Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 07:15:28 Player: Heclapar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2116) 2116 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 5403 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 182 Friendly Fire -162 Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Reinforced Ion Engine Light Nuclear Core Small Storage Unit Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Shock Absorption System Minigun Gauss Rifle Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Launcher Guidance Computer > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Wheel Wheel Small Storage Unit Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Shock Absorption System Minigun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Precision Grenade Launcher [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Launcher Guidance Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . 2 . . . Weapon 2 | . . . . . . 2 Parts Attached 100 | 9 11 5 8 20 20 27 Power 7 | 1 1 1 . 1 2 1 Engine 7 | 1 1 1 . 1 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 4 5 . 2 2 7 5 Treads . | . . . . . . . Leg 6 | 1 3 . 2 . . . Wheel 17 | 3 2 . . . 7 5 Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 21 | 1 1 1 4 8 3 3 Device 6 | . 1 . . 3 2 . Storage 9 | 1 . 1 3 2 1 1 Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 4 | . . . 1 2 . 1 Artifact . | . . . . . . . Weapon 47 | 3 4 3 2 9 8 18 Energy Gun 19 | 3 4 2 2 5 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 14 | . . 1 . . 6 7 Ballistic Cannon 2 | . . . . . . 2 Launcher 11 | . . . . 3 . 8 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 Corrupted Parts 2 | . . 1 . 1 . . System Corruption 6 | . . 5 . 1 . . Parts Lost 34 | . 2 1 . 7 4 20 Power 4 | . 1 . . 1 1 1 Propulsion 10 | . . . . 2 1 7 Utility 8 | . . . . 3 2 3 Weapon 12 | . 1 1 . 1 . 9 Highest Loss Streak 17 | . 1 1 . 7 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 100 88 87 83 89 Engine 10 | . 13 14 11 10 8 6 Leg 12 | . 9 28 22 18 . . Wheel 8 | . 18 . . . 9 25 Hover 2 | . . . . 2 11 . Device 5 | . 13 2 . 4 9 5 Storage 15 | . 14 25 22 18 8 7 Processor 3 | . . . . . 9 12 Protection 6 | . . . 11 9 9 1 Energy Gun 13 | . 27 16 13 19 2 2 Ballistic Gun 8 | . . 11 8 . 14 21 Naked Turns . | . . . . . . . Heaviest Build 115 | 14 15 22 39 39 30 115 Greatest Support 49 | 26 32 20 20 33 49 49 Greatest Overweight (x) 33 | 1 4 1 1 3 2 33 Average Overweight (x) . | . . . 1 . . 2 Largest Inventory Capacity 25 | 8 8 8 25 25 8 25 Average Capacity 10 | 6 8 8 8 7 7 24 Most Carried 20 | 5 8 8 8 8 8 20 Average Carried 8 | 2 6 7 7 7 7 14 Final Capacity 25 | 8 8 8 8 5 8 25 Final Carried 11 | 3 8 8 8 5 8 11 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2259 | 113 386 10 424 214 663 449 Remotely 242 | . . . . 117 125 . Salvage Created 3156 | . 561 136 319 503 1009 628 Parts 168 | . 17 12 21 35 50 33 Haulers Intercepted 3 | . . . 1 . 1 1 Recyclers Shooed 4 | . 2 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 8 5 2 23 13 16 Guns 39 | . 7 5 2 8 13 4 Cannons 2 | . . . . . . 2 AOE 25 | . . . . 15 . 10 Classes Destroyed 15 | . 5 1 3 3 1 2 Worker 12 | . . . 1 2 5 4 Builder 3 | . . . . 1 1 1 Tunneler 3 | . . . 1 1 . 1 Hauler 3 | . . . 1 . 1 1 Recycler 10 | . 4 . 2 1 3 . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 3 3 . 9 . . Grunt 28 | . 5 . 2 5 7 9 Brawler 3 | . . . . 1 1 1 Sentry 7 | . . 2 . . 4 1 Demolisher 1 | . . . . . . 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Assembled 12 | . . . . 9 . 3 Best Kill Streak 11 | . 2 3 1 10 6 11 Combat Bots Only 10 | . 2 3 1 8 4 10 Max Kills in Single Turn 3 | . 1 1 1 3 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5455 | . 513 271 71 1156 892 2552 Core 1315 | . 116 53 10 275 148 713 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 32 . 28 73 . Volleys Fired 242 | . 72 13 21 45 62 29 Largest 4 | . 2 2 2 2 2 4 Hottest 139 | . 90 105 90 108 89 139 Shots Fired 494 | . 137 24 41 76 124 92 Gun 464 | . 137 24 41 63 124 75 Cannon 5 | . . . . . . 5 Launcher 25 | . . . . 13 . 12 Special . | . . . . . . . Kinetic 217 | . . 6 20 . 116 75 Thermal 196 | . 137 18 19 9 8 5 Explosive 25 | . . . . 13 . 12 Electromagnetic 56 | . . . 2 54 . . Robot Hit Streak 12 | . 12 8 5 9 10 9 Robot Miss Streak 8 | . 6 5 3 6 8 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 4 | . 1 . 1 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 321 | . 93 13 25 49 90 51 Core Hits 209 | . 25 7 11 50 61 55 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . 1 . . . 2 2 Burn 2 | . 1 . . . 1 . Destroy 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7803 | . 1056 221 447 1851 1689 2539 Guns 4892 | . 1056 221 447 630 1689 849 Cannons 112 | . . . . . . 112 Explosions 2796 | . . . . 1218 . 1578 Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 2795 | . . 68 256 . 1569 902 Thermal 1766 | . 1056 153 167 211 120 59 Explosive 2671 | . . . . 1093 . 1578 Electromagnetic 568 | . . . 24 544 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 5 . 1 . 8 Average Corruption 2 | . . 5 . 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 3 | . . . . . . 3 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 80 | . . . . 26 . 54 Projectiles . | . . . . . . . Explosions 80 | . . . . 26 . 54 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 155 | . . . . 155 . . Shots 5 | . . . . 5 . . Rammed 3 | . . . . 2 . 1 Targets Rammed 3 | . . . . 2 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 432 | . 42 177 164 432 66 173 Average Temperature 61 | . 14 52 51 121 21 61 Received Heat Transfer 1192 | . 201 63 42 63 360 463 Effects 2 | . . . . 2 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 15 | . 13 1 . 1 . . Heat Transferred 4153 | . 2745 346 370 285 296 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 435 | . 225 174 335 430 435 425 Initial 197 | . . 51 67 90 131 197 Average 210 | . 106 139 189 257 253 280 Maximum Alert Level 2 | . 1 . 1 2 2 2 Low Security (%) 41 | 100 91 100 37 18 24 11 Level 1 55 | . 8 . 62 77 72 76 Level 2 3 | . . . . 3 3 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 . 1 . 2 3 Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . 1 . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 8 | . 1 . 3 . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 18 4 26 33 24 30 Peak Tracking Total 11 | . 4 2 6 10 7 11 Tactical Retreats 10 | . 3 . . 2 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 4 | . . 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . 1 3 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 9 | . 3 2 1 . . 3 Terminals 7 | . 3 1 1 . . 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 6 5 4 . . 7 Successful 10 | . 2 4 2 . . 2 Failed 12 | . 4 1 2 . . 5 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 6 4 4 . . 5 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 4 2 . . 2 Record 7 | . . 3 2 . . 2 Open Door 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 1 . . 3 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 2 . . Highest-Rated Group 40 | . . 40 40 24 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 48 | . . . 45 3 . . Total Damage 501 | . . . 477 24 . . Kills 12 | . . . 12 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3798 | 56 569 338 723 819 679 614 Spaces Moved 2131 | 47 284 217 323 422 471 367 Core 34 | 13 2 . . 15 . 4 Treads . | . . . . . . . Legs 918 | . 61 217 323 317 . . Wheels 724 | 34 221 . . . 106 363 Hover 455 | . . . . 90 365 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 190 50 76 110 Average Speed 125 | 77 100 120 190 147 82 126 Slowest Speed 1700 | 95 250 190 190 200 146 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 44 56 31 72 37 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug 11 | . . . . 11 . . Terrain Destroyed 198 | . . . . 125 4 69 Melee . | . . . . . . . Projectile 5 | . . . . . 3 2 AOE 192 | . . . . 125 . 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2798 | 65 431 274 398 545 639 446 Wait 177 | . 43 24 31 29 48 2 Move 2125 | 46 283 216 322 421 470 367 Hop . | . . . . . . . Pick Up 99 | 9 15 8 9 19 22 17 Fast Attach 2 | . . . . . 2 . Attach 47 | 7 5 1 1 13 8 12 Detach 2 | 1 . . . 1 . . Swap 51 | 2 6 4 7 7 10 15 Drop 49 | . 7 8 7 8 17 2 Fire 242 | . 72 13 21 45 62 29 Melee . | . . . . . . . Ram 3 | . . . . 2 . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 14) 224 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 626 | -10/Materials | Entered Mines 689 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 797 | -10/Mines | Core integrity fell below 50% 834 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 936 | -10/Mines | Discovered new exit (range 6) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Accompanied by 3 allies 964 | -9/Materials | Evolved 2 slots: Utility x2 1405 | -9/Materials | Discovered new exit (range 16) 1687 | -9/Materials | Entered Mines 1687 | -9/Mines | Accompanied by 2 allies 1743 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1913 | -9/Mines | Learned Materials stockpile data 1953 | -9/Mines | Found a hidden stash of uninstalled traps 2321 | -9/Mines | Assembled infested the area 2326 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2362 | -9/Mines | Destroyed 8 combat bots 2371 | -9/Mines | Core integrity fell below 50% 2393 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2409 | -9/Mines | Lost 7 parts (1p2n3u1w) 2477 | -9/Mines | Discovered new exit (range 9) 2506 | -9/Mines | Entered Materials 2506 | -8/Materials | Evolved 2 slots: Propulsion x2 2650 | -8/Materials | Build established: Scavenger-Mutant 3183 | -8/Materials | Discovered new exit (range 3) 3185 | -8/Materials | Entered Factory 3185 | -7/Factory | Evolved 2 slots: Weapon x2 3684 | -7/Factory | Assembled infested ambush trap array 3706 | -7/Factory | Garrison activated, responded to threat 3731 | -7/Factory | Core integrity fell below 50% 3755 | -7/Factory | Destroyed 10 combat bots 3763 | -7/Factory | Lost 17 parts (7n3u7w) 3793 | -7/Factory | Core integrity fell below 20% 3799 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03786_ W-25 Informer sends out distress signal. 03787_ JT&QSTIC%GOWHSAEL&QRR,Z 03787_ U-05 Engineer lays Concrete. 03787_ K-01 Serf collects debris. 03788_ U-05 Engineer lays Concrete. 03789_ U-05 Engineer builds a Wall. 03789_ K-01 Serf collects debris. 03790_ U-05 Engineer lays Concrete. 03791_ K-01 Serf collects debris. 03792_ U-05 Engineer builds a Wall. 03794_ U-05 Engineer lays Concrete. 03794_ K-01 Serf collects debris. 03795_ U-05 Engineer lays Concrete. 03795_ Critical hit (Burn: +37). 03795_ K-01 Serf collects debris. 03795_ K-01 Serf cleans the Assembly Bed. 03796_ U-05 Engineer builds a Wall. 03796_ U-05 Engineer lays Concrete. 03798_ K-01 Serf collects debris. 03799_ U-05 Engineer lays Concrete. 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[ #???????????????????? | | ??????????????????" ? ???????????????????? | | ?????????????????"" ? ? #???????????????????? | | ??????????????????" ? ? #???????????????????? | | ??????????????????"???!?## ###???????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed ExperimentalPhasingBox Manual? 0 Play Time 01:00:46 Cumulative 9.4 hours Start 2022.03.24 @ 06:14:40 End 2022.03.24 @ 07:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f693454-591f-425c-80db-a854432378f2