Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 02:22:54 Player: kiul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2797) 2797 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6747 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 480/480 System Corruption 8% Temperature Warning (327) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Compact Matter Pod (136) Transmission Jammer Phasing AFG Heavy Particle Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Compact Matter Pod Advanced Visual Processing Unit Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Heavy Particle Gun Heavy Particle Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 77 | 7 5 8 2 16 16 14 4 5 Power 13 | 2 2 . 1 6 . 1 . 1 Engine 11 | 2 2 . 1 4 . 1 . 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 3 1 . 4 2 1 2 Treads 15 | 2 . 3 1 . 4 2 1 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 1 2 . 5 8 7 3 1 Device 11 | . . 1 . 4 . 4 2 . Storage 3 | 1 1 . . . 1 . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 12 | . . 1 . . 7 3 . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 2 3 . 5 4 4 . 1 Energy Gun 5 | 2 . 1 . 1 . 1 . . Energy Cannon 2 | . . 1 . . 1 . . . Ballistic Gun 3 | . 2 . . 1 . . . . Ballistic Cannon 8 | . . 1 . 2 2 2 . 1 Launcher 3 | . . . . 1 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 2 . 2 . Parts Lost 34 | . 1 . . 7 8 9 . 9 Power 2 | . 1 . . . . . . 1 Propulsion 12 | . . . . 3 4 2 . 3 Utility 15 | . . . . 3 4 4 . 4 Weapon 5 | . . . . 1 . 3 . 1 Highest Loss Streak 8 | . 1 . . 2 3 4 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 15 | . 2 12 18 17 19 16 14 13 Power 2 | . 1 2 3 2 3 3 3 3 Propulsion . | . . . 2 1 . . . . Utility 5 | . . 4 6 5 8 6 5 3 Weapon 6 | . . 4 6 7 7 7 6 5 Tool/Special . | . . . . . . . . . Unused Backups 16 | . . . . 7 7 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 9 | . . . . 4 5 . . . Weapon 5 | . . . . 2 2 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 86 89 100 97 96 81 76 95 Engine 14 | . 12 11 11 13 15 15 15 15 Treads 16 | . 28 25 33 26 20 10 7 18 Device 16 | . . 9 11 16 14 17 20 14 Storage 8 | . 16 19 11 9 7 7 7 7 Processor 3 | . . . . 8 7 1 . 7 Protection 10 | . . 2 11 . 14 12 9 14 Energy Gun 3 | . 17 . . 3 . 2 7 7 Energy Cannon 3 | . . 6 11 4 6 4 . . Ballistic Cannon 6 | . . 10 11 7 6 6 7 3 Peak Build Rating 54 | 6 9 18 19 35 45 54 49 48 Average Rating 39 | 4 6 15 18 27 42 44 44 46 On Entrance 23 | . 6 9 18 19 35 36 40 46 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 119 | 14 57 65 63 85 105 110 119 101 Greatest Support 84 | 40 40 60 63 63 68 84 56 76 Greatest Overweight (x) 4 | . 1 1 1 1 2 3 4 4 Average Overweight (x) 1 | . . 1 . . 1 2 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 20 20 20 Most Carried 20 | 1 4 17 20 20 20 19 17 15 Average Carried 15 | . 2 12 17 17 19 16 14 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 1 4 17 18 20 16 12 13 11 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 2578 | 219 85 276 12 512 465 517 329 163 Remotely . | . . . . . . . . . Salvage Created 2336 | . 85 487 . 628 796 290 . 50 Parts 121 | . 12 27 . 28 37 15 . 2 Haulers Intercepted 4 | . . 3 . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 12 1 4 Prevented 6 | . . . . . . . . 6 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 72 | . 6 12 . 14 20 17 . 3 Guns 15 | . 6 1 . 5 . 3 . . Cannons 37 | . . 11 . 6 15 4 . 1 AOE 19 | . . . . 3 4 10 . 2 Classes Destroyed 12 | . 1 4 . 5 1 1 . . Worker 2 | . . . . 2 . . . . Builder 1 | . . . . 1 . . . . Hauler 4 | . . 3 . 1 . . . . Recycler 2 | . . . . 1 1 . . . Watcher 1 | . . . . 1 . . . . Swarmer 29 | . 6 4 . 4 3 10 . 2 Grunt 21 | . . 4 . 5 6 5 . 1 Brawler 3 | . . 1 . 1 1 . . . Sentry 7 | . . 3 . 1 2 1 . . Hunter 5 | . . . . 3 2 . . . Programmer 6 | . . . . . 6 . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 4 . 6 5 6 . 2 Combat Bots Only 6 | . 3 4 . 4 5 6 . 2 Max Kills in Single Turn 5 | . 1 2 . 5 3 4 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 3 3 4 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 590 | . 37 89 . 106 178 107 . 73 Missed 143 | . 5 17 . 16 59 27 . 19 Hits 447 | . 32 72 . 90 119 80 . 54 Melee 6 | . . . . 6 . . . . Projectile 441 | . 32 72 . 84 119 80 . 54 Critical Strikes 8 | . . . . 1 4 2 . 1 Actively Blocked 2 | . . . . . 2 . . . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 6848 | . 258 367 . 1055 1872 1793 . 1503 Core 894 | . 44 50 . 99 215 318 . 168 Absorbed by Shields 928 | . . 272 . 296 232 128 . . Redirected to Shielding 211 | . . . . . 211 . . . Ignored by Resistances 32 | . . . . . . 32 . . Regen/Repaired (Parts) 16 | . . . . . 16 . . . Core Remaining (%) 87 | 100 82 . 87 82 . . . . Volleys Fired 223 | . 22 28 . 60 60 36 . 17 Largest 2 | . 2 2 . 2 2 2 . 2 Hottest 101 | . 100 101 . 101 70 95 . 95 Shots Fired 412 | . 44 56 . 95 120 67 . 30 Gun 120 | . 44 7 . 34 . 18 . 17 Cannon 263 | . . 49 . 58 110 38 . 8 Launcher 29 | . . . . 3 10 11 . 5 Special . | . . . . . . . . . Kinetic 189 | . 14 35 . 51 53 28 . 8 Thermal 194 | . 30 21 . 41 57 28 . 17 Explosive 29 | . . . . 3 10 11 . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 2 5 . 12 11 16 . 6 Robot Miss Streak 4 | . 4 2 . 3 2 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 234 | . 11 33 . 68 57 51 . 14 Core Hits 133 | . 6 17 . 33 29 40 . 8 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 7 | . . . . 2 3 2 . . Burn 1 | . . . . . . 1 . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . . . . 1 . . . . Blast 4 | . . . . 1 2 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7428 | . 156 730 . 1663 2036 2309 . 534 Guns 1150 | . 156 85 . 500 . 274 . 135 Cannons 3999 | . . 645 . 888 1490 809 . 167 Explosions 2263 | . . . . 275 530 1226 . 232 Melee . | . . . . . . . . . Ramming 16 | . . . . . 16 . . . Kinetic 2942 | . 33 468 . 784 818 672 . 167 Thermal 2207 | . 123 262 . 604 672 411 . 135 Explosive 2263 | . . . . 275 530 1226 . 232 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 5 . . 6 3 3 3 8 Average Corruption 2 | . 1 . . 6 1 3 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . 3 . . 28 32 30 3 2 Message Errors 20 | . . . . 6 8 6 . . Matter Fused 19 | . . . . 5 7 7 . . Heat Flow Errors 17 | . . . . 5 8 2 2 . Energy Discharges 13 | . 1 . . 2 2 6 1 1 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 10 | . 1 . . . 4 5 . . Data Loss (major) 6 | . 1 . . 1 2 2 . . Misfires 6 | . . . . 3 1 2 . . Alerts 2 | . . . . 1 . . . 1 Weapon Failures 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . 4 15 28 . 18 Projectiles 41 | . . . . 4 15 4 . 18 Explosions 24 | . . . . . . 24 . . Melee . | . . . . . . . . . Knockbacks 14 | . . 3 . 2 6 2 . 1 Impact . | . . . . . . . . . Kinetic 14 | . . 3 . 2 6 2 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . . . 3 83 157 . 24 Shots 12 | . . . . 1 4 6 . 1 Rammed 3 | . . . . . 3 . . . Targets Rammed 3 | . . . . . 3 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 603 | . 312 210 . 468 380 603 164 318 Average Temperature 127 | . 88 60 . 150 119 161 69 257 Received Heat Transfer 797 | . . 57 . 202 46 294 . 198 Effects 17 | . . . . 9 1 7 . . Shutdowns 3 | . . . . 3 . . . . Energy Bleed 5 | . . . . 2 1 2 . . Interference 2 | . . . . 2 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 1 | . . . . . . 1 . . Damage (major) 3 | . . . . . . 3 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . 1 . . . 3 . . . Heat Transferred 3811 | . 370 481 . 1110 851 740 . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 97 . . . Level 1 1 | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 214 | . 65 130 48 183 214 . . . Initial 48 | . . 5 48 10 48 . . . Average 39 | . 37 24 40 63 38 . . . Influence Increases 2157 | . 155 346 . 467 658 430 . 101 Destroy 0b10 Robot/C 1460 | . 120 240 . 280 400 340 . 80 Destroy 0b10 Robot/NC 50 | . . 15 . 30 5 . . . Destroy Leader 310 | . 20 56 . 74 120 30 . 10 Allied During Kill 11 | . . . . . . . . 11 Successful Hack 30 | . . 2 . . 28 . . . Disable Machine 120 | . . 30 . 45 45 . . . Destroy Structure 86 | . . 3 . 38 45 . . . Lose Combat Pursuer 90 | . 15 . . . 15 60 . . Influence Decreases 2157 | . 140 237 96 388 582 588 25 101 Entered New Map 256 | . . 10 76 18 59 68 25 . Time Decay 1689 | . 130 227 20 338 443 430 . 101 Lost Part 210 | . 10 . . 30 80 90 . . Purge Threat 2 | . . . . 2 . . . . Squads Dispatched 18 | . . 2 . 2 14 . . . Investigation 4 | . . 1 . 1 2 . . . Extermination 7 | . . . . . 7 . . . Reinforcement 4 | . . 1 . 1 2 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 10 14 . 23 28 19 . 8 Peak Tracking Total 7 | . 3 4 . 4 5 7 . 4 Tactical Retreats 6 | . 1 . . . 1 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 4 | . 2 . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 12 | . . 2 . 3 3 4 . . Max in Single Turn 2 | . . 1 . 1 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 10 | . 2 1 . 1 6 . . . Terminals 6 | . 2 . . 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 4 4 . 3 15 . . . Successful 14 | . 1 3 . 1 9 . . . Failed 12 | . 3 1 . 2 6 . . . Catastrophic 4 | . 1 . . 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 3 . . 2 5 . . . Terminals 11 | . 4 . . 3 4 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 4 . . 5 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . . . Branch Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 3 | . . . . . 3 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 3 . . 4 . . . Insert Component 1 | . . 1 . . . . . . Retrieve Study 6 | . . 2 . . 4 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 . 1 7 . . . Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . 1 . . 4 . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 40 | . . . . . . . 40 40 Highest-Rated Ally 20 | . . . . . . . 20 20 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 41 | . . . . . . . . 41 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 1222 | . . . . . . 2 2 1218 Optics 1220 | . . . . . . . 2 1218 Jamming 2 | . . . . . . 2 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 12003 | 93 315 945 47 1024 3315 1376 3670 1218 Spaces Moved 3679 | 53 139 344 24 359 1062 361 857 480 Core 1 | 1 . . . . . . . . Treads 3678 | 52 139 344 24 359 1062 361 857 480 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 213 160 250 160 Average Speed 288 | 157 175 240 180 218 243 344 427 241 Slowest Speed 480 | 160 240 240 240 240 320 400 480 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 39 | 4 36 38 8 27 27 63 84 72 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . 1 . . 4 3 . Spaces Dug 60 | . . . . . 36 . . 24 Terrain Destroyed 225 | . . 1 . 35 69 74 . 46 Melee . | . . . . . . . . . Projectile 28 | . . 1 . . 23 3 . 1 AOE 197 | . . . . 35 46 71 . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 4644 | 59 168 405 28 509 1671 427 867 510 Wait 546 | . . 7 . 31 503 4 1 . Move 3672 | 52 138 343 23 358 1062 360 856 480 Hop . | . . . . . . . . . Pick Up 53 | . 2 13 1 20 11 4 . 2 Fast Attach 23 | 6 2 2 . 4 2 3 3 1 Attach 32 | . . 1 . 7 8 9 2 5 Detach 9 | . . 1 . 1 1 2 4 . Swap 49 | 1 3 8 2 10 12 9 . 4 Drop 34 | . 1 2 2 18 10 . 1 . Fire 223 | . 22 28 . 60 60 36 . 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -9/Materials | Discovered new exit (range 7) 1354 | -9/Materials | Entered Mines 1364 | -9/Mines | Found DCF Scrap (11 items) 1364 | -9/Mines | Discovered new exit (range 6) 1373 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2345 | -8/Materials | Discovered new exit (range 16) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Utility x2 3380 | -7/Factory | Cargo convoy interrupted 3389 | -7/Factory | Garrison activated, responded to threat 3490 | -7/Factory | Repaired Hardlight Generator 5203 | -7/Factory | Identified exit to Lower Caves 5672 | -7/Factory | Lost 3 parts (3u) 5740 | -7/Factory | Entered Lower Caves 5769 | -7/Lower Caves | Lost 3 parts (3n) 5843 | -7/Lower Caves | Core integrity fell below 50% 6300 | -7/Lower Caves | Encountered a Warlord checkpoint 6675 | -7/Lower Caves | Attracted the attention of an 0b10 base 6722 | -7/Lower Caves | Lost 4 parts (2u2w) 6791 | -7/Lower Caves | Spotted B-75 Beast 6864 | -7/Lower Caves | Destroyed B-75 Beast 6892 | -7/Lower Caves | Lost 4 parts (2n2u) 7008 | -7/Lower Caves | Discovered new exit (range 8) 7033 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7116 | -7/Lower Caves | Entered Zion 7236 | -7/Zion | System corruption cleaned by Quarantine Array 7587 | -7/Zion | Found Prototype Device 7587 | -7/Zion | Identified Bomb Factory No. 2 7655 | -7/Zion | Learned Factory emergency access door positions 7900 | -7/Zion | Learned Factory stockpile data 8601 | -7/Zion | Met Imprinter 9086 | -7/Zion | Gained Derelict followers 9954 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10037 | -7/Zion | Found Prototype Device 10037 | -7/Zion | Identified Phasing AFG 10761 | -7/Zion | Discovered new exit (range 10) 10786 | -7/Zion | Entered Proximity Caves 10786 | -6/Proximity Caves | Accompanied by 2 allies 11618 | -6/Proximity Caves | Learned 8 Factory zone layouts 11716 | -6/Proximity Caves | Identified exit to Factory 11910 | -6/Proximity Caves | Spotted B-75 Beast 11962 | -6/Proximity Caves | Crushed by falling debris 11962 | -6/Proximity Caves | Core integrity fell below 20% 12001 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12004 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11716_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 11951_ The unstable cave ceiling collapses. 11962_ Crushed by falling debris. 11962_ Imp. Grenade Launcher destroyed. 11962_ System corrupted by crushing effect (+2). 11962_ Rnf. Deuterium Engine+ destroyed. 11962_ System corrupted by crushing effect (+1). 11962_ Imp. Heat Sink destroyed. 11962_ System corrupted by crushing effect (+5). 11965_ System corrupted: Energy discharge (-58). 11978_ Hrd. Medium Armor Plating destroyed. 11981_ System corrupted: IFF burst signal emitted. 11983_ Acquired 4 matter. 11984_ Med. Treads destroyed. 11987_ Spk. Medium Treads blasted off. 11994_ Hrd. Medium Armor Plating destroyed. 11999_ Lgt. Treads+ destroyed. 12001_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 12003_ Lgt. Treads+ destroyed. 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