Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 18:53:13 Player: Jimzor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (3523) 3523 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 9978 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 106/150 System Corruption 14% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Chainsword Kinetic Spear > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core VTOL Module Cesium-ion Thruster Improved Sensor Array Improved Signal Interpreter [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 8 | . . 2 2 . . . . 2 . 2 Weapon . | . . . . . . . . . . . Parts Attached 187 | 9 21 45 30 27 21 3 13 5 . 13 Power 18 | 1 2 5 2 1 3 . 1 . . 3 Engine 12 | 1 2 5 2 . 1 . . . . 1 Core 5 | . . . . . 2 . 1 . . 2 Reactor 1 | . . . . 1 . . . . . . Propulsion 55 | 3 6 14 9 8 5 . 4 3 . 3 Treads 3 | . . . . 3 . . . . . . Leg 2 | . . . . 2 . . . . . . Wheel 34 | 3 6 14 9 2 . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . . 1 5 . 4 3 . 3 Utility 74 | 2 8 16 14 9 11 2 5 2 . 5 Device 39 | 1 4 9 7 5 6 2 3 1 . 1 Storage 5 | 1 1 . . 1 1 . . . . 1 Processor 11 | . . 2 2 . 4 . . . . 3 Hackware 7 | . . . 1 3 . . 2 1 . . Protection 12 | . 3 5 4 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 3 5 10 5 9 2 1 3 . . 2 Energy Gun 16 | 1 3 5 . 7 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 . 3 4 1 2 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher 5 | . 1 2 . 1 . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . 1 . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 7 | . . 1 . 4 . . . 1 . 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 3 | . . . . 3 . . . . . . Parts Lost 47 | . . 13 11 4 4 . . . 1 14 Power 6 | . . 3 . . 1 . . . . 2 Propulsion 17 | . . 5 5 2 1 . . . . 4 Utility 14 | . . 2 4 . 1 . . . . 7 Weapon 10 | . . 3 2 2 1 . . . 1 1 Highest Loss Streak 14 | . . 5 3 1 3 . . . 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 95 93 94 90 85 96 99 99 70 Engine 6 | . 14 10 9 1 1 7 3 . . . Core 1 | . . . . . 5 . 3 6 6 4 Reactor 1 | . . . . 7 . . . . . . Treads 1 | . . . . 10 . . . . . . Wheel 12 | . 27 20 16 2 . . . . . . Flight 6 | . . . . . 29 30 27 25 26 13 Device 11 | . 13 16 10 8 11 8 10 13 13 11 Storage 9 | . 14 11 9 9 7 7 7 6 6 3 Processor 15 | . . 9 19 27 23 23 23 20 20 19 Hackware 4 | . . . 9 9 1 . 3 13 13 8 Protection 1 | . . 4 3 . . . . . . . Energy Gun 7 | . 10 11 3 11 1 . . . . . Ballistic Gun 7 | . 15 9 8 4 6 7 . . . . Slashing Weapon 1 | . . . . . . . 6 6 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 12 34 36 43 42 17 16 19 19 19 19 Greatest Support 44 | 26 20 20 26 44 20 20 20 21 21 21 Greatest Overweight (x) 4 | . 1 3 4 3 . . . . . 3 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 Average Capacity 12 | 7 14 15 15 14 8 8 8 8 8 7 Most Carried 15 | 7 15 15 15 15 15 8 8 8 8 8 Average Carried 12 | 4 14 14 14 14 7 7 7 7 8 6 Final Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 Final Carried 15 | 7 15 15 15 15 8 7 8 8 8 . Class Distribution -------------------- 30% | Scavenger-Mutant 23% | Scavenger-Skirmisher 21% | Mutant 8% | Hacker-Scout 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Scout | -7/Factory Sprinter | -7/Garrison Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Extension Hacker-Ninja | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Matter Collected 3416 | 382 504 569 712 547 352 . 88 202 . 60 Remotely . | . . . . . . . . . . . Salvage Created 5604 | 220 813 960 1232 1308 197 . 88 147 53 586 Parts 359 | 12 52 92 82 66 11 . 11 8 3 22 Haulers Intercepted 14 | . 2 2 . 6 2 . . 1 . 1 Recyclers Shooed 8 | . 1 3 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Combat Hostiles Destroyed 81 | . 12 25 21 12 1 . . . . 10 Melee 10 | . . . . . . . . . . 10 Guns 58 | . 9 25 12 11 1 . . . . . Cannons 9 | . . . 9 . . . . . . . AOE 4 | . 3 . . 1 . . . . . . Classes Destroyed 14 | 3 6 2 1 . 1 . . . . 1 Worker 9 | 2 1 1 4 1 . . . . . . Builder 12 | . 2 5 2 3 . . . . . . Tunneler 10 | 5 2 2 1 . . . . . . . Hauler 14 | . 2 2 . 6 2 . . 1 . 1 Recycler 12 | 1 2 2 5 2 . . . . . . Mechanic 3 | . . 1 1 1 . . . . . . Operator 6 | . 2 1 . . . . 2 . 1 . Watcher 16 | . 3 2 2 2 2 . 1 2 1 1 Swarmer 29 | . 3 15 6 . . . . . . 5 Grunt 34 | . 9 5 9 7 . . . . . 4 Brawler 1 | . . . . . . . . . . 1 Sentry 15 | . . 5 5 5 . . . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 10 | 4 4 6 10 4 2 . 2 1 2 8 Combat Bots Only 8 | . 3 4 7 3 1 . . . . 8 Max Kills in Single Turn 3 | 1 3 2 2 2 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 2 . . 1 . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Damage Taken 6876 | . 581 1321 1645 879 513 23 . . 332 1582 Core 2205 | . 134 295 346 160 113 14 . . 134 1009 Absorbed by Shields 9 | . . . . . . 9 . . . . Redirected to Shielding 106 | . . 67 39 . . . . . . . Regen/Repaired (Parts) 247 | . 101 . 85 . . . 61 . . . Core Remaining (%) 57 | 100 46 26 . 8 . . 81 . 84 . Volleys Fired 521 | 23 89 143 117 86 47 . 5 11 . . Largest 2 | 2 2 2 2 2 2 . 1 1 . . Hottest 130 | 40 95 130 76 121 73 . 5 5 . . Shots Fired 905 | 46 173 257 220 140 53 . 5 11 . . Gun 837 | 46 171 256 173 138 53 . . . . . Cannon 47 | . . . 47 . . . . . . . Launcher 5 | . 2 1 . 2 . . . . . . Special 16 | . . . . . . . 5 11 . . Kinetic 547 | 46 120 129 169 36 47 . . . . . Thermal 268 | . 51 127 51 39 . . . . . . Explosive 3 | . 2 1 . . . . . . . . Electromagnetic 71 | . . . . 65 6 . . . . . Robot Hit Streak 20 | 8 12 20 12 10 6 . 2 5 . . Robot Miss Streak 12 | 3 12 7 8 4 3 . 1 1 . . Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 7 | . 1 4 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 644 | 24 100 171 150 97 34 . 10 16 2 40 Core Hits 329 | 12 40 107 90 45 14 . 3 2 1 15 Critical Kills 3 | . 1 1 . 1 . . . . . . Critical Parts Destroyed 4 | . 3 . . 1 . . . . . . Critical Strikes 16 | . 4 2 1 5 . . . 1 . 3 Burn 5 | . . 1 1 3 . . . . . . Destroy 7 | . 4 1 . 2 . . . . . . Sever 3 | . . . . . . . . 1 . 2 Impale 1 | . . . . . . . . . . 1 Melee Attacks 107 | . 3 . . . . . 11 26 6 61 Impact . | . . . . . . . . . . . Slashing 71 | . 3 . . . . . 9 26 6 27 Piercing 34 | . . . . . . . . . . 34 Sneak Attacks 7 | . . . . . . . 4 1 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11138 | 277 1457 2082 2192 2043 556 . 293 408 164 1666 Guns 7418 | 277 1326 1969 1518 1810 518 . . . . . Cannons 674 | . . . 674 . . . . . . . Explosions 515 | . 131 113 . 233 38 . . . . . Melee 2531 | . . . . . . . 293 408 164 1666 Ramming . | . . . . . . . . . . . Kinetic 4424 | 277 878 696 1708 387 478 . . . . . Thermal 2913 | . 448 1273 484 670 38 . . . . . Explosive 244 | . 131 113 . . . . . . . . Electromagnetic 1026 | . . . . 986 40 . . . . . Impact . | . . . . . . . . . . . Slashing 1555 | . . . . . . . 293 408 164 690 Piercing 976 | . . . . . . . . . . 976 Highest Corruption 14 | . . . . 3 . . 4 . . 14 Average Corruption 5 | . . . . 3 . . 3 . . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . 4 . . 3 . . 4 Message Errors 4 | . . . . 1 . . 3 . . . Matter Fused 1 | . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 3 | . . . . 1 . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 276 | . . 85 . . . . . 24 78 89 Projectiles . | . . . . . . . . . . . Explosions 85 | . . 85 . . . . . . . . Melee 191 | . . . . . . . . 24 78 89 Knockbacks 20 | . . . 20 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 20 | . . . 20 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 199 | . . 94 . 95 10 . . . . . Shots 6 | . . 2 . 3 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 439 | . 271 439 196 119 54 . . . 8 176 Average Temperature 61 | . 58 80 44 30 19 . . . 4 91 Received Heat Transfer 2457 | . 288 378 576 414 114 12 . . 105 570 Effects 5 | . . 5 . . . . . . . . Shutdowns 3 | . . 3 . . . . . . . . Interference 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 1 6 . 2 . . . . . . Heat Transferred 6510 | . 1073 2423 1295 1669 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 4 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Peak Influence 639 | 40 237 570 639 445 364 254 361 249 107 211 Initial 254 | . 26 52 215 221 102 254 133 147 27 46 Average 237 | 21 105 322 407 274 216 254 261 197 71 130 Maximum Alert Level 2 | . 1 2 2 2 1 1 1 1 . 1 Low Security (%) 41 | 100 93 26 . 7 40 . 36 28 100 82 Level 1 43 | . 6 26 51 89 59 100 63 71 . 17 Level 2 15 | . . 47 48 2 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 4 2 2 2 1 . 3 3 2 1 Investigation 9 | . 2 1 2 1 . . 2 . . 1 Extermination 1 | . . . . . . . . 1 . . Reinforcement 10 | . 2 1 . 1 1 . 1 2 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Distress Signals 10 | . 1 2 2 2 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 23 39 31 15 12 3 2 4 13 20 Peak Tracking Total 12 | . 3 5 7 3 5 3 2 2 12 8 Tactical Retreats 11 | . . 2 . 1 6 1 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Traps Triggered 11 | . 1 3 . 1 . 1 3 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Machines Disabled 4 | . 1 2 . 1 . . . . . . Max in Single Turn 2 | . 1 2 . 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Machines Accessed 50 | . 9 3 4 7 3 1 6 9 2 6 Terminals 38 | . 6 2 3 7 1 1 4 7 2 5 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 5 | . 2 1 . . 1 . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 Total Hacks 121 | . 26 6 13 14 6 1 21 18 3 13 Successful 60 | . 14 4 8 10 5 . 9 5 1 4 Failed 61 | . 12 2 5 4 1 1 12 13 2 9 Catastrophic 19 | . 2 2 2 . . 1 3 3 2 4 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 9 3 3 4 . . 4 5 2 1 Terminals 91 | . 19 4 11 14 3 1 9 16 3 11 Fabricators . | . . . . . . . . . . . Repair Stations 16 | . 4 . 2 . . . 10 . . . Recycling Units 8 | . 3 2 . . 2 . . 1 . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 4 | . . . . . 1 . . 1 . 2 Terminal Hacks 36 | . 7 2 6 10 2 . 3 3 1 2 Record 3 | . . . . . . . 1 1 . 1 Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 4 | . . . . 4 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . Alert Level 4 | . 1 1 1 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 9 | . 1 1 2 1 . . 2 . 1 1 Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 7 | . 2 . 3 . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 4 . 2 . . . 6 . . . Scan Component 6 | . 2 . 1 . . . 3 . . . Repair 6 | . 2 . 1 . . . 3 . . . Recycling Unit Hacks 8 | . 3 2 . . 2 . . 1 . . Process 1 | . . . . . 1 . . . . . Report Inventory 5 | . 2 1 . . 1 . . 1 . . Retrieve Components 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 . 2 Unlock Access 1 | . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . 1 . 1 Coupler Status 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 9 2 3 3 3 1 6 5 2 6 Full Trace Events 7 | . 2 . 2 . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 . 1 . . . 3 . . . Time 211 | . 58 . 26 . . . 127 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 4 | . . . . . 4 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 6 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 9 | . . . . . . . 3 6 . . Non-combat 9 | . . . . . . . 3 6 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 11 | . . . . . . . 3 8 . . parse_system 5 | . . . . . . . 3 2 . . no_distress 2 | . . . . . . . . 2 . . ignore_repairs 2 | . . . . . . . . 2 . . find_fabricator 1 | . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 29 . . . Total Damage 505 | . . . . . . . 505 . . . Kills 5 | . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Turns Passed 6220 | 185 1300 1121 854 1118 316 70 393 420 133 310 Spaces Moved 5398 | 101 963 638 408 509 593 166 725 711 292 292 Core 16 | 11 . . . . . . . . . 5 Treads 351 | . . . . 351 . . . . . . Legs 48 | . . . . 48 . . . . . . Wheels 2209 | 90 963 638 408 110 . . . . . . Hover . | . . . . . . . . . . . Flight 2774 | . . . . . 593 166 725 711 292 287 Fastest Speed 27 | 50 80 95 95 95 27 28 28 28 28 28 Average Speed 66 | 82 94 95 101 151 27 28 28 28 28 30 Slowest Speed 225 | 100 95 125 140 225 28 28 28 28 28 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 23 | . . . . . 14 . 4 . 4 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 99 38 30 58 20 39 16 20 58 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . 1 . . . . . 1 13 2 3 Terrain Destroyed 95 | . 17 38 . 21 . . 1 13 2 3 Melee 20 | . 1 . . . . . 1 13 2 3 Projectile . | . . . . . . . . . . . AOE 75 | . 16 38 . 21 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Gar Fac Fac Ext Fac Total 7007 | 160 1179 914 635 720 678 189 895 887 329 421 Wait 539 | 14 68 47 50 48 9 . 125 112 18 48 Move 5342 | 100 962 637 407 508 564 165 716 710 283 290 Hop 23 | . . . . . 14 . 4 . 4 1 Pick Up 126 | 12 20 24 18 21 12 . 12 3 . 4 Fast Attach 38 | 3 3 5 1 23 1 . 2 . . . Attach 68 | 6 1 15 12 2 10 1 6 4 . 11 Detach 8 | 1 1 . . . 1 2 1 1 . 1 Swap 81 | . 17 25 17 2 10 2 5 1 . 2 Drop 101 | 1 15 18 13 30 10 2 8 1 . 3 Fire 521 | 23 89 143 117 86 47 . 5 11 . . Melee 107 | . 3 . . . . . 11 26 6 61 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 53 | . . . . . . 17 . 18 18 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Factory History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 14) 186 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Build established: Scavenger-Mutant 708 | -10/Materials | Repaired Particle Gun 736 | -10/Materials | Repaired Wheel 934 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Core integrity fell below 50% 1126 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Discovered new exit (range 9) 1350 | -10/Materials | Build established: Mutant 1486 | -10/Materials | Entered another Materials area 1486 | -9/Materials | Evolved 2 slots: Utility x2 1685 | -9/Materials | Lost 5 parts (2n1u2w) 1741 | -9/Materials | Lost 3 parts (1p1n1w) 2013 | -9/Materials | Core integrity fell below 50% 2409 | -9/Materials | Discovered new exit (range 18) 2604 | -9/Materials | Discovered new exit (range 4) 2607 | -9/Materials | Entered another Materials area 2607 | -8/Materials | Evolved 2 slots: Utility x2 2719 | -8/Materials | Lost 3 parts (2n1u) 2984 | -8/Materials | Repaired Assault Rifle 3163 | -8/Materials | Discovered new exit (range 19) 3250 | -8/Materials | Core integrity fell below 50% 3272 | -8/Materials | Destroyed 7 combat bots 3275 | -8/Materials | Build established: Scavenger-Skirmisher 3363 | -8/Materials | Identified exit to Storage 3461 | -8/Materials | Entered Storage 4018 | -8/Storage | Identified exit to Factory 4240 | -8/Storage | Core integrity fell below 20% 4247 | -8/Storage | Build established: Mutant 4579 | -8/Storage | Entered Factory 4579 | -7/Factory | Evolved 2 slots: Propulsion x2 4683 | -7/Factory | Lost 3 parts (1p1u1w) 4769 | -7/Factory | Discovered new exit (range 18) 4894 | -7/Factory | Identified exit to Garrison 4895 | -7/Factory | Entered Garrison 4905 | -7/Garrison | Installed Relay Interface Framework 4932 | -7/Garrison | Triggered checkpoint 4962 | -7/Garrison | Discovered new exit (range 11) 4964 | -7/Garrison | Identified exit to Factory 4965 | -7/Garrison | Entered Factory 5058 | -7/Factory | Allied Derelicts emerged from ambush trap array 5062 | -7/Factory | Discovered new exit (range 19) 5078 | -7/Factory | Identified exit to Lower Caves 5199 | -7/Factory | Repaired Cesium-ion Thruster 5240 | -7/Factory | Repaired Cesium-ion Thruster 5293 | -7/Factory | Repaired Imp. Flight Unit 5318 | -7/Factory | Discovered new exit (range 20) 5325 | -7/Factory | Identified exit to Factory 5358 | -7/Factory | Entered another Factory area 5358 | -6/Factory | Evolved 2 slots: Utility x2 5372 | -6/Factory | Identified exit to DSF 5483 | -6/Factory | Discovered new exit (range 9) 5485 | -6/Factory | Identified exit to Lower Caves 5665 | -6/Factory | Build established: Hacker-Scout 5735 | -6/Factory | Discovered new exit (range 7) 5737 | -6/Factory | Identified exit to Extension 5778 | -6/Factory | Entered Extension 5874 | -6/Extension | Spotted B-75 Beast 5880 | -6/Extension | Spotted B-75 Beast 5882 | -6/Extension | Discovered new exit (range 12) 5904 | -6/Extension | Discovered new exit (range 19) 5904 | -6/Extension | Discovered new exit (range 19) 5910 | -6/Extension | Identified exit to Cetus 5911 | -6/Extension | Identified exit to Factory 5911 | -6/Extension | Entered Factory 5911 | -5/Factory | Evolved 2 slots: Utility x2 6127 | -5/Factory | System corruption reached 10% 6159 | -5/Factory | Core integrity fell below 50% 6168 | -5/Factory | Destroyed 8 combat bots 6186 | -5/Factory | Core integrity fell below 20% 6221 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06145_ Sml. Storage Unit destroyed. 06147_ G-50 Soldier destroyed. 06152_ Cesium-ion Thruster destroyed. 06152_ Critical hit (Burn: +37). 06154_ Mic. Nuclear Core destroyed. 06155_ Destroyed Adv. Heat Sink. 06156_ Adv. ECM Suite destroyed. 06158_ System corrupted: Heat flow error (+187). 06158_ Critical hit (Burn: +37). 06162_ Acquired Imp. Flight Unit. 06164_ Dropped Imp. Flight Unit. 06165_ G-50 Soldier destroyed. 06167_ Critical hit (Burn: +37). 06179_ G-50 Soldier destroyed. 06179_ Lgt. Deuterium Engine destroyed. 06182_ System corrupted: Energy discharge (-34). 06184_ G-67 Veteran destroyed. 06201_ System Shield destroyed. 06202_ System corrupted: Energy discharge (-28). 06211_ Destroyed Hvy. Laser. 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"""""?" ? ????????????????? | | ?## ?"?""?"" ##?#??????????????? | | ##? ? ??""""" ##????????????????? | | ?## """"""" #?#?? ????????????? | | ### ? ? ? ?#?#? #???????????? | | ?##############?#?## ? ??????????? | | ?# # ? ? ?# ????????????? | | ## #""""? ?# # ?????????? | | ## #?"?" # ###?????????? | | ## #"""" + ? ????????? | | ?# #"?"" # ? ???????? | | ## !% #"""" # ? ??????? | | ## [=*%#""?" # ??? ? ????? | | ## !=*%=#"?"" # #####+#?+???? | | ## [*%*%@#??? # #####?? ???? | | ########g##########??###?????? ?? | | ##??##%%*==#?######??#?##? ?"""??? | | #?#?##%[=[=######### #?#??????" +? | | ?#####%=%!= ##?#? ?""" ?? | | ##?### [ ##############?? ? ?# | | ###### #############?##??#?#?# | | #######"####?###########??#?????#? | | ########"###############?####???#? | | #?####### #??###?#??##? | | ####?#### ###?#??#?#?## | | #######?# ##?#?#????#?? | | ##?####?# ###?###???#?# | | ######### ###?#?##?#??# | | ??####### #?##??#?####? | | ###??#### #?###?#??#?#? | | #?#?###?# #??#?#?##???? | | ??###??## ! ##?#???##?#?# | | #?????### ####?#?#???#? | | ?#???#### #?##??##?##?? | | ???##???# #?##???#???#? | | ???????#####+##/#######?####?#?#?? | | ?????#?#???# #?#??##?##????? | | ??#?##???### #?? ? ? ? ???? | | ???###???#?# # ? ? ? ?? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Reaction Control System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed ProtonNavigationCycler Manual? 0 Play Time 02:13:48 Cumulative 35.4 hours Start 2023.06.07 @ 14:27:43 End 2023.06.07 @ 18:53:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5ca914-86cf-43cd-ac23-2f9d3dab99a4