Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.14 @ 23:35:30 Player: Takao Tuesday Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1837) 1837 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 3969 Bonus ------- High Alert Combat Kills 192 Cogmind --------- Core Integrity 0/550 Matter 22/300 Energy 59/140 System Corruption 6% Temperature Critical (524) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- Shock Rifle Shock Rifle Heavy Particle Cannon > --- INVENTORY (25) --- Ion Engine Armored Treads Cryofiber Web Heat Sink Cooling System Improved Sensor Array Improved Sensor Array Improved Sensor Array Armor Integrity Analyzer Improved Shield Generator Assault Cannon Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Armored Treads Wheel Wheel Cryofiber Web Heat Sink Cooling System Improved Sensor Array Improved Sensor Array Armor Integrity Analyzer Improved Shield Generator Shock Rifle Shock Rifle Heavy Particle Cannon EMP Blaster EMP Blaster Grenade Launcher Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . . 2 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 63 | 5 10 21 27 Power 14 | 1 . 5 8 Engine 10 | 1 . 5 4 Core 4 | . . . 4 Reactor . | . . . . Propulsion 12 | 2 . 4 6 Treads . | . . . . Leg . | . . . . Wheel 12 | 2 . 4 6 Hover . | . . . . Flight . | . . . . Utility 10 | . 4 4 2 Device 5 | . 2 2 1 Storage 3 | . 2 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 27 | 2 6 8 11 Energy Gun 10 | 2 3 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 3 | . . . 3 Launcher 13 | . 3 7 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 3 | . . 2 1 System Corruption 16 | . . 11 5 Parts Lost 21 | . . 8 13 Power 4 | . . 1 3 Propulsion 5 | . . 2 3 Utility 2 | . . 1 1 Weapon 10 | . . 4 6 Highest Loss Streak 8 | . . 7 8 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 98 91 85 Engine 12 | . 14 9 12 Core 2 | . . . 5 Wheel 22 | . 28 20 16 Device 9 | . 13 7 4 Storage 11 | . 12 11 9 Processor 5 | . . 11 9 Protection 1 | . . 2 3 Energy Gun 17 | . 27 9 8 Ballistic Cannon 4 | . . . 13 Launcher 4 | . . 18 3 Peak Build Rating 29 | 5 8 20 29 Average Rating 13 | 3 7 13 22 On Entrance 7 | . 5 8 17 Naked Turns . | . . . . Heaviest Build 116 | 7 30 50 116 Greatest Support 32 | 32 32 32 20 Greatest Overweight (x) 11 | . . 2 11 Average Overweight (x) 1 | . . 1 5 Largest Inventory Capacity 25 | 5 15 15 25 Average Capacity 15 | 5 10 15 24 Most Carried 19 | . 9 15 19 Average Carried 9 | . 4 10 15 Final Capacity 25 | 5 15 15 25 Final Carried 13 | . 9 12 13 Class Distribution -------------------- 63% | Mutant 17% | Tank 9% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1342 | 176 217 355 594 Remotely . | . . . . Salvage Created 1846 | . 162 963 721 Parts 105 | . 12 62 31 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 5 22 15 Guns 11 | . 3 5 3 Cannons 10 | . . . 10 AOE 20 | . 2 16 2 Classes Destroyed 9 | . 3 4 2 Worker 1 | . . 1 . Builder 5 | . . 3 2 Tunneler 1 | . . . 1 Hauler 3 | . . 2 1 Operator 1 | . . . 1 Watcher 7 | . 3 1 3 Swarmer 5 | . 2 3 . Grunt 33 | . 3 17 13 Sentry 4 | . . 2 2 Best Kill Streak 11 | . 2 10 11 Combat Bots Only 8 | . 2 8 7 Max Kills in Single Turn 5 | . 1 5 2 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 214 | . 23 99 92 Missed 44 | . 6 23 15 Damage Taken 2313 | . 179 739 1395 Core 736 | . 60 126 550 Absorbed by Shields . | . . . . Ignored by Resistances 561 | . 55 216 290 Core Remaining (%) 81 | 100 76 68 . Volleys Fired 111 | . 26 29 56 Largest 3 | . 2 3 3 Hottest 138 | . 100 130 138 Shots Fired 239 | . 52 60 127 Gun 92 | . 45 27 20 Cannon 95 | . . . 95 Launcher 52 | . 7 33 12 Special . | . . . . Kinetic 90 | . . . 90 Thermal 68 | . 45 18 5 Explosive 19 | . 7 11 1 Electromagnetic 62 | . . 31 31 Robot Hit Streak 12 | . 8 12 11 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 141 | . 33 33 75 Core Hits 89 | . 10 41 38 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 4 4 . Burn 8 | . 4 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4241 | . 610 1504 2127 Guns 843 | . 432 242 169 Cannons 1520 | . . . 1520 Explosions 1878 | . 178 1262 438 Melee . | . . . . Ramming . | . . . . Kinetic 1395 | . . . 1395 Thermal 827 | . 432 270 125 Explosive 829 | . 178 549 102 Electromagnetic 1190 | . . 685 505 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 6 Average Corruption 6 | . . 9 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . . 7 14 Message Errors 5 | . . 1 4 Matter Fused 5 | . . 1 4 Heat Flow Errors 3 | . . 1 2 Energy Discharges 3 | . . 1 2 Parts Rejected 2 | . . . 2 Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 86 | . . 62 24 Projectiles 15 | . . . 15 Explosions 71 | . . 62 9 Melee . | . . . . Knockbacks 16 | . . . 16 Impact . | . . . . Kinetic 16 | . . . 16 Secondary . | . . . . Self-Inflicted Damage 147 | . . 81 66 Shots 11 | . . 5 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 685 | . 298 325 685 Average Temperature 205 | . 86 140 274 Received Heat Transfer 1188 | . 117 315 756 Effects 86 | . 1 6 79 Shutdowns 23 | . . . 23 Energy Bleed 5 | . 1 . 4 Interference 18 | . . 6 12 Matter Decay 5 | . . . 5 Short Circuit 5 | . . . 5 Damage (minor) 4 | . . . 4 Damage (major) 21 | . . . 21 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . 1 1 . Heat Transferred 2666 | . 1554 927 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 6 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 645 | . 133 645 553 Initial 232 | . . 43 232 Average 187 | . 25 272 377 Maximum Alert Level 2 | . . 2 2 Low Security (%) 54 | 100 100 31 . Level 1 24 | . . 40 51 Level 2 21 | . . 27 48 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 13 24 21 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 4 | . 3 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 4 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 7 3 1 Successful 7 | . 3 3 1 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Transport Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2117 | 40 982 388 707 Spaces Moved 1169 | 35 609 234 291 Core 4 | 4 . . . Treads . | . . . . Legs . | . . . . Wheels 1165 | 31 609 234 291 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 95 110 Average Speed 115 | 94 100 102 159 Slowest Speed 245 | 100 100 115 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 87 28 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 111 | . 34 59 18 Melee . | . . . . Projectile 11 | . . . 11 AOE 100 | . 34 59 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1706 | 39 925 324 418 Wait 335 | . 271 30 34 Move 1166 | 34 608 233 291 Hop . | . . . . Pick Up 26 | . 9 8 9 Fast Attach 15 | 5 2 4 4 Attach 18 | . . 7 11 Detach . | . . . . Swap 30 | . 8 10 12 Drop 5 | . 1 3 1 Fire 111 | . 26 29 56 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 11) 187 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Discovered new exit (range 15) 1023 | -10/Materials | Entered another Materials area 1023 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1168 | -9/Materials | Destroyed 8 combat bots 1221 | -9/Materials | Lost 7 parts (1p2n1u3w) 1309 | -9/Materials | System corruption reached 10% 1394 | -9/Materials | Discovered new exit (range 15) 1410 | -9/Materials | Identified exit to Materials 1411 | -9/Materials | Entered another Materials area 1411 | -8/Materials | Evolved 2 slots: Power x2 1708 | -8/Materials | Build established: Tank 1714 | -8/Materials | Core integrity fell below 50% 1715 | -8/Materials | Destroyed 7 combat bots 1961 | -8/Materials | Lost 3 parts (1p1n1w) 1990 | -8/Materials | Discovered new exit (range 5) 2107 | -8/Materials | Core integrity fell below 20% 2119 | -8/Materials | Core destroyed Last Messages --------------- Critical hit (Burn: +37). G-47 Trooper destroyed. Overheating: Lgt. Deuterium Engine damaged (-5). Overheating: EMP Blaster damaged (-7). Overheating: Hvy. Particle Cannon damaged (-73). EMP Blaster destroyed. Power failure, Lgt. Deuterium Engine shutdown. Overheating: System interference. Hvy. Particle Cannon temporarily disabled. Overheating: Signal Interpreter damaged (-1). Critical hit (Burn: +37). Overheating: Energy bleed (-12). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Matter decay (-5). G-47 Trooper destroyed. Shock Rifle broken. Overheating: Short circuit. Overheating: Matter decay (-5). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Core damaged (-88). 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