Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 01:52:30 Player: BionicBot Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (262) 1310 Value Destroyed (9501) 9501 Prototype IDs (116) 2320 Alien Tech Used (2) 400 Bonus (9490) 9490 TOTAL SCORE: 32321 Bonus ------- High Alert Combat Kills 1158 Follower Combat Kills 1424 Forged Quantum Companion 1000 Registered with UFD 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 94 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -286 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 69/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Quantum Companion > --- INVENTORY (5) ---- Heavy Siege Treads Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- 2N-1CE's Frost Array Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Microactuators Transmission Jammer A0-MCA's Component Scanner Improved Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Companion Sword > --- INVENTORY -------- Reinforced Quantum Reactor Advanced System Shield DRS Beacon SGEMP Prototype [Rating: 168] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gyrokinetic Inverter Utility Advanced Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Companion Sword Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Companion Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . . 4 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 1 . . . . . . . . . . . 2 . . . . . . 1 . . Utility 11 | . . 1 1 2 . . . . . 4 . . . . . . . . . 2 . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 299 | 7 9 24 39 21 4 28 27 2 12 45 6 2 1 2 6 . 1 8 5 9 24 9 3 5 Power 36 | 1 1 3 1 1 . 3 3 . . 11 1 1 1 . . . . . . 1 3 3 1 1 Engine 7 | 1 . 2 . 1 . 1 . . . 2 . . . . . . . . . . . . . . Core 18 | . 1 1 1 . . 2 3 . . 8 1 1 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . 1 . . 1 . . . . . . 1 3 3 1 1 Propulsion 81 | 2 . 9 17 1 . 7 8 2 5 11 1 . . 1 2 . . 2 . 3 5 2 1 2 Treads 41 | 2 . 9 17 1 . 2 7 2 1 . . . . . . . . . . . . . . . Leg 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . . . . 1 1 . 4 11 1 . . 1 2 . . 2 . 3 5 2 1 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 83 | 2 1 4 6 5 . 12 3 . 2 20 2 . . . 3 . 1 3 . 5 9 3 1 1 Device 33 | 1 . 2 . 2 . 2 1 . 1 9 2 . . . 2 . 1 1 . 3 4 1 1 . Storage 7 | 1 1 1 2 . . 2 . . . . . . . . . . . . . . . . . . Processor 17 | . . 1 . . . 3 . . . 8 . . . . . . . . . . 3 2 . . Hackware 5 | . . . . 1 . 1 1 . . . . . . . . . . . . 1 . . . 1 Protection 21 | . . . 4 2 . 4 1 . 1 3 . . . . 1 . . 2 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 7 8 15 14 4 6 13 . 5 3 2 1 . 1 1 . . 3 5 . 7 1 . 1 Energy Gun 23 | 1 2 2 5 6 1 . 3 . . 1 . . . . . . . . . . 1 . . 1 Energy Cannon 21 | . . 1 3 5 2 3 2 . . . . . . . . . . . 1 . 3 1 . . Ballistic Gun 3 | 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 10 | . 2 2 1 . . 1 2 . 2 . . . . . . . . . . . . . . . Launcher 20 | . 3 3 5 1 . . 4 . . . 1 . . 1 . . . . 2 . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 2 1 . 1 1 . 1 . . . . . 2 2 . 3 . . . Piercing Weapon 3 | . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 1 2 . 1 3 . 3 . . . 2 . . . . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . Parts Lost 76 | . . 4 7 1 7 2 5 2 . 11 1 2 . 1 . 1 . . . 1 9 5 . 17 Power 8 | . . 1 . . . . . . . 4 . 1 . . . . . . . . . . . 2 Propulsion 27 | . . 1 2 . 3 2 2 2 . 3 . . . 1 . 1 . . . 1 1 4 . 4 Utility 29 | . . 1 1 1 2 . 1 . . 4 1 1 . . . . . . . . 7 1 . 9 Weapon 12 | . . 1 4 . 2 . 2 . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 9 | . . 2 3 1 6 2 2 2 . 4 1 2 . 1 . 1 . . . 1 2 5 . 9 To Critical Strikes 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 97 99 96 46 78 95 92 92 94 96 88 88 91 97 97 93 97 100 99 98 96 81 58 Engine 1 | . 9 2 2 4 2 4 . . . . . . . . . . . . . . . . . . Core 3 | . 4 8 6 2 . 2 5 7 7 3 5 5 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 5 5 5 5 3 4 6 4 3 Treads 14 | . 28 32 35 27 12 8 25 23 13 . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 15 21 23 23 23 22 29 28 26 28 31 27 27 28 16 13 Device 9 | . 14 8 9 14 6 . 4 7 8 10 3 . . . 7 10 9 10 10 14 14 18 21 12 Storage 6 | . 14 11 9 7 2 1 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 3 . . Processor 20 | . . 11 9 7 4 19 15 15 15 35 47 47 47 47 33 31 31 31 31 28 29 28 30 23 Hackware 2 | . . . . 6 3 2 7 7 7 . . . . . . . . . . 4 1 . . . Protection 4 | . . . 8 6 2 7 7 7 6 2 . . . . 5 5 5 5 5 4 3 . . . Energy Gun 2 | . 14 3 12 4 2 . 1 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 5 3 10 5 5 4 . . . . . . . . . . . . . 1 3 4 1 Ballistic Gun 1 | . 9 . . . . . 1 7 1 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 4 12 1 . . 6 6 7 3 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 5 1 4 5 5 5 5 5 5 7 9 7 4 4 3 Peak Build Rating 168 | 7 10 13 37 45 46 45 50 49 59 97 96 96 88 92 112 112 106 117 117 128 164 168 141 139 Average Rating 64 | 5 7 11 29 39 19 36 43 42 46 89 91 85 85 90 109 109 103 110 115 126 143 158 140 109 On Entrance 73 | . 7 10 13 35 44 1 42 49 42 58 84 96 85 88 88 112 106 104 115 115 128 141 134 139 Naked Turns 60 | . . . . . 51 6 . . . . . . . . . . . . . . . . . 3 Heaviest Build 74 | 15 21 35 67 72 72 48 49 44 44 53 35 38 42 48 54 54 54 55 63 57 65 74 39 49 Greatest Support 107 | 40 40 60 96 96 96 51 107 104 88 44 42 42 42 42 67 67 58 73 73 74 76 88 50 50 Greatest Overweight (x) 10 | 1 . . 1 1 . 3 1 . 1 1 1 . . 1 . . . . . . . . . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 9 14 19 20 11 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 5 Most Carried 20 | 2 10 15 20 20 20 9 15 15 15 15 14 14 15 15 14 13 15 15 15 14 15 15 5 3 Average Carried 12 | 1 7 9 15 18 11 4 12 15 14 13 13 13 14 14 12 13 12 14 15 13 14 12 5 1 Final Capacity 20 | 8 10 15 20 20 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 20 | 2 10 15 18 20 5 8 15 15 15 14 14 14 15 15 13 13 15 15 15 14 14 5 5 2 Class Distribution -------------------- 56% | Mutant 8% | Scout 6% | Gladiator 6% | Scavenger-Mutant 4% | Ninja 4% | Commander-Scout 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Gladiator | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Ninja | -4/Upper Caves Commander-Scout | -4/Warlord Commander-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Ninja | -3/Testing Scavenger-Scout | -2/Research Scavenger-Ninja | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Matter Collected 5971 | 305 272 653 637 277 . 594 703 61 163 1299 55 10 . 175 60 . 10 80 133 85 270 78 . 51 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10215 | 246 496 1201 1676 671 . 822 1218 48 . 1578 58 40 . 209 348 . . 41 80 429 829 125 . 100 Parts 580 | 16 33 79 81 28 . 45 76 . . 87 4 7 . 17 21 . . . 2 19 42 14 . 9 Haulers Intercepted 9 | . 2 4 2 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 3 1 . 13 . . 6 . 7 . . . . . Prevented 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 176 | . 13 30 29 11 . 14 28 1 . 16 1 4 . 9 2 . . 1 2 1 12 1 . 1 Melee 28 | . . . . . . 2 1 . . 15 1 . . 2 2 . . . 1 1 2 . . 1 Guns 27 | . 2 3 12 8 . . 1 1 . . . . . . . . . . . . . . . . Cannons 70 | . 3 23 11 . . 11 13 . . . . . . . . . . . . . 8 1 . . AOE 45 | . 8 4 5 3 . . 12 . . 1 . 4 . 7 . . . . 1 . . . . . Classes Destroyed 19 | 3 5 3 1 1 . . . . . 1 . . . 1 . . . 1 . . 3 . . . Worker 20 | 2 . 3 2 1 . 1 1 . . 3 . . . . 2 . . . . 1 3 1 . . Builder 9 | . 1 . 1 1 . 1 2 . . 2 . . . . . . . . . . 1 . . . Tunneler 7 | 5 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Hauler 9 | . 2 4 2 . . . 1 . . . . . . . . . . . . . . . . . Recycler 13 | 1 . 1 1 1 . 1 . . . 4 . . . . 1 . . . . 2 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 7 | . . 2 1 . . . . . . 1 . . . . . . . . . 1 2 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 17 | . 2 2 3 1 . 1 . . . 1 . . . . 1 . . . . 2 2 1 . 1 Swarmer 40 | . 3 11 3 3 . . 4 . . 5 . 4 . 6 . . . . 1 . . . . . Grunt 75 | . 10 10 19 5 . 9 17 . . 4 . . . 1 . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 25 | . . 8 5 . . 3 6 1 . 1 . . . 1 . . . . . . . . . . Hunter 6 | . . . 1 . . . 2 . . 1 1 . . . . . . . 1 . . . . . Programmer 24 | . . . . 3 . 2 1 . . 5 . . . . 2 . . . . 1 8 1 . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 14 | 5 4 9 5 6 . 5 14 1 . 4 1 4 . 6 3 . . 1 2 3 3 1 . 2 Combat Bots Only 13 | . 3 6 4 6 . 3 13 1 . 4 1 4 . 6 2 . . 1 2 1 3 1 . 1 Max Kills in Single Turn 6 | 1 4 2 3 3 . 1 6 1 . 2 1 2 . 2 1 . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 2 2 . . 4 . . 1 . 2 . 2 . . . . 1 . . . . . Melee 1 | . . . . . . 1 1 . . 1 1 . . 1 1 . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Hostile Shots Fired 1372 | . 39 106 148 60 6 105 220 63 . 170 9 8 . 19 8 6 . . 31 10 118 40 . 206 Missed 424 | . 6 27 41 13 1 45 76 16 . 49 2 2 . 7 2 2 . . 13 2 40 16 . 64 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 15792 | . 450 911 1685 755 259 929 1497 366 . 2530 106 181 . 232 130 79 . 68 217 199 1915 492 . 2791 Core 3981 | . 143 100 61 146 147 94 107 44 . 653 35 13 . 108 . 17 . . 26 34 540 103 . 1610 Absorbed by Shields 118 | . . . . . . . . . . . . . . . . . . . 118 . . . . . Redirected to Shielding 161 | . . . . . . . . . . . . . . . . . . . . . 161 . . . Regen/Repaired (Parts) 214 | . . . . . . . . . 115 . . . . . . . . 99 . . . . . . Core Remaining (%) 65 | 100 42 75 88 . . . . . 23 . . . . 16 . . . . 96 . 55 . 92 . Volleys Fired 484 | 15 39 97 99 33 18 30 56 8 . 6 . 4 . 6 . . . . 5 . 53 13 . 2 Largest 2 | 2 2 2 2 2 2 2 2 2 . 1 . 1 . 1 . . . . 1 . 1 1 . 1 Hottest 130 | 70 85 95 118 126 126 117 117 76 . 50 . 36 . 36 . . . . 36 . 130 120 . 120 Shots Fired 838 | 30 72 182 188 66 23 62 108 16 . 7 . 4 . 6 . . . . 5 . 54 13 . 2 Gun 276 | 30 53 13 78 55 11 . 21 8 . 6 . . . . . . . . . . 1 . . . Cannon 515 | . 13 160 101 7 12 62 83 8 . 1 . . . . . . . . . . 53 13 . 2 Launcher 47 | . 6 9 9 4 . . 4 . . . . 4 . 6 . . . . 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 306 | 15 33 95 53 . . 33 60 16 . 1 . . . . . . . . . . . . . . Thermal 307 | 15 33 78 47 55 11 . . . . . . . . . . . . . . . 53 13 . 2 Explosive 38 | . 6 9 4 . . . 4 . . . . 4 . 6 . . . . 5 . . . . . Electromagnetic 187 | . . . 84 11 12 29 44 . . 6 . . . . . . . . . . 1 . . . Robot Hit Streak 22 | 5 14 11 13 8 10 13 22 2 . 4 . 5 . 6 . . . . 7 . 11 3 . . Robot Miss Streak 8 | 2 3 4 8 3 4 1 6 3 . 3 . . . 1 . . . . . . 4 6 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Autonomous 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Shots Hit Robots 698 | 17 41 108 129 44 19 50 71 9 . 69 3 4 . 10 9 . . 2 17 17 65 7 . 7 Core Hits 375 | 9 29 58 81 24 6 23 56 3 . 31 1 5 . 12 5 . . 1 6 5 15 3 . 2 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | 1 4 3 . 4 1 7 5 1 . . . . . . . . . . . . 5 . . . Burn 12 | 1 4 2 . 4 1 . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Blast 10 | . . 1 . . . 4 4 1 . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 316 | . . . 4 1 3 5 1 . . 120 3 . . 7 26 2 . 2 12 35 69 11 . 15 Impact 8 | . . . 4 1 3 . . . . . . . . . . . . . . . . . . . Slashing 289 | . . . . . . 5 1 . . 109 . . . 7 21 2 . 2 12 35 69 11 . 15 Piercing 19 | . . . . . . . . . . 11 3 . . . 5 . . . . . . . . . Sneak Attacks 36 | . . . . . . 2 . . . 12 . . . 3 3 . . . 4 5 6 1 . . Combat Hostiles 8 | . . . . . . . . . . 1 . . . 3 . . . . 4 . . . . . Follow-up Attacks 16 | . . . . . . . . . . 4 . . . . 1 . . 1 2 6 1 . . 1 Damage Inflicted 26324 | 214 921 2324 3046 1121 199 1524 2978 202 . 3470 152 460 . 1011 571 . . 93 920 1005 4974 419 . 720 Guns 3127 | 214 412 129 1176 698 121 . 205 95 . 77 . . . . . . . . . . . . . . Cannons 9771 | . 120 1805 1079 151 22 1308 1714 107 . . . . . . . . . . . . 2953 251 . 261 Explosions 4217 | . 389 345 786 272 . . 1054 . . 127 . 460 . 558 . . . . 226 . . . . . Melee 9150 | . . . . . 56 212 . . . 3266 152 . . 453 571 . . 93 694 1005 2021 168 . 459 Ramming 59 | . . 45 5 . . 4 5 . . . . . . . . . . . . . . . . . Kinetic 3968 | 101 296 1010 562 . . 715 1082 202 . . . . . . . . . . . . . . . . Thermal 6309 | 113 236 924 775 753 121 . 56 . . 127 . . . . . . . . . . 2953 251 . . Explosive 3184 | . 389 345 208 . . . 998 . . . . 460 . 558 . . . . 226 . . . . . Electromagnetic 3377 | . . . 1480 368 22 593 837 . . 77 . . . . . . . . . . . . . . Impact 72 | . . . 16 . 56 . . . . . . . . . . . . . . . . . . . Slashing 8770 | . . . . . . 212 . . . 3134 . . . 453 531 . . 93 694 1005 2021 168 . 459 Piercing 324 | . . . . . . . . . . 132 152 . . . 40 . . . . . . . . . Phasic 261 | . . . . . . . . . . . . . . . . . . . . . . . . 261 Highest Corruption 12 | . . 5 . 4 4 12 12 12 12 5 . . . . . . . 1 1 1 12 . . 1 Average Corruption 7 | . . 5 . 2 4 7 12 12 12 3 . . . . . . . 1 1 1 7 . . 1 Corruption Purged 10 | . . . . . . 5 . . . 5 . . . . . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . . . 1 . 1 . . . . . . . . . 3 . 9 Effects 232 | . . 19 . 12 4 28 53 16 37 7 . . . . . . . . 5 1 48 . . 2 Message Errors 70 | . . 5 . 2 2 9 14 4 16 2 . . . . . . . . 2 . 14 . . . Matter Fused 48 | . . 5 . 3 2 7 6 3 8 1 . . . . . . . . 3 . 10 . . . Heat Flow Errors 24 | . . 2 . 1 . 4 8 3 1 . . . . . . . . . . . 5 . . . Energy Discharges 22 | . . 2 . . . 1 5 3 2 2 . . . . . . . . . . 6 . . 1 Parts Rejected 6 | . . 1 . . . 1 2 1 . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 28 | . . 1 . 1 . 1 8 2 6 1 . . . . . . . . . 1 7 . . . Data Loss (major) 8 | . . . . 1 . . 2 . 2 . . . . . . . . . . . 2 . . 1 Misfires 14 | . . 1 . 4 . 3 3 . . 1 . . . . . . . . . . 2 . . . Alerts 5 | . . 1 . . . 1 1 . 2 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . 1 . . . . 3 . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2115 | . . 51 71 29 . 20 53 . . 413 . 42 . 62 67 . . . 107 181 884 111 . 24 Projectiles 640 | . . 26 6 8 . . 46 . . . . . . . . . . . . . 513 41 . . Explosions 234 | . . 25 65 21 . . 7 . . 31 . 42 . 43 . . . . . . . . . . Melee 1241 | . . . . . . 20 . . . 382 . . . 19 67 . . . 107 181 371 70 . 24 Knockbacks 32 | . 2 10 7 . . 7 6 . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . 2 9 7 . . 6 5 . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 348 | . 49 . 80 51 . . 33 . . . . 99 . 36 . . . . . . . . . . Shots 18 | . 2 . 5 4 . . 2 . . . . 4 . 1 . . . . . . . . . . Rammed 11 | . . 6 1 . . 1 2 1 . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 6 1 . . 1 3 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 436 | 45 144 309 436 395 45 327 302 261 101 310 69 127 44 42 308 199 306 239 . 7 130 . . . Average Temperature 82 | 13 39 67 132 105 24 100 82 130 65 68 31 56 15 13 119 92 70 122 . 3 34 . . . Received Heat Transfer 3314 | . 225 348 846 243 . 264 492 114 . 598 . . . 21 18 30 . . . 9 79 27 . . Effects 23 | . . 3 14 1 . . 1 . . 3 . . . . 1 . . . . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . 1 1 . . . 1 . . . . . . . 1 . . . . . . . . . Interference 12 | . . 2 7 . . . . . . 3 . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 6 3 . 1 1 . . . . . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Melted 23 | . 4 2 2 8 . . . . . 2 . . . . . . . . . . 5 . . . Heat Transferred 8471 | 407 962 2183 1349 1702 333 . 50 . . 100 . . . . . . . . . . 1200 185 . . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 5 1 . . 1 . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Peak Influence 1390 | 40 281 693 700 490 90 300 1390 519 . 806 . . . . 309 . . . . 247 357 468 183 186 Initial 504 | . 26 118 292 318 90 14 105 504 . . . . . . 103 . . . . . 138 200 183 37 Average 319 | 14 82 395 501 318 51 88 792 508 . 283 . . . . 158 . . . . 109 206 320 67 105 Maximum Alert Level 4 | . 1 2 3 2 . 1 4 2 . 3 . . . . 1 . . . . 1 1 2 . . Low Security (%) 44 | 100 90 38 . 10 100 82 24 . . 55 . . . . 84 . . . . 81 43 . 100 100 Level 1 22 | . 9 8 10 86 . 17 15 2 . 6 . . . . 15 . . . . 18 56 81 . . Level 2 26 | . . 53 88 3 . . 2 97 . 22 . . . . . . . . . . . 18 . . Level 3 3 | . . . 1 . . . 13 . . 15 . . . . . . . . . . . . . . Level 4 3 | . . . . . . . 45 . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 2 5 5 4 . 3 12 . . 7 . . . . 2 . . . . 1 7 4 . 1 Investigation 10 | . 1 1 . 2 . 2 1 . . 1 . . . . . . . . . 1 . . . 1 Extermination 15 | . . . . 2 . 1 1 . . 3 . . . . 2 . . . . . 5 1 . . Reinforcement 23 | . 1 3 5 . . . 8 . . 2 . . . . . . . . . . 2 2 . . Assault 4 | . . 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Distress Signals 21 | . 1 5 3 1 . 3 2 . . 2 . . . . . . . . . 1 . 1 . 2 Communications Jammed 48 | . . . . . . . . . . . . . . . . . . . . 1 28 3 6 10 Distress Signals 48 | . . . . . . . . . . . . . . . . . . . . 1 28 3 6 10 Times Spotted 387 | . 26 46 49 14 6 24 52 1 . 51 1 4 . 11 7 6 . 13 4 10 31 17 2 12 Peak Tracking Total 11 | . 4 5 5 3 6 5 10 1 . 6 1 4 . 4 1 8 . 11 3 5 5 5 3 6 Tactical Retreats 42 | . 4 6 2 1 1 2 1 . . 11 . . . . 1 2 . 2 . 2 2 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Traps Triggered 18 | . 1 . 2 3 . 3 3 . . 2 . . . . 1 . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 1 1 . . 3 . . 3 13 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Disabled 31 | . . . 3 2 . 1 4 . . 6 . . . . . . . 1 . . 12 . . 2 Max in Single Turn 1 | . . . 1 1 . 1 1 . . 1 . . . . . . . 1 . . 1 . . 1 Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Machines Accessed 103 | . 9 6 6 4 . 4 7 7 9 10 . . 9 . 7 1 1 8 . 3 7 3 1 1 Terminals 62 | . 8 6 5 3 . 3 6 5 . 8 . . . . 5 . . . . 3 5 3 1 1 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . 1 1 . . . . . . . 1 . . . . . 1 . . . Total Hacks 294 | . 21 22 11 8 . 5 12 37 47 21 . . 48 . 15 1 1 12 . 8 16 3 4 2 Successful 186 | . 13 6 3 2 . 3 3 29 47 7 . . 48 . 5 1 1 12 . 1 4 . 1 . Failed 107 | . 7 16 8 6 . 2 9 8 . 14 . . . . 10 . . . . 7 12 3 3 2 Catastrophic 27 | . 1 1 1 1 . 1 4 2 . 6 . . . . 1 . . . . 1 4 2 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 16 20 6 5 . 3 4 6 . 8 . . . . 1 . . . . 8 1 3 . . Terminals 146 | . 20 22 9 7 . 4 11 12 . 19 . . . . 12 . . . . 8 13 3 4 2 Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 2 1 . 1 1 . . . . . . . 2 . . . . . 2 . . . Terminal Hacks 170 | . 9 2 1 1 . 2 2 29 47 6 . . 48 . 4 1 1 12 . . 4 . 1 . Record 118 | . . . . . . . . 24 45 . . . 36 . 1 . . 11 . . 1 . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . 1 1 . . . . . . . . . . 4 . 1 . . . . . . . . . Open Door 5 | . . . . . . . 1 . 1 . . . . . . 1 1 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 8 | . 1 1 1 1 . 1 . 1 . 1 . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Locate Traps 6 | . 1 . . . . . . . . 3 . . . . 1 . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 6 | . 2 . . . . 1 . 1 . 1 . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 4 2 1 . . . . . 1 . . . . 1 . . . . 1 . . . . Terminals 12 | . 3 4 2 1 . . . . . . . . . . 1 . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . 3 4 2 1 . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . . . . . . . 1 . . . . . . . . . 1 2 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 5 5 5 4 . 2 6 4 . 9 . . . . 6 . . . . 3 6 3 1 1 Full Trace Events 4 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . . 4 . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total Allies 24 | . . . . . . . 10 . . 5 . . . . 1 . . 5 . . . . . 3 Largest Group 10 | . . . . . . . 10 . . 5 . . . . 1 1 . 5 4 2 . . . 3 Highest-Rated Group 379 | . . . . . . . 173 . . 241 . . . . 10 10 . 281 225 130 . . . 379 Highest-Rated Ally 135 | . . . . . . . 29 . . 50 . . . . 10 10 . 65 65 65 . . . 135 Total Orders 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 257 | . . . . . . . 150 . . 60 . . . . . . . 18 21 . . . . 8 Total Damage 5051 | . . . . . . . 1990 . . 1263 . . . . . . . 910 598 . . . . 290 Kills 40 | . . . . . . . 20 . . 14 . . . . . . . 1 3 . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Robot Analysis Total 7 | . 3 . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . 1 2 . 1 . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Turns Passed 22876 | 205 1495 2046 2509 1222 167 1232 1307 410 2746 2244 419 156 109 348 761 566 693 843 441 356 1870 373 110 248 Spaces Moved 19565 | 96 770 1019 1159 566 157 659 626 234 2175 2514 541 287 198 362 1093 674 873 888 768 578 2124 697 198 309 Core 159 | 5 . . . . 133 11 . . . . . . . . . . . . . . . . . 10 Treads 5777 | 91 770 1019 1159 566 24 460 626 234 828 . . . . . . . . . . . . . . . Legs 188 | . . . . . . 188 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13441 | . . . . . . . . . 1347 2514 541 287 198 362 1093 674 873 888 768 578 2124 697 198 299 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 157 165 50 50 160 160 98 50 50 50 50 48 43 43 52 41 41 41 41 36 53 50 Average Speed 88 | 154 160 160 163 175 67 155 166 160 121 61 69 50 50 75 44 47 52 48 41 41 42 40 53 61 Slowest Speed 550 | 160 160 160 243 246 165 330 240 160 160 106 102 50 50 105 48 52 52 52 41 46 48 53 58 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 57 | 5 97 75 84 17 78 22 89 34 93 56 76 59 63 61 29 74 84 89 77 25 86 22 25 11 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . 3 1 . . . . . . . . . . Known Exits Taken 20 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . 4 . 2 . . 1 . 2 3 . 2 . . . . . Spaces Dug 90 | . . 4 4 1 . 1 . . . 35 . . . . 12 2 . . . 6 15 8 . 2 Terrain Destroyed 362 | . 45 41 50 4 . 1 31 1 . 38 . 46 . 37 12 2 . . 3 6 26 16 . 3 Melee 77 | . . . 4 1 . . . . . 35 . . . . 12 2 . . . 6 7 8 . 2 Projectile 38 | . . . . . . 1 8 1 . . . . . . . . . . . . 19 8 . 1 AOE 247 | . 45 41 46 3 . . 23 . . 3 . 46 . 37 . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Total 23894 | 119 961 1248 1582 728 187 791 773 252 2279 3034 579 294 207 419 1329 918 1111 1290 871 658 2943 768 200 353 Wait 2927 | . 126 76 240 97 6 51 37 7 66 316 27 1 1 39 190 241 235 331 84 47 657 31 . 21 Move 19541 | 95 769 1018 1158 566 156 658 623 233 2174 2514 540 286 197 361 1092 673 872 887 767 577 2123 696 197 309 Hop 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Pick Up 132 | 2 11 12 20 5 . 8 11 . 10 19 1 . 3 2 3 1 3 6 . . 11 3 . 1 Fast Attach 98 | 7 1 4 5 4 1 19 8 2 4 14 2 . 2 . 3 . . 2 . 5 6 3 3 3 Attach 81 | . . 6 13 3 . 4 7 . 2 19 3 1 . 2 3 . 1 . . 2 8 5 . 2 Detach 44 | . 1 3 3 2 . 2 8 . 2 12 2 1 . 1 2 . . . . . 2 3 . . Swap 122 | . 8 14 21 14 3 5 12 . 6 12 1 1 1 . . . . 6 5 2 10 1 . . Drop 111 | . 6 12 18 3 . 8 4 . 15 15 . . 3 1 2 1 . 8 . . 12 2 . 1 Fire 484 | 15 39 97 99 33 18 30 56 8 . 6 . 4 . 6 . . . . 5 . 53 13 . 2 Melee 275 | . . . 4 1 3 5 1 . . 107 3 . . 7 21 2 . 1 10 25 60 11 . 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . 6 1 . . 1 3 1 . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . 13 . . . . . 1 . . . Rewire 42 | . . . . . . . 2 1 . . . . . . . . . 39 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Arm / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 559 | -10/Materials | Discovered new exit (range 15) 575 | -10/Materials | Identified exit to Mines 575 | -10/Materials | Central database locked down 747 | -10/Materials | Discovered new exit (range 15) 1553 | -10/Materials | Core integrity fell below 50% 1618 | -10/Materials | Discovered new exit (range 9) 1701 | -10/Materials | Entered another Materials area 1701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -9/Materials | Build established: Scavenger-Mutant 2247 | -9/Materials | Discovered new exit (range 16) 2282 | -9/Materials | Identified exit to Mines 2569 | -9/Materials | Discovered new exit (range 11) 2593 | -9/Materials | Identified exit to Materials 2901 | -9/Materials | First assault squad dispatched 3421 | -9/Materials | Discovered exit to Materials (range 14) 3511 | -9/Materials | Build established: Mutant 3747 | -9/Materials | Entered another Materials area 3747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4343 | -8/Materials | Lost 3 parts (2n1w) 4548 | -8/Materials | Discovered new exit (range 9) 4565 | -8/Materials | Identified exit to Factory 5601 | -8/Materials | Discovered exit to Factory (range 14) 6057 | -8/Materials | Discovered exit to Factory (range 12) 6256 | -8/Materials | Entered Factory 6256 | -7/Factory | Evolved 2 slots: Utility x2 7070 | -7/Factory | Identified exit to Storage 7070 | -7/Factory | Identified exit to Lower Caves 7478 | -7/Factory | Sucked down chute 7478 | -7/Factory | Entered Waste 7497 | -7/Waste | Spotted C-40 Crusher 7523 | -7/Waste | Spotted C-40 Crusher 7543 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7546 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7549 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7552 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7583 | -7/Waste | Lost 6 parts (3n2u1w) 7586 | -7/Waste | Spotted C-40 Crusher 7594 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7601 | -7/Waste | Spotted C-40 Crusher 7615 | -7/Waste | Spotted C-40 Crusher 7624 | -7/Waste | Spotted C-40 Crusher 7640 | -7/Waste | Discovered new exit (range 11) 7645 | -7/Waste | Entered Factory 8480 | -7/Factory | System corruption reached 10% 8857 | -7/Factory | Core integrity fell below 50% 8877 | -7/Factory | Entered Storage 9045 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9332 | -7/Storage | Build established: Commander-Mutant 9417 | -7/Storage | Garrison activated, responded to threat 9450 | -7/Storage | Destroyed 13 combat bots 9461 | -7/Storage | Lost 5 allies 9677 | -7/Storage | First assault squad dispatched 9737 | -7/Storage | Lost 3 allies 9743 | -7/Storage | Destroyed 7 combat bots 9988 | -7/Storage | Build established: Mutant 10051 | -7/Storage | Discovered new exit (range 7) 10064 | -7/Storage | Identified exit to Factory 10178 | -7/Storage | Used back door to open Recycling access 10178 | -7/Storage | Discovered new exit (range 5) 10183 | -7/Storage | Identified exit to Recycling 10184 | -7/Storage | Entered Recycling 10185 | -7/Recycling | Met a Zionite searching for Scraptown 10328 | -7/Recycling | Identified exit to Factory 10543 | -7/Recycling | Scanned before Scraplab entrance 10592 | -7/Recycling | Discovered new exit (range 2) 10592 | -7/Recycling | Identified exit to Scraptown 10594 | -7/Recycling | Entered Scraptown 10881 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10985 | -7/Scraptown | Visited UFD Registry 10985 | -7/Scraptown | Registered with UFD as "Flexicutter" 11066 | -7/Scraptown | Visited Cyclists 11100 | -7/Scraptown | Entered Cyclist Reading Room 11138 | -7/Scraptown | Visited Fellowship of the Rings 11180 | -7/Scraptown | Visited TADAMA 11509 | -7/Scraptown | Discovered exit to Factory (range 5) 11778 | -7/Scraptown | System corruption cleaned by C-Scrubber 12018 | -7/Scraptown | Visited The Evicted 12036 | -7/Scraptown | Visited Comm Corps 12326 | -7/Scraptown | Visited Scrap Suit Storage 12338 | -7/Scraptown | Found Scrap Suit 12366 | -7/Scraptown | Visited Sword Containment 12403 | -7/Scraptown | Visited Scrapoid Pod Storage 12415 | -7/Scraptown | Found Scrapoid Pod 12452 | -7/Scraptown | Discovered exit to Factory (range 5) 12585 | -7/Scraptown | Visited Science Guys 12629 | -7/Scraptown | Visited Scrapoid Research Area 12655 | -7/Scraptown | Visited Derelict Rescue Squad 12663 | -7/Scraptown | Found DRS Beacon 12697 | -7/Scraptown | Visited Chapter 10 12930 | -7/Scraptown | Visited Curators Association 12965 | -7/Scraptown | Visited Junk Repository 12998 | -7/Scraptown | Visited A0-MCA Data Center 13004 | -7/Scraptown | Given an A- rating by A0-MCA 13008 | -7/Scraptown | Found A0-MCA's Component Scanner 13036 | -7/Scraptown | Visited Assassins FH 13074 | -7/Scraptown | Visited CR-KLE's Repair Center 13081 | -7/Scraptown | CR-KLE repaired 3 parts 13340 | -7/Scraptown | Entered Factory 13340 | -5/Factory | Evolved 4 slots: Utility x4 13601 | -5/Factory | Lost 4 parts (1p1n2u) 13887 | -5/Factory | Build established: Assassin 14010 | -5/Factory | Cargo convoy interrupted 14029 | -5/Factory | Scrapoid Pod released 05F07-D (x5) 14264 | -5/Factory | Build established: Mutant 14393 | -5/Factory | Identified exit to Upper Caves 14599 | -5/Factory | Spotted B-75 Beast 14626 | -5/Factory | Build established: Gladiator 14840 | -5/Factory | First assault squad dispatched 15215 | -5/Factory | Core integrity fell below 50% 15584 | -5/Factory | Entered Upper Caves 15896 | -5/Upper Caves | Spotted B-75 Beast 15902 | -5/Upper Caves | Learned Factory terminal intel 15915 | -5/Upper Caves | Build established: Mutant 15918 | -5/Upper Caves | Discovered new exit (range 14) 15931 | -5/Upper Caves | Identified exit to Upper Caves 16003 | -5/Upper Caves | Entered another Upper Caves area 16050 | -5/Upper Caves | Discovered new exit (range 11) 16114 | -5/Upper Caves | Encountered a Warlord checkpoint 16120 | -5/Upper Caves | Learned Factory stockpile data 16151 | -5/Upper Caves | Discovered new exit (range 16) 16156 | -5/Upper Caves | Learned 8 Factory zone layouts 16158 | -5/Upper Caves | Identified exit to Zhirov 16159 | -5/Upper Caves | Entered Zhirov 16159 | -5/Zhirov | Discovered new exit (range 3) 16160 | -5/Zhirov | Identified exit to Proximity Caves 16169 | -5/Zhirov | Met Zhirov 16178 | -5/Zhirov | Learned location of Quarantine (-2) 16178 | -5/Zhirov | Learned location of Testing (-3) 16178 | -5/Zhirov | Learned location of Command (-1) 16188 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16198 | -5/Zhirov | Found Alien Artifact 16198 | -5/Zhirov | Identified Integrated Reactor 16198 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16206 | -5/Zhirov | Found Alien Artifact 16206 | -5/Zhirov | Identified Transdimensional Reconstructor 16206 | -5/Zhirov | Warped through subspace 16268 | -5/Zhirov | Entered Proximity Caves 16464 | -4/Proximity Caves | Core integrity fell below 20% 16545 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16610 | -4/Proximity Caves | Discovered new exit (range 13) 16616 | -4/Proximity Caves | Identified exit to Factory 16616 | -4/Proximity Caves | Entered Factory 16616 | -4/Factory | Evolved 2 slots: Propulsion x2 16619 | -4/Factory | Loaded intel: 26 terminal locations 16717 | -4/Factory | Identified exit to Upper Caves 17116 | -4/Factory | Discovered new exit (range 8) 17119 | -4/Factory | Identified exit to Research 17162 | -4/Factory | Build established: Scout 17377 | -4/Factory | Entered Upper Caves 17377 | -4/Upper Caves | Accompanied by 1 ally 17408 | -4/Upper Caves | Learned 4 Research zone layouts 17431 | -4/Upper Caves | Learned location of 2 exits from Research 17863 | -4/Upper Caves | Encountered a Warlord checkpoint 17864 | -4/Upper Caves | Discovered new exit (range 16) 17881 | -4/Upper Caves | Identified exit to Upper Caves 17943 | -4/Upper Caves | Entered another Upper Caves area 18206 | -4/Upper Caves | Learned location of 1 exit from Research 18302 | -4/Upper Caves | Encountered a Warlord checkpoint 18438 | -4/Upper Caves | Build established: Ninja 18551 | -4/Upper Caves | Discovered new exit (range 5) 18553 | -4/Upper Caves | Identified exit to Warlord 18601 | -4/Upper Caves | Found DCF Scrap (11 items) 18636 | -4/Upper Caves | Entered Warlord 18745 | -4/Warlord | Found Signal Generator 18957 | -4/Warlord | Warlord's base attacked by MAIN.C 18982 | -4/Warlord | Rebuked by Warlord 19009 | -4/Warlord | Found Exp. Core Analyzer 19016 | -4/Warlord | Found System Mapper 19040 | -4/Warlord | Build established: Commander-Scout 19307 | -4/Warlord | Warlord forces counterattacked 19375 | -4/Warlord | Lost 10 allies 19388 | -4/Warlord | Spotted Striker 19393 | -4/Warlord | Spotted Striker 19418 | -4/Warlord | Allies destroyed Striker 19447 | -4/Warlord | Discovered new exit (range 14) 19456 | -4/Warlord | Identified exit to Proximity Caves 19466 | -4/Warlord | Lost 14 allies 19479 | -4/Warlord | Entered Proximity Caves 19479 | -3/Proximity Caves | Accompanied by 4 allies 19570 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19853 | -3/Proximity Caves | Discovered exit to Research (range 5) 19920 | -3/Proximity Caves | Entered Research 19920 | -3/Research | Accompanied by 2 allies 19920 | -3/Research | Evolved 2 slots: Utility x2 19921 | -3/Research | Identified exit to Armory 19922 | -3/Research | Identified exit to Research 19922 | -3/Research | Identified exit to Testing 20127 | -3/Research | Spotted B-86 Titan 20222 | -3/Research | Spotted B-86 Titan 20276 | -3/Research | Entered Testing 20319 | -3/Testing | Build established: Hacker-Ninja 20396 | -3/Testing | Found Exp. Signal Interpreter 20399 | -3/Testing | Found Exp. Terrain Scan Processor 20621 | -3/Testing | Found Null Cannon 20639 | -3/Testing | Found Cld. Nova Cannon 20651 | -3/Testing | Found 2N-1CE's Frost Array 20665 | -3/Testing | Spotted Striker 21065 | -3/Testing | System corruption reached 10% 21124 | -3/Testing | Build established: Ninja 21201 | -3/Testing | Scanned by Researcher 21340 | -3/Testing | Spotted Striker 21378 | -3/Testing | Destroyed Striker 21410 | -3/Testing | Destroyed Striker 21455 | -3/Testing | Spotted Alpha 7 21459 | -3/Testing | Destroyed Alpha 7 21472 | -3/Testing | Stole the SGEMP Prototype 21566 | -3/Testing | Found Exp. Melee Analysis Suite 21687 | -3/Testing | Spotted PP-64OHEFYNL4 21735 | -3/Testing | Destroyed PP-64OHEFYNL4 21775 | -3/Testing | Build established: Scavenger-Scout 22137 | -3/Testing | Discovered exit to Research (range 15) 22146 | -3/Testing | Entered Research 22146 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 22234 | -2/Research | Build established: Scout 22428 | -2/Research | Found Fusion Bomb Launcher 22444 | -2/Research | Search patrols dispatched 22483 | -2/Research | Spotted B-90 Cyclops 22507 | -2/Research | Discovered new exit (range 19) 22519 | -2/Research | Identified exit to Quarantine 22519 | -2/Research | Entered Quarantine 22520 | -2/Quarantine | Forged Quantum Companion 22546 | -2/Quarantine | Lost 5 parts (4n1u) 22615 | -2/Quarantine | Discovered new exit (range 15) 22628 | -2/Quarantine | Identified exit to Access 22629 | -2/Quarantine | Entered Access 22629 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22630 | -1/Access | Delivered the SGEMP Prototype to Zhirov 22630 | -1/Access | Zhirov transferred Access data 22631 | -1/Access | Loaded intel: 120 machine locations 22631 | -1/Access | Loaded intel: 92 trap records 22631 | -1/Access | Identified exit to Surface 22631 | -1/Access | Discovered exit to Surface (range 105) 22631 | -1/Access | Identified exit to Command 22631 | -1/Access | Discovered exit to Command (range 181) 22698 | -1/Access | Spotted B-99 Colossus 22707 | -1/Access | Zhirov warped through subspace 22748 | -1/Access | Lost 5 parts (1p1n2u1w) 22824 | -1/Access | Lost 3 parts (1n2u) 22850 | -1/Access | Spotted B-99 Colossus 22851 | -1/Access | Spotted B-99 Colossus 22864 | -1/Access | Core integrity fell below 50% 22869 | -1/Access | Released all parts (3) 22874 | -1/Access | Core integrity fell below 20% 22877 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 22870_ Penetrated by Slug. 22871_ B-99 Colossus activates siege mode. 22871_ Knocked back. 22871_ Slug penetrates B-99 Colossus. 22871_ Penetrated by Slug. Quantum Companion materializes via a weapon slot. Quantum Companion: "It's me again!" 22873_ Sealed Heavy Doors breached. 22873_ Quantum Companion surprise attacks B-99 Colossus. 22873_ Knocked back. 22873_ Penetrated by Slug. 22873_ Slug penetrates Sealed Heavy Doors. 22873_ Penetrated by Slug. 22875_ Slug penetrates Sealed Heavy Doors. The surroundings shift and blur. 22877_ Penetrated by Slug. 22877_ Slug penetrates Main Access Shell. 22877_ Penetrated by Slug. [Achievement: 30k Club] [Achievement: Tester] Map ----- +----------------------------------------------------+ | # ###### | | # ###### % | | ############### | | # ## | | ###### # ## | | ###### # ## #" ########### | | # # ## ## ########### | | # # + ############### | | # # """"" ## ## # | | + # """""""" ## + # | | # + """""""" ################ # | | # " """"" =################ # | | # / ################ # | | # # ################ # | | ###### # ################ # | | ###### ############################# # | | ###### ############################# # | | ###### #######"##################### # | | ###### """T"""" """" # # | | ###### """ """" """" # # | | ###### & " """""" """" #####+######## | | ###### " " " """" | | ###### " " "" " """" % | | ###### " " <" "%"""" % % | | ######% " " " """" %= | | ###### " """""" @ BB % ;%;+########## | | ###### " """" BB % ; ##### | | ###### " """" % !% ; ##### | | ###### #######"##################### "" ##### | | ###### #############################""" ##### | | ###### #############################"R !! ##### | | ###### ########### #"""" ! ##### | | ###### ########### ## "" ! ##### | | ###### ########### """"" ## ##### | | ###### ###########"""""""" ## ##### | | ###### ###########"""""""" ############### | | ###### ########### """"" ############### | | # ########### ############### | | #% ########### ############### | | #*=########### ############### | | + # ######+######################### | | " # # + ######################### | | """ # # #### ######################### | | "" # # #### ######################### | | " # # #### ######################### | | ###### # #### ######################### | | ###### # #### ######################### | | ###### + #### ######################### | | ###### ############## ################# | | ###### ^ ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 59 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 12 Corruption Block 15 Armor Coverage 450 Propulsion Shielding 90 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 24 Target Analysis 7 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Quantum Shading Machine | -3/Testing | Archive Hdn. Centrium Wheel | -3/Testing | Archive Enh. Force Rifle | -3/Testing | Archive Mni. Smartbomb Launcher | -3/Testing | Archive Hvy. Neutron Cannon | -3/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 30k Club Special Delivery Tester The Science Guy Challenges ------------ None Game ------ Seed ThermalPhysicsFocus Manual? 0 Play Time 07:35:17 Cumulative 114.1 hours Start 2024.09.11 @ 10:43:51 End 2024.09.12 @ 01:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab2393e1-a6c9-43af-95f3-c020a2b7f731