7   4   .   .   .   
  Repair Stations          17   | .   3   .   .   .   2   2   .   3   5   .   2   .   
  Recycling Units          14   | .   2   .   .   .   2   .   .   .   2   .   3   5   
  Scanalyzers              14   | .   .   .   .   .   .   4   4   .   6   .   .   .   
  Garrison Access          19   | .   .   .   .   .   3   4   5   4   2   .   1   .   
Terminal Hacks             121  | .   12  1   1   .   12  17  17  21  15  8   15  2   
  Record                   3    | .   .   .   .   .   .   1   .   .   1   .   1   .   
  Part Schematic           6    | .   .   .   .   .   1   2   2   1   .   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   1   .   1   1   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   3   2   2   2   3   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   1   .   1   1   1   1   .   
  Branch Access Points     4    | .   .   .   .   .   1   1   .   1   .   .   1   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   1   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           7    | .   1   .   .   .   1   .   1   1   1   1   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   1   1   1   .   1   .   
  Alert Level              11   | .   2   .   .   .   1   1   2   .   1   1   2   1   
  Unreport Threat          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   
  Locate Traps             12   | .   .   .   .   .   1   4   .   1   1   3   1   1   
  Disarm Traps             3    | .   2   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            4    | .   .   .   .   .   .   .   .   1   2   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     4    | .   .   .   .   .   .   1   2   1   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   1   1   .   1   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    6    | .   .   .   .   .   1   1   1   1   .   1   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              11   | .   3   .   .   .   1   1   1   2   2   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   6   2   4   2   .   .   .   
  Network Status           4    | .   .   .   .   .   .   2   .   2   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   2   1   1   1   .   .   .   
  Build                    5    | .   .   .   .   .   .   2   1   1   1   .   .   .   
Repair Station Hacks       13   | .   2   .   .   .   2   2   .   1   4   .   2   .   
  Scan Component           7    | .   1   .   .   .   1   1   .   1   2   .   1   .   
  Repair                   6    | .   1   .   .   .   1   1   .   .   2   .   1   .   
Recycling Unit Hacks       7    | .   1   .   .   .   1   .   .   .   1   .   2   2   
  Report Inventory         5    | .   1   .   .   .   1   .   .   .   1   .   1   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Scanalyzer                 13   | .   .   .   .   .   .   4   4   .   5   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   2   2   .   2   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   2   2   .   3   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   2   2   2   1   .   1   .   
  Seal Access              9    | .   .   .   .   .   1   2   2   2   1   .   1   .   
Unauthorized Hacks         42   | .   7   .   .   .   7   3   4   7   5   4   4   1   
  Terminals                36   | .   6   .   .   .   5   3   4   5   4   4   4   1   
    Assimilate             5    | .   1   .   .   .   .   .   .   .   1   1   2   .   
    Botnet                 24   | .   3   .   .   .   3   2   3   4   3   3   2   1   
    Disrupt                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
    Operators              5    | .   1   .   .   .   2   1   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   1   .   .   .   
    Recyclers              3    | .   1   .   .   .   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   8   .   .   .   7   15  10  9   11  4   6   3   
  Full Trace Events        32   | .   5   .   .   .   4   6   7   1   3   .   4   2   
  Feedback Events          4    | .   1   .   .   .   .   1   1   .   .   .   .   1   
    Corruption             3    | .   1   .   .   .   .   1   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   4   4   1   2   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   3   1   2   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   390  | .   .   .   .   .   .   168 47  128 47  .   .   .   
  Total Part Build Rating  37   | .   .   .   .   .   .   11  5   16  5   .   .   .   
Parts Repaired             6    | .   1   .   .   .   1   1   .   .   2   .   1   .   
  Time                     211  | .   26  .   .   .   60  38  .   .   53  .   34  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   .   .   .   .   3   2   
Parts Scanalyzed           6    | .   .   .   .   .   .   2   2   .   2   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   2   2   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               5    | .   .   2   .   .   .   .   .   .   1   1   1   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   1   1   1   .   
  Highest-Rated Group      45   | .   .   41  41  .   .   .   .   .   26  45  26  .   
  Highest-Rated Ally       45   | .   .   31  31  .   .   .   .   .   26  45  26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   2   .   .   .   1   .   1   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9804  | 70   1115 790  336  79   1312 2281 535  577  775  217  1068 649  
Spaces Moved               12226 | 40   567  454  208  50   564  2502 1347 1436 1713 463  2132 750  
  Core                     56    | 2    .    .    .    .    .    1    .    .    .    .    1    52   
  Treads                   2547  | 38   567  454  208  50   564  666  .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    98    | .    .    .    .    .    .    .    .    .    .    .    .    98   
  Flight                   9525  | .    .    .    .    .    .    1835 1347 1436 1713 463  2131 600  
  Fastest Speed            26    | 50   160  160  160  160  160  32   26   26   34   31   28   29   
  Average Speed            58    | 154  160  160  160  160  160  66   26   27   34   31   29   41   
  Slowest Speed            280   | 160  160  160  160  160  160  250  29   112  34   34   250  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    .    .    .    7    5    8    2    .    27   7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    95   98   60   28   39   50   28   34   35   14   40   19   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    1    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 138   | .    .    .    .    .    4    34   11   19   14   3    39   14   
Terrain Destroyed          160   | .    22   .    .    .    4    34   11   19   14   3    39   14   
  Melee                    138   | .    .    .    .    .    4    34   11   19   14   3    39   14   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      22    | .    22   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      14260 | 45   681  486  212  49   914  2991 1497 1571 1858 510  2453 993  
  Wait                     1348  | .    36   9    .    .    265  319  96   95   98   22   269  139  
  Move                     12102 | 39   566  453  207  49   563  2487 1336 1419 1708 462  2077 736  
  Hop                      54    | .    .    .    .    .    .    7    5    8    2    .    25   7    
  Pick Up                  46    | .    6    1    .    .    5    13   7    4    2    1    4    3    
  Fast Attach              71    | 6    8    1    1    .    9    11   2    3    5    2    7    16   
  Attach                   57    | .    .    2    1    .    7    16   4    3    1    3    7    13   
  Detach                   34    | .    1    1    3    .    3    8    .    2    2    1    3    10   
  Swap                     37    | .    2    .    .    .    9    9    4    5    1    3    3    1    
  Drop                     32    | .    .    .    .    .    9    4    3    9    .    1    4    2    
  Fire                     117   | .    62   19   .    .    16   20   .    .    .    .    .    .    
  Melee                    268   | .    .    .    .    .    28   63   18   23   28   15   52   41   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            93    | .    .    .    .    .    .    34   22   .    11   .    2    24   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  595 | -10/Materials | Discovered new exit (range 10)
  774 | -10/Materials | Core integrity fell below 50%
  816 | -10/Materials | Repaired Lgt. Treads
  838 | -10/Materials | Discovered new exit (range 15)
 1103 | -10/Materials | Discovered new exit (range 5)
 1160 | -10/Materials | Discovered new exit (range 14)
 1186 | -10/Materials | Entered Mines
 1244 | -10/Mines     | Assembled infested the area
 1483 | -10/Mines     | Learned Materials security intel
 1675 | -10/Mines     | Found the Drone Emporium
 1719 | -10/Mines     | Core integrity fell below 20%
 1736 | -10/Mines     | Discovered new exit (range 7)
 1894 | -10/Mines     | Discovered new exit (range 10)
 1929 | -10/Mines     | Identified exit to Subcaves
 1965 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1966 | -10/Mines     | Discovered new exit (range 5)
 1976 | -10/Mines     | Entered Exiles
 1976 | -10/Exiles    | Accompanied by 2 allies
 2006 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2017 | -10/Exiles    | Met 8R-AWN
 2046 | -10/Exiles    | Met EX-HEX
 2088 | -10/Exiles    | Met EX-BIN
 2107 | -10/Exiles    | Aligned with FarCom system
 2109 | -10/Exiles    | Given EX-Vault access code
 2145 | -10/Exiles    | Opened EX-Vault
 2157 | -10/Exiles    | Found Longsword +1
 2193 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2241 | -10/Exiles    | Met EX-DEC
 2294 | -10/Exiles    | Discovered new exit (range 14)
 2312 | -10/Exiles    | Left Exiles lab with Longsword +1
 2312 | -10/Exiles    | Entered Mines
 2383 | -9/Mines      | Discovered new exit (range 7)
 2391 | -9/Mines      | Entered Materials
 2391 | -8/Materials  | Evolved 4 slots: Utility x4
 2462 | -8/Materials  | Identified exit to Storage
 3169 | -8/Materials  | Discovered new exit (range 13)
 3393 | -8/Materials  | Central database locked down
 3644 | -8/Materials  | Repaired Hvy. EM Shotgun
 3703 | -8/Materials  | Entered Factory
 3703 | -7/Factory    | Evolved 2 slots: Utility x2
 3726 | -7/Factory    | Discovered new exit (range 12)
 4392 | -7/Factory    | Identified exit to Lower Caves
 4474 | -7/Factory    | Build established: Hacker-Assassin
 4921 | -7/Factory    | Assembled infested ambush trap array
 4997 | -7/Factory    | Lost 6 parts (3n2u1w)
 5010 | -7/Factory    | Core integrity fell below 50%
 5040 | -7/Factory    | Lost 3 parts (1p2u)
 5205 | -7/Factory    | Repaired Cesium-ion Thruster
 5214 | -7/Factory    | Identified exit to Factory
 5258 | -7/Factory    | Lost 3 parts (1p1n1w)
 5588 | -7/Factory    | Fabricated Imp. Hacking Suite (x1)
 5695 | -7/Factory    | Build established: Hacker-Scout
 5935 | -7/Factory    | Fabricated Cesium-ion Thruster (x2)
 5984 | -7/Factory    | Entered another Factory area
 5984 | -6/Factory    | Evolved 2 slots: Propulsion x2
 6013 | -6/Factory    | Discovered new exit (range 4)
 6354 | -6/Factory    | Fabricated Imp. System Shield?
 6409 | -6/Factory    | Discovered new exit (range 16)
 6456 | -6/Factory    | Imp. Hacking Suite fried by hacking feedback
 6519 | -6/Factory    | Entered another Factory area
 6519 | -5/Factory    | Evolved 2 slots: Utility x2
 6786 | -5/Factory    | Identified exit to Upper Caves
 6814 | -5/Factory    | Build established: Hacker-Ninja
 7074 | -5/Factory    | Fabricated Q-thruster (x2)
 7090 | -5/Factory    | Identified exit to Factory
 7096 | -5/Factory    | Entered another Factory area
 7096 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 7224 | -4/Factory    | Discovered new exit (range 12)
 7233 | -4/Factory    | Spotted B-86 Titan
 7470 | -4/Factory    | Fabricated Imp. Hacking Suite?
 7479 | -4/Factory    | Repaired Q-thruster
 7509 | -4/Factory    | Identified exit to Upper Caves
 7706 | -4/Factory    | Repaired Imp. Utility Shielding
 7731 | -4/Factory    | Identified exit to Research
 7732 | -4/Factory    | Found Prototype Hackware
 7732 | -4/Factory    | Identified Exp. Hacking Suite
 7871 | -4/Factory    | Entered Research
 7871 | -3/Research   | Accompanied by 1 ally
 7871 | -3/Research   | Evolved 2 slots: Utility x2
 7944 | -3/Research   | Identified exit to Research
 8039 | -3/Research   | Build established: Wizard-Ninja
 8088 | -3/Research   | Entered another Research area
 8088 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 8136 | -2/Research   | Identified exit to Quarantine
 8331 | -2/Research   | Identified exit to Access
 8525 | -2/Research   | Lost 3 parts (3u)
 8790 | -2/Research   | Build established: Wizard-Sprinter
 9078 | -2/Research   | Repaired Impulse Thruster Array
 9156 | -2/Research   | Entered Access
 9156 | -1/Access     | Evolved 2 slots: Utility x2
 9173 | -1/Access     | Lost 6 parts (2p1n2u1w)
 9549 | -1/Access     | Lost 9 parts (1p4n4u)
 9778 | -1/Access     | Core integrity fell below 50%
 9783 | -1/Access     | Core integrity fell below 20%
 9805 | -1/Access     | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
Slug penetrates Wall.
Adv. ECM Suite destroyed.
Slug penetrates Wall. <x3>
C-57 Dissector destroyed.
Imp. System Shield severed.
Penetrated by Slug. <x2>
Imp. Hacking Suite destroyed.
Penetrated by Slug.
Slug penetrates Door.
Wall collapses.
Penetrated by Slug.
Knocked back.
Penetrated by Slug. <x2>
Adv. Terrain Scan Processor severed.
Imp. Hacking Suite severed.
Slammed into C-57 Dissector.
Connecting with Terminal...
Feedback: System corruption (+1%).
ALERT: Suspicious activity at Terminal A008.
  Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
|  """""  ###??????????????????????????????????????? |
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|   +%![            ##?????????????????????????????? |
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|   #  ??      ?????#  """T"""   #?????????????????? |
|   #     ?    ?????#            #?????????????????? |
|   # ???       ????#     c@     #?????????????????? |
|   #  ?      "?????#       """""#?????????????????? |
|   # ??     ""?????#       """""#?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          51
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       310
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
Utility Shielding          66
Evasion (%)                76
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          52
Defensive Hacking          24

 Item Schematics 
-----------------
              Hacking Suite | -8/Materials | Hacked
        Cesium-ion Thruster | -7/Factory   | Scanalyzed
         Imp. Hacking Suite | -7/Factory   | Hacked
                     Katana | -7/Factory   | Scanalyzed
              System Shield | -7/Factory   | Hacked
             Adv. ECM Suite | -6/Factory   | Scanalyzed
                     Scythe | -6/Factory   | Scanalyzed
     Nuclear Pulse Thruster | -6/Factory   | Hacked
         Imp. System Shield | -6/Factory   | Hacked
                 Q-thruster | -5/Factory   | Hacked
                Power Sword | -4/Factory   | Scanalyzed
 Adv. Weight Redist. System | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Imp. Hacking Suite | x1 | -7/Factory 
 Cesium-ion Thruster | x2 | -7/Factory 
  Imp. System Shield | x1 | -6/Factory 
          Q-thruster | x2 | -5/Factory 
  Imp. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaMultitargetingFocus
  Manual?         0
Play Time         02:54:15
  Cumulative      87.6 hours
  Start           2024.08.27 @ 19:10:56
  End             2024.08.27 @ 22:05:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13b7ee2e-1d5b-4e78-9a54-2166220b46ee