Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 04:31:23 Player: User Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1599) 1599 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3159 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 227/300 Energy 460/460 System Corruption 10% Temperature Cool (19) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Small Battery (100) Light Armor Plating Improved Light Armor Plating Reactive Plating Hacking Suite Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heat Sink Medium Storage Unit Small Battery Light Armor Plating Improved Light Armor Plating Reactive Plating Hacking Suite Tractor Beam [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Parts Attached 43 | . 7 15 21 Power 9 | . 1 4 4 Engine 9 | . 1 4 4 Core . | . . . . Reactor . | . . . . Propulsion 16 | . 2 4 10 Treads 14 | . 2 4 8 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 2 2 . Device 1 | . 1 . . Storage 2 | . 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | . 2 5 7 Energy Gun 4 | . . 2 2 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | . 1 2 2 Ballistic Cannon 3 | . 1 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 3 8 10 Power 4 | . 1 2 1 Propulsion 6 | . 1 1 4 Utility 1 | . . 1 . Weapon 10 | . 1 4 5 Highest Loss Streak 4 | . 1 3 4 Average Slot Usage (%) 88 | . 97 86 86 Engine 17 | . 13 18 19 Treads 22 | . 16 25 22 Leg 3 | . 11 . 3 Device 4 | . 12 2 . Storage 11 | . 14 11 11 Processor 6 | . . 7 11 Energy Gun 6 | . 10 7 1 Energy Cannon 2 | . . . 7 Ballistic Gun 5 | . 9 3 6 Ballistic Cannon 7 | . 8 9 3 Naked Turns . | . . . . Heaviest Build 40 | 11 19 35 40 Greatest Support 69 | 20 40 69 69 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 6 7 8 10 Most Carried 10 | 6 7 8 10 Average Carried 7 | 6 6 7 8 Final Capacity 10 | 6 8 10 10 Final Carried 10 | 6 7 8 10 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1260 | 200 153 585 322 Remotely . | . . . . Salvage Created 2059 | . 334 1077 648 Parts 130 | . 22 64 44 Haulers Intercepted 6 | . 1 3 2 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 43 | . 8 21 14 Guns 21 | . 4 14 3 Cannons 22 | . 4 7 11 Classes Destroyed 10 | . 3 6 1 Worker 2 | . . 1 1 Hauler 6 | . 1 3 2 Recycler 3 | . . 2 1 Operator 5 | . 1 3 1 Watcher 5 | . . 4 1 Swarmer 10 | . . 6 4 Grunt 21 | . 8 7 6 Brawler 2 | . . 2 . Duelist 1 | . . . 1 Sentry 9 | . . 6 3 Best Kill Streak 7 | . 3 7 5 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2966 | . 669 1135 1162 Core 524 | . 123 109 292 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 50 . . Volleys Fired 214 | . 46 102 66 Largest 2 | . 2 2 2 Hottest 136 | . 85 91 136 Shots Fired 368 | . 92 173 103 Gun 213 | . 70 95 48 Cannon 155 | . 22 78 55 Launcher . | . . . . Special . | . . . . Kinetic 232 | . 52 125 55 Thermal 125 | . 40 37 48 Explosive . | . . . . Electromagnetic 11 | . . 11 . Robot Hit Streak 15 | . 10 15 12 Robot Miss Streak 4 | . 4 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 244 | . 60 111 73 Core Hits 99 | . 20 50 29 Critical Hits 6 | . . 1 5 Critical Kills 3 | . . . 3 Critical Parts Destroyed 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3722 | . 863 1725 1134 Guns 1704 | . 519 783 402 Cannons 1945 | . 271 942 732 Explosions 73 | . 73 . . Melee . | . . . . Ramming . | . . . . Kinetic 2231 | . 477 1189 565 Thermal 1384 | . 386 429 569 Explosive . | . . . . Electromagnetic 107 | . . 107 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . 5 10 Average Corruption 7 | . . 5 9 Corruption Purged . | . . . . Effects 68 | . . 25 43 Message Errors 13 | . . 7 6 Matter Fused 9 | . . 4 5 Heat Flow Errors 9 | . . 3 6 Energy Discharges 7 | . . 2 5 Parts Rejected 1 | . . . 1 Data Loss (minor) 5 | . . 3 2 Data Loss (major) 2 | . . 1 1 Misfires 1 | . . . 1 Misdirections 7 | . . . 7 Targeting Errors 12 | . . 5 7 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 66 | . 52 . 14 Projectiles 14 | . . . 14 Explosions 52 | . 52 . . Melee . | . . . . Knockbacks 7 | . 4 2 1 Impact . | . . . . Kinetic 7 | . 4 2 1 Secondary . | . . . . Self-Inflicted Damage 97 | . 97 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 566 | . 162 473 566 Average Temperature 144 | . 74 128 167 Received Heat Transfer 924 | . 321 315 288 Effects 15 | . . 5 10 Shutdowns 7 | . . 2 5 Energy Bleed 2 | . . 1 1 Interference 2 | . . 2 . Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 2 2 Heat Transferred 3010 | . 975 925 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 295 | . 236 295 226 Initial 44 | . . 44 42 Average 128 | . 114 154 97 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 76 80 94 Level 1 16 | . 23 19 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 16 29 23 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 4 | . . . 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . 2 . 1 Max in Single Turn 2 | . 2 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 14 | . 3 8 3 Terminals 11 | . 3 7 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 40 | . 7 20 13 Successful 25 | . 5 13 7 Failed 15 | . 2 7 6 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 13 | . 5 6 2 Terminals 31 | . 7 18 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 5 | . . . 5 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 19 | . 5 11 3 Record 1 | . 1 . . Part Schematic 1 | . . . 1 Prototype ID Bank 3 | . 1 2 . Emergency Access Points 2 | . . 2 . Alert Level 5 | . 2 2 1 Unreport Threat 2 | . . 1 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 3 | . . 3 . Used . | . . . . Hacking Detections 12 | . 3 7 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2488 | 5 555 1213 715 Spaces Moved 1044 | 5 275 511 253 Core . | . . . . Treads 868 | . 154 511 203 Legs 176 | 5 121 . 50 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 157 | 120 142 160 169 Slowest Speed 210 | 120 160 180 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 2 55 43 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . 19 . . Melee . | . . . . Projectile . | . . . . AOE 19 | . 19 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1536 | 4 348 743 441 Wait 167 | . 6 88 73 Move 1041 | 4 274 510 253 Hop . | . . . . Pick Up 52 | . 10 19 23 Fast Attach . | . . . . Attach 31 | . 5 9 17 Detach . | . . . . Swap 12 | . 2 6 4 Drop 19 | . 5 9 5 Fire 214 | . 46 102 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 11) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 918 | -9/Materials | Lost 3 parts (1u2w) 1292 | -9/Materials | Build established: Scavenger-Mutant 1427 | -9/Materials | Discovered new exit (range 4) 1631 | -9/Materials | Build established: Mutant 1736 | -9/Materials | Discovered new exit (range 6) 1774 | -9/Materials | Entered Storage 1830 | -9/Storage | System corruption reached 10% 2031 | -9/Storage | Lost 3 parts (2n1w) 2146 | -9/Storage | Core integrity fell below 50% 2218 | -9/Storage | Core integrity fell below 20% 2231 | -9/Storage | Lost 4 parts (1p3w) 2428 | -9/Storage | Repaired Lgt. Treads 2460 | -9/Storage | Garrison activated, responded to threat 2489 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- TERMINAL." 02452_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02455_ System corrupted: Lgt. Assault Rifle jammed. 02457_ K-01 Serf destroyed. 02457_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 02460_ Y-45 Defender calls for garrison reinforcements. 02460_ ALERT: Activating Garrison Access S001. 02463_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02463_ Y-45 Defender destroyed. 02465_ System corrupted: Heat flow error (+249). 02467_ Acquired 18 matter. 02472_ K-01 Serf collects debris. 02480_ Acquired Beam Rifle. 02481_ K-01 Serf collects debris. 02484_ Acquired Lgt. Treads. 02485_ K-01 Serf collects debris. 02487_ Z/CY:KN7 UAP|PCOC6IROG6P%