Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.23 @ 18:55:15 Player: Cmdr.Laserstrahl Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3641) 3641 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 8884 Bonus ------- High Alert Combat Kills 253 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Signal Interpreter Targeting Computer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Signal Interpreter Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Wave Gun Autogun > --- INVENTORY -------- Armored Huge Wheel Gyrokinetic Inverter Drone Bay [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Authchip [Armor] Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 6 | . . 2 1 . 1 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 135 | 6 4 8 7 39 11 4 1 9 46 Power 20 | 1 . 3 . 5 . . . 1 10 Engine 10 | 1 . 2 . 4 . . . 1 2 Core 9 | . . 1 . 1 . . . . 7 Reactor 1 | . . . . . . . . . 1 Propulsion 39 | 2 2 1 2 11 6 2 . 1 12 Treads . | . . . . . . . . . . Leg 3 | . . . . . . . . . 3 Wheel 12 | 2 2 1 2 4 . . . . 1 Hover 24 | . . . . 7 6 2 . 1 8 Flight . | . . . . . . . . . . Utility 41 | 1 1 3 1 13 2 2 . 5 13 Device 18 | . . 1 1 5 . 1 . 3 7 Storage 2 | 1 . . . 1 . . . . . Processor 4 | . . 1 . . . . . 1 2 Hackware 1 | . . . . . 1 . . . . Protection 16 | . 1 1 . 7 1 1 . 1 4 Artifact . | . . . . . . . . . . Weapon 35 | 2 1 1 4 10 3 . 1 2 11 Energy Gun 9 | 1 . . . 1 1 . . 1 5 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 19 | 1 . 1 3 9 1 . 1 . 3 Ballistic Cannon 3 | . 1 . . . . . . 1 1 Launcher 2 | . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . . Parts Lost 59 | . 1 . . 10 1 3 1 6 37 Power 8 | . . . . . . . . . 8 Propulsion 16 | . . . . 5 1 2 . 1 7 Utility 21 | . . . . 4 . 1 . 3 13 Weapon 14 | . 1 . . 1 . . 1 2 9 Highest Loss Streak 11 | . 1 . . 3 1 2 1 5 11 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 87 | . 96 99 91 94 98 99 99 85 64 Engine 7 | . 14 9 9 8 7 7 7 6 3 Wheel 7 | . 28 22 27 13 . . . . . Hover 11 | . . . . 10 22 22 23 11 9 Device 15 | . . 8 1 19 23 20 15 18 14 Storage 6 | . 14 11 9 8 7 7 7 6 1 Processor 4 | . . 11 9 1 . . . 5 13 Hackware 2 | . . . . . 7 7 7 4 . Protection 10 | . 10 13 18 15 6 9 15 11 4 Energy Gun 4 | . 7 . . 2 8 7 7 6 3 Ballistic Gun 8 | . 14 11 11 15 7 7 6 6 3 Ballistic Cannon 1 | . 6 11 5 . . . . 1 1 Launcher 1 | . . . . . 4 7 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 13 15 21 25 28 32 32 33 43 58 Greatest Support 49 | 20 32 32 36 36 33 33 32 37 49 Greatest Overweight (x) 3 | . . . . 3 1 1 1 3 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 8 7 8 1 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Mutant 8% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Matter Collected 3151 | 261 66 244 151 1106 247 245 . 38 793 Remotely . | . . . . . . . . . . Salvage Created 3954 | . 246 358 171 1527 548 294 35 80 695 Parts 237 | . 16 28 15 95 29 6 5 6 37 Haulers Intercepted 10 | . 2 1 . 5 2 . . . . Recyclers Shooed 5 | . . . 1 . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 5 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 89 | . 4 10 4 27 6 12 3 5 18 Melee 1 | . . . . . . . . . 1 Guns 63 | . 4 5 3 27 3 4 . 3 14 Cannons 9 | . . 5 1 . . . . 1 2 AOE 15 | . . . . . 3 8 3 1 . Classes Destroyed 13 | . 2 3 2 2 3 . . . 1 Worker 7 | . . 2 1 . 3 . . . 1 Builder 2 | . . . . . 2 . . . . Hauler 10 | . 2 1 . 5 2 . . . . Recycler 6 | . . . 1 2 3 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 31 | . . 4 2 7 . 2 3 4 9 Grunt 31 | . 4 4 . 7 5 6 . . 5 Duelist 4 | . . . . . 1 3 . . . Sentry 18 | . . 2 1 13 . 1 . 1 . Hunter 3 | . . . 1 . . . . . 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 2 9 4 5 8 5 2 4 6 Combat Bots Only 7 | . 2 7 3 4 4 5 2 4 6 Max Kills in Single Turn 3 | . 1 2 1 1 3 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 2 1 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Damage Taken 8803 | . 174 411 196 1548 271 646 92 583 4882 Core 1798 | . 21 103 59 245 75 124 . 154 1017 Absorbed by Shields 794 | . . . . 539 99 115 . . 41 Redirected to Shielding 157 | . 3 13 6 135 . . . . . Regen/Repaired (Parts) 263 | . . . . 150 113 . . . . Core Remaining (%) 76 | 100 91 74 . 44 . . 71 81 . Volleys Fired 346 | 1 24 41 14 130 31 24 3 12 66 Largest 3 | 2 2 2 2 2 3 3 1 3 3 Hottest 203 | 60 60 55 55 86 166 116 30 139 203 Shots Fired 712 | 2 48 82 28 260 60 53 3 27 149 Gun 599 | 2 43 41 19 260 52 37 . 18 127 Cannon 81 | . 5 41 9 . . . . 4 22 Launcher 32 | . . . . . 8 16 3 5 . Special . | . . . . . . . . . . Kinetic 496 | 1 29 82 28 235 24 19 . 13 65 Thermal 160 | . . . . 25 28 18 . 9 80 Explosive 32 | . . . . . 8 16 3 5 . Electromagnetic 24 | 1 19 . . . . . . . 4 Robot Hit Streak 16 | 2 4 6 9 16 12 8 . 7 12 Robot Miss Streak 8 | . 3 3 3 5 5 6 . 5 8 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . 6 1 . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . Shots Hit Robots 442 | 2 29 44 16 170 35 26 . 17 103 Core Hits 258 | . 13 19 12 60 34 28 5 20 67 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . 4 Burn 3 | . . . . . . . . . 3 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9853 | 22 325 610 236 2671 1614 1560 129 503 2183 Guns 6200 | 22 290 215 150 2671 592 323 . 219 1718 Cannons 970 | . 35 395 86 . . . . 31 423 Explosions 2641 | . . . . . 1022 1237 129 253 . Melee . | . . . . . . . . . . Ramming 42 | . . . . . . . . . 42 Kinetic 4590 | 10 176 610 236 2348 211 120 . 150 729 Thermal 2511 | . . . . 323 622 203 . 100 1263 Explosive 2400 | . . . . . 781 1237 129 253 . Electromagnetic 310 | 12 149 . . . . . . . 149 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 2 . . . . . . 5 Average Corruption 1 | . . 2 . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . . . . 113 12 . 55 25 Projectiles 25 | . . . . . . . . . 25 Explosions 180 | . . . . . 113 12 . 55 . Melee . | . . . . . . . . . . Knockbacks 6 | . 1 1 . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 6 | . 1 1 . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 553 | . . . . . 141 127 . 268 17 Shots 9 | . . . . . 2 4 . 3 . Rammed 8 | . . . . . . . . . 8 Targets Rammed 12 | . . . . . . . . . 12 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 440 | 20 94 47 20 24 117 51 . 112 440 Average Temperature 62 | 15 37 14 11 8 45 17 . 54 131 Received Heat Transfer 2002 | . 99 168 9 615 79 201 18 36 777 Effects 4 | . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 10 | . . . . . 3 . . . 7 Heat Transferred 4887 | . . . . 703 1029 444 . 222 2489 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Peak Influence 687 | . 109 351 268 687 677 . . 609 352 Initial 354 | . . 45 148 113 312 . . 354 200 Average 314 | . 63 198 197 426 514 . . 413 200 Maximum Alert Level 2 | . . 1 1 2 2 . . 2 1 Low Security (%) 29 | 100 100 46 48 3 . . . . 51 Level 1 35 | . . 53 51 43 13 . . 30 48 Level 2 34 | . . . . 53 86 . . 69 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 1 . 7 4 . . 2 6 Investigation 3 | . . . . 3 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 9 | . . 1 . . 3 . . 1 4 Assault 2 | . . . . . 1 . . 1 . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Distress Signals 7 | . . 2 1 3 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 6 13 7 39 10 13 6 6 38 Peak Tracking Total 10 | . 3 6 5 8 5 7 4 5 10 Tactical Retreats 16 | . . . . 4 1 1 2 2 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Traps Triggered 8 | . . . . 5 . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Machines Disabled 9 | . . . . . 4 . . 3 2 Max in Single Turn 4 | . . . . . 4 . . 2 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Machines Accessed 24 | . 2 1 . 9 3 1 . 2 6 Terminals 15 | . 2 1 . 7 1 . . 1 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 2 | . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 45 | . 5 4 . 16 6 1 . 4 9 Successful 25 | . 1 3 . 10 4 1 . 2 4 Failed 20 | . 4 1 . 6 2 . . 2 5 Catastrophic 4 | . 1 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 5 4 . 11 2 . . 2 4 Fabricators 2 | . . . . . . . . . 2 Repair Stations 8 | . . . . 5 3 . . . . Recycling Units 4 | . . . . . 1 . . . 3 Scanalyzers 2 | . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 1 3 . 6 1 1 . . 2 Record 4 | . . 2 . 1 . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . Locate Traps 3 | . 1 1 . 1 . . . . . Hauler Manifests 2 | . . . . 2 . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 6 | . . . . 4 2 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . 1 Report Inventory 2 | . . . . . 1 . . . 1 Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 1 . 7 1 . . 2 3 Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 90 | . . . . 58 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Turns Passed 4648 | 47 379 278 127 1175 517 373 115 501 1136 Spaces Moved 4465 | 41 327 154 81 801 691 542 121 551 1156 Core 292 | 13 . . . . . . . 26 253 Treads . | . . . . . . . . . . Legs 30 | . . . . . . . . . 30 Wheels 1024 | 28 327 154 81 414 . . . . 20 Hover 3119 | . . . . 387 691 542 121 525 853 Flight . | . . . . . . . . . . Fastest Speed 42 | 50 80 90 86 42 45 48 48 51 50 Average Speed 71 | 70 90 96 86 78 56 52 90 70 72 Slowest Speed 240 | 80 100 100 86 240 116 116 108 200 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 55 23 8 80 16 75 19 12 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 259 | . . . . . 50 89 42 75 3 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . 3 3 AOE 253 | . . . . . 50 89 42 72 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Total 5278 | 57 366 210 111 1089 763 583 124 645 1330 Wait 185 | . . . 3 72 15 12 . 61 22 Move 4454 | 40 326 153 80 800 690 539 120 550 1156 Hop 1 | . . . . . . 1 . . . Pick Up 85 | 10 8 3 3 24 9 2 . 5 21 Fast Attach 58 | . 2 3 3 23 2 1 . 3 21 Attach 65 | 6 2 3 2 13 5 3 1 5 25 Detach 3 | . . . . . . . . 1 2 Swap 12 | . . 2 2 3 4 . . 1 . Drop 57 | . 4 5 4 24 7 1 . 7 5 Fire 346 | 1 24 41 14 130 31 24 3 12 66 Melee . | . . . . . . . . . . Ram 8 | . . . . . . . . . 8 Kick 4 | . . . . . . . . . 4 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 48 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x2 605 | -9/Materials | Destroyed 7 combat bots 691 | -9/Materials | Discovered new exit (range 15) 705 | -9/Materials | Entered another Materials area 705 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 784 | -8/Materials | Discovered new exit (range 10) 789 | -8/Materials | Found Prototype Launcher 789 | -8/Materials | Identified Rocket Array 832 | -8/Materials | Entered Storage 922 | -8/Storage | Garrison activated, responded to threat 993 | -8/Storage | Lost 3 parts (1n2u) 1047 | -8/Storage | Garrison activated, responded to threat 1101 | -8/Storage | Build established: Scavenger-Mutant 1252 | -8/Storage | Lost 3 parts (2u1w) 1582 | -8/Storage | Discovered new exit (range 16) 1838 | -8/Storage | Repaired Shield Generator 1866 | -8/Storage | Repaired Sml. Storage Unit 1928 | -8/Storage | Core integrity fell below 50% 2007 | -8/Storage | Entered Factory 2007 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2349 | -7/Factory | Discovered new exit (range 8) 2407 | -7/Factory | First assault squad dispatched 2491 | -7/Factory | Repaired Hrd. Light Armor Plating 2524 | -7/Factory | Entered Lower Caves 2775 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2885 | -7/Lower Caves | Discovered new exit (range 15) 2897 | -7/Lower Caves | Entered another Lower Caves area 2921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3008 | -7/Lower Caves | Discovered new exit (range 4) 3012 | -7/Lower Caves | Entered Factory 3012 | -6/Factory | Evolved 2 slots: Utility x2 3118 | -6/Factory | Build established: Mutant 3131 | -6/Factory | Discovered new exit (range 14) 3175 | -6/Factory | Identified exit to Factory 3223 | -6/Factory | Discovered new exit (range 6) 3265 | -6/Factory | Identified exit to Extension 3362 | -6/Factory | First assault squad dispatched 3431 | -6/Factory | Lost 5 parts (1n2u2w) 3513 | -6/Factory | Entered another Factory area 3513 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3605 | -5/Factory | Spotted B-75 Beast 3692 | -5/Factory | Build established: Tank 3876 | -5/Factory | Lost 11 parts (3p1n3u4w) 4188 | -5/Factory | Core integrity fell below 50% 4217 | -5/Factory | Lost 11 parts (2p4n2u3w) 4281 | -5/Factory | Lost 3 parts (1p1n1u) 4550 | -5/Factory | Build established: Mutant 4567 | -5/Factory | Core integrity fell below 20% 4617 | -5/Factory | Lost 5 parts (1n3u1w) 4649 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04612_ Matter Pump disabled. 04615_ Slammed into K-01 Serf. 04615_ Destabilizing: System interference. 04615_ Adv. Heat Sink temporarily disabled. 04617_ Slammed into K-01 Serf. 04625_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04628_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 04631_ Triggered Segregator Trap. 04631_ Arcs of energy rise from the floor. 04631_ Neutrino Core blown off. 04631_ Adv. Heat Sink blown off. 04631_ Gyrokinetic Inverter blown off. 04631_ K-01 Serf cleans the Construction Platform. 04633_ Slammed into P-70 Sage. 04636_ K-01 Serf cleans the Construction Platform. 04638_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04643_ K-01 Serf cleans the Matter Pump. 04647_ Slug penetrates Wall. 04647_ Penetrated by Slug. 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""" """ #?? ??????? | | #?????????? """k""" #?? ???????? | | #???????????##### """ %"" #?! ????????? | | #??????????????"" #? ?????????? | | #####?##????????"" """ """ # """ ??????????? | | ????????"T """ """ # """ "?????????? | | ????????"" """ """ + """ "?????????? | | """ ""? ?????"" # ??????? | | """ """ #????# """ """ # """ #?????? | | """ """ #???## """ """ #?""T"" """???????? | | #???# """ """ #?""""" ""????????? | | """ """ #???#T #?? ????????? | | """ """ #????# "%% """ #########??????????? | | """ """ #????# %%% %"" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 34 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: EX 25 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 10 Authchip Count 1 Item Schematics ----------------- Hrd. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageUtilityNullifier Manual? 0 Play Time 02:23:03 Cumulative 119.9 hours Start 2023.08.23 @ 07:40:47 End 2023.08.23 @ 18:55:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 49 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d74a98e-f226-4411-aa79-a2c994cff6bf