Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:46:08

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (572)      572
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1597

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             287/400
Matter                     300/300
Energy                     36/250
System Corruption          0%
Temperature                Cool (10)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (3) ---
  Light Treads
>       --- UTILITY (3) ------
  Small Storage Unit
>       --- WEAPON (2) -------
  Light EM Pulse Cannon
        Hammer
>       --- INVENTORY (8) ----
  Light Treads
        Hover Unit
        Hover Unit
        Transport Network Coupler
        ECM Suite
        Core Shielding
  Light Armor Plating
  Light EM Pulse Cannon

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
        Propulsion Shielding
>       --- WEAPON -----------
  Light EM Pulse Cannon
  Light EM Pulse Cannon
>       --- INVENTORY --------
        Hover Unit
        Hover Unit
        Transport Network Coupler
        ECM Suite
        Core Shielding
  Light Armor Plating
        Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 6   9   2   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   99  86  
  Engine                   13   | .   14  11  
  Treads                   27   | .   27  21  
  Device                   13   | .   13  10  
  Storage                  13   | .   14  11  
  Protection               1    | .   .   10  
  Energy Cannon            8    | .   6   20  
  Ballistic Gun            18   | .   20  .   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 13  19  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 4   8   8   
  Average Carried          6    | .   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | .   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           560  | 248 302 10  
  Remotely                 .    | .   .   .   
Salvage Created            879  | .   469 410 
  Parts                    56   | .   29  27  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   10  9   
  Guns                     9    | .   9   .   
  Cannons                  8    | .   .   8   
  AOE                      2    | .   1   1   
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   1   1   
  Recycler                 2    | .   1   1   
  Swarmer                  7    | .   3   4   
  Grunt                    11   | .   7   4   
  Duelist                  1    | .   .   1   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        88   | .   50  38  
  Missed                   25   | .   15  10  
Damage Taken               851  | .   403 448 
  Core                     206  | .   93  113 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  50   | .   .   50  
  Regen/Repaired (Parts)   64   | .   64  .   
Core Remaining (%)         81   | 100 62  .   
Volleys Fired              69   | .   51  18  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   112 112 
Shots Fired                134  | .   102 32  
  Gun                      100  | .   100 .   
  Cannon                   34   | .   2   32  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  100  | .   100 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          34   | .   2   32  
  Robot Hit Streak         13   | .   10  13  
  Robot Miss Streak        5    | .   5   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           81   | .   57  24  
  Core Hits                42   | .   27  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         1    | .   .   1   
    Smash                  1    | .   .   1   
Melee Attacks              2    | .   .   2   
  Impact                   2    | .   .   2   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1379 | .   678 701 
  Guns                     614  | .   614 .   
  Cannons                  546  | .   25  521 
  Explosions               197  | .   37  160 
  Melee                    20   | .   .   20  
  Ramming                  2    | .   2   .   
  Kinetic                  614  | .   614 .   
  Thermal                  117  | .   37  80  
  Explosive                80   | .   .   80  
  Electromagnetic          546  | .   25  521 
  Impact                   20   | .   .   20  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            47   | .   .   47  
  Projectiles              .    | .   .   .   
  Explosions               27   | .   .   27  
  Melee                    20   | .   .   20  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      137  | .   .   137 
  Shots                    2    | .   .   2   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        60   | .   21  60  
  Average Temperature      17   | .   9   20  
  Received Heat Transfer   282  | .   162 120 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              5    | .   .   5   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         200  | .   50  150 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   1   1   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             272  | .   187 272 
  Initial                  .    | .   .   .   
  Average                  46   | .   43  82  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         98   | 100 100 89  
  Level 1                  1    | .   .   10  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   20  12  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               3    | .   3   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2049 | 64   1747 238  
Spaces Moved               1043 | 42   912  89   
  Core                     14   | 14   .    .    
  Treads                   1029 | 28   912  89   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            158  | 123  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 4    96   15   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          2    | .    2    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      2    | .    2    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1310 | 54   1108 148  
  Wait                     153  | 1    116  36   
  Move                     1041 | 41   911  89   
  Hop                      .    | .    .    .    
  Pick Up                  20   | 6    13   1    
  Fast Attach              5    | .    5    .    
  Attach                   9    | 6    2    1    
  Detach                   .    | .    .    .    
  Swap                     3    | .    2    1    
  Drop                     7    | .    7    .    
  Fire                     69   | .    51   18   
  Melee                    2    | .    .    2    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   65 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Derelicts attacked the area
  890 | -10/Materials | Repaired Assault Rifle
  933 | -10/Materials | Discovered new exit (range 6)
 1047 | -10/Materials | Discovered new exit (range 4)
 1222 | -10/Materials | Discovered new exit (range 6)
 1363 | -10/Materials | Discovered new exit (range 15)
 1812 | -10/Materials | Entered another Materials area
 1812 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2050 | -9/Materials  | Self-destructed

 Last Messages 
---------------
G-34 Mercenary suffers critical hit (Smash).
Destroyed Sml. Laser.
G-34 Mercenary system corrupted by crushing
  effect.
K-01 Serf collects debris.
Lgt. Treads destroyed.
R-06 Scavenger collects Corrupted Sml. Laser.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
Chain reaction triggered in Ion Engine.
Heat Sink fried.
G-34 Mercenary destroyed.
Nuclear Reactor explodes. <x2>
R-06 Scavenger destroyed.
Heat Sink destroyed.
Destroyed Heat Sink.
Propulsion Shielding destroyed.
Destroyed Wheel.
K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassVortexFragment
  Manual?         0
Play Time         00:13:18
  Cumulative      17.6 hours
  Start           2024.04.11 @ 21:31:42
  End             2024.04.11 @ 21:46:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           40
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fae6adaf-048d-465f-9e2e-da428ecd3b94