Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 02:18:32

Player: AkimboAoki

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (154)     770
Value Destroyed (6920)     6920
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2202)               2202
              TOTAL SCORE: 17252

 Bonus
-------
High Alert Combat Kills    468
Follower Combat Kills      656
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1150
Matter                     292/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Myomer Leg
    Myomer Leg
    Myomer Leg
    Myomer Leg
    Field Laser

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Armor Integrity Analyzer
       Advanced Reaction Control System
       Hardened Heavy Armor Plating
       Advanced Shield Generator
       Advanced System Restoration Module
>               --- WEAPON -----------
                Gatling Laser
                Plasma Rifle
                Wave Gun
       Enhanced Force Rifle
>               --- INVENTORY --------
          Light Neutrino Core
                Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Advanced Coolant Injector
          Large Battery
                Energy Filter
       Improved Core Shielding
       Hardened Heavy Armor Plating
       Improved Heavy Armor Plating
                Thermal Shield
                EM Disruption Field
       Advanced Shield Generator
[Rating: 122]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   2   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             180  | 6   6   15  .   .   6   4   25  4   4   7   13  8   6   2   5   4   14  51  
  Power                    21   | 1   1   2   .   .   .   .   2   .   .   1   3   1   .   1   1   .   1   7   
    Engine                 11   | 1   1   2   .   .   .   .   2   .   .   1   3   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   3   
  Propulsion               45   | 2   2   5   .   .   5   2   2   .   3   3   6   1   .   .   .   1   4   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    45   | 2   2   5   .   .   5   2   2   .   3   3   6   1   .   .   .   1   4   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   2   4   .   .   1   2   .   3   .   3   4   4   2   1   4   3   5   24  
    Device                 38   | .   .   1   .   .   .   2   .   1   .   .   3   3   .   1   2   2   5   18  
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   .   .   1   .   .   2   .   1   1   .   .   .   1   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   1   4   .   .   .   .   21  1   1   .   .   2   4   .   .   .   4   11  
    Energy Gun             40   | 2   .   3   .   .   .   .   16  1   1   .   .   1   3   .   .   .   3   10  
    Energy Cannon          4    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  14   | .   .   .   .   .   .   .   8   .   .   .   1   1   .   .   .   .   .   4   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   .   2   .   .   1   .   .   .   1   2   12  2   .   .   .   2   1   28  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   4   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   1   1   4   1   .   .   .   .   .   1   
  Utility                  22   | .   .   1   .   .   1   .   .   .   .   1   4   .   .   .   .   2   .   13  
  Weapon                   12   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   10  
  Highest Loss Streak      8    | .   .   2   .   .   1   .   .   .   1   2   5   2   .   .   .   2   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  98  100 100 100 99  99  98  100 99  98  93  90  95  96  99  99  89  
  Engine                   5    | .   14  11  11  11  11  9   9   7   7   7   6   1   .   .   .   .   .   .   
  Leg                      22   | .   28  22  22  22  22  27  27  23  23  23  23  23  20  20  20  20  23  20  
  Device                   17   | .   .   10  11  11  .   8   9   15  15  15  14  29  26  26  26  29  27  24  
  Storage                  7    | .   14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   5   4   
  Processor                11   | .   9   11  11  11  11  9   9   7   7   12  15  15  18  20  16  13  11  9   
  Protection               10   | .   .   10  11  11  21  18  18  21  23  17  14  .   .   .   .   2   1   5   
  Energy Gun               17   | .   21  13  22  22  22  18  15  15  15  15  14  12  16  20  20  20  22  18  
Peak Build Rating          122  | 6   8   15  15  17  20  29  29  38  38  43  54  68  73  82  84  85  97  122 
  Average Rating           54   | 4   7   12  15  15  17  23  24  35  36  38  43  60  70  76  82  83  95  110 
  On Entrance              40   | .   6   8   15  15  17  20  23  29  38  38  43  37  64  73  82  83  85  94  
Naked Turns                76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  
Heaviest Build             112  | 14  19  30  30  30  30  31  32  54  55  55  40  33  59  71  77  77  84  112 
  Greatest Support         110  | 20  20  20  20  20  30  40  40  40  40  45  80  80  80  80  80  80  100 110 
  Greatest Overweight (x)  1    | .   .   1   1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  10  10  10  10  10  20  20  20  20  20  20  
  Average Capacity         13   | 7   8   10  10  10  10  10  10  10  10  10  10  10  14  20  20  20  20  19  
  Most Carried             20   | 6   10  10  10  10  10  10  10  10  10  10  10  9   13  16  17  19  20  20  
  Average Carried          11   | 2   7   9   10  9   9   8   9   9   9   9   9   6   9   15  15  13  18  17  
  Final Capacity           20   | 8   10  10  10  10  10  10  10  10  10  10  10  10  20  20  20  20  20  5   
  Final Carried            19   | 6   10  10  10  10  10  10  10  10  10  10  5   8   13  16  9   19  18  5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 21% | Mutant
 20% | Tank
 12% | Derelict-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Gunner | -6/Factory
  Derelict-Gunner | -6/Waste
  Derelict-Gunner | -6/Factory
    Derelict-Tank | -6/DSF
             Tank | -5/Factory
             Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Fac  
Matter Collected           2028 | 248  62   150  .    .    40   60   250  .    75   65   107  87   36   54   .    .    256  538  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6756 | .    303  505  58   .    121  172  508  .    480  169  176  10   .    .    .    251  1129 2874 
  Parts                    275  | .    19   37   12   .    5    7    23   .    15   9    5    1    .    .    .    5    26   111  
Haulers Intercepted        5    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    .    28   8    .    1    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Combat Hostiles Destroyed  137  | .   5   18  7   .   4   5   9   .   9   5   3   1   .   .   .   5   19  47  
  Melee                    3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     108  | .   3   5   7   .   4   5   8   .   9   5   3   1   .   .   .   2   16  40  
  Cannons                  8    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          16   | .   2   3   .   .   2   .   1   .   .   .   1   1   .   .   .   2   2   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   5    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Swarmer                  32   | .   .   10  7   .   .   .   .   .   2   3   .   .   .   .   .   .   .   10  
  Grunt                    45   | .   5   6   .   .   2   3   5   .   5   2   .   .   .   .   .   3   6   8   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   2   .   .   .   2   4   .   1   .   .   .   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Programmer               28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   19  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   4   4   .   2   3   2   .   4   3   3   1   .   .   .   3   6   7   
  Combat Bots Only         7    | .   3   4   4   .   2   3   2   .   4   3   3   1   .   .   .   3   5   7   
Max Kills in Single Turn   3    | .   1   3   2   .   1   1   1   .   1   1   1   1   .   .   .   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -4    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   DSF   Fac   Fac   
Hostile Shots Fired        1167  | .     30    83    14    .     20    19    34    .     64    30    216   9     4     .     .     22    97    525   
  Missed                   421   | .     7     26    3     .     5     3     14    .     21    12    108   2     .     .     .     8     22    190   
Damage Taken               11360 | .     255   594   92    .     250   247   266   .     649   177   1449  135   56    .     .     325   902   5963  
  Core                     1907  | .     53    72    25    .     .     15    31    .     107   9     287   7     .     .     .     19    126   1156  
  Absorbed by Shields      860   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   659   
  Redirected to Shielding  64    | .     .     .     .     .     10    26    5     .     2     .     .     .     .     .     .     .     .     21    
  Ignored by Resistances   348   | .     .     .     .     .     .     .     .     .     95    53    .     .     .     .     .     .     127   73    
  Regen/Repaired (Parts)   69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    
Core Remaining (%)         81    | 100   78    .     .     .     75    .     91    .     .     .     .     41    .     .     .     97    87    .     
Volleys Fired              336   | .     18    39    5     .     11    12    31    .     34    10    13    2     2     .     .     10    34    115   
  Largest                  4     | .     2     2     2     .     2     2     2     .     2     2     2     2     2     .     .     3     4     4     
  Hottest                  322   | .     90    130   130   .     130   130   130   .     141   141   141   141   141   .     .     240   320   322   
Shots Fired                854   | .     36    61    10    .     22    24    59    .     68    20    25    4     3     .     .     30    130   362   
  Gun                      831   | .     36    39    10    .     22    24    59    .     68    20    25    4     3     .     .     30    130   361   
  Cannon                   23    | .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  813   | .     18    39    10    .     22    24    59    .     68    20    25    4     3     .     .     30    130   361   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          41    | .     18    22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Robot Hit Streak         30    | .     4     10    6     .     15    13    19    .     14    15    15    1     2     .     .     18    14    30    
  Robot Miss Streak        6     | .     2     3     6     .     5     3     4     .     4     2     1     3     3     .     .     1     3     6     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        24    | .     .     .     2     .     1     2     .     .     2     .     1     .     .     .     .     1     1     14    
    Max Gunslinging Chain  2     | .     .     .     1     .     1     1     .     .     1     .     1     .     .     .     .     1     1     2     
Shots Hit Robots           639   | .     26    44    8     .     18    23    47    .     36    18    24    3     2     .     .     29    106   255   
  Core Hits                485   | .     10    24    15    .     31    37    69    .     18    14    19    1     .     .     .     18    83    146   
  Critical Kills           6     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Critical Parts Destroyed 8     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Strikes         25    | .     2     5     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     14    
    Burn                   8     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     6     
    Destroy                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Corrupt                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  6     | .     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              41    | .     8     17    .     .     .     .     13    .     .     .     .     1     .     .     .     .     2     .     
  Impact                   25    | .     8     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 13    | .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           15496 | .     554   966   112   .     293   369   849   .     772   418   575   22    53    .     .     806   2770  6937  
  Guns                     13954 | .     261   226   112   .     293   369   647   .     772   418   575   22    53    .     .     806   2770  6630  
  Cannons                  392   | .     .     355   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    
  Explosions               378   | .     34    74    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     270   
  Melee                    771   | .     259   311   .     .     .     .     201   .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  14158 | .     121   300   112   .     293   369   647   .     772   418   575   22    53    .     .     806   2770  6900  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          566   | .     174   355   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    
  Impact                   570   | .     259   311   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 201   | .     .     .     .     .     .     .     201   .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     8     .     .     .     .     .     .     .     .     .     6     6     .     .     .     .     8     8     
  Average Corruption       4     | .     5     .     .     .     .     .     .     .     .     .     5     6     .     .     .     .     5     2     
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  113   | .     2     .     .     .     .     .     .     .     .     .     9     36    .     .     .     .     18    48    
    Message Errors         21    | .     1     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     6     6     
    Matter Fused           31    | .     .     .     .     .     .     .     .     .     .     .     3     7     .     .     .     .     6     15    
    Heat Flow Errors       15    | .     1     .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     2     5     
    Energy Discharges      14    | .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     .     .     .     8     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      13    | .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     1     4     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     2     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            374   | .     90    132   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               159   | .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     152   
  Melee                    215   | .     83    132   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      186   | .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     167   
  Shots                    3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        426   | .     232   54    36    .     325   159   57    .     25    .     126   268   30    .     .     51    198   426   
  Average Temperature      88    | .     100   20    17    .     112   68    10    .     9     .     37    89    20    .     .     26    87    112   
  Received Heat Transfer   1819  | .     144   159   .     .     45    144   126   .     288   45    165   12    .     .     .     99    144   448   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          4     | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              5     | .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       9     | .     3     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     6     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     5     
  Parts Melted             96    | .     .     .     .     .     .     1     .     .     4     2     .     .     .     .     .     3     27    59    
  Heat Transferred         27165 | .     309   545   140   .     365   455   856   .     1633  858   1232  50    87    .     .     1775  5775  13085 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Peak Influence             909  | .   166 414 324 .   70  160 909 413 .   .   .   .   696 243 175 208 287 861 
  Initial                  600  | .   .   69  156 .   .   .   67  413 .   .   .   .   600 243 170 122 109 114 
  Average                  271  | .   91  271 261 .   22  51  562 315 .   .   .   .   669 243 172 167 112 340 
Maximum Alert Level        3    | .   .   2   1   .   .   .   3   2   .   .   .   .   2   1   .   1   1   3   
  Low Security (%)         44   | 100 100 29  .   .   100 100 13  23  .   .   .   .   .   .   100 60  76  20  
  Level 1                  30   | .   .   58  99  .   .   .   17  .   .   .   .   .   .   100 .   39  23  46  
  Level 2                  16   | .   .   11  .   .   .   .   18  76  .   .   .   .   100 .   .   .   .   25  
  Level 3                  8    | .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   2   2   .   .   .   1   11  .   .   .   .   .   .   .   .   1   5   19  
  Investigation            4    | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  
  Reinforcement            10   | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   4   
  Assault                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 10   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Distress Signals           12   | .   .   1   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   9   23  7   .   4   9   39  .   13  7   34  4   1   .   .   5   21  87  
  Peak Tracking Total      17   | .   3   4   4   .   3   5   6   .   5   3   17  1   1   .   .   3   5   13  
  Tactical Retreats        21   | .   .   1   .   .   .   .   5   .   1   1   5   .   .   .   .   .   .   8   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Traps Triggered            8    | .   1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Machines Disabled          13   | .   .   .   .   .   .   .   5   .   .   .   1   .   2   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Machines Accessed          33   | .   1   2   .   4   .   1   8   2   .   .   .   1   1   .   1   .   6   6   
  Terminals                25   | .   1   2   .   .   .   1   7   2   .   .   .   1   1   .   1   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                104  | .   1   4   .   41  .   2   22  8   .   .   .   1   2   .   1   .   9   13  
  Successful               74   | .   1   2   .   41  .   .   12  4   .   .   .   1   1   .   1   .   4   7   
  Failed                   29   | .   .   2   .   .   .   2   10  4   .   .   .   .   1   .   .   .   5   5   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   11   | .   .   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   2   4   
  Terminals                53   | .   1   4   .   .   .   2   19  8   .   .   .   1   2   .   1   .   8   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   1   2   .   41  .   .   11  4   .   .   .   1   1   .   1   .   4   3   
  Record                   48   | .   .   1   .   40  .   .   .   .   .   .   .   1   .   .   .   .   3   3   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   2   .   .   .   1   5   1   .   .   .   1   1   .   .   .   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   1   .   .   .   15  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     100  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Fac  
Total Allies               15   | .    .    .    2    .    .    .    10   .    1    .    .    1    .    1    .    .    .    .    
  Largest Group            10   | .    .    .    2    2    .    .    10   .    1    .    .    1    1    1    1    1    .    .    
  Highest-Rated Group      173  | .    .    .    41   41   .    .    173  .    32   .    .    85   85   31   31   31   .    .    
  Highest-Rated Ally       85   | .    .    .    31   31   .    .    29   .    32   .    .    85   85   31   31   31   .    .    
Total Orders               4    | .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               185  | .    .    .    .    .    .    .    161  .    5    .    .    5    3    .    .    11   .    .    
  Total Damage             2364 | .    .    .    .    .    .    .    1909 .    154  .    .    33   38   .    .    230  .    .    
  Kills                    31   | .    .    .    .    .    .    .    28   .    2    .    .    .    1    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Fac  
Turns Passed               18302 | 84   374  753  296  1255 1234 352  1339 232  2042 920  2157 1344 339  123  19   152  1768 3519 
Spaces Moved               11222 | 59   194  274  144  657  710  194  806  175  999  639  1682 1057 284  149  9    97   1138 1955 
  Core                     156   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11066 | 57   194  274  144  657  710  194  806  175  999  639  1682 1057 284  149  9    97   1138 1801 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   120  120  190  190  120  120  120  120  190  120  45   90   106  64   106  100  105  50   
  Average Speed            131   | 117  120  188  190  190  164  120  120  128  190  135  118  101  106  76   106  102  105  115  
  Slowest Speed            190   | 120  120  190  190  190  190  120  120  190  190  190  123  106  106  106  106  106  105  180  
  Overloaded Moves         455   | .    .    .    .    .    .    .    .    .    .    .    108  .    .    105  .    .    .    242  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 6    42   31   22   92   99   14   74   4    93   70   91   98   7    84   .    84   23   46   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    2    .    .    .    4    9    3    3    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          46    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  AOE                      43    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  DSF  Fac  Fac  
Total                      13966 | 70   292  426  157  666  751  289  1099 182  1073 671  1812 1321 321  157  21   120  1601 2937 
  Wait                     1945  | .    38   55   9    4    19   77   194  .    19   5    97   246  12   5    .    1    395  769  
  Move                     11205 | 58   193  273  143  656  709  193  805  174  998  638  1681 1056 284  148  8    96   1137 1955 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119   | 6    15   11   .    3    2    2    7    2    2    4    4    8    8    2    .    8    9    26   
  Fast Attach              43    | 6    1    4    .    .    .    .    12   2    1    3    1    1    4    1    .    1    1    5    
  Attach                   54    | .    .    3    .    .    1    2    .    1    1    1    8    5    1    .    2    2    3    24   
  Detach                   9     | .    .    1    .    .    .    .    .    .    .    1    .    .    3    .    2    1    .    1    
  Swap                     83    | .    5    8    .    .    5    2    13   1    2    3    4    2    1    1    3    1    10   22   
  Drop                     109   | .    14   15   .    3    4    1    21   2    3    6    3    .    6    .    6    .    10   15   
  Fire                     336   | .    18   39   5    .    11   12   31   .    34   10   13   2    2    .    .    10   34   115  
  Melee                    41    | .    8    17   .    .    .    .    13   .    .    .    .    1    .    .    .    .    2    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   16    | .    .    .    .    .    .    .    2    .    13   .    1    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low / DSF)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Low)
-6/Waste
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    85 | -11/Scrapyard      | Entered Materials
   340 | -10/Materials      | Build established: Mutant
   431 | -10/Materials      | Discovered new exit (range 16)
   456 | -10/Materials      | Identified exit to Materials
   459 | -10/Materials      | Entered another Materials area
   459 | -9/Materials       | Evolved 2 slots: Utility x2
  1061 | -9/Materials       | Discovered new exit (range 8)
  1210 | -9/Materials       | Identified exit to Mines
  1212 | -9/Materials       | Entered Mines
  1306 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1306 | -9/Mines           | Discovered new exit (range 5)
  1312 | -9/Mines           | Identified exit to Exiles
  1365 | -9/Mines           | Found a hidden stash of uninstalled traps
  1508 | -9/Mines           | Entered Exiles
  1508 | -9/Exiles          | Accompanied by 2 allies
  1538 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  1541 | -9/Exiles          | Discovered new exit (range 15)
  1602 | -9/Exiles          | Met 8R-AWN
  1625 | -9/Exiles          | Met EX-HEX
  1701 | -9/Exiles          | Met EX-DEC
  1864 | -9/Exiles          | Discovered new exit (range 14)
  1887 | -9/Exiles          | Identified exit to Mines
  2019 | -9/Exiles          | Visited The Gauntlet
  2265 | -9/Exiles          | Learned location of Zion (-7)
  2312 | -9/Exiles          | Met EX-BIN
  2493 | -9/Exiles          | Aligned with FarCom system
  2495 | -9/Exiles          | Given EX-Vault access code
  2540 | -9/Exiles          | Opened EX-Vault
  2562 | -9/Exiles          | Found Potential Leg
  2565 | -9/Exiles          | Found Potential Leg
  2608 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2763 | -9/Exiles          | Left Exiles lab with Potential Leg
  2763 | -9/Exiles          | Entered Mines
  3299 | -8/Mines           | Discovered new exit (range 9)
  3313 | -8/Mines           | Identified exit to Materials
  3841 | -8/Mines           | Discovered exit to Materials (range 5)
  3997 | -8/Mines           | Entered Materials
  3997 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4042 | -8/Materials       | Discovered new exit (range 11)
  4132 | -8/Materials       | Identified exit to Storage
  4308 | -8/Materials       | Build established: Scavenger-Mutant
  4349 | -8/Materials       | Entered Storage
  4392 | -8/Storage         | Identified exit to Factory
  4424 | -8/Storage         | Garrison activated, responded to threat
  4597 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4707 | -8/Storage         | Garrison activated, responded to threat
  4898 | -8/Storage         | Build established: Commander-Mutant
  5064 | -8/Storage         | Garrison activated, responded to threat
  5260 | -8/Storage         | Build established: Scavenger-Mutant
  5549 | -8/Storage         | First assault squad dispatched
  5688 | -8/Storage         | Entered Factory
  5688 | -7/Factory         | Evolved 2 slots: Utility x2
  5895 | -7/Factory         | Discovered new exit (range 15)
  5905 | -7/Factory         | Identified exit to DSF
  5918 | -7/Factory         | Identified exit to Lower Caves
  5920 | -7/Factory         | Entered Lower Caves
  5983 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6384 | -7/Lower Caves     | Learned Factory stockpile data
  6924 | -7/Lower Caves     | Discovered new exit (range 6)
  6932 | -7/Lower Caves     | Identified exit to Lower Caves
  7962 | -7/Lower Caves     | Entered another Lower Caves area
  8062 | -7/Lower Caves     | Discovered new exit (range 5)
  8068 | -7/Lower Caves     | Identified exit to Factory
  8535 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8592 | -7/Lower Caves     | Spotted B-75 Beast
  8781 | -7/Lower Caves     | Discovered new exit (range 8)
  8789 | -7/Lower Caves     | Identified exit to Zion
  8882 | -7/Lower Caves     | Entered Zion
  9012 | -7/Zion            | Discovered new exit (range 13)
  9026 | -7/Zion            | Identified exit to Proximity Caves
  9044 | -7/Zion            | Given the Hacking Drone Bay
  9194 | -7/Zion            | Learned location of Armory (-3)
  9199 | -7/Zion            | Given A8's code to call for help
  9244 | -7/Zion            | Learned Factory emergency access door positions
 10452 | -7/Zion            | Build established: Derelict-Mutant
 10488 | -7/Zion            | Found Prototype Device
 10489 | -7/Zion            | Identified Phasing AFG
 10712 | -7/Zion            | Rebuked by Imprinter
 10783 | -7/Zion            | Attempted to imprint without authorization
 10783 | -7/Zion            | Attacked by Zionites
 10877 | -7/Zion            | Lost 5 parts (1p2n2u)
 10971 | -7/Zion            | Lost 3 parts (1p1n1u)
 10988 | -7/Zion            | Spotted UB-2Z2(B)
 10989 | -7/Zion            | Spotted C6-7YF(B)
 10994 | -7/Zion            | Core integrity fell below 50%
 11015 | -7/Zion            | Found Prototype Device
 11030 | -7/Zion            | Lost 4 parts (1p1n1u1w)
 11039 | -7/Zion            | Entered Proximity Caves
 11042 | -6/Proximity Caves | Identified Hacking Drone Bay
 11287 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11402 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11435 | -6/Proximity Caves | Spotter reported a threat
 11618 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 11760 | -6/Proximity Caves | Spotter reported a threat
 11816 | -6/Proximity Caves | Spotter reported a threat
 12026 | -6/Proximity Caves | Spotted B-75 Beast
 12078 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 12270 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 12345 | -6/Proximity Caves | Spotter reported a threat
 12383 | -6/Proximity Caves | Entered Factory
 12383 | -6/Factory         | Accompanied by 1 ally
 12383 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12384 | -6/Factory         | Identified exit to Lower Caves
 12385 | -6/Factory         | Identified exit to Factory
 12388 | -6/Factory         | Loaded intel: 198 non-interactive machine locations
 12458 | -6/Factory         | Discovered exit to Factory (range 3)
 12722 | -6/Factory         | Sucked down chute
 12722 | -6/Factory         | Entered Waste
 12722 | -6/Waste           | The area was eerily silent
 12723 | -6/Waste           | Met a frightened Derelict
 12764 | -6/Waste           | Build established: Derelict-Gunner
 12787 | -6/Waste           | Discovered new exit (range 16)
 12844 | -6/Waste           | Identified exit to Factory
 12845 | -6/Waste           | Entered Factory
 12845 | -6/Factory         | Accompanied by 1 ally
 12853 | -6/Factory         | Identified exit to DSF
 12864 | -6/Factory         | Entered DSF
 12864 | -6/DSF             | Accompanied by 1 ally
 12905 | -6/DSF             | Additional patrols routed to DSF
 13000 | -6/DSF             | Discovered exit to Factory (range 16)
 13016 | -6/DSF             | Entered Factory
 13016 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 13256 | -5/Factory         | Build established: Derelict-Tank
 13559 | -5/Factory         | Build established: Tank
 14650 | -5/Factory         | Discovered new exit (range 7)
 14656 | -5/Factory         | Identified exit to Upper Caves
 14740 | -5/Factory         | Discovered new exit (range 14)
 14752 | -5/Factory         | Identified exit to Factory
 14784 | -5/Factory         | Entered another Factory area
 14784 | -4/Factory         | Evolved 2 slots: Utility x2
 15262 | -4/Factory         | Garrison activated, responded to threat
 15417 | -4/Factory         | Lost 3 parts (1p2w)
 15422 | -4/Factory         | Destroyed 7 combat bots
 15731 | -4/Factory         | Repaired Gatling Laser
 15935 | -4/Factory         | Central database locked down
 16294 | -4/Factory         | Discovered new exit (range 11)
 16322 | -4/Factory         | Identified exit to Research
 16392 | -4/Factory         | Repaired Adv. Shield Generator
 17285 | -4/Factory         | Build established: Scavenger-Tank
 17784 | -4/Factory         | First assault squad dispatched
 17927 | -4/Factory         | Lost 6 parts (1p3u2w)
 18227 | -4/Factory         | Released all parts (13)
 18254 | -4/Factory         | Lost 8 parts (1p6u1w)
 18289 | -4/Factory         | Core integrity fell below 50%
 18300 | -4/Factory         | Core integrity fell below 20%
 18303 | -4/Factory         | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
18227_ Released Imp. Core Shielding.
18234_ Pressure Siphon disabled.
18236_ System corrupted: Component data lost.
18244_ Triggered Blade Trap.
18244_ Massive razor-sharp blades shoot up from within the floor.
18251_ System corrupted: Energy discharge (-27).
18284_ ALERT: Rogue bot located, Programmers report to Factory Zone 5W.
18284_ Slug penetrates Wall. <x2>
18288_ Penetrated by Slug.
18288_ Slug penetrates Manufacturing Mainframe.
18288_ Manufacturing Mainframe disabled.
18288_ Slug penetrates Wall.
18292_ Slug penetrates Manufacturing Mainframe.
18296_ Penetrated by Slug. <x2>
18297_ H-77 Assassin Hpw. Shotgun blasted off.
18299_ Slug penetrates L-61 Swordsman.
18299_ Penetrated by Slug.
18299_ Knocked back.
18300_ Slug penetrates Wall.
18303_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?     #???????????????#                            |
| ??    #???????????????#                            |
| ??#   #???????????????#                            |
| ??#   #???????????????#                  ######??? |
| ??#   #???????????????#  ############ T# #???????? |
| ??#   #???????????????#  #??????????#### #???????? |
| ??#   #################  #?????????????# #???????? |
| ??#                      #?????????????# #???????? |
| ??#                      #?????????????# #???????? |
| #?#     """" """" """"   #?????????????# #???????? |
|  ?#     %""" """" """"   #?????????????# #???????? |
|   #     """" """" """"   #?????????????# #???????? |
|   #                      #?????????????# #####???? |
|   +          w           +?????#########+#    ???? |
|   #                      #?????#         #    ???? |
|   #     ##+#######       #?????#=        #    """  |
|  ?##    #????????#       #?????#         # !  """  |
|  ??#    #?????????##   ###?????# """ """ #         |
| ???#    #??????????#   #???????# """ """ #    """  |
| ???#    #??????????#   ????????# """ """ #    """  |
| ???#    #??????????#   ????????#         #    """  |
| ####=   #?????????##   #???????#    g =  #??     ? |
|  ==#==  ######????#  il ########;###/######### ### |
|  !=#*!!"     ######    gg          g      h        |
| =]!/![[%"            H    %         l   h[%        |
| [==%[###      #####      @                         |
|  =!#=#?#     ##???#     ############ #########+### |
|    # #?#     #????###+????????????     ??#         |
| #### #?#     #??????????????????#        #  """"   |
| ???# #?#     #??????????????????#        #  """"   |
| ???# #?#     #??????"???????????#        #  """"   |
| ####/###     #????""""??????????#        #  """"   |
| #      #     #??? """""?????????#      ! #[        |
| #      #     ###  """"""????????#        #         |
| # """  +      =/            ????#        #         |
| # """  #    *[*#           ?????#        #      ?] |
| # """  #!    [%#??????    ??????################?? |
| #      #%=   * #????  "" ????????????????????????? |
| ########      |#??    ""F"???????????????????????? |
| ???????#   ^   #  !    ??????????????????????????? |
| ?????###  ^      #????#############??????????????? |
| ?????#               ##           #??????????????? |
| ######                #           #??????????????? |
|                       #           #??????????????? |
|                       #           #??????????????? |
|   ==!                 #           #??????????????? |
|   =!!   ""            #           #??????????????? |
|   =!!   T"       *    #           #??????????????? |
|         ""       %=   #%          #??????????????? |
|               """!    +%!         ########???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           95
Coolant Potential          100
Energy Generation          21
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             20
Resistance: EM             25
Core Shielding             30
Weapon Shielding           33
Evasion (%)                73
Target Analysis            5
Armor Integrity Analysis   30
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
                  Adv. Heat Sink | -8/Storage | Hacked
    Lgt. Angular Momentum Engine | -7/Zion    | Archive
 Imp. Salvage Targeting Computer | -7/Zion    | Archive
            Hvy. Rocket Launcher | -7/Zion    | Archive
               Fusion Compressor | -7/Zion    | Archive
                    Gauss Cannon | -7/Zion    | Archive
                       Drone Bay | -7/Zion    | Archive
               Imp. Focal Shield | -7/Zion    | Archive
                     Gauss Rifle | -7/Zion    | Archive
                       Hvy. Pick | -7/Zion    | Archive
       Imp. Medium Armor Plating | -7/Zion    | Archive
         Angular Momentum Engine | -7/Zion    | Archive
                 Remote Datajack | -7/Zion    | Archive
             EM Disruption Field | -7/Zion    | Archive
                   Arc Projector | -7/Zion    | Archive
               Imp. Recalibrator | -7/Zion    | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
       S-27 Virus | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist
Knowing Is Half The Battle
Woof!

 Challenges 
------------
None

 Game 
------
Seed              GammaStructuralWheel
  Manual?         0
Play Time         04:01:26
  Cumulative      16.7 hours
  Start           2024.08.06 @ 21:58:08
  End             2024.08.07 @ 02:18:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8792b7fb-54b3-4627-8f5d-b4fe0d363158