Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 04:03:49 Player: odium reigns Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1291) 1291 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6046 Bonus ------- Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 48/850 Matter 290/300 Energy 7/100 System Corruption 39% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Myomer Leg Cooled Aerolev Unit > --- UTILITY (6) ------ Melee Analysis Suite System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Active Sensor Suite Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Cooled Aerolev Unit Combat Airjet Matter Compressor Melee Analysis Suite Melee Analysis Suite Microactuators Microactuators Phase Shifter Improved Medium Armor Plating Gauss Cannon Gauss Cannon Improved Datajack Heavy Pick [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Improved Gravmag System Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Melee Analysis Suite Device Active Sensor Suite Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Pick Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Slots Evolved 8 | . . . . 4 2 . 2 . Power . | . . . . . . . . . Propulsion 4 | . . . . 4 . . . . Utility 4 | . . . . . 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 88 | 15 1 1 1 7 6 28 28 1 Power 8 | 1 . . . . . 3 4 . Engine 4 | 1 . . . . . 2 1 . Core 4 | . . . . . . 1 3 . Reactor . | . . . . . . . . . Propulsion 42 | 10 . . 1 4 4 14 8 1 Treads 5 | 2 . . . 1 2 . . . Leg 7 | . . . . 1 . 4 1 1 Wheel 15 | 8 . . 1 2 . 4 . . Hover 11 | . . . . . 2 6 3 . Flight 4 | . . . . . . . 4 . Utility 22 | 2 1 . . 1 1 6 11 . Device 7 | 1 . . . . . 1 5 . Storage 3 | 1 . . . 1 . 1 . . Processor 5 | . . . . . . . 5 . Hackware 3 | . 1 . . . 1 . 1 . Protection 4 | . . . . . . 4 . . Artifact . | . . . . . . . . . Weapon 16 | 2 . 1 . 2 1 5 5 . Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 1 . . . 1 . 3 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 1 1 . Corrupted Parts 5 | 4 1 . . . . . . . System Corruption 10 | 9 1 . . . . . . . Parts Lost 39 | . . . 1 2 . 7 20 9 Power 4 | . . . . . . 1 2 1 Propulsion 17 | . . . 1 2 . 1 10 3 Utility 11 | . . . . . . 3 5 3 Weapon 7 | . . . . . . 2 3 2 Highest Loss Streak 9 | . . . 1 1 . 7 5 9 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 6 8 8 7 11 15 14 13 10 Power . | 1 . . . . . . 1 . Propulsion 1 | 3 6 5 4 2 2 1 . . Utility 7 | . 1 3 3 7 11 11 7 9 Weapon 1 | 1 . . . . 1 . 2 . Tool/Special . | . . . . . . . . . Unused Backups 34 | 7 1 . . 1 . 6 7 12 Power 4 | 2 . . . . . . 2 . Propulsion 5 | 3 . . . . . 2 . . Utility 20 | 1 . . . 1 . 4 4 10 Weapon 3 | 1 1 . . . . . 1 . Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 85 | . 98 100 100 96 87 81 82 79 Engine 5 | . 14 14 14 9 7 3 4 . Core 1 | . . . . . . 1 1 5 Treads 2 | . . . . 1 12 9 . . Leg 2 | . . . . 7 7 8 . . Wheel 10 | . 28 28 28 41 14 8 . . Hover 16 | . . . . . 7 9 29 6 Flight 2 | . . . . . . . 2 15 Device 5 | . 9 . . . . 1 8 6 Storage 7 | . 14 14 14 9 7 7 6 5 Processor 7 | . . . . . . . 12 19 Hackware 4 | . 3 14 14 9 14 1 1 5 Protection 2 | . . . . . . 14 1 . Energy Gun 1 | . 14 7 . 5 1 . . . Ballistic Gun 3 | . 14 14 14 9 7 5 . . Launcher 1 | . . 7 14 3 . . . . Impact Weapon 2 | . . . . . . . 3 12 Piercing Weapon 3 | . . . . . . . 7 . Peak Build Rating 85 | 9 9 10 10 18 33 76 85 56 Average Rating 44 | 7 8 9 9 16 28 45 69 51 On Entrance 24 | . 9 9 10 10 18 33 76 56 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 12 13 13 28 34 59 50 35 Greatest Support 84 | 40 20 20 20 60 60 84 70 26 Greatest Overweight (x) 13 | 1 . . . . 3 5 13 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 12 15 15 15 13 Most Carried 15 | 8 8 8 8 15 15 15 15 15 Average Carried 12 | 6 7 8 7 11 15 14 14 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 Final Carried 15 | 8 8 8 7 15 15 15 15 5 Class Distribution -------------------- 34% | Mutant 24% | Scout 23% | Gladiator 14% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Gladiator | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Matter Collected 1903 | 497 15 . 54 49 194 455 629 10 Remotely . | . . . . . . . . . Salvage Created 1740 | 332 70 . . 146 45 407 700 40 Parts 117 | 33 11 . . 15 6 19 31 2 Haulers Intercepted 3 | . . . . 1 1 . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . 4 . . . . 2 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Combat Hostiles Destroyed 28 | . 2 . . 5 . 9 10 2 Melee 7 | . . . . . . . 6 1 Guns 9 | . 2 . . 3 . 4 . . Cannons 5 | . . . . . . 5 . . AOE 2 | . . . . 2 . . . . Classes Destroyed 14 | 3 3 . . 2 . 4 2 . Worker 3 | 3 . . . . . . . . Builder 1 | . 1 . . . . . . . Tunneler 8 | 8 . . . . . . . . Hauler 3 | . . . . 1 1 . 1 . Recycler 2 | 1 . . . . . . 1 . Operator 2 | . 1 . . . . . 1 . Swarmer 9 | . 2 . . 3 . 2 . 2 Cutter 2 | . . . . . . . 2 . Grunt 3 | . . . . . . 2 1 . Sentry 3 | . . . . 2 . . 1 . Specialist 3 | . . . . . . 3 . . Hunter 3 | . . . . . . 1 2 . Programmer 3 | . . . . . . . 3 . Heavy 2 | . . . . . . 1 1 . Best Kill Streak 4 | 4 4 . . 3 1 3 4 2 Combat Bots Only 4 | . 2 . . 3 . 3 4 2 Max Kills in Single Turn 2 | 1 2 . . 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Hostile Shots Fired 420 | . 4 . 9 32 . 175 141 59 Missed 127 | . . . 3 6 . 54 43 21 Hits 293 | . 4 . 6 26 . 121 98 38 Melee 3 | . . . . . . . 3 . Projectile 290 | . 4 . 6 26 . 121 95 38 AOE 1 | . . . . . . . 1 . Critical Strikes 15 | . . . . 1 . 6 5 3 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 6044 | . 31 . 141 339 . 2275 2564 694 Core 1008 | . . . 43 24 . 139 555 247 Absorbed by Shields 57 | . . . . . . . 57 . Core Remaining (%) 89 | 100 . . 82 95 . 80 . . Volleys Fired 98 | 37 5 . 6 14 1 35 . . Largest 2 | 2 2 . 1 2 2 2 . . Hottest 90 | 60 60 . 20 60 88 90 . . Shots Fired 187 | 74 11 . 6 28 2 66 . . Gun 153 | 74 11 . 6 24 1 37 . . Cannon 30 | . . . . . 1 29 . . Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 110 | 37 5 . 6 14 1 47 . . Thermal 20 | . . . . . 1 19 . . Explosive 4 | . . . . 4 . . . . Electromagnetic 53 | 37 6 . . 10 . . . . Robot Hit Streak 8 | 6 4 . . 8 1 6 . . Robot Miss Streak 5 | 3 1 . . 4 5 2 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 155 | 41 5 . . 16 1 46 41 5 Core Hits 64 | 18 4 . . 10 1 21 9 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 9 | . . . . . . 3 6 . Blast 3 | . . . . . . 3 . . Smash 5 | . . . . . . . 5 . Impale 1 | . . . . . . . 1 . Melee Attacks 101 | . . . . . . . 95 6 Impact 40 | . . . . . . . 34 6 Slashing . | . . . . . . . . . Piercing 61 | . . . . . . . 61 . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 6 2 Damage Inflicted 3828 | 480 61 . . 409 18 932 1726 202 Guns 1146 | 442 61 . . 142 18 483 . . Cannons 449 | . . . . . . 449 . . Explosions 294 | 38 . . . 256 . . . . Melee 1928 | . . . . . . . 1726 202 Ramming 11 | . . . . 11 . . . . Kinetic 925 | 150 9 . . 61 18 687 . . Thermal 336 | 38 . . . 53 . 245 . . Explosive 203 | . . . . 203 . . . . Electromagnetic 425 | 292 52 . . 81 . . . . Impact 1332 | . . . . . . . 1130 202 Slashing . | . . . . . . . . . Piercing 596 | . . . . . . . 596 . Highest Corruption 39 | 9 10 10 10 . . . 31 39 Average Corruption 22 | 8 9 10 10 . . . 24 31 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | 1 2 2 4 . . . 36 13 Message Errors 11 | . 1 . . . . . 8 2 Matter Fused 12 | 1 . . 1 . . . 6 4 Heat Flow Errors 11 | . . . 1 . . . 9 1 Energy Discharges 8 | . . 2 2 . . . 3 1 Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . 5 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . 1 . . . . . . . Alerts 3 | . . . . . . . 2 1 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 596 | 18 . . . . . 1 555 22 Projectiles 1 | . . . . . . 1 . . Explosions 18 | 18 . . . . . . . . Melee 577 | . . . . . . . 555 22 Knockbacks 7 | . . . . . . 3 4 . Impact 4 | . . . . . . . 4 . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . 49 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 272 | 60 40 . 96 28 . . 272 262 Average Temperature 58 | 21 25 . 60 10 . . 108 119 Received Heat Transfer 751 | . . . 36 72 . 342 60 241 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 4 1 Combat Hostiles 5 | . . . . . . . 4 1 Parts Fried 8 | 1 . . . . . . 6 1 Impact Corruptions 21 | . . . . . . . 19 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 433 | 50 . . . 50 . 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 96 | 100 100 100 . 100 100 79 98 . Level 1 3 | . . . . . . 20 1 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 222 | 10 55 17 . 169 72 222 203 . Initial 116 | . . 17 . . 72 22 116 . Average 58 | 1 30 9 . 80 54 137 50 . Influence Increases 1360 | 60 65 . . 299 10 270 591 65 Destroy 0b10 Robot/C 560 | . 40 . . 100 . 180 200 40 Destroy 0b10 Robot/NC 95 | 60 10 . . 5 5 . 15 . Destroy Leader 156 | . . . . 32 2 30 82 10 Successful Hack 28 | . . . . 16 3 . 9 . Disable Machine 15 | . . . . . . 15 . . Destroy Structure 51 | . . . . 41 . . 10 . Partial Spotted 45 | . . . . 30 . . 15 . Lose Combat Pursuer 210 | . 15 . . 75 . 45 60 15 Active Sensor Use 200 | . . . . . . . 200 . Influence Decreases 1360 | 60 20 45 . 140 137 80 731 147 Entered New Map 262 | . . 28 . . 87 10 106 31 Time Decay 643 | 60 20 17 . 120 50 . 306 70 Lost Part 305 | . . . . 20 . 70 169 46 Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 11 | . 1 . . 1 . 2 7 . Investigation 3 | . . . . 1 . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 5 | . 1 . . . . 2 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 2 | . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Distress Signals 2 | . . . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 4 . 1 18 . 15 16 13 Peak Tracking Total 11 | . 3 . 1 6 . 5 3 11 Tactical Retreats 10 | . 1 . . 3 . 3 2 1 Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Traps Triggered 4 | . . . . . . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Machines Accessed 14 | . . . . 3 2 . 8 1 Terminals 9 | . . . . 2 1 . 6 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . . . . 15 3 . 13 1 Successful 22 | . . . . 13 3 . 5 1 Failed 10 | . . . . 2 . . 8 . Catastrophic 5 | . . . . 1 . . 4 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . . . . 12 1 . 11 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . . . 11 1 . 5 1 Record 2 | . . . . 2 . . . . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . . . . . 1 Open DSF 3 | . . . . . 1 . 2 . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . . 1 . Alert Level 4 | . . . . 4 . . . . Unreport Threat 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 2 | . . . . . 2 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . . . . 2 1 . 7 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 18 | . . . . . . . 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Active Infowar (turns) 929 | 252 51 . . . . 63 563 . A.S.S. 622 | . . . . . . 63 559 . Terrain 303 | 252 51 . . . . . . . ECM 4 | . . . . . . . 4 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Turns Passed 2734 | 347 75 51 115 312 104 357 1184 189 Spaces Moved 2221 | 198 69 61 128 296 71 167 1058 173 Core 46 | 4 . . . . . . 15 27 Treads 107 | 44 . . . . 26 37 . . Legs 35 | . . . . . . 35 . . Wheels 781 | 150 69 61 128 296 44 33 . . Hover 1051 | . . . . . 1 62 988 . Flight 201 | . . . . . . . 55 146 Fastest Speed 40 | 50 80 80 80 80 80 40 40 50 Average Speed 75 | 101 80 80 80 80 125 112 55 98 Slowest Speed 700 | 160 80 80 80 80 275 330 700 120 Overloaded Moves 5 | . . . . . . . 5 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 28 | . . . . . . . 28 . Cave-ins Triggered 4 | . . . . . . . 4 . Exploration Rate (%) 26 | 8 16 9 17 30 3 93 28 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 41 | . . . . . . . 41 . Terrain Destroyed 85 | 5 . . . 37 . 2 41 . Melee 41 | . . . . . . . 41 . Projectile 2 | . . . . . . 2 . . AOE 42 | 5 . . . 37 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Low Total 2949 | 275 80 62 136 346 83 275 1508 184 Wait 290 | . . . . 4 . 4 279 3 Move 2211 | 197 68 60 127 295 70 166 1055 173 Hop . | . . . . . . . . . Pick Up 67 | 15 2 . 1 15 . 8 25 1 Fast Attach 58 | 10 1 1 . 3 7 24 11 1 Attach 24 | . . . 1 4 . 2 17 . Detach 3 | . . . . . . 1 2 . Swap 19 | 5 1 . . 4 . 3 6 . Drop 69 | 11 3 1 1 6 5 26 14 2 Fire 98 | 37 5 . 6 14 1 35 . . Melee 88 | . . . . . . . 84 4 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 21 | . . . . . . 6 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 348 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 9) 401 | -10/Materials | System corruption reached 10% 423 | -10/Materials | Entered Mines 424 | -10/Mines | Learned location of Storage (-9) 446 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 470 | -10/Mines | Discovered new exit (range 7) 474 | -10/Mines | Entered Subcaves 475 | -10/Subcaves | Approached by a straggling Scientist 560 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 577 | -10/Subcaves | Discovered new exit (range 16) 589 | -10/Subcaves | Entered Materials 589 | -8/Materials | Evolved 4 slots: Propulsion x4 878 | -8/Materials | Discovered new exit (range 13) 901 | -8/Materials | Entered Factory 901 | -7/Factory | Evolved 2 slots: Utility x2 905 | -7/Factory | Build established: Scavenger-Mutant 1005 | -7/Factory | Identified exit to DSF 1005 | -7/Factory | Entered DSF 1043 | -7/DSF | Additional patrols routed to DSF 1299 | -7/DSF | Found Prototype Device 1299 | -7/DSF | Identified Active Sensor Suite 1316 | -7/DSF | Sterilization system engaged 1317 | -7/DSF | Lost 7 parts (1p1n3u2w) 1336 | -7/DSF | Ambient heat levels rising (+10) 1345 | -7/DSF | Discovered new exit (range 15) 1351 | -7/DSF | Ambient heat levels rising (+10) 1351 | -7/DSF | Identified exit to Factory 1362 | -7/DSF | Entered Factory 1362 | -6/Factory | Evolved 2 slots: Utility x2 1580 | -6/Factory | Build established: Scout 1735 | -6/Factory | Crushed by falling debris 1735 | -6/Factory | System corruption reached 10% 1766 | -6/Factory | Lost 4 parts (3n1w) 1921 | -6/Factory | Crushed by falling debris 1925 | -6/Factory | Crushed by falling debris 1956 | -6/Factory | Lost 4 parts (1n2u1w) 1983 | -6/Factory | Crushed by falling debris 1984 | -6/Factory | System corruption reached 30% 2014 | -6/Factory | Lost 3 parts (1p1n1u) 2313 | -6/Factory | Found Corrupted Active Sensor Suite 2329 | -6/Factory | Lost 5 parts (2n2u1w) 2355 | -6/Factory | Core integrity fell below 50% 2430 | -6/Factory | Lost 4 parts (1p3n) 2541 | -6/Factory | Discovered new exit (range 5) 2546 | -6/Factory | Entered Lower Caves 2552 | -6/Lower Caves | Met a Warlord Commander 2553 | -6/Lower Caves | Learned location of Warlord (-4) 2554 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2563 | -6/Lower Caves | Found Encrypted Comm Array 2641 | -6/Lower Caves | Build established: Gladiator 2724 | -6/Lower Caves | Core integrity fell below 20% 2735 | -6/Lower Caves | Self-destructed Last Messages --------------- 02720_ S-27 Virus system terminally corrupted. 02720_ Autogun fried. 02722_ Hammer follow-up attack on S-27 Virus. 02724_ Critical hit (Burn: +50). 02725_ S-27 Virus destroyed. 02725_ Melee Analysis Suite destroyed. 02728_ Hacking Suite destroyed. 02729_ Powered Hammer destroyed. 02730_ System corrupted: Matter fused (-10). 02730_ Acquired 10 matter. 02731_ Connecting with WAR.Sys... 02731_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 02732_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." 02732_ Hammer destroyed. 02732_ Penetrated by Slug. 02732_ Adv. Weight Redist. System destroyed. 02733_ Lgt. Nuclear Core fries itself beyond repair. 02734_ Acquired Myomer Leg. Map ----- +----------------------------------------------------+ | ?????????????????????# #??# ##### | | ?????????????????????# ! ####??# | | ?????????????????????#!/! ##????##### ## | | ?????????????????????#!!!! #???###### #? | | ?????????????????????#!!! #???# ## | | ?????????????????????### ## #???# # | | ???????????????????????## #?## #???# ## | | ????????????????????????# ## #???# ????# ##? | | ????????????????????????# #?##????? ???# ##?? | | ??????????????????????### ##???????????# ###??? | | ?????????????????????## #??????????# ?????? | | ?????????????????????# g ###??????? ??????? | | ?????????????????????# ##???? ??????? | | ?????????????????????# #?? ???????? | | ?????????????????????# g ## ## ???????? | | ?????????????????????## ###??# ????????? | | ?????????????????###### #????# ????????? | | ?????????????????# ##????# ?????????? | | ???????????# = #????# ?????????? | | ?????????? ###%### #?? ??????????? | | ??????????? ## #??#%#??# #?????????????? | | ??????????????#### #???# #???# #????????????? | | ?????????????????# ???##s#???? #???????????? | | ????????????????# ##??#Xs#??"#? #???????????? | | ???????????????? #" ## # "#? #???????????? | | ??????????????? ?#"[ p @ "#?? #???????????? | | ?????????????? ??#" p "#??? ????????????? | | ???????????????????#" "#??????????????????? | | ???????????????????#"" ""#??????????????????? | | ???????????????????##"""Ygg""##??????????????????? | | ????????????????????###"""""##???????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 675 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 10 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMatterTerrabomb Manual? 0 Play Time 00:52:56 Cumulative 72.6 hours Start 2025.09.10 @ 01:23:32 End 2025.09.10 @ 04:03:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 880a32cf-242a-49fd-9375-a590f17f07e1