Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.21 @ 02:57:31

Player: Ms Vella

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (128)     640
Value Destroyed (5339)     5339
Prototype IDs (21)         420
Alien Tech Used (1)        200
Bonus (312)                312
              TOTAL SCORE: 11611

 Bonus
-------
High Alert Combat Kills    12
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     900/900
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
         Medium Storage Unit
          Large Storage Unit
       Advanced Energy Well
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (14) ---
       Improved Heat Sink
                Energy Well (500)
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Generic]
       Hardened Light Armor Plating
       Improved Hacking Suite
       Advanced Hacking Suite
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
        Armored Medium Treads
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Coolant Injector
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Energy Well
                Target Analyzer
      Precision Matter Filter
                Kinecellerator
   Experimental Utility Shielding
>               --- WEAPON -----------
                Beamcaster
                Slug Cannon
                Mass Driver
>               --- INVENTORY --------
                Flexi-carbon Leg
       Improved Heat Sink
                Energy Well
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                0b10 Decoder Chip [Generic]
       Hardened Light Armor Plating
       Improved Hacking Suite
       Advanced Hacking Suite
       Improved System Backup Module
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Great Maul
[Rating: 89]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Coolant Injector
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Improved Utility Shielding
Weapon                     Mass Driver
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   .   2   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   2   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             147  | 1   12  1   8   22  12  22  24  21  6   9   9   
  Power                    20   | .   1   .   2   1   1   6   4   3   .   1   1   
    Engine                 8    | .   1   .   2   1   .   2   1   1   .   .   .   
    Core                   10   | .   .   .   .   .   1   4   3   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               31   | .   2   .   1   9   3   2   2   6   .   2   4   
    Treads                 23   | .   2   .   1   7   3   2   2   3   .   2   1   
    Leg                    8    | .   .   .   .   2   .   .   .   3   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   8   .   3   5   4   3   4   5   2   5   .   
    Device                 16   | .   1   .   1   1   2   3   3   3   .   2   .   
    Storage                10   | .   5   .   1   .   1   .   .   .   2   1   .   
    Processor              3    | .   .   .   .   2   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   2   .   1   2   1   .   1   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 1   1   1   2   7   4   11  14  7   4   1   4   
    Energy Gun             8    | .   .   .   1   3   .   1   .   .   1   .   2   
    Energy Cannon          21   | .   .   .   .   1   2   9   2   3   2   1   1   
    Ballistic Gun          13   | 1   1   1   1   3   1   .   5   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   1   .   3   2   1   .   1   
    Launcher               7    | .   .   .   .   .   .   1   4   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   2   .   .   .   5   .   
Parts Lost                 62   | .   .   .   1   13  .   2   8   11  8   .   19  
  Power                    10   | .   .   .   .   2   .   1   2   1   2   .   2   
  Propulsion               13   | .   .   .   .   3   .   .   1   3   .   .   6   
  Utility                  14   | .   .   .   .   1   .   .   5   1   2   .   5   
  Weapon                   25   | .   .   .   1   7   .   1   .   6   4   .   6   
  Highest Loss Streak      14   | .   .   .   1   6   .   1   2   5   4   .   14  
Average Slot Usage (%)     87   | .   94  100 98  93  95  99  83  83  72  80  83  
  Engine                   3    | .   14  14  10  8   .   1   .   3   .   .   .   
  Core                     3    | .   .   .   .   .   6   10  7   4   .   .   .   
  Treads                   14   | .   19  28  22  25  11  19  11  3   11  13  9   
  Leg                      2    | .   8   .   .   .   11  .   .   9   .   .   .   
  Device                   14   | .   2   .   11  8   12  19  15  17  17  17  15  
  Storage                  19   | .   20  28  21  18  18  20  17  17  22  23  22  
  Processor                3    | .   .   .   .   8   7   6   5   1   .   1   5   
  Protection               4    | .   .   .   11  1   3   .   4   7   6   5   4   
  Energy Gun               1    | .   4   .   6   6   .   .   .   .   .   .   3   
  Energy Cannon            4    | .   .   .   .   .   11  19  1   3   1   1   .   
  Ballistic Gun            6    | .   23  28  15  16  3   .   6   1   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   5   .   2   7   9   11  9   
  Launcher                 1    | .   .   .   .   .   .   .   5   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 11  40  42  46  52  68  83  96  104 91  99  105 
  Greatest Support         98   | 20  40  40  40  63  84  84  98  98  97  97  55  
  Greatest Overweight (x)  21   | .   .   1   2   1   3   1   1   18  .   1   21  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   1   .   .   1   
Largest Inventory Capacity 20   | 6   16  16  16  16  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   10  16  15  16  17  20  20  20  19  20  19  
  Most Carried             20   | 6   11  16  16  16  20  20  20  20  20  20  19  
  Average Carried          17   | 6   7   15  15  15  17  19  19  16  19  19  16  
  Final Capacity           20   | 6   16  16  16  16  20  20  20  20  20  20  14  
  Final Carried            20   | 6   11  16  16  16  20  20  20  18  20  19  14  

 Class Distribution 
--------------------
 33% | Hauler-Mutant
 17% | Scavenger-Mutant
 13% | Hauler-Skirmisher
 11% | Mutant
 10% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory
    Hauler-Skirmisher | -6/Factory
        Hauler-Mutant | -5/Factory
       Scavenger-Tank | -5/Upper Caves
        Hauler-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Zhirov
        Hauler-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           4152 | 210  117  347  161  516  109  345  741  979  318  .    309  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5545 | .    166  47   278  1069 341  1116 1153 753  271  .    351  
  Parts                    225  | .    16   4    16   53   21   42   37   27   5    .    4    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    11   .    .    1    
  Prevented                6    | .    .    .    .    .    .    .    .    .    5    .    1    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  111  | .   5   3   6   22  8   18  23  15  6   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     45   | .   5   3   6   21  1   .   9   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   6   12  1   6   6   .   2   
  AOE                      27   | .   .   .   .   .   1   5   13  8   .   .   .   
Classes Destroyed          17   | .   3   .   1   7   1   .   1   2   2   .   .   
  Worker                   3    | .   .   .   .   1   .   1   1   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   1   1   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Swarmer                  27   | .   4   3   .   6   4   4   .   5   .   .   1   
  Grunt                    48   | .   1   .   4   11  2   8   12  4   3   .   3   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   2   3   1   2   3   .   .   .   .   
  Hunter                   8    | .   .   .   .   1   .   2   2   .   3   .   .   
  Programmer               9    | .   .   .   .   .   1   2   6   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Savage                   4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   4   3   2   5   4   4   4   5   4   .   4   
  Combat Bots Only         5    | .   3   3   2   4   4   4   4   5   4   .   4   
Max Kills in Single Turn   4    | .   1   1   2   1   1   4   2   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   4   2   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               10768 | .    123  97   321  1485 281  1017 2238 1624 1178 .    2404 
  Core                     1343  | .    28   8    36   149  43   78   134  256  147  .    464  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88    | 100  .    85   91   72   93   90   .    .    .    .    .    
Volleys Fired              352   | .    16   7    19   80   17   44   75   39   40   .    15   
  Largest                  3     | .    2    2    2    3    3    3    3    3    3    .    3    
  Hottest                  240   | .    70   43   73   153  207  240  156  186  213  .    222  
Shots Fired                671   | .    32   14   37   160  33   93   142  55   70   .    35   
  Gun                      322   | .    32   14   37   149  4    .    83   .    .    .    3    
  Cannon                   314   | .    .    .    .    11   29   92   34   46   70   .    32   
  Launcher                 35    | .    .    .    .    .    .    1    25   9    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  417   | .    24   14   32   123  19   .    106  27   53   .    19   
  Thermal                  130   | .    8    .    5    37   8    45   11   9    .    .    7    
  Explosive                26    | .    .    .    .    .    .    1    20   5    .    .    .    
  Electromagnetic          98    | .    .    .    .    .    6    47   5    14   17   .    9    
  Robot Hit Streak         40    | .    6    2    23   21   17   40   18   12   23   .    37   
  Robot Miss Streak        6     | .    6    5    1    4    3    1    2    4    1    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        8     | .    2    1    1    3    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           514   | .    18   5    35   132  21   76   98   36   58   .    35   
  Core Hits                238   | .    9    3    13   50   15   33   59   30   17   .    9    
  Critical Hits            15    | .    .    .    .    2    1    1    6    3    1    .    1    
  Critical Kills           5     | .    .    .    .    .    1    .    2    2    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    2    .    .    4    1    1    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15488 | .    197  51   503  1703 771  2702 4233 2340 1804 .    1184 
  Guns                     3792  | .    197  51   503  1489 134  .    1354 .    .    .    64   
  Cannons                  7826  | .    .    .    .    185  499  2393 760  1076 1804 .    1109 
  Explosions               3816  | .    .    .    .    .    138  309  2119 1250 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  54    | .    .    .    .    29   .    .    .    14   .    .    11   
  Kinetic                  6467  | .    146  51   453  1205 389  .    1754 511  1249 .    709  
  Thermal                  3318  | .    51   .    50   469  270  1337 512  438  .    .    191  
  Explosive                2750  | .    .    .    .    .    .    215  1691 844  .    .    .    
  Electromagnetic          2899  | .    .    .    .    .    112  1150 276  533  555  .    273  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    1    .    .    1    9    14   .    .    .    
  Average Corruption       5     | .    .    .    1    .    .    1    4    6    .    .    .    
  Corruption Purged        18    | .    .    .    .    .    .    .    4    14   .    .    .    
  Effects                  92    | .    .    .    3    .    .    .    40   49   .    .    .    
    Message Errors         14    | .    .    .    2    .    .    .    4    8    .    .    .    
    Matter Fused           18    | .    .    .    .    .    .    .    6    12   .    .    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    8    9    .    .    .    
    Energy Discharges      12    | .    .    .    1    .    .    .    5    6    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    3    3    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    2    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       15    | .    .    .    .    .    .    .    10   5    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             16    | .    .    .    .    .    4    11   .    1    .    .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            669   | .    .    .    .    22   40   215  195  74   101  .    22   
  Projectiles              404   | .    .    .    .    22   14   215  .    30   101  .    22   
  Explosions               265   | .    .    .    .    .    26   .    195  44   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    3    .    .    .    4    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    3    .    .    .    4    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      396   | .    .    .    .    .    .    .    177  219  .    .    .    
  Shots                    16    | .    .    .    .    .    .    .    7    9    .    .    .    
  Rammed                   6     | .    .    .    .    1    .    .    .    4    .    .    1    
Targets Rammed             8     | .    .    .    .    2    .    .    .    4    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    .    .    .    .    1    
Highest Temperature        416   | .    72   .    36   416  111  370  330  184  199  .    197  
  Average Temperature      95    | .    29   .    12   119  31   109  120  75   96   .    120  
  Received Heat Transfer   2601  | .    42   .    183  882  66   339  423  255  72   .    339  
  Effects                  6     | .    .    .    .    4    .    1    1    .    .    .    .    
    Shutdowns              2     | .    .    .    .    1    .    1    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    2    .    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    1    .    2    .    .    2    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    1    .    .    2    
  Parts Fried              14    | .    .    .    .    .    .    4    .    1    9    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    .    1    1    .    .    .    .    
  Heat Transferred         4615  | .    148  .    148  1073 187  1800 650  350  .    .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    1    1    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             533  | .   107 70  258 328 153 338 533 .   .   .   .   
  Initial                  89   | .   .   29  22  20  61  64  89  .   .   .   .   
  Average                  129  | .   58  39  91  104 78  140 216 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   .   1   2   .   .   .   .   
  Low Security (%)         76   | 100 100 100 92  84  100 79  40  .   .   .   .   
  Level 1                  20   | .   .   .   7   15  .   20  50  .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   .   1   4   3   4   12  .   .   .   1   
  Investigation            7    | .   2   .   1   1   1   .   2   .   .   .   .   
  Extermination            7    | .   .   .   .   .   2   2   3   .   .   .   .   
  Reinforcement            7    | .   .   .   .   1   .   2   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   2   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           22   | .   4   .   .   11  1   2   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   11  4   9   37  15  32  39  15  6   .   18  
  Peak Tracking Total      12   | .   4   3   4   6   5   5   6   5   4   .   12  
  Tactical Retreats        18   | .   .   .   1   5   1   5   4   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            12   | .   .   .   1   .   3   3   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          17   | .   .   .   .   2   1   .   13  .   1   .   .   
  Max in Single Turn       3    | .   .   .   .   1   1   .   3   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          30   | .   4   1   4   2   3   4   3   1   1   7   .   
  Terminals                15   | .   3   1   2   1   1   3   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   1   1   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   12  4   17  7   9   13  7   1   1   21  .   
  Successful               58   | .   6   3   13  3   6   4   .   1   1   21  .   
  Failed                   34   | .   6   1   4   4   3   9   7   .   .   .   .   
    Catastrophic           6    | .   3   .   .   .   .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   11  3   .   2   1   8   5   .   .   .   .   
  Terminals                46   | .   11  4   5   4   5   9   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   6   3   2   4   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   3   3   2   1   1   .   .   1   1   21  .   
  Record                   12   | .   1   .   .   .   .   .   .   1   1   9   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        6    | .   .   1   1   .   .   .   .   .   .   4   .   
  Level Access Points      2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   5   2   2   2   .   .   .   .   .   
  Scan Component           6    | .   .   .   3   1   1   1   .   .   .   .   .   
  Repair                   5    | .   .   .   2   1   1   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   .   1   2   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   1   2   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   1   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   1   4   2   2   4   3   1   .   .   .   
  Full Trace Events        5    | .   1   .   1   1   .   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   3   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   1   1   1   .   .   .   .   .   
  Time                     125  | .   .   .   58  26  19  22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               11591 | 9    529  458  612  1220 1036 1564 1910 1774 1746 363  370  
Spaces Moved               5897  | 7    307  253  295  509  494  831  924  936  984  196  161  
  Core                     16    | .    .    .    .    .    .    .    .    13   .    .    3    
  Treads                   4859  | .    201  253  295  509  159  831  924  359  984  196  148  
  Legs                     1022  | 7    106  .    .    .    335  .    .    564  .    .    10   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  160  160  160  150  165  165  150  
  Average Speed            168   | 120  146  167  179  161  187  160  164  174  165  172  194  
  Slowest Speed            1100  | 120  160  180  200  180  210  180  180  950  165  183  1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    38   60   26   38   12   24   20   94   85   62   23   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     5     | .    1    1    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        2     | .    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    2    .    .    .    .    .    1    3    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    4    .    .    .    .    
Terrain Destroyed          340   | .    .    .    .    .    11   12   223  74   17   .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               61    | .    .    .    .    .    5    .    20   16   17   .    3    
  AOE                      279   | .    .    .    .    .    6    12   203  58   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      6960 | 7    356  275  339  782  573  988  1178 1011 1041 220  190  
  Wait                     380  | .    4    7    9    137  29   64   123  .    1    6    .    
  Move                     5886 | 6    306  252  294  508  493  830  923  935  983  195  161  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | .    9    6    8    17   9    11   10   9    9    4    1    
  Fast Attach              61   | .    3    .    3    9    7    12   10   9    1    4    3    
  Attach                   44   | .    1    .    3    8    3    3    2    10   3    5    6    
  Detach                   8    | .    1    .    .    1    1    1    2    .    .    1    1    
  Swap                     43   | 1    8    1    2    5    2    7    12   2    2    1    .    
  Drop                     72   | .    8    2    1    15   7    16   13   3    2    4    1    
  Fire                     352  | .    16   7    19   80   17   44   75   39   40   .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    .    2    .    .    .    4    .    .    2    
  Escape Stasis            13   | .    .    .    .    .    5    .    8    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / Min x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 3)
    10 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   421 | -10/Materials      | Discovered new exit (range 8)
   539 | -10/Materials      | Entered Mines
   598 | -10/Mines          | Learned Materials garrison access intel
   609 | -10/Mines          | Identified exit to Materials
   796 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   997 | -10/Mines          | Entered Materials
   997 | -9/Materials       | Evolved 2 slots: Utility x2
   998 | -9/Materials       | Identified exit to Mines
  1290 | -9/Materials       | Identified exit to Materials
  1547 | -9/Materials       | Repaired Lrg. Storage Unit
  1579 | -9/Materials       | Repaired Imp. Ion Engine
  1609 | -9/Materials       | Entered another Materials area
  1609 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1610 | -8/Materials       | Loaded intel: 1 garrison access location
  1926 | -8/Materials       | Build established: Scavenger-Skirmisher
  2421 | -8/Materials       | Lost 6 parts (1p1n1u3w)
  2656 | -8/Materials       | Garrison activated, responded to threat
  2694 | -8/Materials       | Discovered new exit (range 15)
  2718 | -8/Materials       | Repaired Lgt. Treads
  2801 | -8/Materials       | Lost 3 parts (1p1n1w)
  2829 | -8/Materials       | Entered Factory
  2829 | -7/Factory         | Evolved 2 slots: Utility x2
  3085 | -7/Factory         | Repaired Adv. Terrain Scanner
  3587 | -7/Factory         | Build established: Scavenger-Mutant
  3750 | -7/Factory         | Discovered new exit (range 20)
  3865 | -7/Factory         | Entered another Factory area
  3865 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  3968 | -6/Factory         | Build established: Hauler-Skirmisher
  4511 | -6/Factory         | Repaired Med. Treads
  5375 | -6/Factory         | Build established: Hauler-Mutant
  5394 | -6/Factory         | Discovered new exit (range 19)
  5429 | -6/Factory         | Entered another Factory area
  5429 | -5/Factory         | Evolved 2 slots: Utility x2
  5724 | -5/Factory         | Garrison activated, responded to threat
  5727 | -5/Factory         | Build established: Hauler-Skirmisher
  6589 | -5/Factory         | Spotted B-75 Beast
  6823 | -5/Factory         | Build established: Hauler-Mutant
  7293 | -5/Factory         | Discovered new exit (range 15)
  7339 | -5/Factory         | Entered Upper Caves
  7631 | -5/Upper Caves     | Lost 3 parts (1n2w)
  7700 | -5/Upper Caves     | System corruption reached 10%
  7755 | -5/Upper Caves     | Lost 5 parts (2n1u2w)
  7821 | -5/Upper Caves     | Attacked by a faux Warlord
  8767 | -5/Upper Caves     | Discovered new exit (range 14)
  9070 | -5/Upper Caves     | Build established: Scavenger-Tank
  9113 | -5/Upper Caves     | Entered another Upper Caves area
  9115 | -5/Upper Caves     | Discovered new exit (range 11)
  9175 | -5/Upper Caves     | Lost 4 parts (2p1u1w)
  9472 | -5/Upper Caves     | Core integrity fell below 50%
  9512 | -5/Upper Caves     | Lost 4 parts (1u3w)
  9727 | -5/Upper Caves     | Build established: Hauler-Mutant
 10175 | -5/Upper Caves     | Learned 8 Factory zone layouts
 10547 | -5/Upper Caves     | Found Alien Artifact
 10594 | -5/Upper Caves     | Discovered new exit (range 7)
 10859 | -5/Upper Caves     | Entered Zhirov
 10859 | -5/Zhirov          | Discovered new exit (range 3)
 10889 | -5/Zhirov          | Met Zhirov
 10949 | -5/Zhirov          | Learned location of Command (-1)
 10949 | -5/Zhirov          | Learned location of Testing (-2)
 10949 | -5/Zhirov          | Learned location of Quarantine (-3)
 10958 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11081 | -5/Zhirov          | Found Alien Artifact
 11114 | -5/Zhirov          | Found Alien Artifact
 11116 | -5/Zhirov          | Identified Integrated Reactor
 11116 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11222 | -5/Zhirov          | Entered Proximity Caves
 11283 | -4/Proximity Caves | Lost 5 parts (2n3w)
 11508 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11572 | -4/Proximity Caves | Core integrity fell below 20%
 11592 | -4/Proximity Caves | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
11539_ Beamcaster destroyed.
11550_ Penetrated by Slug.
11550_ Critical hit.
11550_ Mass Driver destroyed.
11551_ Arm. Medium Treads destroyed.
11553_ Crushed S-27 Virus.
11553_ S-27 Virus destroyed.
11554_ Acquired 1 matter.
11555_ Slammed into S-27 Virus.
11555_ Slug Cannon destroyed.
11556_ Imp. Coolant Injector destroyed.
11558_ Acquired 2 matter.
11558_ Med. Treads destroyed.
11558_ Prc. Matter Filter destroyed.
11559_ Knocked back.
11567_ Penetrated by Slug.
11569_ Flexi-carbon Leg destroyed. <x2>
11576_ Hvy. Antimatter Reactor destroyed.
11579_ Lrg. Storage Unit destroyed.
11581_ Kinecellerator destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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| ##?##             #?# sb   ###???????????????????? |
|  #?#       % ##  ##?#s    ##?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          80
Energy Generation          51
Energy Capacity            1210
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          90
Weapon Shielding           33
Evasion (%)                40
Target Analysis            5
Recoil Reduction           3
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
  Med. Storage Unit | -9/Materials | Scanalyzed
        Imp. Treads | -9/Materials | Scanalyzed
    Hcp. Matter Pod | -9/Materials | Scanalyzed
   Imp. Arc Thrower | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
  Assault Drone Bay | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentSmartbombArmor
  Manual?         0
Play Time         01:58:35
  Cumulative      779.8 hours
  Start           2021.06.20 @ 01:00:05
  End             2021.06.21 @ 02:57:31
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          141
  Rogue           1
  Adventurer      140
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8839a852-b7e8-4d07-87d1-fff16b8ee40d