Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 09:17:39 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3393) 3393 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 8095 Bonus ------- Follower Combat Kills 76 Met Data Miner 300 Friendly Fire -284 Cogmind --------- Core Integrity 749/850 Matter 290/300 Energy 340/340 System Corruption 3% Temperature Cool (0) Movement Rolling (150) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Fission Core > --- PROPULSION (4) --- Medium Treads Medium Treads Carbon-fiber Leg Wheel > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON (2) ------- Scythe Chainsword > --- INVENTORY (22) --- Light Angular Momentum Engine Gravmag System Cooling System Improved Cooling System Makeshift Sensor Array Makeshift Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Focal Shield High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Phase Cannon Phase Cannon Phase Cannon Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Microactuators Layered Medium Armor Plating > --- WEAPON ----------- Scythe Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Cooling System Improved Cooling System Makeshift Sensor Array Makeshift Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Focal Shield High-powered Shock Rifle EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Phase Cannon Phase Cannon Phase Cannon Improved Grenade Launcher Missile Launcher [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 120 | 6 3 23 21 15 9 10 2 14 17 Power 9 | 1 . 2 1 . . . . 1 4 Engine 7 | 1 . 2 1 . . . . 1 2 Core 1 | . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 29 | 2 . 7 8 3 . 1 . 3 5 Treads 26 | 2 . 7 8 3 . 1 . 3 2 Leg 1 | . . . . . . . . . 1 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 2 7 6 5 6 3 1 5 4 Device 19 | . . 2 1 . 6 3 1 4 2 Storage 7 | 1 2 2 2 . . . . . . Processor 3 | . . . . 2 . . . . 1 Hackware . | . . . . . . . . . . Protection 11 | . . 3 3 3 . . . 1 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 1 7 6 7 3 6 1 5 4 Energy Gun 16 | 1 1 7 4 3 . . . . . Energy Cannon 14 | . . . . 4 2 3 . 3 2 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . 2 . 1 3 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . Parts Lost 15 | . . 2 2 . . 1 . 5 5 Power . | . . . . . . . . . . Propulsion 7 | . . . . . . . . 3 4 Utility 4 | . . 1 1 . . . . 1 1 Weapon 4 | . . 1 1 . . 1 . 1 . Highest Loss Streak 4 | . . 2 2 . . 1 . 2 4 Average Slot Usage (%) 99 | . 99 98 99 99 100 100 100 99 97 Engine 8 | . 14 11 9 7 7 7 7 7 7 Treads 26 | . 28 22 27 30 30 30 30 29 18 Device 7 | . . 10 9 7 7 7 7 7 6 Storage 23 | . 27 23 26 23 23 23 23 23 20 Processor 4 | . . . . 4 7 7 7 7 12 Protection 7 | . . 9 9 9 7 7 7 7 6 Energy Gun 10 | . 28 21 17 10 . . . . . Energy Cannon 4 | . . . . 4 15 13 7 3 . Slashing Weapon 2 | . . . . . . . . 7 11 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 13 41 63 68 83 80 81 81 85 96 Greatest Support 94 | 40 40 40 63 86 86 94 94 94 88 Greatest Overweight (x) 7 | . 1 2 1 . . . . 1 7 Average Overweight (x) . | . . 1 1 . . . . . 1 Largest Inventory Capacity 22 | 6 16 22 22 22 22 22 22 22 22 Average Capacity 20 | 5 15 16 21 22 22 22 22 22 22 Most Carried 22 | 5 7 18 22 22 22 22 21 21 22 Average Carried 18 | 2 4 13 20 20 21 21 21 19 19 Final Capacity 22 | 6 16 22 22 22 22 22 22 22 22 Final Carried 22 | 4 7 18 22 19 22 21 21 19 22 Class Distribution -------------------- 59% | Hauler-Mutant 20% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1599 | 268 40 223 236 147 85 210 . 235 155 Remotely . | . . . . . . . . . . Salvage Created 4777 | 60 145 1079 903 182 348 459 . 908 693 Parts 218 | 1 7 60 50 6 16 14 . 32 32 Haulers Intercepted 10 | . 1 3 5 . . . . . 1 Recyclers Shooed 3 | . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . 9 7 . 10 . Prevented 36 | . . . . . 6 7 . 23 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 77 | . 2 20 13 3 6 11 . 15 7 Melee 8 | . . . . . . . . 1 7 Guns 28 | . 2 18 6 2 . . . . . Cannons 10 | . . . . 1 4 4 . 1 . AOE 25 | . . 2 6 . 1 7 . 9 . Classes Destroyed 13 | 1 2 4 4 . . . . . 2 Worker 3 | . . . 2 . . . . . 1 Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 10 | . 1 3 5 . . . . . 1 Recycler 3 | 1 . . 1 . . . . . 1 Watcher 2 | . . . 2 . . . . . . Swarmer 14 | . . 3 7 . . . . 4 . Grunt 35 | . 2 9 2 . 3 8 . 8 3 Brawler 2 | . . 1 . . . 1 . . . Duelist 4 | . . . 1 . 1 2 . . . Sentry 14 | . . 7 2 3 1 . . 1 . Hunter 6 | . . . 1 . 1 . . 2 2 Programmer 2 | . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . 1 . Best Kill Streak 6 | 1 2 3 4 1 3 4 . 6 3 Combat Bots Only 6 | . 2 3 4 1 3 4 . 6 2 Max Kills in Single Turn 3 | 1 2 2 2 1 1 3 . 3 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 3 | . . 2 2 . 1 3 . 3 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 4221 | . 22 856 677 360 189 321 . 721 1075 Core 390 | . 10 126 41 23 13 68 . 8 101 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 96 68 92 . . . . 84 . Volleys Fired 201 | 6 7 53 61 14 10 20 . 25 5 Largest 2 | 1 2 2 2 2 2 2 . 1 1 Hottest 149 | 20 80 112 112 149 136 136 . 63 63 Shots Fired 334 | 6 14 105 111 28 16 24 . 25 5 Gun 239 | 6 14 105 100 14 . . . . . Cannon 50 | . . . . 14 13 13 . 5 5 Launcher 45 | . . . 11 . 3 11 . 20 . Special . | . . . . . . . . . . Kinetic 6 | 6 . . . . . . . . . Thermal 179 | . . 26 100 28 12 13 . . . Explosive 5 | . . . . . . 5 . . . Electromagnetic 144 | . 14 79 11 . 4 6 . 25 5 Robot Hit Streak 48 | 3 4 12 14 22 35 48 . 12 10 Robot Miss Streak 3 | 1 2 3 3 1 . 1 . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 280 | 5 9 76 73 24 13 20 . 20 40 Core Hits 161 | 2 5 36 33 9 9 21 . 29 17 Critical Hits 10 | . . . . 1 2 3 . . 4 Critical Kills 6 | . . . . 1 1 2 . . 2 Critical Parts Destroyed 4 | . . . . . 1 1 . . 2 Melee Attacks 46 | . . . . . . . . 1 45 Impact . | . . . . . . . . . . Slashing 46 | . . . . . . . . 1 45 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 8643 | 56 119 1198 1553 516 575 1209 . 1491 1926 Guns 2541 | 56 109 1014 1163 199 . . . . . Cannons 975 | . . . . 287 207 249 . 101 131 Explosions 3247 | . . 149 324 . 368 960 . 1359 87 Melee 1739 | . . . . . . . . 31 1708 Ramming 141 | . 10 35 66 30 . . . . . Kinetic 56 | 56 . . . . . . . . . Thermal 3060 | . . 474 1238 486 259 249 . 267 87 Explosive 690 | . . . . . . 690 . . . Electromagnetic 2957 | . 109 689 249 . 316 270 . 1193 131 Impact . | . . . . . . . . . . Slashing 1739 | . . . . . . . . 31 1708 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 371 | . . . 19 6 32 3 . 84 227 Projectiles 6 | . . . . 6 . . . . . Explosions 139 | . . . 19 . 32 3 . 84 1 Melee 226 | . . . . . . . . . 226 Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 236 | . . 55 3 . . 74 . 93 11 Shots 10 | . . 1 1 . . 2 . 5 1 Rammed 12 | . 1 6 4 1 . . . . . Targets Rammed 13 | . 1 6 5 1 . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 274 | . 84 123 257 274 16 114 . 30 142 Average Temperature 49 | . 37 28 122 43 6 45 . 14 77 Received Heat Transfer 969 | . 12 261 180 90 54 144 . 102 126 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 1 . . 4 . Combat Hostiles 6 | . . . 1 . 1 . . 4 . Parts Fried 25 | . . 5 3 . 2 . . 13 2 Impact Corruptions 2 | . . . 1 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . 3 4 1 . 1 . . . Heat Transferred 5449 | . . 803 2566 953 433 444 . 150 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . 2 3 . 1 . . 3 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 293 | 5 102 234 202 148 . . . . 293 Initial 157 | . 3 42 59 19 . . . . 157 Average 104 | 3 17 122 107 68 . . . . 151 Maximum Alert Level 1 | . . 1 1 . . . . . 1 Low Security (%) 81 | 100 100 83 76 100 . . . . 63 Level 1 18 | . . 16 23 . . . . . 36 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 1 2 . . . . 2 Investigation 1 | . . . . . . . . . 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 4 | . 1 1 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 8 25 21 3 8 11 . 18 15 Peak Tracking Total 7 | . 3 6 4 1 4 4 . 7 3 Tactical Retreats 10 | . . 1 . . 2 . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . . 1 3 . . . . 4 . Max in Single Turn 3 | . . 1 2 . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 14 | . 3 2 1 2 1 . 3 . 2 Terminals 7 | . 3 2 . . . . . . 2 Fabricators 2 | . . . . 2 . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 6 8 6 5 1 . 23 . 4 Successful 40 | . 4 4 4 2 1 . 23 . 2 Failed 13 | . 2 4 2 3 . . . . 2 Catastrophic 2 | . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 14 | . 5 6 . 1 . . . . 2 Terminals 18 | . 6 8 . . . . . . 4 Fabricators 5 | . . . . 5 . . . . . Repair Stations 6 | . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 2 3 . . 1 . 23 . 2 Record 6 | . . . . . . . 6 . . Part Schematic 9 | . 1 . . . . . 8 . . Robot Schematic 6 | . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 5 | . . 2 . . . . 3 . . Open Door 1 | . . . . . 1 . . . . Unreport Threat 2 | . . 1 . . . . . . 1 Locate Traps 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . Terminals 3 | . 2 1 . . . . . . . Botnet 3 | . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 2 1 2 . . . . 2 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . 8 . . Parts Built 2 | . . . . 2 . . . . . Matter 190 | . . . . 190 . . . . . Time 31 | . . . . 31 . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 77 | . . . 77 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . 94 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . Total Damage 348 | . . . . . . . . 348 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6696 | 148 358 1320 1332 548 798 662 127 580 823 Spaces Moved 3219 | 80 183 582 563 274 465 343 78 294 357 Core 5 | 5 . . . . . . . . . Treads 3093 | 75 183 582 563 274 465 343 78 294 236 Legs . | . . . . . . . . . . Wheels 121 | . . . . . . . . . 121 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 160 160 160 160 160 140 Average Speed 168 | 153 178 181 180 160 160 160 160 164 159 Slowest Speed 220 | 160 180 200 180 160 160 160 160 180 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 7 38 56 44 9 65 56 69 49 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 7 | . . . 5 . . . . . 2 Terrain Destroyed 94 | . . 2 7 . 4 49 . 21 11 Melee 2 | . . . . . . . . . 2 Projectile . | . . . . . . . . . . AOE 92 | . . 2 7 . 4 49 . 21 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 4108 | 97 199 748 780 361 498 430 79 358 558 Wait 339 | 1 . 24 86 31 12 53 . 20 112 Move 3210 | 79 182 581 562 273 464 342 77 293 357 Hop . | . . . . . . . . . . Pick Up 93 | 5 4 31 24 11 3 2 . 3 10 Fast Attach 19 | 5 1 4 2 2 . . . . 5 Attach 27 | 1 . 3 5 5 . 1 . 5 7 Detach 2 | . . . . . . . . . 2 Swap 74 | . 2 16 14 8 9 9 2 9 5 Drop 80 | . 2 30 21 16 . 3 . 2 6 Fire 201 | 6 7 53 61 14 10 20 . 25 5 Melee 42 | . . . . . . . . 1 41 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 13 | . 1 6 5 1 . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x2 834 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Discovered new exit (range 12) 1628 | -9/Materials | Build established: Scavenger-Mutant 1778 | -9/Materials | Discovered new exit (range 15) 1827 | -9/Materials | Entered another Materials area 1827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -8/Materials | Repaired Imp. Medium Laser 2058 | -8/Materials | Repaired Lrg. Storage Unit 2415 | -8/Materials | Build established: Hauler-Mutant 2652 | -8/Materials | Discovered new exit (range 11) 2885 | -8/Materials | Discovered new exit (range 16) 3159 | -8/Materials | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3523 | -7/Factory | Fabricated Phase Cannon (x2) 3581 | -7/Factory | Discovered new exit (range 16) 3638 | -7/Factory | Identified exit to Lower Caves 3707 | -7/Factory | Entered Lower Caves 4361 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4470 | -7/Lower Caves | Discovered new exit (range 15) 4505 | -7/Lower Caves | Entered another Lower Caves area 4543 | -7/Lower Caves | Discovered new exit (range 16) 5159 | -7/Lower Caves | Discovered new exit (range 5) 5167 | -7/Lower Caves | Entered Data Miner 5167 | -7/Data Miner | Discovered new exit (range 6) 5198 | -7/Data Miner | Met Data Miner 5228 | -7/Data Miner | Learned location of Section 7 (-3) 5228 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5251 | -7/Data Miner | Received God Mode back door access code from Data Miner 5294 | -7/Data Miner | Entered Proximity Caves 5410 | -6/Proximity Caves | Escorted by Enhanced Grunt 5569 | -6/Proximity Caves | Spotted B-75 Beast 5577 | -6/Proximity Caves | Allies destroyed B-75 Beast 5696 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5846 | -6/Proximity Caves | Discovered new exit (range 15) 5874 | -6/Proximity Caves | Entered Factory 5874 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5930 | -6/Factory | Incoming investigation squad redirected 6060 | -6/Factory | Build established: Scavenger-Mutant 6375 | -6/Factory | Lost 4 parts (3n1u) 6545 | -6/Factory | Build established: Hauler-Mutant 6697 | -6/Factory | Self-destructed Last Messages --------------- 06615_ U-05 Engineer destroyed. 06623_ Dropped Com. Wheel. 06631_ Acquired Hpw. Shock Rifle. 06635_ Dropped Adv. Beam Cannon. 06636_ Acquired Hpw. Shock Rifle. 06643_ 9W