Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 13:14:41 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2869) 2869 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 6022 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 383/700 Matter 290/300 Energy 85/100 System Corruption 19% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (5) Armored Huge Wheel Armored Huge Wheel Utility (4) Improved Heat Sink High-capacity Storage Unit Weapon (3) Rocket Launcher Inventory (12) Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Armored Huge Wheel Armored Huge Wheel Peak State ------------ Power Enhanced Nuclear Core Propulsion Aluminum Leg Armored Huge Wheel Armored Huge Wheel Utility Improved Heat Sink High-capacity Storage Unit Transmission Jammer Improved Light Armor Plating Weapon Shock Rifle Cooled Plasma Cannon Spear Inventory Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Armored Huge Wheel Armored Huge Wheel Rocket Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 2 | . . . . 1 1 Weapon 1 | . . 1 . . . Parts Attached 67 | 1 1 17 11 7 30 Power 10 | . . 4 . . 6 Engine 8 | . . 3 . . 5 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 23 | . . 6 4 3 10 Treads . | . . . . . . Leg 18 | . . 6 4 3 5 Wheel 5 | . . . . . 5 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 2 2 7 Device 3 | . . . . 1 2 Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . 2 1 4 Artifact . | . . . . . . Weapon 21 | . 1 6 5 2 7 Energy Gun 2 | . . . . . 2 Energy Cannon 10 | . 1 2 3 1 3 Ballistic Gun 6 | . . 4 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 25 | . . 1 1 2 21 Power 2 | . . . . . 2 Propulsion 7 | . . . . 1 6 Utility 4 | . . . . . 4 Weapon 12 | . . 1 1 1 9 Highest Loss Streak 5 | . . 1 1 2 5 Average Slot Usage (%) 93 | . 100 99 99 100 79 Engine 8 | . 14 7 11 9 6 Leg 25 | . 28 32 33 36 9 Wheel 4 | . . . . . 13 Device 5 | . . . . 9 11 Storage 13 | . 28 21 11 9 7 Protection 6 | . . . 10 9 9 Energy Gun 1 | . 13 . . . 1 Energy Cannon 13 | . . 14 14 18 12 Ballistic Gun 10 | . 14 18 18 9 . Piercing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 69 | 17 18 55 62 63 69 Greatest Support 56 | 20 20 30 33 43 56 Greatest Overweight (x) 2 | . . 1 1 2 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 14 | 8 8 14 12 12 12 Average Capacity 10 | 7 8 8 12 12 12 Most Carried 12 | 7 8 10 12 12 12 Average Carried 9 | 6 7 7 10 11 10 Final Capacity 12 | 8 8 12 12 12 12 Final Carried 12 | 7 8 10 12 12 8 Class Distribution -------------------- 33% | Mutant 19% | Scavenger-Tank 19% | Tank 9% | Scavenger-Mutant 9% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1318 | 213 51 423 272 137 222 Remotely . | . . . . . . Salvage Created 3415 | 56 250 848 709 329 1223 Parts 189 | 2 9 53 48 20 57 Haulers Intercepted 4 | . . 1 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 68 | . 5 20 15 8 20 Melee 6 | . . . . . 6 Guns 26 | . 5 13 5 1 2 Cannons 31 | . . 6 6 7 12 AOE 5 | . . 1 4 . . Classes Destroyed 12 | 1 1 5 . 1 4 Worker 1 | . . . . . 1 Builder 2 | . . . . 1 1 Hauler 4 | . . 1 3 . . Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 3 | . . 2 . . 1 Swarmer 12 | . . 5 4 3 . Grunt 31 | . 5 9 3 3 11 Brawler 2 | . . . . . 2 Sentry 21 | . . 6 8 2 5 Programmer 2 | . . . . . 2 Best Kill Streak 8 | 1 2 4 8 5 3 Combat Bots Only 8 | . 2 4 8 5 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 4497 | . 236 658 610 614 2379 Core 547 | . 25 71 85 49 317 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 90 . 61 91 . Volleys Fired 175 | 1 17 54 30 23 50 Largest 3 | 2 2 3 3 3 3 Hottest 170 | 60 60 143 143 93 170 Shots Fired 421 | 2 34 138 83 69 95 Gun 210 | 2 34 90 50 23 11 Cannon 209 | . . 48 31 46 84 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 183 | 1 17 90 50 23 2 Thermal 209 | . . 48 31 46 84 Explosive 2 | . . . 2 . . Electromagnetic 27 | 1 17 . . . 9 Robot Hit Streak 20 | 2 4 17 20 7 16 Robot Miss Streak 6 | . 3 4 2 6 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 300 | 2 21 87 60 32 98 Core Hits 122 | 1 11 33 26 11 40 Critical Hits 4 | . . 1 . . 3 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 53 | . . . . . 53 Impact . | . . . . . . Slashing . | . . . . . . Piercing 53 | . . . . . 53 Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7339 | 29 256 1539 1277 867 3371 Guns 1938 | 29 256 729 625 178 121 Cannons 3607 | . . 605 427 689 1886 Explosions 855 | . . 205 219 . 431 Melee 924 | . . . . . 924 Ramming 15 | . . . 6 . 9 Kinetic 1709 | 14 134 729 625 178 29 Thermal 3812 | . . 810 427 689 1886 Explosive 650 | . . . 219 . 431 Electromagnetic 229 | 15 122 . . . 92 Impact . | . . . . . . Slashing . | . . . . . . Piercing 924 | . . . . . 924 Highest Corruption 19 | . . 4 6 . 19 Average Corruption 5 | . . 4 4 . 6 Corruption Purged . | . . . . . . Effects 38 | . . 2 17 . 19 Message Errors 10 | . . 2 4 . 4 Matter Fused 3 | . . . 1 . 2 Heat Flow Errors 5 | . . . 3 . 2 Energy Discharges 5 | . . . 4 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Targeting Errors 9 | . . . 1 . 8 Weapon Failures 1 | . . . 1 . . Overload Shots 3 | . . . . . 3 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Overflow Damage 349 | . . 92 17 31 209 Projectiles 118 | . . 25 17 31 45 Explosions 169 | . . 67 . . 102 Melee 62 | . . . . . 62 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 332 | . . . . . 332 Shots 4 | . . . . . 4 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 392 | . 48 234 392 231 374 Average Temperature 93 | . 22 66 119 88 119 Received Heat Transfer 1323 | . 129 228 189 48 729 Effects 6 | . . . 2 . 4 Energy Bleed 3 | . . . 1 . 2 Interference 3 | . . . 1 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . . 3 4 Heat Transferred 5732 | . . 1223 668 1050 2791 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 707 | 5 168 593 707 215 372 Average Influence 256 | 3 93 317 496 136 194 Maximum Alert Level 3 | . . 2 3 1 1 Low Security (%) 49 | . . . . . . Level 1 30 | . . . . . . Level 2 20 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 2 2 1 4 Investigation 2 | . 2 . . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . 2 2 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 10 | . 3 4 1 1 1 Communications Jammed 16 | . . . . . 16 Distress Signals 16 | . . . . . 16 Times Spotted 116 | . 11 34 22 13 36 Peak Tracking Total 7 | . 6 5 5 7 4 Tactical Retreats 14 | . 3 3 1 3 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 5 | . 1 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 11 | . . 3 1 2 5 Max in Single Turn 4 | . . 2 1 1 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 17 | . 1 3 5 5 3 Terminals 16 | . 1 3 4 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 47 | . 3 6 18 17 3 Successful 25 | . 2 4 9 10 . Failed 22 | . 1 2 9 7 3 Catastrophic 3 | . . 1 2 . . Database Lockouts . | . . . . . . Manual 29 | . 1 6 9 9 4 Terminals 44 | . 3 6 15 17 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 15 | . 1 3 6 5 . Record 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 4 | . . . 2 2 . Unreport Threat 2 | . . . 2 . . Dispatch Records 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 30 | . 2 4 8 13 3 Terminals 9 | . 1 1 2 5 . Track 1 | . . . . 1 . Botnet 8 | . 1 1 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 15 | . 1 3 4 4 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3365 | 19 304 762 612 646 1022 Spaces Moved 1689 | 12 154 343 291 349 540 Core . | . . . . . . Treads . | . . . . . . Legs 1192 | 12 154 343 291 349 43 Wheels 497 | . . . . . 497 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 150 150 100 Average Speed 130 | 120 120 126 150 153 112 Slowest Speed 180 | 120 120 150 150 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 23 39 63 31 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 126 | . . 40 29 15 42 Melee 9 | . . . . . 9 Projectile 37 | . . 6 8 15 8 AOE 80 | . . 34 21 . 25 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2422 | 14 242 563 404 410 789 Wait 349 | . 59 124 54 25 87 Move 1684 | 11 153 342 290 348 540 Hop . | . . . . . . Pick Up 38 | 1 6 9 5 4 13 Fast Attach 13 | 1 1 3 1 . 7 Attach 25 | . . 3 2 4 16 Detach . | . . . . . . Swap 29 | . . 11 8 3 7 Drop 49 | . 6 17 8 3 15 Fire 175 | 1 17 54 30 23 50 Melee 53 | . . . . . 53 Ram 1 | . . . . . 1 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 5 | . . . 5 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 11) 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 326 | -9/Materials | Build established: Mutant 626 | -9/Materials | Build established: Gunner 974 | -9/Materials | Discovered new exit (range 7) 1045 | -9/Materials | Discovered new exit (range 13) 1086 | -9/Materials | Entered Storage 1305 | -9/Storage | Destroyed 8 combat bots 1569 | -9/Storage | Build established: Scavenger-Tank 1672 | -9/Storage | Discovered new exit (range 15) 1698 | -9/Storage | Entered Materials 1698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1842 | -8/Materials | Identified exit to Factory 1926 | -8/Materials | Build established: Tank 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2478 | -7/Factory | Lost 4 parts (1n1u2w) 2726 | -7/Factory | Build established: Mutant 2754 | -7/Factory | Lost 3 parts (1p1n1w) 3084 | -7/Factory | Garrison activated, responded to threat 3186 | -7/Factory | System corruption reached 10% 3320 | -7/Factory | Lost 3 parts (1n1u1w) 3366 | -7/Factory | Self-destructed Last Messages --------------- 03337_ System corrupted: Spear targeting data glitched. 03339_ Particle Gun destroyed. 03339_ System corrupted by crushing effect (+5). 03339_ System corrupted: Spear targeting data glitched. 03340_ K-01 Serf collects debris. 03344_ ALERT: Rogue bot located, Programmers report to Factory Zone 9Z. 03344_ K-01 Serf collects debris. 03344_ B-48 Gladiator suffers critical hit. 03344_ Destroyed Lgt. Treads. 03349_ Lgt. Angular Momentum Engine destroyed. 03349_ System corrupted by crushing effect (+2). 03354_ Aluminum Leg destroyed. 03354_ System corrupted by crushing effect (+1). 03356_ Knocked back. 03357_ Acquired 15 matter. 03358_ System corrupted: Spear targeting data glitched. 03360_ B-48 Gladiator destroyed. 03362_ Imp. Light Armor Plating destroyed. 03363_ Destroyed Backup Laser III. 03364_ Spear destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????#??????????????? | | ????????????????????? #######???? ??????????????? | | ????????????????????? #???? ??????????????? | | ?????????????????????? #???? """ ??????????? | | ?????????????????????? #???? """ ??????????? | | ???????????????????????# #???? 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