Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.07 @ 20:28:57 Player: MolePlayingNice Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3107) 3107 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 8246 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 101 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 129/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Melee Analysis Suite System Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Drone Bay (2/2) Scrapoid Pod Enhanced Autogun Coil Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Laser Coil Gun Heavy Machine Gun > --- INVENTORY -------- Scrap Suit Improved Heat Sink Deep Structural Scanner Enhanced Optical Array Experimental Signal Interpreter System Shield Authchip [Device] Authchip [Processor] Drone Bay Scrapoid Pod Lightning Gun Lightning Gun Heavy Laser Rocket Launcher Plasma Cutter CPS Tube CPS Tube Great Axe [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hacking Suite Device Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 68 | 6 5 1 2 19 . 9 26 Power 6 | 1 . 1 . 2 . 1 1 Engine 6 | 1 . 1 . 2 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . . 4 . 1 4 Treads 8 | 2 . . . 4 . 1 1 Leg 1 | . . . . . . . 1 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 3 . 1 3 . 4 11 Device 8 | . 1 . 1 . . 2 4 Storage 4 | 1 2 . . . . 1 . Processor 4 | . . . . . . . 4 Hackware 2 | . . . . 1 . . 1 Protection 5 | . . . . 2 . 1 2 Artifact . | . . . . . . . . Weapon 28 | 2 2 . 1 10 . 3 10 Energy Gun 5 | 2 . . . 1 . . 2 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 10 | . 2 . 1 3 . 2 2 Ballistic Cannon 6 | . . . . 5 . 1 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . Parts Lost 28 | . . . . 4 . . 24 Power 3 | . . . . 1 . . 2 Propulsion 7 | . . . . 1 . . 6 Utility 7 | . . . . 1 . . 6 Weapon 11 | . . . . 1 . . 10 Highest Loss Streak 10 | . . . . 2 . . 10 To Critical Strikes 1 | . . . . . . . 1 Average Backups 14 | 3 9 11 9 13 15 16 12 Power . | . 1 1 1 1 1 . . Propulsion 2 | 2 3 4 4 4 2 1 . Utility 6 | . 2 3 2 5 6 7 6 Weapon 3 | . 2 3 2 3 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 38 | . . . . 8 5 8 17 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . 4 . 1 . Utility 17 | . . . . 3 4 2 8 Weapon 11 | . . . . 1 1 4 5 Tool/Special 4 | . . . . . . 1 3 Average Slot Usage (%) 92 | . 96 100 99 97 100 97 57 Engine 9 | . 14 14 11 9 11 10 3 Treads 20 | . 28 28 22 21 22 21 5 Device 5 | . 11 14 22 2 . 7 4 Storage 10 | . 14 14 11 11 11 10 4 Processor 1 | . . . . . . . 11 Hackware 8 | . . . . 8 11 11 7 Protection 5 | . . . . 9 11 3 3 Ballistic Gun 4 | . 17 28 32 6 . . 2 Ballistic Cannon 23 | . . . . 26 33 31 5 Peak Build Rating 45 | 6 8 8 10 20 20 30 45 Average Rating 22 | 4 7 8 9 17 20 27 31 On Entrance 12 | . 6 8 8 10 20 20 28 Naked Turns . | . . . . . . . . Heaviest Build 77 | 14 30 30 33 43 43 71 77 Greatest Support 63 | 40 40 40 40 43 43 43 63 Greatest Overweight (x) 14 | 2 . . . . . 1 14 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 15 15 17 16 Most Carried 20 | 5 11 11 10 15 15 20 20 Average Carried 15 | 3 9 11 9 13 14 17 14 Final Capacity 20 | 8 15 15 15 15 15 20 5 Final Carried 20 | 5 11 11 10 15 15 20 5 Class Distribution -------------------- 28% | Commander-Gunner 25% | Commander-Tank 18% | Tank 16% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Gunner | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2887 | 224 370 . 86 1127 126 170 784 Remotely . | . . . . . . . . Salvage Created 3173 | . 420 . 115 1574 252 . 812 Parts 185 | . 27 . 9 94 16 . 39 Haulers Intercepted 5 | . 1 . . 4 . . . Recyclers Shooed 5 | . 1 . . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 71 | . 9 . 5 31 6 . 20 Melee 1 | . . . . . . . 1 Guns 33 | . 9 . 5 13 . . 6 Cannons 35 | . . . . 18 6 . 11 AOE 2 | . . . . . . . 2 Classes Destroyed 16 | . 6 . 1 3 3 . 3 Worker 6 | . 1 . . 3 . . 2 Builder 3 | . . . . . . . 3 Tunneler 1 | . 1 . . . . . . Hauler 5 | . 1 . . 4 . . . Recycler 4 | . . . . 4 . . . Operator 3 | . 2 . . 1 . . . Watcher 2 | . . . . 1 . . 1 Swarmer 10 | . 3 . 4 2 . . 1 Grunt 35 | . 6 . . 17 . . 12 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Protector 2 | . . . . . 1 . 1 Sentry 17 | . . . 1 11 3 . 2 Hunter 4 | . . . . . 1 . 3 Programmer 1 | . . . . . 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | . 4 . 5 10 2 . 5 Combat Bots Only 8 | . 4 . 5 8 2 . 5 Max Kills in Single Turn 2 | . 1 . 2 2 1 . 2 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 419 | . 42 . 17 109 11 . 240 Missed 109 | . 16 . 3 34 3 . 53 Damage Taken 4717 | . 262 . 152 1042 107 . 3154 Core 999 | . 29 . . 96 15 . 859 Absorbed by Shields 184 | . . . . . 16 . 168 Redirected to Shielding 193 | . . . . . . . 193 Regen/Repaired (Parts) 150 | . . . . 150 . . . Core Remaining (%) 86 | 100 . 88 . . . 72 . Volleys Fired 236 | . 51 . 6 88 9 . 82 Largest 3 | . 2 . 3 3 3 . 3 Hottest 138 | . 80 . 60 99 99 . 138 Shots Fired 577 | . 100 . 18 247 27 . 185 Gun 293 | . 100 . 18 98 . . 77 Cannon 279 | . . . . 149 27 . 103 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 541 | . 86 . 18 247 27 . 163 Thermal 16 | . . . . . . . 16 Explosive 5 | . . . . . . . 5 Electromagnetic 15 | . 14 . . . . . 1 Robot Hit Streak 25 | . 11 . 9 25 8 . 16 Robot Miss Streak 6 | . 4 . 1 4 6 . 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets 6 | . . . 1 3 . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 375 | . 59 . 13 151 13 . 139 Core Hits 150 | . 23 . 6 57 9 . 55 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . . 5 1 . 4 Destroy 1 | . . . . 1 . . . Blast 9 | . . . . 4 1 . 4 Melee Attacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Slashing 12 | . . . . . . . 12 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8097 | . 788 . 171 2681 371 . 4086 Guns 3251 | . 788 . 171 983 . . 1309 Cannons 3924 | . . . . 1689 349 . 1886 Explosions 541 | . . . . . . . 541 Melee 350 | . . . . . . . 350 Ramming 31 | . . . . 9 22 . . Kinetic 6835 | . 662 . 171 2672 349 . 2981 Thermal 186 | . . . . . . . 186 Explosive 541 | . . . . . . . 541 Electromagnetic 154 | . 126 . . . . . 28 Impact . | . . . . . . . . Slashing 350 | . . . . . . . 350 Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 . 1 1 . 2 Average Corruption 2 | . 4 5 . 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . 17 3 . 3 10 . 3 Message Errors 6 | . 3 . . 2 1 . . Matter Fused 10 | . 4 1 . 1 2 . 2 Heat Flow Errors 4 | . 3 1 . . . . . Energy Discharges 4 | . 1 1 . . 2 . . Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 2 | . 2 . . . . . . Data Loss (major) 5 | . 1 . . . 3 . 1 Alerts 1 | . 1 . . . . . . Weapon Failures 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 159 | . . . . 6 36 . 117 Projectiles 59 | . . . . 6 36 . 17 Explosions 23 | . . . . . . . 23 Melee 77 | . . . . . . . 77 Knockbacks 21 | . . . . 7 4 . 10 Impact 1 | . . . . 1 . . . Kinetic 17 | . . . . 6 2 . 9 Secondary 3 | . . . . . 2 . 1 Self-Inflicted Damage 109 | . . . . . . . 109 Shots 3 | . . . . . . . 3 Rammed 8 | . 1 . . . 5 . 2 Targets Rammed 9 | . 1 . . 1 5 . 2 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 334 | . 262 148 24 334 90 . 333 Average Temperature 88 | . 84 81 16 95 36 . 97 Received Heat Transfer 1464 | . 117 . 63 444 16 . 824 Effects 3 | . . . . 2 . . 1 Energy Bleed 3 | . . . . 2 . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 370 | . . . . . . . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 77 | 100 100 100 100 34 98 . 98 Level 1 15 | . . . . 45 1 . 1 Level 2 6 | . . . . 20 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 524 | . 129 22 110 524 205 . 230 Initial 180 | . . 22 . 42 180 . . Average 147 | . 50 6 27 285 135 . 64 Influence Increases 2705 | . 314 . 120 1024 352 . 895 Destroy 0b10 Robot/C 1460 | . 180 . 100 620 160 . 400 Destroy 0b10 Robot/NC 135 | . 25 . . 65 15 . 30 Destroy Leader 354 | . 42 . 20 210 . . 82 Allied During Kill 26 | . . . . . 20 . 6 Successful Hack 55 | . 6 . . 10 6 . 33 Select Force Hacks 180 | . 30 . . . 150 . . Disable Machine 210 | . 15 . . 75 . . 120 Destroy Structure 60 | . 1 . . 14 1 . 44 Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 195 | . 15 . . 30 . . 150 Influence Decreases 2161 | . 256 22 20 602 478 . 783 Time Decay 1705 | . 256 22 20 562 478 . 367 Lost Part 230 | . . . . 40 . . 190 Lost Ally 77 | . . . . . . . 77 Purge Threat 149 | . . . . . . . 149 Squads Dispatched 16 | . 3 . . 7 . . 6 Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 2 . . 3 . . 5 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 9 | . 2 . . 2 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 22 . 5 39 4 2 39 Peak Tracking Total 8 | . 4 . 5 5 2 2 8 Tactical Retreats 9 | . 1 . . 2 . . 6 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 8 | . 3 . . 2 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 14 | . 1 . . 5 . . 8 Max in Single Turn 6 | . 1 . . 1 . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 30 | . 4 . 2 8 8 4 4 Terminals 17 | . 3 . 2 5 3 . 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 7 | . 1 . . 1 5 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 85 | . 9 . 4 20 14 24 14 Successful 46 | . 2 . 1 5 8 24 6 Failed 38 | . 6 . 3 15 6 . 8 Catastrophic 9 | . 2 . 2 2 1 . 2 Database Lockouts 1 | . 1 . . . . . . Manual 39 | . 9 . 4 5 9 . 12 Terminals 46 | . 7 . 4 13 8 . 14 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 10 | . 2 . . 2 6 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 36 | . 1 . 1 2 3 24 5 Record 19 | . . . . . . 19 . Part Schematic 4 | . . . . . 2 . 2 Robot Analysis 5 | . 1 . . . . 4 . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 Unreport Threat 2 | . . . . . . . 2 Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 1 . . 1 5 . 1 Terminals 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 1 . . 1 5 . . Reject 1 | . . . . 1 . . . Tunnel 6 | . 1 . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 . 2 8 4 . 4 Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 13 | . . . . . 13 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 13 | . . . . . 13 . . Largest Group 13 | . . . . . 13 13 13 Highest-Rated Group 186 | . . . . . 186 186 186 Highest-Rated Ally 27 | . . . . . 27 27 27 Total Orders 8 | . . . . . . 8 . PICKUP 2 | . . . . . . 2 . EXPLORE 4 | . . . . . . 4 . RETURN 2 | . . . . . . 2 . Ally Attacks 49 | . . . . . 16 4 29 Total Damage 599 | . . . . . 130 68 401 Kills 4 | . . . . . 3 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 1612 | . 607 103 136 305 . 24 437 Optics 437 | . . . . . . . 437 Structural 465 | . . . 136 305 . 24 . Seismic 971 | . 607 103 136 125 . . . Robot Analysis Total 5 | . 1 . . . . 4 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . . . 2 2 Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8825 | 87 756 103 136 1660 1227 3685 1171 Spaces Moved 4159 | 52 363 64 69 773 652 1378 808 Core 658 | 12 . . . . . 140 506 Treads 3284 | 40 363 64 69 773 652 1238 85 Legs . | . . . . . . . . Wheels 217 | . . . . . . . 217 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 165 | 142 160 160 160 160 160 213 98 Slowest Speed 750 | 160 160 160 160 160 160 240 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 4 60 28 10 89 99 94 29 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . 1 . . . 5 3 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . . 9 . Spaces Dug 17 | . . . . 2 . . 15 Terrain Destroyed 53 | . . . . 8 . . 45 Melee 3 | . . . . . . . 3 Projectile 16 | . . . . 8 . . 8 AOE 34 | . . . . . . . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5616 | 62 436 64 81 1011 816 2130 1016 Wait 813 | . 6 . 4 83 6 677 37 Move 4152 | 51 362 63 68 772 651 1377 808 Hop . | . . . . . . . . Pick Up 87 | 5 6 . 1 19 7 32 17 Fast Attach 43 | 6 4 . . 12 . 10 11 Attach 22 | . . . 2 3 . 2 15 Detach 5 | . 1 . . . . 2 2 Swap 20 | . 1 1 . 9 1 4 4 Drop 70 | . 4 . . 24 7 25 10 Fire 236 | . 51 . 6 88 9 . 82 Melee 12 | . . . . . . . 12 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 7 | . 1 . . 1 5 . . Escape Stasis 16 | . . . . . . . 16 Rewire 130 | . . . . . 130 . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 8) 738 | -10/Materials | Central database locked down 844 | -10/Materials | Entered Mines 894 | -10/Mines | Learned 2 Materials zone layouts 931 | -10/Mines | Discovered new exit (range 10) 947 | -10/Mines | Entered Materials 947 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 948 | -9/Materials | Identified exit to Storage 965 | -9/Materials | Identified exit to Mines 1083 | -9/Materials | Entered Storage 1169 | -9/Storage | Garrison activated, responded to threat 1245 | -9/Storage | Build established: Skirmisher 1261 | -9/Storage | Destroyed 8 combat bots 1659 | -9/Storage | Build established: Tank 1914 | -9/Storage | Used back door to open Recycling access 1914 | -9/Storage | Discovered new exit (range 5) 2169 | -9/Storage | Repaired Imp. Treads 2743 | -9/Storage | Entered Recycling 3295 | -9/Recycling | Build established: Commander-Tank 3523 | -9/Recycling | Discovered new exit (range 16) 3918 | -9/Recycling | Scanned before Scraplab entrance 3945 | -9/Recycling | Entered Scraplab 3958 | -9/Recycling | Discovered new exit (range 4) 3970 | -9/Recycling | Entered Scraptown 3970 | -9/Scraptown | Accompanied by 13 allies 3970 | -9/Scraptown | System corruption cleaned by C-Scrubber 4248 | -9/Scraptown | Discovered new exit (range 64) 4430 | -9/Scraptown | Build established: Commander-Gunner 4528 | -9/Scraptown | Visited Bundlers 5014 | -9/Scraptown | Visited CPS Storage 5057 | -9/Scraptown | Visited UFD Registry 5057 | -9/Scraptown | Registered with UFD as "Steelcase" 5211 | -9/Scraptown | Discovered new exit (range 65) 5386 | -9/Scraptown | Visited Junk Cannon Lab 5449 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5470 | -9/Scraptown | Found DCF Scrap (29 items) 5563 | -9/Scraptown | Visited Scrapoid Pod Storage 5576 | -9/Scraptown | Found Scrapoid Pod 5858 | -9/Scraptown | Visited LU-1G1's Boring Crew 6256 | -9/Scraptown | Visited Research Penetration Think Tank 6307 | -9/Scraptown | Visited Analyses Database 6362 | -9/Scraptown | Visited Sword Containment 6395 | -9/Scraptown | Visited Cartography Club 6468 | -9/Scraptown | Learned location of Recycling (-9) 6468 | -9/Scraptown | Learned location of Extension (-4) 6468 | -9/Scraptown | Learned 16 Materials zone layouts 6468 | -9/Scraptown | Learned 16 Factory zone layouts 6468 | -9/Scraptown | Learned 20 Factory zone layouts 6468 | -9/Scraptown | Learned 4 Recycling zone layouts 6468 | -9/Scraptown | Learned 12 Lower Caves zone layouts 6468 | -9/Scraptown | Learned 20 Upper Caves zone layouts 6468 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 6468 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 6468 | -9/Scraptown | Learned Factory emergency access door positions 6468 | -9/Scraptown | Learned location of 2 exits from Lower Caves 6468 | -9/Scraptown | Learned location of 3 exits from Upper Caves 6488 | -9/Scraptown | Found Deep Structural Scanner 6631 | -9/Scraptown | Visited Infowarlord's Domain 6645 | -9/Scraptown | Found Exp. Signal Interpreter 6694 | -9/Scraptown | Visited Science Guys 6743 | -9/Scraptown | Warned about trapping Scraptown 6861 | -9/Scraptown | Build established: Commander-Tank 7107 | -9/Scraptown | Found Scrap Suit 7252 | -9/Scraptown | Met Optimus 7252 | -9/Scraptown | Accepted into 0bPrime 7652 | -9/Scraptown | Civil war broke out across Scraptown 7655 | -9/Scraptown | Entered Factory 7655 | -6/Factory | Accompanied by 13 allies 7655 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7656 | -6/Factory | Identified exit to Lower Caves 7656 | -6/Factory | Identified exit to Factory 7684 | -6/Factory | Spotted B-75 Beast 7717 | -6/Factory | Lost 3 allies 7719 | -6/Factory | Destroyed B-75 Beast 7905 | -6/Factory | Lost 8 allies 8239 | -6/Factory | Lost 10 parts (1p3n1u5w) 8492 | -6/Factory | Core integrity fell below 50% 8530 | -6/Factory | Core integrity fell below 20% 8567 | -6/Factory | Lost 7 parts (1p1n3u2w) 8799 | -6/Factory | Build established: Mutant 8826 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08701_ U-05 Engineer works on Manufacturing Mainframe. 08724_ System corrupted: Substantial component data lost. 08740_ Dropped Scrap Suit. 08741_ Acquired Coil Gun. 08751_ U-05 Engineer builds a Wall. 08755_ Destroyed Unknown Hover Unit. 08755_ K-01 Serf cleans the Pressure Siphon. 08765_ W-25 Informer sends out distress signal. 08766_ K-01 Serf cleans the Pressure Siphon. 08779_ Acquired Prototype Ballistic Gun. 08795_ ALERT: Cargo convoy en route, clear transfer corridor. 08808_ Dropped Adv. Reaction Control System. 08808_ Acquired Drone Bay. 08814_ R-10 Processor collects Adv. Reaction Control System. 08822_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | #?# ## ?????????????????? | | #?# ###+######?????????????????? | | ###/#?# #??????????????????????? | | # #?# #??????????????????????? | | # #?# #??????????????????????? | | ???# = #?? #??????????????????????? | | ??# #?# #??????????????????????? | | ??# #?# #??????????????????????? | | ?# !#?# #??????????????????????? | | ?# #?# #??????????????????????? | | ###/#### #??????????????????????? | | ????# #??????????????????????? | | ######????# #??????????????????????? | | ######????# #??????????????????????? | | # ??### #??????????????????????? | | # ??+ #????????+?+???????????? | | # ??########## #??????????????????????? | | # ??######???####### #??????????????????????? | | # ??# // ?#######?# #################??????? | | + ??# // # #?# s ### ???? | | # ??# // # ###%s ??? | | + ??# + l= ^ #??????? | | #######??#= # ### ######??? | | #???# ! *# #?# # ?? | | #???##########+##### + ?? | | " #?????# #@################ ? | | " #?????# ] " "" # #????????? =? | | " #?????# "R"" # #?????????? | | #?????# ! """" # #???????????? | | #?????# # #?????????????? | | ???????????###########"################### | | ????????????# """ # # | | ????????????# """ # ######### | | ????????????# """ # """ """ """ """ #?# | | ????????????# # """ """ """ """ #?# | | ????????????# ! # """ """ """ """ #?# | | ???????###### ! # "" "" "" "" ### | | ??????? ## ! # "" "" "" "" + | | ??????? ## # ### | | ??????? #######+##+##########+#+#######?# | | ??????? + ######### | | ??????? # ############## ^ | | ??????? # ############## | | ??????? + / # | | ??????? ###### # """ """ | | ???????#####????# # """ """ !* | | ????????????????# """ """ # """ """ * | | ????????????????# """ """ # !! """ """ | | ????????????????# """ """ # !! | | ???????#####????# # """ """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Recycling | Hacked Imp. Light Armor Plating | -9/Recycling | Hacked Coil Gun | -6/Factory | Hacked Core Analyzer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 3% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltSuspensionMinigun Manual? 0 Play Time 01:03:08 Cumulative 126.9 hours Start 2025.04.07 @ 19:19:36 End 2025.04.07 @ 20:28:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f21ecf-43c0-4629-8562-f3627a33cb64