Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.20 @ 03:20:16 Player: cptwinky Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (622) 3110 Value Destroyed (34091) 34091 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (26534) 26534 TOTAL SCORE: 75935 Bonus ------- High Alert Combat Kills 6425 Follower Combat Kills 2446 Awakened Behemoth Slayer 1000 Entered Garrisons 1000 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2992 MAIN.C Attacked Proxy Base 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -2429 Cogmind --------- Core Integrity 784/1600 Matter 54/300 Energy 938/1390 System Corruption 9% Temperature Cool (12) Movement Treading (160) Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Precision Matter Filter Advanced Kinecellerator Graphene Brace Experimental Focal Shield AEGIS Remote Shield Improved Point Defense System Experimental System Purifier > --- WEAPON (3) ------- Heavy Hardcell Cannon Graviton Cannon > --- INVENTORY (25) --- Zero-point Reactor Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Energy Well (497) Large Matter Pod (0) Advanced Kinecellerator Advanced Force Field Sensor Drone Bay (13/20) Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Heavy Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Compact Linear Accelerator Gamma Bomb Array Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Precision Matter Filter Advanced Kinecellerator Advanced Phase Shifter Graphene Brace Experimental Focal Shield AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Heavy Hardcell Cannon Graviton Cannon > --- INVENTORY -------- Light Quantum Reactor Zero-point Reactor Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Advanced Heat Sink Experimental Energy Well Large Matter Pod Advanced Kinecellerator Advanced Force Field Improved Point Defense System Sensor Drone Bay Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Heavy Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Compact Linear Accelerator Gamma Bomb Array Neutron Missile Launcher [Rating: 243] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Hover Unit Cooled Antigrav System Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . 2 . . . 2 . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . Utility 11 | . . . 1 . 1 . . . 2 . . . . 1 . . . . . . 1 . . . . 2 . 1 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 252 | 6 7 2 24 2 20 6 3 9 4 5 2 1 9 6 10 25 15 . 4 6 5 2 . 9 2 11 5 8 14 5 25 Power 27 | 1 1 1 2 . 1 . . 1 . . . . . 2 . 4 3 . . . . . . 1 . . . 3 . . 7 Engine 12 | 1 1 1 2 . 1 . . 1 . . . . . 1 . 2 2 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . 3 . . 7 Propulsion 61 | 2 . . 10 . 6 . 1 3 . 1 1 . . 1 5 3 4 . 3 1 3 . . 5 . 4 1 4 1 . 2 Treads 58 | 2 . . 10 . 6 . 1 3 . 1 1 . . 1 5 3 4 . 3 1 3 . . 2 . 4 1 4 1 . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 88 | 1 2 1 5 2 7 3 1 3 4 2 1 1 6 2 2 6 4 . . 1 2 . . 2 . 6 2 . 4 4 14 Device 44 | . . 1 2 2 5 1 . 2 1 1 1 1 4 1 . 3 1 . . . 1 . . 1 . 3 1 . 2 . 10 Storage 8 | 1 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . 1 Processor 9 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . 2 2 Hackware 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Protection 25 | . 1 . 2 . 1 2 1 1 1 . . . 2 1 2 2 3 . . 1 . . . . . 1 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 4 . 7 . 6 3 1 2 . 2 . . 3 1 3 12 4 . 1 4 . 2 . 1 2 1 2 1 9 1 2 Energy Gun 23 | 1 . . . . 4 1 1 2 . 2 . . 2 . 2 7 . . . . . . . . . . . . 1 . . Energy Cannon 12 | . 1 . 2 . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . 1 1 3 . . Ballistic Gun 9 | 1 . . 1 . . . . . . . . . . . . 3 3 . . 1 . . . . . . . . . . . Ballistic Cannon 15 | . 1 . 2 . . . . . . . . . . . . . 1 . . 1 . 1 . . 2 1 1 . 2 1 2 Launcher 11 | . 1 . 1 . 2 1 . . . . . . 1 . . 1 . . 1 1 . . . . . . . . 2 . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 1 2 1 . . 1 . . . . 1 . 1 . 5 . . . . . . . 6 . . . 1 7 . 11 Corrupted Parts 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 System Corruption 24 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 22 Parts Lost 33 | . 1 . 2 . 1 1 . 4 . . . . 1 . 2 4 3 . . . . . . 1 . . . . . 2 11 Power 6 | . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 3 Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 1 . . 1 . . . . . . . 2 1 . . . . . . 1 . . . . . 1 8 Weapon 11 | . . . 2 . . 1 . 1 . . . . 1 . 2 2 1 . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . 1 . 1 . 1 1 . 3 . . . . 1 . 1 2 2 . . . . . . 1 . . . . . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 21 | 3 9 14 15 21 24 24 24 23 24 24 25 24 24 24 22 20 22 18 18 19 19 20 21 21 21 21 20 20 21 20 20 Power 1 | . 1 2 2 2 1 1 1 . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 2 3 2 2 2 2 Propulsion 3 | 1 2 2 2 4 5 4 4 3 3 3 3 3 3 2 2 2 2 3 3 4 3 3 3 3 4 3 2 2 2 2 1 Utility 9 | . 1 4 5 9 9 11 13 13 14 13 13 13 12 12 11 10 9 9 8 7 8 9 9 9 9 8 7 6 7 6 6 Weapon 5 | . 3 5 3 3 5 5 5 4 6 6 6 6 6 6 4 4 7 5 5 5 6 6 7 7 6 6 6 7 7 8 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 4 1 5 . 3 1 2 . 1 . 1 2 4 2 4 4 5 . 2 1 . . . . . 5 1 7 4 . 8 Power 11 | . . . 2 . . . . . . . . . . . 1 3 . . . . . . . . . 1 1 2 . . 1 Propulsion 13 | . 2 . 1 . 1 . 1 . . . . . . . 2 . . . 2 1 . . . . . . . 1 . . 2 Utility 20 | . . . 1 . . 1 . . 1 . . 2 . 2 1 . 2 . . . . . . . . 4 . 3 2 . 1 Weapon 21 | . 1 1 . . 2 . 1 . . . 1 . 4 . . 1 3 . . . . . . . . . . 1 2 . 4 Tool/Special 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 98 100 99 100 99 99 99 100 100 100 99 99 86 79 81 64 72 75 77 78 78 74 75 79 77 77 77 81 80 Engine 5 | . 14 14 11 11 8 9 9 8 7 7 7 7 7 4 . 2 5 5 5 5 5 5 5 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 5 2 . . 3 5 5 5 5 5 5 4 4 7 8 8 8 Treads 21 | . 28 28 32 33 26 27 27 27 22 23 23 23 23 25 18 13 12 11 15 17 20 21 21 20 21 19 15 13 12 12 11 Device 14 | . . . 10 11 15 9 9 9 11 14 15 15 15 19 14 10 13 11 11 11 14 15 15 14 15 22 23 25 25 25 25 Storage 7 | . 14 14 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 9 | . . . . . 2 9 9 9 15 15 15 15 15 13 13 13 13 11 11 11 10 10 10 10 10 9 9 8 8 13 13 Protection 7 | . 11 14 10 10 8 9 9 8 7 7 7 7 7 6 6 6 8 5 5 5 5 5 5 5 5 4 4 4 4 7 6 Energy Gun 11 | . 6 . . . 12 18 26 25 19 21 22 22 22 19 18 18 6 . . . . . . . . . . . . . . Energy Cannon 1 | . 7 13 5 . . . . . . . . . . . . . . . . 2 4 4 4 3 4 3 4 4 4 2 1 Ballistic Gun 1 | . 10 . . . 4 5 . . . . . . . . . . 11 5 4 2 . . . . . . . . . . . Ballistic Cannon 4 | . 3 14 16 21 8 . . . . . . . . . . . . 5 5 4 5 5 5 4 7 9 8 8 7 9 7 Peak Build Rating 243 | 6 8 15 20 28 36 35 36 38 48 52 54 56 56 73 88 99 101 108 122 126 137 135 136 145 147 160 172 199 212 218 243 Average Rating 82 | 5 7 8 16 20 27 32 33 34 46 49 51 49 53 65 76 89 93 101 111 122 132 134 132 138 145 155 164 191 200 210 215 On Entrance 86 | . 6 8 9 19 21 31 33 34 37 44 47 49 50 55 65 86 96 101 101 120 125 133 133 130 145 144 155 172 199 202 209 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 234 | 12 30 32 105 105 118 111 102 103 119 116 119 107 116 134 127 141 150 150 168 176 181 181 186 185 187 197 194 220 234 231 224 Greatest Support 240 | 40 40 40 60 60 60 60 60 60 60 60 60 60 60 80 150 150 150 150 185 185 215 213 213 213 211 218 220 240 240 240 240 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 13 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 9 14 15 22 24 24 24 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 23 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 13 15 19 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 23 21 Class Distribution -------------------- 43% | Gunner 22% | Tank 18% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Gunner | -6/Garrison Gunner | -5/Factory Gunner | -5/Garrison Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Tank | -4/Upper Caves Tank | -4/Warlord Tank | -3/Proximity Caves Derelict-Tank | -3/Research Gunner | -3/Quarantine Gunner | -2/Research Tank | -2/Testing Tank | -1/Access Tank | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 16135 | 264 309 252 813 149 1123 392 31 351 188 183 70 80 292 207 514 827 927 . 535 868 694 150 184 803 138 325 1007 257 1377 1335 1490 Remotely 67 | . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27773 | 49 413 138 1628 221 1194 763 127 622 143 231 106 . 921 230 1587 3524 1984 . 342 2051 1009 224 421 837 83 342 1525 369 1807 2525 2357 Parts 1210 | 7 29 5 102 7 80 28 4 35 11 4 4 . 24 8 63 148 95 . 12 80 39 7 8 29 4 15 77 7 87 119 72 Haulers Intercepted 23 | . 2 . 5 . 6 . . . . . . . . . . 4 . . . 2 2 . . . . . . 1 . 1 . Recyclers Shooed 9 | . . . 2 . 1 . . . . . . . . . . 1 . . . 1 2 . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . . . 4 3 1 66 . . . . . . . . . 5 . 2 . . . . . . Prevented 53 | . . . . . . . . . . . . . 46 . . . . . . . . 7 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 467 | . 8 7 31 4 36 21 2 23 7 1 1 . 16 7 24 54 29 . 12 21 16 3 9 24 6 4 14 1 27 30 29 Melee 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 128 | . 4 . 1 . 13 12 1 14 1 1 1 . 5 5 11 42 17 . . . . . . . . . . . . . . Cannons 178 | . . 5 20 4 11 . . . . . . . . . . . 2 . 10 11 12 1 1 6 1 4 14 1 23 23 29 AOE 138 | . 4 2 10 . 12 8 . 8 6 . . . 8 1 11 10 7 . 2 7 3 . 8 18 5 . . . 4 4 . Classes Destroyed 31 | 1 6 . 4 . . 2 . 3 . 2 . . 1 . 2 1 2 . 1 . . . . 1 1 . 1 . 2 . 1 Worker 43 | . . . 3 . 2 . . . 1 . . . . . . 7 . . . 9 5 . . . . . 3 . 3 6 4 Builder 23 | . 1 . 2 . . . . . 1 . . . . . . 2 . . . 3 2 . . . . . 3 . 3 6 . Tunneler 4 | 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 23 | . 2 . 5 . 6 . . . . . . . . . . 4 . . . 2 2 . . . . . . 1 . 1 . Recycler 33 | . 1 . 5 1 2 . . . . . . . . . . 3 . . . 5 3 . . . . . 4 2 . 1 6 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Operator 11 | . 1 . 3 . 1 . 1 . 1 . . . . . . 2 . . . . . . . . . . 1 . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Swarmer 102 | . 2 3 7 . 18 3 . 9 6 . . . 5 3 10 8 . . 2 . 4 . 1 5 3 . . . 5 4 4 Cutter 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Saboteur 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Grunt 174 | . 6 4 12 2 12 9 2 7 . 1 . . 5 . 8 30 13 . 7 11 5 2 5 13 . . . . 11 9 . Brawler 10 | . . . 2 . . 2 . . . . . . . . . 1 2 . . . . 1 1 . . . . . . 1 . Duelist 10 | . . . . . . 2 . . . . . . 2 . . 1 1 . . . 2 . 1 . . . . . . 1 . Protector 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 51 | . . . 10 2 6 2 . 2 . . . . 2 1 4 4 5 . 1 1 2 . 1 . . 4 3 . . 1 . Demolisher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . 1 . . . . Hunter 21 | . . . . . . . . . . . . . . . 1 3 . . . 6 . . . 1 . . 2 1 . 7 . Programmer 54 | . . . . . . . . 3 1 . 1 . 1 3 . 5 4 . . 3 3 . . . 1 . 6 . 9 6 8 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Enhanced Q-Series 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . Infiltrator 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 15 | 1 3 3 7 2 4 3 2 9 3 1 1 . 4 5 4 14 7 . 3 15 9 3 9 12 5 1 8 2 6 9 6 Combat Bots Only 9 | . 2 3 5 2 4 3 2 9 3 1 1 . 4 5 4 9 7 . 3 4 3 3 9 9 5 1 6 1 5 6 4 Max Kills in Single Turn 5 | 1 2 1 5 1 4 3 1 5 2 1 1 . 3 1 3 3 2 . 2 4 3 1 3 3 2 1 3 1 4 4 2 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Exploded 5 | . 1 1 3 . 4 3 . 5 2 . . . 3 1 3 3 2 . 2 2 3 . 3 3 2 . . . 4 2 . Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Hostile Shots Fired 2219 | . 20 23 119 20 103 43 7 99 22 2 2 . 68 69 115 236 218 . 31 74 67 6 17 122 7 11 74 11 114 133 386 Missed 637 | . 7 8 43 2 35 10 1 30 5 1 . . 31 19 28 63 63 . 6 24 18 6 5 43 4 6 13 2 17 34 113 Hits 1582 | . 13 15 76 18 68 33 6 69 17 1 2 . 37 50 87 173 155 . 25 50 49 . 12 79 3 5 61 9 97 99 273 Melee 31 | . . . . . . 4 . . . . . . 3 . . . 7 . . . 6 . . . . . . . 11 . . Projectile 1551 | . 13 15 76 18 68 29 6 69 17 1 2 . 34 50 87 173 148 . 25 50 43 . 12 79 3 5 61 9 86 99 273 AOE 24 | . . . . . . . . 7 . . . . . . . . 2 . 1 . . . . . . . . . . . 14 Critical Strikes 61 | . . . 3 1 1 2 . 4 . . . . 1 2 4 7 1 . . . 1 . . 2 1 . 2 . 6 8 15 Actively Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 3 8 12 Part Disruptions 15 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 1 11 Damage Taken 26440 | . 160 191 1039 308 681 440 96 895 223 14 30 . 541 585 1960 2990 2117 52 582 845 749 . 205 1424 54 128 802 175 1396 1075 6683 Core 1953 | . 33 21 72 . 62 45 . 34 30 . 15 . 63 54 52 251 62 . 135 41 66 . . 66 10 24 46 19 29 53 670 Absorbed by Shields 6359 | . . . . . 261 108 . 167 52 4 . . . 88 12 . 98 . . . 278 . 77 489 54 24 406 . 1096 1119 2026 Reduced by Siege Mode 1020 | . . . . . . . . . . . . . . . 171 . 81 . . . . . 55 . . . 64 . 92 32 525 Redirected to Shielding 38 | . 3 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 904 | . . . . . . 18 12 52 14 . . . . . . . 63 . . . . . . . . . . . . . 745 Regen/Repaired (Parts) 1852 | . . . 421 . 180 . 60 . 245 . . . 196 . . 162 . . . 445 39 . . 97 . . . 7 . . . Core Remaining (%) 79 | 100 . 78 . 82 . . . 74 . . . . 84 . . . 50 . . 82 . . . . 87 . 94 . 96 . 49 Volleys Fired 1286 | 2 44 17 88 9 72 43 7 47 8 9 9 . 28 31 38 114 75 . 41 53 42 7 11 44 8 26 59 7 104 68 175 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 3 . 3 3 3 3 3 . 1 1 1 1 2 2 2 3 3 3 3 3 3 Hottest 298 | 70 100 90 120 66 144 168 168 168 175 187 199 . 199 207 219 235 188 . 70 80 70 80 105 105 105 147 147 147 298 236 236 Shots Fired 2476 | 4 77 31 162 18 201 103 21 105 15 21 11 . 66 51 85 307 159 . 41 53 41 8 15 45 11 41 134 15 186 166 283 Gun 1052 | 4 48 . 12 . 103 96 21 96 11 21 11 . 60 43 78 296 147 . 5 . . . . . . . . . . . . Cannon 1284 | . 21 28 143 18 92 . . . . . . . . 5 1 2 7 . 34 40 40 3 12 23 8 40 134 15 174 161 283 Launcher 128 | . 6 3 7 . 6 7 . 9 4 . . . 6 3 6 9 5 . 2 13 1 5 3 22 3 1 . . 2 5 . Special 12 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Kinetic 1068 | 2 33 14 106 18 112 22 . . . . . . . . . 13 86 . 39 40 40 3 4 12 2 22 72 14 84 119 211 Thermal 1270 | 2 38 14 49 . 83 74 21 96 11 21 11 . 60 48 79 285 68 . . . . . 8 11 6 18 62 1 90 42 72 Explosive 106 | . 6 3 7 . 6 7 . 9 4 . . . 6 3 6 9 5 . 2 1 1 . 3 22 3 1 . . 2 . . Electromagnetic 22 | . . . . . . . . . . . . . . . . . . . . 12 . 5 . . . . . . . 5 . Robot Hit Streak 66 | 2 13 4 15 5 18 16 11 10 4 12 25 . 19 14 11 22 35 . 16 10 10 12 15 8 6 12 35 22 27 18 66 Robot Miss Streak 6 | . 2 4 3 2 6 3 1 2 2 1 . . 3 1 3 6 1 . 1 2 2 . 1 1 1 . 2 1 1 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 2 1 1 2 . Secondary Targets 30 | . . . . . 2 . . 2 . . . . . 1 4 15 6 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . 1 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 1670 | 2 46 17 106 11 122 76 15 66 11 19 11 2 50 36 89 229 131 . 19 39 33 3 6 23 3 12 94 10 110 74 205 Core Hits 1162 | 3 23 11 58 5 84 36 5 44 12 6 5 . 41 12 60 179 71 . 14 66 21 9 17 88 8 9 44 7 60 74 90 Critical Kills 72 | . . . . . . . . . . . . . . . . 2 2 . . . . . . 1 . 5 18 4 15 24 1 Critical Parts Destroyed 71 | . . . . . . 1 . . 1 . . . . . . 2 8 . . . . . . . . 1 11 5 19 19 4 Critical Strikes 231 | . 1 . 5 1 8 7 1 7 2 1 . . 4 4 8 11 14 . 2 3 2 . 1 2 . 12 34 9 34 44 14 Burn 42 | . 1 . . . 4 6 1 7 1 1 . . 4 4 6 7 . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Destroy 150 | . . . . . . . . . . . . . . . . 4 12 . . . . . . . . 12 33 9 33 42 5 Blast 30 | . . . 5 1 4 . . . . . . . . . . . 1 . 2 3 2 . 1 1 . . . . . 1 9 Smash 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Melee Attacks 108 | . . . . . 1 22 . 7 6 7 . 3 1 4 45 2 10 . . . . . . . . . . . . . . Impact 43 | . . . . . . 22 . 7 6 7 . 1 . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . . . 44 2 10 . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 1 . . . 2 . . 2 1 4 2 . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 78684 | 27 1059 531 2753 273 3085 2082 263 2125 797 491 228 . 1882 816 3811 7142 4137 . 1783 4609 3482 524 1499 8554 712 331 2212 287 3827 3444 15918 Guns 15278 | 26 414 . 89 . 938 1210 254 1162 154 310 228 . 922 700 1092 5357 2422 . . . . . . . . . . . . . . Cannons 35477 | . 192 297 1847 248 1180 . . . . . . . . . . . 533 . 1528 2602 2841 148 251 898 215 300 2049 287 3121 2566 14374 Explosions 24455 | . 446 228 736 . 951 702 . 957 473 . . . 960 109 1026 1714 798 . 255 2007 375 376 1248 7656 497 5 . . 627 802 1507 Melee 2598 | . . . . . . 170 . . 170 181 . . . . 1693 . 384 . . . . . . . . . . . . . . Ramming 876 | 1 7 6 81 25 16 . 9 6 . . . . . 7 . 71 . . . . 266 . . . . 26 163 . 79 76 37 Kinetic 29525 | 26 285 170 1461 248 1396 233 . . . . . . . . . 210 1758 . 1528 2602 2841 148 154 800 215 267 1058 255 1199 1560 11111 Thermal 23217 | . 321 127 475 . 803 977 254 1162 154 310 228 . 922 700 1092 5147 1197 . . 399 . . 97 98 . 33 991 32 1922 1006 4770 Explosive 19712 | . 401 228 736 . 870 702 . 957 473 . . . 960 109 1026 1714 798 . 255 75 375 . 1248 7656 497 5 . . 627 . . Electromagnetic 2756 | . 45 . . . . . . . . . . . . . . . . . . 1533 . 376 . . . . . . . 802 . Impact 521 | . . . . . . 170 . . 170 181 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2077 | . . . . . . . . . . . . . . . 1693 . 384 . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . . . 1 . . . . 2 3 3 4 4 . . 2 4 4 4 4 1 . 3 . 4 10 33 Average Corruption 4 | . . . . . . . . 1 . . . . 2 2 3 3 2 . . 1 3 4 4 4 1 . 2 . 2 8 14 Corruption Purged 70 | . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . 62 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 281 | . . . . . . . . 6 . . . . . . 28 57 26 . . 8 9 14 13 2 3 . 5 . 21 15 74 Message Errors 57 | . . . . . . . . . . . . . . . 4 13 3 . . 1 1 1 2 1 . . . . 4 4 23 Matter Fused 73 | . . . . . . . . 4 . . . . . . 8 13 7 . . 3 2 6 1 . . . 2 . 4 4 19 Heat Flow Errors 33 | . . . . . . . . . . . . . . . 1 9 3 . . 1 3 3 2 . . . 1 . 4 2 4 Energy Discharges 36 | . . . . . . . . 1 . . . . . . 4 7 3 . . 1 1 2 2 1 1 . . . 4 1 8 Parts Rejected 7 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . 3 Parts Fused 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 Data Loss (minor) 32 | . . . . . . . . 1 . . . . . . 6 10 2 . . . 1 1 1 . 1 . . . 1 2 6 Data Loss (major) 11 | . . . . . . . . . . . . . . . 1 2 2 . . 2 . . . . . . 1 . . . 3 Misfires 12 | . . . . . . . . . . . . . . . 3 . 1 . . . . 1 3 . 1 . . . 1 . 2 Alerts 7 | . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . 1 1 1 Weapon Failures 10 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . 2 1 4 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Overflow Damage 2680 | . 11 3 10 . 64 51 . 23 162 157 . . 135 . 40 12 145 . 75 255 271 . 145 422 65 . 69 19 134 59 353 Projectiles 1332 | . . 3 10 . 1 . . . . . . . . . . . 75 . 75 200 231 . 24 147 43 . 36 19 83 32 353 Explosions 921 | . 11 . . . 63 21 . 23 14 . . . 135 . 40 12 70 . . 55 . . 121 275 22 . . . 51 8 . Melee 427 | . . . . . . 30 . . 148 157 . . . . . . . . . . 40 . . . . . 33 . . 19 . Knockbacks 192 | . . 3 13 3 12 1 . . 1 . . . . . . 2 3 . 5 6 18 . . 3 1 1 7 2 23 18 70 Impact 10 | . . . . 1 1 1 . . 1 . . . . . . 2 . . . . . . . . . . 1 . 1 2 . Kinetic 171 | . . 3 12 2 10 . . . . . . . . . . . 2 . 5 6 15 . . 3 1 1 6 2 20 16 67 Secondary 11 | . . . 1 . 1 . . . . . . . . . . . 1 . . . 3 . . . . . . . 2 . 3 Self-Inflicted Damage 589 | . 1 18 . . 131 . . . 37 . . . . 38 . . 83 . 17 22 . . . 180 40 . . . . 22 . Shots 19 | . 1 1 . . 3 . . . 2 . . . . 1 . . 2 . 1 2 . . . 3 1 . . . . 2 . Rammed 52 | 1 3 2 7 1 1 . 5 1 . . . . . 2 . 5 . . . . 11 . . . . 3 5 . 3 . 2 Targets Rammed 64 | 1 3 2 8 3 1 . 5 1 . . . . . 2 . 6 . . . . 15 . . . . 3 5 . 4 2 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 12 | . . . 1 2 . . . . . . . . . . . 1 . . . . 4 . . . . . . . 1 2 1 Highest Temperature 411 | 9 90 225 15 . 384 299 321 321 30 126 . . 132 264 319 290 242 . 2 . 136 231 247 8 . . 199 48 404 229 411 Average Temperature 96 | 6 29 104 5 . 101 114 149 116 17 53 . . 48 79 92 95 81 . 2 . 65 104 94 4 . . 133 15 114 99 115 Received Heat Transfer 4650 | . 87 60 408 105 179 141 54 280 . 7 . . 102 24 640 762 528 . 138 18 59 . 33 145 . 4 40 . 176 52 608 Effects 21 | . . . . . 7 3 . 4 . . . . . . 1 1 . . . . . . . . . . . . 3 . 2 Energy Bleed 4 | . . . . . 1 . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . Interference 16 | . . . . . 5 3 . 3 . . . . . . . . . . . . . . . . . . . . 3 . 2 Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . . . . . 1 . 3 . 1 . . . 1 . . 1 3 . 2 2 4 Total Turns 733 | . . . . . . . . . . . . . . . 46 . 75 . 15 . . . 25 . . 1 57 . 47 42 425 Longest Duration 123 | . . . . . . . . . . . . . . . 46 . 34 . 15 . . . 25 . . 1 25 . 24 23 123 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . 1 . . . . . . . 1 . . 5 3 2 . . . . . . . 2 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 3 1 2 . . . . . . . 2 . Parts Fried 48 | . . . . . 1 . . . 2 1 . . . . . . . . . 19 10 2 . . . . . . . 12 1 Impact Corruptions 19 | . . . . . . 2 . . 3 6 . . . . . . 2 . . . 4 . . . . . 1 . . 1 . Robots Melted 12 | . . . . . . . 1 1 . . . . 3 1 1 . 1 . . . . . . 1 . . 1 . 1 1 . Combat Hostiles 9 | . . . . . . . 1 1 . . . . 3 1 1 . 1 . . . . . . . . . . . . 1 . Parts Melted 94 | . . . . . 2 4 2 9 2 1 . . 9 9 5 28 10 . . . . . . . . . 1 . 8 4 . Heat Transferred 35566 | . 888 259 962 . 1760 2516 629 2942 370 755 445 . 2345 1675 2625 9905 1776 . . 300 . . 150 150 . 50 1800 50 1386 814 1014 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Maximum Alert Level 5 | . . . 2 . 1 4 2 3 2 . . . . . 4 4 5 4 5 5 4 . . . . . . . 2 4 3 Low Security (%) 36 | 100 100 100 46 100 50 . . 4 . . . . . 100 15 . . . . . . . . . . 100 100 100 16 . 42 Level 1 17 | . . . 25 . 49 7 45 16 68 . . . . . 12 35 . . . . . . . . . . . . 45 18 . Level 2 16 | . . . 27 . . 20 54 12 31 . . . . . 18 42 . . . . . . . . . . . . 37 21 50 Level 3 14 | . . . . . . 51 . 66 . . . . . . 44 15 18 . 11 . 90 . . . . . . . . 52 7 Level 4 8 | . . . . . . 20 . . . . . . . . 8 6 39 100 36 56 9 . . . . . . . . 8 . Level 5 6 | . . . . . . . . . . . . . . . . . 42 . 52 43 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2685 | 5 113 89 492 186 397 1395 684 1098 576 . . . . 131 1246 1266 2278 1359 2685 1991 1151 . . . . 59 166 83 679 1119 791 Initial 1409 | . . . 25 186 7 256 679 172 576 . . . . 131 79 653 886 1195 951 1409 960 . . . . . . 83 . 390 672 Average 546 | 1 23 18 255 30 171 833 422 712 379 . . . . 28 698 603 1578 1280 1677 1591 989 . . . . 12 76 8 350 775 531 Influence Increases 19726 | 10 323 217 1094 131 1196 1229 78 966 229 35 30 . 919 206 1227 1929 1442 184 1854 1006 576 85 180 761 116 215 436 65 1341 1036 610 Destroy 0b10 Robot/C 10300 | . 160 140 620 80 720 560 40 440 140 20 20 . 660 140 680 1160 700 . 560 440 320 60 180 540 80 80 260 20 620 600 260 Destroy 0b10 Robot/NC 840 | 10 30 . 95 10 55 . 5 10 15 15 . . 10 . 25 100 15 10 . 115 60 . . 15 10 . 60 15 35 70 55 Destroy Leader 1464 | . 54 30 190 10 172 20 10 20 30 . 10 . 10 30 50 280 50 2 20 98 54 10 . . 20 40 30 12 80 102 30 Allied During Kill 851 | . . . . . . 60 . . . . . . 239 . 93 20 66 3 99 38 . . . 191 6 7 1 . 28 . . Trap Triggered on 0b10 40 | . . . 10 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 351 | . 19 . 23 . 32 14 8 44 26 . . . . 16 . 67 14 14 14 5 . . . . . 21 1 . 21 12 . Disable Machine 840 | . 30 30 60 15 75 15 15 45 . . . . . . 15 15 45 105 15 120 . . . . . 15 60 . 150 . 15 Anti-Garrison Action 2750 | . . . . . . 500 . 350 . . . . . . 250 150 450 . 850 . . . . . . . . . 200 . . Destroy Structure 1705 | . 30 17 51 1 97 60 . 42 18 . . . . 20 99 77 72 50 281 190 52 . . . . 52 24 3 207 87 175 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . 15 . 15 . Lose Combat Pursuer 540 | . . . 45 15 15 . . 15 . . . . . . 15 60 30 . . . 90 15 . 15 . . . . . 150 75 Influence Decreases 18938 | 10 322 153 681 589 821 229 1208 133 1012 350 30 . 710 301 95 1909 430 1103 528 1730 1619 635 421 271 733 215 287 214 690 637 872 Entered New Map 8648 | . . 1 40 292 13 139 716 93 522 117 . . . 78 35 593 380 1083 408 1276 1001 341 71 127 617 . . 66 . 261 378 Time Decay 8240 | 10 312 152 621 297 658 . 342 . 490 233 30 . 620 223 . 676 . 20 . 434 318 294 350 94 116 215 267 148 530 356 434 Lost Part 270 | . 10 . 20 . . 10 . 40 . . . . 10 . 20 40 30 . . . . . . 10 . . . . . 20 60 Lost Ally 430 | . . . . . . 80 . . . . . . 80 . 40 . 20 . 120 20 . . . 40 . . 20 . 10 . . Purge Threat 1350 | . . . . . 150 . 150 . . . . . . . . 600 . . . . 300 . . . . . . . 150 . . Squads Dispatched 81 | . 5 . 2 . 6 . 1 . 3 . . . 2 4 . 19 . . . 10 6 . 1 . . 1 2 1 9 5 4 Investigation 16 | . 4 . 1 . 1 . 1 . . . . . 1 1 . 5 . . . . . . . . . . . . 2 . . Extermination 24 | . . . . . . . . . 2 . . . . 2 . 5 . . . 2 2 . . . . 1 2 . 3 2 3 Reinforcement 19 | . 1 . 1 . 2 . . . . . . . . . . 6 . . . 3 1 . . . . . . 1 2 2 . Assault 14 | . . . . . . . . . . . . . 1 . . 3 . . . 5 . . 1 . . . . . 2 1 1 Garrison 8 | . . . . . 3 . . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 55 | . 6 . 9 . . . . 1 . . . . . . . 5 1 . . 2 . . . . . . . 13 3 4 11 Communications Jammed 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 1 62 4 Distress Signals 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 1 62 4 Times Spotted 720 | . 21 7 52 5 52 27 8 25 9 1 1 . 31 9 34 74 36 1 23 29 21 4 9 60 3 5 20 12 31 46 64 Peak Tracking Total 11 | . 3 3 6 2 6 5 4 9 3 1 1 . 4 3 5 7 7 . 4 5 5 4 9 11 2 3 3 4 5 7 7 Tactical Retreats 32 | . . . 2 1 1 . . 1 . . . . . . 1 4 2 . . . 6 1 . 1 . . . . . 7 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 31 | . 3 . 2 1 2 5 . 3 . . . . . . 2 1 3 . 1 4 3 . . . . . . . . . 1 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Trap Hack Attempts 38 | . . . 21 6 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . . 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . 1 3 . . 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 100 | . 3 2 5 2 5 7 1 8 . 1 . . . . 4 2 9 7 9 8 . . 2 5 . 1 5 . 12 . 2 Max in Single Turn 5 | . 1 1 1 1 4 1 1 2 . 1 . . . . 1 1 2 . 2 5 . . 1 2 . 1 1 . 3 . 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 1 . . Garrison Relay 22 | . . . . . . 6 . 5 . . . . . . 3 . 4 . 4 . . . . . . . . . . . . Phase Generator 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 85 | . 6 1 11 1 8 3 5 3 7 1 . . 3 2 . 10 1 1 3 3 1 1 1 . . 1 2 . 6 3 1 Terminals 39 | . 4 . 7 . 4 3 2 3 5 . . . 1 . . 1 1 . 3 1 . . . . . . 1 . . 3 . Fabricators 5 | . . . . . . . . . . . . . . 1 . 3 . . . 1 . . . . . . . . . . . Repair Stations 17 | . 1 . 2 . 2 . 1 . 1 . . . 1 . . 3 . . . 1 1 . . . . . 1 . 2 . 1 Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . 1 . 1 . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . Garrison Access 7 | . . . . . 1 . 1 . 1 . . . . 1 . 1 . 1 . . . . . . . . . . 1 . . Total Hacks 192 | . 12 1 28 1 24 5 16 4 18 1 . . 6 4 . 30 3 2 5 7 3 1 1 . . 2 3 . 8 6 1 Successful 95 | . 7 1 10 1 13 2 7 3 8 1 . . 5 4 . 15 1 1 2 3 2 1 1 . . 1 1 . 2 3 . Failed 93 | . 4 . 17 . 11 3 8 1 10 . . . 1 . . 14 2 1 3 4 1 . . . . 1 2 . 6 3 1 Catastrophic 20 | . 1 . 4 . 1 1 3 . 4 . . . . . . 2 1 . 2 . . . . . . . . . 1 . . Database Lockouts 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 57 | . 3 . 17 . 9 . 9 . 8 . . 1 2 2 . 3 . 1 1 . . . . . . . . . 1 . . Terminals 90 | . 9 . 18 . 10 5 9 4 14 . . . 1 . . 4 3 . 5 1 . . . . . . 1 . . 6 . Fabricators 13 | . . . . . . . . . . . . . . 2 . 9 . . . 2 . . . . . . . . . . . Repair Stations 40 | . 1 . 4 . 8 . 2 . 2 . . . 4 . . 6 . . . 4 3 . . . . . 2 . 3 . 1 Recycling Units 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 6 . 4 . 2 . . . . . . . . 7 . . . . . . . . . 2 . . 4 . . Garrison Access 16 | . . . . . 2 . 3 . 2 . . . . 2 . 4 . 2 . . . . . . . . . . 1 . . Terminal Hacks 38 | . 6 1 3 1 3 2 2 3 5 1 . . 1 . . . 1 . 2 1 . 1 1 . . . 1 . . 3 . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Open Door 12 | . . 1 . 1 . 1 . . . 1 . . 1 . . . . . 1 . . 1 1 . . . 1 . . 3 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 23 | . . . 4 . 5 . 2 . 2 . . . 2 . . 3 . . . 2 2 . . . . . . . 1 . . Scan Component 13 | . . . 2 . 3 . 1 . 1 . . . 1 . . 2 . . . 1 1 . . . . . . . 1 . . Repair 10 | . . . 2 . 2 . 1 . 1 . . . 1 . . 1 . . . 1 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . 2 . 1 . . . . . . . . 5 . . . . . . . . . 1 . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Analyze 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Retrieve Study 5 | . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . . . Unlock Access 5 | . . . . . 1 . 1 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 . 2 . 1 . . . . . 1 2 . 1 . . . . . . . . . . . . 1 . . Terminals 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Decoy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 5 | . . . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 4 . 11 . 6 2 5 1 6 . . . 1 2 . 9 1 1 2 2 1 . . . . 1 1 . 5 2 1 Full Trace Events 10 | . . . 2 . 1 . 1 . . . . . . . . 5 . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . . . . 116 . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . Parts Repaired 10 | . . . 2 . 2 . 1 . 1 . . . 1 . . 1 . . . 1 1 . . . . . . . . . . Time 402 | . . . 58 . 95 . 51 . 38 . . . 35 . . 31 . . . 44 50 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 9 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 1 . . . . . . 2 1 1 1 . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . 1 . . . . . . 2 1 1 1 . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 1 . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 98 | . . . . . . 23 . 23 . . . . . . 10 . 18 . 17 3 . . . . . . . 4 . . . Machine Destruction 95 | . . . . . . 23 . 23 . . . . . . 10 . 18 . 17 . . . . . . . . 4 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 25 | . . . . . . 3 . . . . . . 4 1 1 . 4 . 2 . . . 2 5 . . . . 3 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 38 | . . . . . . 4 . . . . . 2 5 3 3 . 4 . 6 . . . 2 5 . . . . 4 . . Largest Group 7 | . . . . . . 4 . . . . . 2 5 1 2 1 3 3 5 2 . . 2 7 3 3 2 . 3 . . Highest-Rated Group 381 | . . . . . . 68 . . . . . 192 288 26 175 116 216 216 330 136 . . 77 381 192 192 128 . 270 . . Highest-Rated Ally 116 | . . . . . . 20 . . . . . 96 96 26 116 116 85 85 85 85 . . 47 64 64 64 64 . 90 . . Initial Warlord ECA Mod 41 | . . . . . . . 10 10 18 18 18 18 17 17 17 24 24 32 32 41 40 40 40 40 39 39 39 38 38 37 37 Total Orders 121 | . . . . . 1 . . . 8 3 3 . 2 14 6 12 3 . 7 2 3 2 1 3 2 9 5 1 17 9 8 STAY 22 | . . . . . . . . . 1 . 1 . . 2 3 3 1 . 3 . . . . 2 . 1 . . 2 1 2 ROAM 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 FOLLOW 14 | . . . . . . . . . 1 . . . . 2 3 2 1 . 1 . . . . 1 . 1 . . 2 . . RETURN 81 | . . . . . 1 . . . 6 3 2 . 2 10 . 7 1 . . 2 3 2 1 . 2 7 5 1 13 8 5 Ally Attacks 305 | . . . . . . 54 . . . . . . 85 3 31 13 13 1 45 21 . . . 22 . . . . 17 . . Total Damage 11622 | . . . . . . 812 . . . . . . 3309 107 1676 762 424 297 2196 620 . . . 701 . . . . 718 . . Kills 77 | . . . . . . 7 . . . . . . 18 . 10 6 6 2 16 4 . . . 5 . . . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Allies Melted 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Active Infowar (turns) 8906 | . . . . 1 2232 . . . . . . . . . . . . . . . . . . . . 826 852 1221 1593 817 1364 Sensors 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 2232 | . . . . . 2232 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788 1364 Jamming 6293 | . . . . . . . . . . . . . . . . . . . . . . . . . . 826 852 1221 1593 817 984 Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 1 . 1 3 . . . . . . . . . 2 . . . . . . . . Drone Launches 90 | . . . . . 1 . . . 5 3 2 . 3 9 . 7 1 . . 5 2 2 1 . 2 6 6 1 13 11 10 Drone Recoveries 83 | . . . . . 1 . . . 5 3 2 . 3 8 . 7 1 . . 4 3 2 1 . 1 7 4 1 13 10 7 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 45140 | 115 1300 920 2256 1480 2921 1886 773 1201 1299 1594 2018 1765 4972 971 1592 2652 1851 55 1510 1069 701 654 788 1049 560 845 852 1221 1593 817 1860 Spaces Moved 19701 | 60 670 533 957 559 938 737 315 422 582 688 936 830 2031 367 695 1187 847 21 768 563 314 396 458 517 207 431 396 718 706 288 564 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 19696 | 55 670 533 957 559 938 737 315 422 582 688 936 830 2031 367 695 1187 847 21 768 563 314 396 458 517 207 431 396 718 706 288 564 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 200 216 203 203 203 203 206 210 210 207 160 160 160 170 155 155 155 156 156 155 156 148 148 150 160 160 160 Average Speed 182 | 150 160 160 174 240 223 216 210 203 203 204 206 210 210 207 174 160 166 170 162 155 155 156 156 155 156 152 152 156 160 160 161 Slowest Speed 240 | 160 160 160 240 240 240 216 216 203 203 206 210 210 210 210 216 160 240 170 170 155 156 156 156 156 156 156 156 161 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 4 82 98 85 99 77 81 27 55 18 83 90 86 96 17 69 41 96 2 90 21 13 59 70 73 36 16 51 37 80 11 24 Regions Visited 31 Branch Regions 13 Pre-discovered Areas 5 | . . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . Known Exits Taken 15 | . . . 1 . 1 . 1 . 1 . 1 . 1 1 . 1 . 1 . 1 . . . . 1 . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 . . . . . 1 . 1 . . . . . . . . 1 1 1 1 . 1 . . . . . Scrap Searched 23 | . . 3 . 1 . . . . . 5 3 5 1 . . . . . . . . 3 . . 2 . . . . . . Spaces Dug 100 | . . . . . . 10 . 2 4 4 . . . 5 5 . . . 3 . . . 3 3 1 7 1 1 24 9 18 Terrain Destroyed 1370 | . 26 17 51 1 100 41 . 28 17 4 . . 40 28 67 69 80 . 98 88 40 2 37 219 72 35 8 1 73 28 100 Melee 25 | . . . . . . 10 . 2 4 4 . . . . 5 . . . . . . . . . . . . . . . . Projectile 183 | . . . 2 1 5 . . . . . . . . 5 . . 1 . 6 7 9 2 6 5 5 10 7 . 36 28 48 AOE 1160 | . 26 17 49 . 95 31 . 26 13 . . . 40 23 62 69 79 . 92 81 31 . 31 214 67 25 . . 37 . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Gar Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 26433 | 77 815 567 1381 675 1599 922 405 664 674 851 1013 851 2675 522 917 1670 1135 39 973 680 449 421 516 709 431 577 561 812 1055 553 1244 Wait 3851 | 2 71 1 229 80 491 52 63 153 54 133 60 4 520 83 74 256 103 14 139 30 57 4 19 46 210 59 72 45 158 174 395 Move 19666 | 59 669 532 956 558 937 734 315 421 581 687 935 829 2030 366 693 1186 845 21 766 562 313 395 457 516 206 430 395 717 705 287 563 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 222 | 7 10 4 18 7 15 4 4 5 5 1 1 4 12 4 7 19 11 . 5 6 2 3 2 2 . 12 5 15 9 2 21 Fast Attach 140 | 6 3 1 6 1 12 2 2 . 1 2 1 . 3 1 7 19 15 . 3 2 1 . . 11 1 7 1 4 9 3 16 Attach 81 | . 1 . 3 1 4 2 1 4 2 . . 1 1 2 5 6 2 1 1 2 3 1 1 3 1 5 2 2 3 3 18 Detach 51 | . 1 1 2 1 . 1 1 . . . . . . . 5 2 3 1 . 1 . . . 5 . 5 . . 5 . 17 Swap 429 | . 7 6 27 5 30 20 2 22 15 9 5 6 19 24 16 32 24 2 3 18 14 9 5 5 4 15 15 5 41 12 12 Drop 279 | . 6 3 23 3 22 5 5 4 2 3 2 4 13 5 17 28 23 . 6 6 2 2 1 12 1 15 7 17 17 2 23 Fire 1286 | 2 44 17 88 9 72 43 7 47 8 9 9 . 28 31 38 114 75 . 41 53 42 7 11 44 8 26 59 7 104 68 175 Melee 108 | . . . . . 1 22 . 7 6 7 . 3 1 4 45 2 10 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 64 | 1 3 2 8 3 1 . 5 1 . . . . . 2 . 6 . . . . 15 . . . . 3 5 . 4 2 3 Escape Stasis 12 | . . . . . . 9 . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Rewire 202 | . . . . . . 28 . . . . . . 48 . 8 . 24 . 9 . . . 20 65 . . . . . . . Trap 42 | . . . 21 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 6 exits: Res x4 / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Central database locked down 357 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 751 | -10/Materials | Discovered new exit (range 12) 892 | -10/Materials | Discovered new exit (range 16) 1038 | -10/Materials | Discovered new exit (range 7) 1416 | -10/Materials | Entered Mines 1429 | -10/Mines | Met a Derelict bent on vengeance 1560 | -10/Mines | Found the Drone Emporium 1568 | -10/Mines | Found Prototype Device 1568 | -10/Mines | Identified Sensor Drone Bay 1659 | -10/Mines | Discovered new exit (range 15) 1670 | -10/Mines | Learned location of Zion (-7) 1707 | -10/Mines | Discovered new exit (range 7) 1725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2036 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2036 | -10/Mines | Discovered new exit (range 5) 2336 | -10/Mines | Entered Materials 2336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -9/Materials | Identified exit to Mines 2934 | -9/Materials | Repaired Huge Storage Unit 3096 | -9/Materials | Discovered new exit (range 10) 3462 | -9/Materials | Discovered new exit (range 15) 4051 | -9/Materials | Repaired Hrd. Light Armor Plating 4102 | -9/Materials | Discovered new exit (range 15) 4142 | -9/Materials | Central database locked down 4592 | -9/Materials | Entered Mines 4663 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5151 | -9/Mines | Discovered new exit (range 7) 5287 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5435 | -9/Mines | Discovered new exit (range 8) 5639 | -9/Mines | Learned Materials emergency access door positions 5667 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5673 | -9/Mines | Found Prototype Device 5673 | -9/Mines | Identified Exp. Sensor Array 6072 | -9/Mines | Entered Materials 6072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6224 | -8/Materials | Identified exit to Garrison 6460 | -8/Materials | Build established: Tank 6919 | -8/Materials | Repaired Broken Imp. Light Cannon 6938 | -8/Materials | Discovered new exit (range 5) 7210 | -8/Materials | Build established: Scavenger-Tank 7598 | -8/Materials | Build established: Tank 7963 | -8/Materials | Discovered new exit (range 12) 8656 | -8/Materials | Build established: Gunner 8742 | -8/Materials | Garrison activated, responded to threat 8861 | -8/Materials | Repaired Cld. Ion Engine 8983 | -8/Materials | Build established: Tank 8993 | -8/Materials | Entered Garrison 9016 | -8/Garrison | Triggered checkpoint 9095 | -8/Garrison | Triggered checkpoint 9139 | -8/Garrison | Garrison Relay disabled 9193 | -8/Garrison | Rescued a captive Derelict 9501 | -8/Garrison | Triggered checkpoint 9564 | -8/Garrison | Garrison Relay disabled 9566 | -8/Garrison | Lost 4 allies 9734 | -8/Garrison | Discovered new exit (range 14) 9909 | -8/Garrison | Garrison Relay disabled 10025 | -8/Garrison | Discovered new exit (range 8) 10063 | -8/Garrison | Triggered checkpoint 10103 | -8/Garrison | Garrison Relay disabled 10250 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10299 | -8/Garrison | Triggered checkpoint 10364 | -8/Garrison | Discovered new exit (range 55) 10364 | -8/Garrison | Discovered new exit (range 22) 10364 | -8/Garrison | Discovered new exit (range 18) 10563 | -8/Garrison | Triggered checkpoint 10629 | -8/Garrison | Garrison Relay disabled 10631 | -8/Garrison | Garrison Relay disabled 10709 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10779 | -8/Garrison | Build established: Gunner 10879 | -8/Garrison | Entered Materials 11244 | -8/Materials | Repaired Imp. Medium Laser 11371 | -8/Materials | Central database locked down 11652 | -8/Materials | Identified exit to Garrison 11652 | -8/Materials | Entered Garrison 11698 | -8/Garrison | Learned Factory security intel 11704 | -8/Garrison | Triggered checkpoint 11771 | -8/Garrison | Garrison Relay disabled 11783 | -8/Garrison | Discovered new exit (range 33) 11783 | -8/Garrison | Discovered new exit (range 72) 11783 | -8/Garrison | Discovered new exit (range 67) 11912 | -8/Garrison | Garrison Relay disabled 11914 | -8/Garrison | Garrison Relay disabled 11939 | -8/Garrison | Triggered checkpoint 12019 | -8/Garrison | Lost 3 parts (1p1n1w) 12043 | -8/Garrison | Triggered checkpoint 12084 | -8/Garrison | Destroyed 9 combat bots 12228 | -8/Garrison | Triggered checkpoint 12257 | -8/Garrison | Garrison Relay disabled 12773 | -8/Garrison | Garrison Relay disabled 12853 | -8/Garrison | Entered Factory 12853 | -7/Factory | Evolved 2 slots: Utility x2 13526 | -7/Factory | Repaired Arm. Treads+ 13657 | -7/Factory | Garrison activated, responded to threat 13678 | -7/Factory | Identified exit to Storage 13678 | -7/Factory | Identified exit to Lower Caves 13825 | -7/Factory | Build established: Mutant 14152 | -7/Factory | Entered Lower Caves 14382 | -7/Lower Caves | Met a Warlord Commander 14383 | -7/Lower Caves | Learned location of Warlord (-4) 14384 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14390 | -7/Lower Caves | Found Encrypted Comm Array 14822 | -7/Lower Caves | Build established: Gunner 15138 | -7/Lower Caves | Encountered a Warlord checkpoint 15412 | -7/Lower Caves | Entered a destroyed Warlord outpost 15566 | -7/Lower Caves | Discovered new exit (range 13) 15746 | -7/Lower Caves | Entered another Lower Caves area 16005 | -7/Lower Caves | Discovered new exit (range 7) 16745 | -7/Lower Caves | Discovered new exit (range 12) 16770 | -7/Lower Caves | Identified exit to Zion 16800 | -7/Lower Caves | Encountered a Warlord checkpoint 17764 | -7/Lower Caves | Entered Zion 17903 | -7/Zion | Discovered new exit (range 10) 18238 | -7/Zion | Given A8's code to call for help 18350 | -7/Zion | Given the Hacking Drone Bay 18351 | -7/Zion | Found Prototype Device 18352 | -7/Zion | Identified Hacking Drone Bay 18417 | -7/Zion | Enhanced Grunt warped into view, answering call for help 18417 | -7/Zion | Enhanced Grunt warped into view, answering call for help 18577 | -7/Zion | Met Imprinter 18700 | -7/Zion | Found CR-A16's Pointy Stick 19155 | -7/Zion | Learned location of Recycling (-7) 19529 | -7/Zion | Entered Proximity Caves 19529 | -6/Proximity Caves | Accompanied by 2 allies 19532 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 19723 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 19953 | -6/Proximity Caves | Lost 15 allies 20023 | -6/Proximity Caves | P-60 Hacker assimilated allied SV-EHY(M) 20029 | -6/Proximity Caves | 0b10 base defense nominally successful 20816 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20859 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 21509 | -6/Proximity Caves | Learned Factory emergency access door positions 21598 | -6/Proximity Caves | Identified exit to Factory 22474 | -6/Proximity Caves | Learned Factory security intel 23078 | -6/Proximity Caves | Repaired Corrupted Beamcaster 24501 | -6/Proximity Caves | Entered Factory 24501 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24938 | -6/Factory | Discovered new exit (range 4) 24995 | -6/Factory | Identified exit to Lower Caves 25175 | -6/Factory | Identified exit to Factory 25422 | -6/Factory | P-60 Hacker assimilated allied Administrator 5a 25430 | -6/Factory | Identified exit to Garrison 25472 | -6/Factory | Entered Garrison 25472 | -6/Garrison | Accompanied by 1 ally 25664 | -6/Garrison | Triggered checkpoint 25698 | -6/Garrison | Garrison Relay disabled 25705 | -6/Garrison | Found embedded Infiltrators 25956 | -6/Garrison | Triggered checkpoint 25996 | -6/Garrison | Triggered checkpoint 26013 | -6/Garrison | Triggered checkpoint 26242 | -6/Garrison | Triggered checkpoint 26332 | -6/Garrison | Triggered checkpoint 26339 | -6/Garrison | Garrison Relay disabled 26423 | -6/Garrison | Spotted B-86 Titan 26484 | -6/Garrison | Revealed the true nature of CR-A16's Pointy Stick 26487 | -6/Garrison | Destroyed B-86 Titan 26523 | -6/Garrison | Rewired B-86 Titan 26540 | -6/Garrison | Discovered new exit (range 13) 26790 | -6/Garrison | Discovered new exit (range 12) 26803 | -6/Garrison | Build established: Scavenger-Tank 26812 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 26924 | -6/Garrison | Triggered checkpoint 27006 | -6/Garrison | Garrison Relay disabled 27030 | -6/Garrison | Discovered new exit (range 10) 27064 | -6/Garrison | Entered Factory 27064 | -6/Factory | Accompanied by 1 ally 27178 | -6/Factory | Repaired Imp. Heavy Treads 28025 | -6/Factory | Allied Derelicts emerged from ambush trap array 28035 | -6/Factory | Fabricated Imp. Heavy Treads? 28164 | -6/Factory | Spotted B-75 Beast 28176 | -6/Factory | Destroyed B-75 Beast 28209 | -6/Factory | Fabricated Imp. Heavy Treads? 28435 | -6/Factory | Central database locked down 29055 | -6/Factory | Build established: Tank 29296 | -6/Factory | Destroyed 9 combat bots 29514 | -6/Factory | First assault squad dispatched 29644 | -6/Factory | Discovered exit to Factory (range 12) 29711 | -6/Factory | Identified exit to Garrison 29716 | -6/Factory | Entered Garrison 29782 | -6/Garrison | Build established: Gunner 29851 | -6/Garrison | Triggered checkpoint 29907 | -6/Garrison | Garrison Relay disabled 30062 | -6/Garrison | Phase Generator disabled 30156 | -6/Garrison | Triggered checkpoint 30182 | -6/Garrison | Destroyed 7 combat bots 30255 | -6/Garrison | Garrison Relay disabled 30286 | -6/Garrison | Spotted B-75 Beast 30301 | -6/Garrison | Destroyed B-75 Beast 30404 | -6/Garrison | Found Gamma Bomb Array 30462 | -6/Garrison | Discovered exit to Factory (range 11) 30784 | -6/Garrison | Triggered checkpoint 30849 | -6/Garrison | Build established: Scavenger-Tank 30874 | -6/Garrison | Triggered checkpoint 30911 | -6/Garrison | Garrison Relay disabled 31024 | -6/Garrison | Discovered exit to Factory (range 12) 31046 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 31105 | -6/Garrison | Triggered checkpoint 31178 | -6/Garrison | Spotted B-90 Cyclops 31198 | -6/Garrison | Destroyed B-90 Cyclops 31232 | -6/Garrison | Rewired B-75 Beast 31243 | -6/Garrison | Rewired B-75 Beast 31348 | -6/Garrison | Garrison Relay disabled 31385 | -6/Garrison | Discovered exit to Factory (range 11) 31566 | -6/Garrison | Build established: Gunner 31567 | -6/Garrison | Entered Factory 31567 | -5/Factory | Accompanied by 3 allies 31567 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 31608 | -5/Factory | Identified exit to Garrison 31622 | -5/Factory | Entered Garrison 31622 | -5/Garrison | Accompanied by 3 allies 31702 | -5/Garrison | Triggered checkpoint 31734 | -5/Garrison | Warlord forces raided the area 31796 | -5/Garrison | Triggered checkpoint 31836 | -5/Garrison | Garrison Relay disabled 31902 | -5/Garrison | Triggered checkpoint 31991 | -5/Garrison | Lost 4 allies 32070 | -5/Garrison | Triggered checkpoint 32224 | -5/Garrison | Found embedded Infiltrators 32252 | -5/Garrison | Discovered new exit (range 10) 32258 | -5/Garrison | Triggered checkpoint 32286 | -5/Garrison | Garrison Relay disabled 32362 | -5/Garrison | Rewired B-75 Beast 32385 | -5/Garrison | Rewired B-75 Beast 32484 | -5/Garrison | Triggered checkpoint 32752 | -5/Garrison | Phase Generator disabled 32778 | -5/Garrison | Garrison Relay disabled 32816 | -5/Garrison | Discovered new exit (range 3) 32846 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 32948 | -5/Garrison | Triggered checkpoint 32978 | -5/Garrison | Rescued a captive Derelict 32986 | -5/Garrison | Rescued a captive Derelict 33011 | -5/Garrison | Spotted Striker 33020 | -5/Garrison | Destroyed Striker 33032 | -5/Garrison | Discovered new exit (range 14) 33061 | -5/Garrison | Garrison Relay disabled 33132 | -5/Garrison | Entered Factory 33132 | -5/Factory | Accompanied by 2 allies 33432 | -5/Factory | First assault squad dispatched 33440 | -5/Factory | Repaired Hrd. Heavy Armor Plating 33615 | -5/Factory | Discovered new exit (range 15) 33755 | -5/Factory | Identified exit to Factory 34153 | -5/Factory | Discovered exit to Factory (range 15) 34189 | -5/Factory | Build established: Tank 34201 | -5/Factory | Entered another Factory area 34201 | -4/Factory | Accompanied by 1 ally 34201 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 34202 | -4/Factory | Identified exit to Extension 34322 | -4/Factory | Garrison activated, responded to threat 34511 | -4/Factory | Repaired Tactical Coordination Suite 34644 | -4/Factory | Build established: Scavenger-Tank 34703 | -4/Factory | Discovered new exit (range 15) 34746 | -4/Factory | Identified exit to Research 34902 | -4/Factory | Entered Upper Caves 35384 | -4/Upper Caves | Discovered new exit (range 10) 35556 | -4/Upper Caves | Entered another Upper Caves area 35972 | -4/Upper Caves | Build established: Tank 36064 | -4/Upper Caves | Learned Research stockpile data 36141 | -4/Upper Caves | Discovered new exit (range 14) 36171 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 36208 | -4/Upper Caves | Destroyed 9 combat bots 36263 | -4/Upper Caves | Learned 4 Research zone layouts 36344 | -4/Upper Caves | Entered Warlord 36344 | -4/Warlord | Accompanied by 2 allies 36397 | -4/Warlord | System corruption cleaned by Quarantine Array 36665 | -4/Warlord | Found Prototype Reactor 36665 | -4/Warlord | Identified Vortex Chain Reactor 36689 | -4/Warlord | Found Prototype Processor 36689 | -4/Warlord | Identified Exp. Core Analyzer 36695 | -4/Warlord | Found Prototype Hackware 36878 | -4/Warlord | Met Warlord 36903 | -4/Warlord | Warlord's base attacked by MAIN.C 37236 | -4/Warlord | Warlord forces counterattacked 37240 | -4/Warlord | Build established: Commander-Tank 37253 | -4/Warlord | Destroyed 8 combat bots 37287 | -4/Warlord | Spotted Executioner 37309 | -4/Warlord | Destroyed Executioner 37322 | -4/Warlord | Spotted Executioner 37329 | -4/Warlord | Spotted Striker 37354 | -4/Warlord | Discovered new exit (range 15) 37357 | -4/Warlord | Destroyed 9 combat bots 37357 | -4/Warlord | Lost 11 allies 37393 | -4/Warlord | Entered Proximity Caves 37393 | -3/Proximity Caves | Accompanied by 3 allies 37701 | -3/Proximity Caves | Build established: Tank 37868 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 37931 | -3/Proximity Caves | Discovered exit to Research (range 14) 37953 | -3/Proximity Caves | Entered Research 37953 | -3/Research | Accompanied by 4 allies 37953 | -3/Research | Evolved 2 slots: Utility x2 38270 | -3/Research | Build established: Derelict-Tank 38548 | -3/Research | Identified System Mapper 38568 | -3/Research | Identified exit to Research 38776 | -3/Research | Discovered new exit (range 8) 38798 | -3/Research | Entered Quarantine 38798 | -3/Quarantine | Accompanied by 2 allies 38859 | -3/Quarantine | Spotted Alpha 7 38886 | -3/Quarantine | Destroyed Alpha 7 38913 | -3/Quarantine | Found Alien Launcher 38962 | -3/Quarantine | Found Alien Artifact 39597 | -3/Quarantine | Found Alien Energy Cannon 39650 | -3/Quarantine | Entered Research 39650 | -2/Research | Accompanied by 1 ally 39650 | -2/Research | Warlord forces began assault on 0b10 39650 | -2/Research | Evolved 2 slots: Power x1, Utility x1 39675 | -2/Research | Distinguished unit "Bridgeowners Association" dispatched to help 39675 | -2/Research | Distinguished unit "Railsplitters" dispatched to help 39731 | -2/Research | Discovered new exit (range 7) 39743 | -2/Research | Identified exit to Testing 39760 | -2/Research | Research machine network offline 39970 | -2/Research | Found Exp. Core Analyzer 40045 | -2/Research | Borebot progress halted 40061 | -2/Research | Build established: Gunner 40148 | -2/Research | Borebot progress halted 40235 | -2/Research | Spotted Striker 40238 | -2/Research | Spotted Striker 40495 | -2/Research | Borebot progress halted 40871 | -2/Research | Entered Testing 40871 | -2/Testing | Accompanied by 1 ally 40915 | -2/Testing | Identified exit to Access 40922 | -2/Testing | Lost 3 allies 41186 | -2/Testing | Rewired P6-7JX(L) 41186 | -2/Testing | Rewired QF-5RV(L) 41202 | -2/Testing | Rewired 91-RW1(L) 41298 | -2/Testing | Found Prototype Device 41298 | -2/Testing | Identified AEGIS Remote Shield 41324 | -2/Testing | Build established: Tank 41536 | -2/Testing | Found Prototype Energy Cannon 41536 | -2/Testing | Identified Imp. Potential Cannon 41632 | -2/Testing | Spotted P6-7JX(L) 41646 | -2/Testing | Destroyed P6-7JX(L) 41979 | -2/Testing | Found Prototype Launcher 41979 | -2/Testing | Identified Point Singularity Launcher 42121 | -2/Testing | First assault squad dispatched 42220 | -2/Testing | Found Prototype Energy Gun 42220 | -2/Testing | Identified Hyp. EM Gauss Rifle 42464 | -2/Testing | Entered Access 42464 | -1/Access | Evolved 2 slots: Utility x2 42662 | -1/Access | Lost 9 allies 42867 | -1/Access | System corruption reached 10% 42964 | -1/Access | First assault squad dispatched 43175 | -1/Access | Discovered new exit (range 7) 43189 | -1/Access | Identified exit to Command 43281 | -1/Access | Entered Command 43281 | -1/Command | Accompanied by 1 ally 43695 | -1/Command | Identified exit to Surface 43781 | -1/Command | First assault squad dispatched 44181 | -1/Command | Spotted Combat Programmer 44229 | -1/Command | Crushed by falling debris 44249 | -1/Command | Identified Hpw. Transdimensional Reconstructor 44249 | -1/Command | Failed to warp due to unstable space 44270 | -1/Command | Met MAIN.C 44277 | -1/Command | 0b10 Conduit disabled 44317 | -1/Command | System corruption reached 30% 44349 | -1/Command | Destroyed MAIN.C Shell 44352 | -1/Command | MAIN.C activated Command garrisons 44352 | -1/Command | Surrendered to MAIN.C 44352 | -1/Command | Loaded intel: 53 machine locations 44352 | -1/Command | Loaded intel: 98 trap records 44352 | -1/Command | Discovered exit to Surface (range 47) 44352 | -1/Command | Discovered exit to Surface (range 96) 44380 | -1/Command | Lost 5 parts (1p4u) 44466 | -1/Command | Found Prototype Reactor 44466 | -1/Command | Identified Singularity Reactor 44475 | -1/Command | Found Prototype Device 44475 | -1/Command | Identified Exp. Hardlight Generator 44478 | -1/Command | Found Prototype Device 44478 | -1/Command | Identified Exp. Focal Shield 44481 | -1/Command | Found Prototype Device 44481 | -1/Command | Identified Exp. System Purifier 44484 | -1/Command | Found Prototype Device 44484 | -1/Command | Identified Adv. Kinecellerator 44508 | -1/Command | Found Vortex Chain Reactor 44511 | -1/Command | Found Prototype Reactor 44562 | -1/Command | MAIN.C activated Command garrisons 44601 | -1/Command | Unknown forces attacked Command 44601 | -1/Command | Spotted EQ-005 44601 | -1/Command | Spotted EQ-000 44601 | -1/Command | Spotted EQ-004 44601 | -1/Command | Spotted EQ-006 44601 | -1/Command | Spotted EQ-003 44603 | -1/Command | Spotted EQ-002 44605 | -1/Command | Destroyed EQ-003 44607 | -1/Command | Spotted EQ-001 44622 | -1/Command | Destroyed EQ-002 44629 | -1/Command | Destroyed EQ-005 44656 | -1/Command | Lost 3 allies 44658 | -1/Command | Found Corrupted Prototype Processor 44658 | -1/Command | Identified Exp. Targeting Computer 44664 | -1/Command | Found Exp. Core Analyzer 44693 | -1/Command | Spotted EQ-020 44693 | -1/Command | Spotted EQ-033 44693 | -1/Command | Spotted EQ-022 44693 | -1/Command | Spotted EQ-018 44693 | -1/Command | Spotted EQ-019 44693 | -1/Command | Spotted EQ-023 44700 | -1/Command | Destroyed EQ-033 44716 | -1/Command | Spotted EQ-021 44718 | -1/Command | Spotted EQ-027 44745 | -1/Command | Spotted EQ-036 44760 | -1/Command | Lost 4 allies 44788 | -1/Command | Found Corrupted Adv. Kinecellerator 44794 | -1/Command | Spotted EQ-038 44794 | -1/Command | Spotted EQ-041 44794 | -1/Command | Spotted EQ-039 44794 | -1/Command | Spotted EQ-042 44794 | -1/Command | Spotted EQ-040 44794 | -1/Command | Spotted EQ-045 44809 | -1/Command | Spotted EQ-010 44814 | -1/Command | Destroyed EQ-041 44825 | -1/Command | Spotted EQ-028 44827 | -1/Command | Spotted EQ-049 44829 | -1/Command | Destroyed EQ-010 44831 | -1/Command | Spotted EQ-024 44841 | -1/Command | Destroyed EQ-024 44855 | -1/Command | Lost 8 allies 44859 | -1/Command | Spotted EQ-044 44909 | -1/Command | All MAIN.C guards destroyed 44924 | -1/Command | Spotted EQ-060 44924 | -1/Command | Spotted EQ-069 44924 | -1/Command | Spotted EQ-061 44927 | -1/Command | Destroyed EQ-061 44955 | -1/Command | Spotted EQ-065 44964 | -1/Command | Spotted EQ-056 44967 | -1/Command | Destroyed EQ-069 44970 | -1/Command | Spotted EQ-057 44973 | -1/Command | Spotted EQ-059 44980 | -1/Command | Spotted EQ-082 44988 | -1/Command | Destroyed EQ-082 44994 | -1/Command | Destroyed EQ-057 44997 | -1/Command | Spotted EQ-043 45013 | -1/Command | Destroyed EQ-043 45026 | -1/Command | Spotted EQ-075 45034 | -1/Command | Spotted EQ-076 45036 | -1/Command | Destroyed EQ-076 45057 | -1/Command | Spotted EQ-083 45064 | -1/Command | Spotted EQ-096 45070 | -1/Command | Spotted EQ-097 45070 | -1/Command | Spotted EQ-094 45076 | -1/Command | Destroyed EQ-096 45089 | -1/Command | Destroyed EQ-094 45110 | -1/Command | Spotted EQ-107 45120 | -1/Command | Spotted EQ-090 45138 | -1/Command | Destroyed EQ-107 45139 | -1/Command | Attackers retreated from Command 45139 | -1/Command | Core integrity fell below 50% 45141 | *** | Fortifying 0b10! Last Messages --------------- 45131_ Exp. System Purifier purges 1% system corruption (6%). 45131_ EQ-107 knocked back. 45132_ Slug penetrates MAIN.C. EQ-110 warps into view. 45133_ Exp. Heat Sink destroyed. 45135_ Penetrated by Slug. 45135_ EQ-107 knocked back. 45138_ Slug penetrates Reinforced Barrier. 45138_ EQ-107 destroyed. 45139_ ALERT: Enemy forces retreating. 45141_ Exp. System Purifier purges 1% system corruption (9%). MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | ######### #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | === + #?????????????????????????????????????? | | === # #?????????????????????????????????????? | | == # #?????????????????##################### | | # #?????????????????#???????????????????? | | ######### #?????????????????#?################### | | #?????????????????#?#"""""" | | #?????????????????#?#"" | | #?????????????????#?#""""" | | " "" #???????????####??#?#"""" """ | | " """" #?????????###;;;#?#?#%%% | | " """" ########### % #?#?#"% % | | "" ! == #?#?#"%% % | | " ![% #?#?# | | " * #?#?#%"% | | " ########### ###?#% =%% % | | "" #?##??## % % #?# %% % % | | """" #?# ## # #?# %! ! | | = """" #?# %! %% % #?#%% %% | | "" ### =! # ##?#=% | | # ! [[ %####%[M = = | | ] ] %% [ = = % % | | # %% ]!= % % | | ######+## %%@ * = = % % % | | #### # ####[ = % %= % | | # %% % % !%! ##?# % %! [ | | #"" % % %%[%! ###?#% % " | | #"" == % !%% ?#?################### | | #"T #!== # % #?#???????????????????? | | #"" === # #?##################### | | #"" ## %#?????????????????????? | | + # ##% #?????????????????????? | | ^# = # ## ?????????????????????? | | ##/#######"" ##% ## ?????????????????????? | | ##### #?????#"" + % #?????????????????????? | | ????# #?????#"" # % #?????????????????????? | | ????# #?????#T #?????????????????????? | | ##### #?????#"" #?????????????????????? | | #?????#"" # #?????????????????????? | | #?????#"" # #?????????????????????? | | #?????# + = #?????????????????????? | | ####### # #?????????????????????? | | ! # #?????????????????????? | | ### ####+########## # #?????????????????????? | | ??# # !!#???# # #?????????????????????? | | ??# # ! #???# # #?????????????????????? | | ??# # #???# #######?????????????????????? | | ??# # #???# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 100 Energy Generation 79 Energy Capacity 1550 Matter Stores 440 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 33 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 45 Targeting Accuracy 12 Core Analysis 12 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Imp. Heavy Treads | -6/Factory | Scanalyzed Lyr. Heavy Armor Plating | -6/Factory | Scanalyzed Gravity Flail | -2/Testing | Archive Hvy. Proton Missile Launcher | -2/Testing | Archive Exp. Power Amplifier | -2/Testing | Archive Prc. Phase Gun | -2/Testing | Archive Hvy. Neutron Cannon | -2/Testing | Archive Exp. System Guard | -2/Testing | Archive Robot Schematics ------------------ E-15 Imp | -2/Testing | Archive Fabricated ------------ Imp. Heavy Treads | x1 | -6/Factory Imp. Heavy Treads | x1 | -6/Factory Repaired ---------- Huge Storage Unit | 52% | -9/Materials Hrd. Light Armor Plating | 26% | -9/Materials Imp. Light Cannon | 16% | -8/Materials | Broken Cld. Ion Engine | 39% | -8/Materials Imp. Medium Laser | 33% | -8/Materials Arm. Treads | 18% | -7/Factory Beamcaster | 10% | -6/Proximity Caves | Corrupted Imp. Heavy Treads | 70% | -6/Factory Hrd. Heavy Armor Plating | 25% | -5/Factory Tactical Coordination Suite | 22% | -4/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Hyp. Mass Driver | -3/Research | Hacked Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerSapperPulseblaster Manual? 0 Play Time 04:30:43 Cumulative 2289.5 hours Start 2026.08.18 @ 00:23:13 End 2026.08.20 @ 03:20:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1432 Rogue 1428 Adventurer 4 Explorer 0 Win Type 8 Total 332 Types 249/14/27/11/4/1/6/10/6/4 Lore% 98 Gallery% 95 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57171391-4adf-4557-843e-972baf4cf98c